It makes no sense to start a speed trench game when you don't have time to finish. This isn't going to be implemented. Just finish out your games, it's not a big deal.
Good point.
This is essentially an admission that this feature would add great utility to CC. Perhaps people should not be ...
Search found 283 matches
- Fri Jul 27, 2012 12:54 am
- Forum: Suggestions
- Topic: [GP] Surrender/Resign/Forfeit Button
- Replies: 2025
- Views: 688963
- Thu Jul 26, 2012 3:49 pm
- Forum: Suggestions
- Topic: [GP] Surrender/Resign/Forfeit Button
- Replies: 2025
- Views: 688963
Re: Surrender/Resign/Forfeit Button [Rejected]
I've played several online games with some sort of "quit" option, and it absolutely makes for a less enjoyable experience when your opponent quits in the middle of the game.
This is understandable. However, this cannot happen if resignation requires the consent of all parties. Alternatively, those ...
This is understandable. However, this cannot happen if resignation requires the consent of all parties. Alternatively, those ...
- Thu Jul 26, 2012 3:17 pm
- Forum: Suggestions
- Topic: [GP] Surrender/Resign/Forfeit Button
- Replies: 2025
- Views: 688963
Re: Surrender/Resign/Forfeit Button [Rejected]
It makes no sense to start a speed trench game when you don't have time to finish. This isn't going to be implemented. Just finish out your games, it's not a big deal.
Good point.
This is essentially an admission that this feature would add great utility to CC. Perhaps people should not be ...
Good point.
This is essentially an admission that this feature would add great utility to CC. Perhaps people should not be ...
- Mon Jul 23, 2012 9:54 am
- Forum: Completed 2012
- Topic: [Official] Speed Tournament (WINNER: belize)
- Replies: 192
- Views: 54744
- Mon Jul 23, 2012 9:49 am
- Forum: Completed 2012
- Topic: [Official] Summer Olympics Bash - 100 Meter Dash [Complete]
- Replies: 446
- Views: 85279
- Mon Jul 23, 2012 5:50 am
- Forum: Suggestions
- Topic: [GP] Surrender/Resign/Forfeit Button
- Replies: 2025
- Views: 688963
Re: Surrender/Resign/Forfeit Button [Rejected]
I don't see why anyone willing to put up with the slow pace of a trench game would not be able to tough out the end of the game. It is possible to speed the end of a casual (24 hr) game by agreeing to play it "in real time", that is, by finding a mutually agreeable time for the remaining players to ...
- Sun Jul 22, 2012 2:34 am
- Forum: Suggestions
- Topic: [GP] Surrender/Resign/Forfeit Button
- Replies: 2025
- Views: 688963
Re: Surrender/Resign/Forfeit Button [Rejected]
it HAS been abused in the past, heavely abused. I can think of various ways it can be abuse in this day and age.
Trust me, there is no way this suggestion can ever work without heavy monitoring.
If my suggestion has been abused in the past, then please explain to me how . I have yet to see an ...
Trust me, there is no way this suggestion can ever work without heavy monitoring.
If my suggestion has been abused in the past, then please explain to me how . I have yet to see an ...
- Sat Jul 21, 2012 3:53 am
- Forum: Suggestions
- Topic: [GP] Surrender/Resign/Forfeit Button
- Replies: 2025
- Views: 688963
Re: Surrender/Resign/Forfeit Button [Rejected]
So you want an OPTION (i.e. a box you tick next to "Fog") that allows: "forfeit games when only one other player is left"? That seems like a lot of coding for a relatively rare problem.
Yes, if there is fear that it would somehow be abused (how?), then just make it an option - a tick box.
But ...
Yes, if there is fear that it would somehow be abused (how?), then just make it an option - a tick box.
But ...
- Sat Jul 21, 2012 3:23 am
- Forum: Suggestions
- Topic: [GP] Surrender/Resign/Forfeit Button
- Replies: 2025
- Views: 688963
Re: resign button for trench warfare
if all players agree in a game the button is pressed by all and ends game. Hardly rocket science
I agree. Alternatively, how can a forfeit button be abused if
1) it is only game *option* so it would likely only be used in game types where it is most needed
2) or it is only available to players who ...
I agree. Alternatively, how can a forfeit button be abused if
1) it is only game *option* so it would likely only be used in game types where it is most needed
2) or it is only available to players who ...
