Search found 3478 matches

by t-o-m
Mon Apr 29, 2024 6:21 am
Forum: Map Foundry
Topic: 1944 Operation Overlord V8
Replies: 131
Views: 304803

Re: 1944 Operation Overlord V8

I'd be super down to finish this. I'm not so active on CC anymore but as you say Fuchsia I come back from time to time.

Is the map making process still active in the foundry? If so I'll pick this back up at some point : )

Now this man is a blast from the past. If you're back hit me up for some ...
by t-o-m
Wed Apr 24, 2024 10:02 am
Forum: Map Foundry
Topic: 1944 Operation Overlord V8
Replies: 131
Views: 304803

Re: 1944 Operation Overlord V8

I'd be super down to finish this. I'm not so active on CC anymore but as you say Fuchsia I come back from time to time.

Is the map making process still active in the foundry? If so I'll pick this back up at some point : )
by t-o-m
Wed Feb 17, 2021 9:49 am
Forum: Conquer Club Discussion
Topic: CC is declining again!
Replies: 5450
Views: 2483341

Re: CC is declining again!

Has anyone plotted this data on a graph?
by t-o-m
Mon Feb 15, 2021 12:27 pm
Forum: Conquer Club Discussion
Topic: What's new around here?
Replies: 7
Views: 2007

Re: What's new around here?

Thanks everyone, glad to have your feedback.

Yeah that stats page is a little weird – not sure why you'd ever need to rank anybody by number of waiting games... but new features are always welcome.
by t-o-m
Sun Feb 14, 2021 1:34 pm
Forum: Conquer Club Discussion
Topic: What's new around here?
Replies: 7
Views: 2007

What's new around here?

I haven't been on CC in so long (like a lot of people) and I'm wondering what's been going down.

Any big news? Forum drama? How has the pandemic affected CC? Do you guys on the forums still play as many games as you used to?

I know people are always talking about CC going down the pooper – but ...
by t-o-m
Sun Feb 14, 2021 1:06 pm
Forum: Map Foundry
Topic: 1944 Operation Overlord V8
Replies: 131
Views: 304803

Re: 1944 Operation Overlord V8

Long time no see :D

I've always been committed to finishing this map and would be so grateful if we could continue the development process. Recently I've had some time to update the map with fresh eyes and made several changes – the most notable one being making the overall map smaller which will ...
by t-o-m
Wed May 06, 2020 6:48 pm
Forum: Conquer Club Discussion
Topic: CC revival party
Replies: 29
Views: 8873

Re: CC revival party

IcePack wrote:Wicked


Now we’re talking!
by t-o-m
Sun Mar 17, 2019 4:33 am
Forum: Beta Maps
Topic: MapStarter: Pi-School New LG and SM map & XML V.28d
Replies: 228
Views: 328741

Re: MapStarter: Pi-School XML v25 AND LARGE & SMALL MAPS

Congratulations HitRed! You've worked really hard on this and finally your efforts have paid off. Well done :)
by t-o-m
Sat Apr 21, 2018 12:35 pm
Forum: Map Foundry
Topic: 1944 Operation Overlord V8
Replies: 131
Views: 304803

Re: 1944 Operation Overlord V7

Hi Ian!

Merry Christmas to you too... and happy spring! Hope the weather is as beautiful where you are as it is here. As always apologies for the slow progress. I will absolutely make a small image as proof of concept.

I will change the region names as per your recommendations and take on board ...
by t-o-m
Sat Apr 21, 2018 12:03 pm
Forum: Foundry Discussions
Topic: A new beta map, finally!
Replies: 2
Views: 18988

Re: A new beta map, finally!

Congrats! Really great to hear, and very encouraging for map makers and players alike.
by t-o-m
Thu Nov 30, 2017 5:27 pm
Forum: Map Foundry
Topic: 1944 Operation Overlord V8
Replies: 131
Views: 304803

Re: 1944 Operation Overlord V7

Cheers Bruce.

Slow progress but progress all the same. We'll get there in the end.
by t-o-m
Sun Sep 24, 2017 4:31 pm
Forum: Conquer Club Discussion
Topic: CC is declining again!
Replies: 5450
Views: 2483341

Re: CC has been declining

The owner automatically deducting renewal costs is also a point of contention. That really pisses a lot of people off. It also says wham is only in it for the money, not the game, not the community.
Sure, I feel you. I don't really care what motivates them. But the money will stop coming if they ...
by t-o-m
Sun Sep 24, 2017 4:25 pm
Forum: Beta Maps
Topic: MapStarter: Pi-School New LG and SM map & XML V.28d
Replies: 228
Views: 328741

Re: MapStarter: Pi-School (Capture Pi)

Fab! Glad to hear it's coming along, I'm looking forward to seeing Version 4!
by t-o-m
Sun Sep 24, 2017 8:54 am
Forum: Conquer Club Discussion
Topic: CC is declining again!
Replies: 5450
Views: 2483341

Re: CC has been declining

Usually here is the other way around. Community shows involvement and works toward a goal and gets the support. If nobody shows interest it probably won’t go anywhere.

So developing maps that have the added benefit of being mobile friendly could be later catagorized as that and used on the site ...
by t-o-m
Fri Sep 22, 2017 5:17 pm
Forum: Conquer Club Discussion
Topic: Top 10 Players You'd like to see return
Replies: 129
Views: 48254

Re: Top 10 Players You'd like to see return

  • KLOBBER
  • KLOBBER2
  • KLOBBER3
  • KLOBBER4
  • KLOBBER5
  • KLOBBER6
  • KLOBBER7
  • KLOBBER8

Game 2976552
by t-o-m
Fri Sep 22, 2017 5:07 pm
Forum: Conquer Club Discussion
Topic: CC is declining again!
Replies: 5450
Views: 2483341

Re: CC has been declining

I will happily design/develop new map(s) for mobile... some maps could also be re-jigged to work better on mobile: i.e. no gameplay changes, but the map graphic would suit mobile better (portrait in orientation, less hectic and overall simpler in aesthetic).

However, the real answers are:
&sdot ...
by t-o-m
Fri Sep 22, 2017 1:31 pm
Forum: Map Foundry
Topic: 1944 Operation Overlord V8
Replies: 131
Views: 304803

Re: 1944 Operation Overlord V7

Hey Robespierre, thanks for your comment!

That's certainly a clear way of articulating Ian's idea. I think that overall there are currently lots of different dimensions to the map, and I feel that adding another element will make the map more complicated while not adding an appropriate level of ...
by t-o-m
Fri Sep 22, 2017 1:29 pm
Forum: Beta Maps
Topic: MapStarter: Pi-School New LG and SM map & XML V.28d
Replies: 228
Views: 328741

Re: MapStarter: Pi-School (Capture Pi)

Hi HitRed! Nice to see another map in development

It's an interesting conceptual map and looks like a fun one to play!

I have some points for your consideration. I've not read the thread so apologies if they come up elsewhere.


⋅ I know what Pi is, you know what Pi is – most people ...
by t-o-m
Fri Sep 22, 2017 12:44 pm
Forum: Map Foundry
Topic: 1944 Operation Overlord V8
Replies: 131
Views: 304803

Re: 1944 Operation Overlord V7

Hey Robespierre, thanks for your comment!

That's certainly a clear way of articulating Ian's idea. I think that overall there are currently lots of different dimensions to the map, and I feel that adding another element will make the map more complicated while not adding an appropriate level of ...
by t-o-m
Mon Sep 18, 2017 3:14 pm
Forum: Conquer Club Discussion
Topic: CC is declining again!
Replies: 5450
Views: 2483341

Re: CC has been declining

People don't game in their desktop browsers anymore. People game on their phones.

CC needs an app. Most maps wouldn't be ideal for the smaller and portrait screens, but new ones can be made. Luxembourg would work quite well. I can imagine lots of people playing speed games on their iPad/phone ...
by t-o-m
Mon Sep 18, 2017 3:08 pm
Forum: Foundry Discussions
Topic: Europe map question
Replies: 4
Views: 20297

Re: Europe map question

When I first joined CC, the map foundry was a hive of activity. There were many many people creating, developing and giving feedback on maps.

I''m not totally sure what happened, but nowadays hardly anyone is making maps and less people are playing CC. I think a big factor is the general decline of ...
by t-o-m
Sun Sep 17, 2017 2:42 pm
Forum: Foundry Discussions
Topic: Europe map question
Replies: 4
Views: 20297

Re: Europe map question

You're right. The names are debatable to put it lightly. There are many problems with this map – e.g. the 'Medeterranea' bonus colour doesn't correspond with the actual map colouring, 'Western Russia' is both the name of a bonus region and a territorial region, the impassables + one-way assaults are ...
by t-o-m
Sat Sep 16, 2017 5:29 pm
Forum: Map Foundry
Topic: 1944 Operation Overlord V8
Replies: 131
Views: 304803

Version 7

Thanks to all for your continued support. I've finally found the time to make an update... apologies for taking such a long time. I've moved countries and started a new job – I hope they're good enough excuses.


Version 7

https://i.imgur.com/cfcS2wc.png
m

Changelog:
V7 ...
by t-o-m
Fri Aug 11, 2017 4:35 pm
Forum: Map Foundry
Topic: 1944 Operation Overlord V8
Replies: 131
Views: 304803

Re: 1944 Operation Overlord V6

t-o-m, since photobucket has started to block free forum access to images hosted on its servers, u'll either have to pay to let us see the map images or, preferably, find another site to host them.

ian.

Thanks for the heads up, Ian. I'll get it sorted.

I can't believe how quickly time is going ...
by t-o-m
Thu May 18, 2017 3:29 am
Forum: Map Foundry
Topic: 1944 Operation Overlord V8
Replies: 131
Views: 304803

Re: 1944 Operation Overlord V6

...

1. I don’t know if it’s possible for randomly-selected naturals to start +/- 3… if it was possible, what do you suggest? Perhaps every region, including player starts, could start with 4 troops?

2. I'm open to having a starting neutral in each square. On the map, there are only 8 squares out ...

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