- Mon Sep 14, 2009 8:14 pm
- Forum: Melting Pot: Map Ideas
- Topic: Election map
- Replies: 20
- Views: 1661
Re: Election map
if you make set starting positions as the strongly-democratic states on one side, and the strongly GOP states on another side, then maybe you could have each state-territory produce reinforcements more (relatively) proportional to their number of electoral votes, and still be able to balance it out ...
- Sat May 16, 2009 7:50 pm
- Forum: Announcement Archives
- Topic: New API
- Replies: 42
- Views: 30708
Re: New API
So is someone going to make a CC facebook app now?
- Sat Apr 26, 2008 11:09 pm
- Forum: Completed 2008
- Topic: 1v1 Singles League Season 5 [Winner: BENJIKAT IS DEAD]
- Replies: 436
- Views: 118133
Re: 1v1 Singles League Season 5 [***ACCEPTING PLAYERS***]
wait... I just realized I will not have regular internet access starting May 23, so I guess that means I probably can't play. I would like to join next season, though, if that's possible?
- Sat Apr 26, 2008 7:20 pm
- Forum: Completed 2008
- Topic: 1v1 Singles League Season 5 [Winner: BENJIKAT IS DEAD]
- Replies: 436
- Views: 118133
Re: 1v1 Singles League Season 5 [***ACCEPTING PLAYERS***]
I'd like to join again! Thanks for the invite... I'll play with same settings as always.
- Sat Apr 19, 2008 12:32 pm
- Forum: Conquer Club Discussion
- Topic: Rent a space INSIDE a CC map!! MAJOR UPDATE! 1/22
- Replies: 447
- Views: 44199
Re: Rent a space INSIDE a CC map!! MAJOR UPDATE! 1/22
Stoney's Fair Trade Chocolatery
or
Stoney's Fair Trade
or
Stoney's Fair Trade
- Sat Mar 29, 2008 1:38 pm
- Forum: Tool Archives
- Topic: BOB Bugs
- Replies: 1033
- Views: 112730
Re: BOB Bugs
This is the BOB Bugs thread - please report any bugs in this thread.
The latest Minor version of BOB is 4.3 - the main feature of this was Snapshots.
The current patch version of this release is 4.3.6.
Since this was released the following versions have been released as patches to the current ...
The latest Minor version of BOB is 4.3 - the main feature of this was Snapshots.
The current patch version of this release is 4.3.6.
Since this was released the following versions have been released as patches to the current ...
- Wed Mar 12, 2008 4:56 pm
- Forum: Archived Suggestions
- Topic: [GO] Elimination Game
- Replies: 34
- Views: 12117
=(lackattack wrote:insomniacdude wrote:It'd be an interesting idea, but there's too much room for abuse. It'd be way too easy for multis to win a game. The two accounts wouldn't even need to team up. One account would simply need to run its armies down enough for the other account to win. Game over.
REJECTED
- Tue Mar 11, 2008 10:29 pm
- Forum: Suggestions
- Topic: [Rules] Ability to Start Missed Turn Before Next Player
- Replies: 95
- Views: 43492
Well I don't see a problem with the deferred armies as the rule stands now. It was probably the fairest way to solve the missed turn issue. I just don't understand why so many concessions should be made for those who constantly miss turns. Some don't mean to and miss unintentionally but too many ...
- Tue Mar 11, 2008 6:57 pm
- Forum: Melting Pot: Map Ideas
- Topic: Conqueropoly V.13 Pg 1+40 Back on track?
- Replies: 665
- Views: 80553
- Tue Mar 11, 2008 1:04 pm
- Forum: Suggestions
- Topic: [Rules] Ability to Start Missed Turn Before Next Player
- Replies: 95
- Views: 43492
If anything to this effect is implemented then I feel the "defered armies" b/c of missed turns rule should be done away with. A total of 36 or what ever hours should be more than enough to take a turn. If you still miss after that there is no reason to allow someone to recover missed armies. The ...
- Mon Mar 10, 2008 3:52 pm
- Forum: Suggestions
- Topic: [Rules] Ability to Start Missed Turn Before Next Player
- Replies: 95
- Views: 43492
The only way I'd back this idea is if the person who missed their turn only got 5 minutes to take their turn when they came on (alternatively make it like a speed game clock where time would be extended if someone was taken out). That way both players could see the game clock at 5 minutes or less ...
- Mon Mar 10, 2008 3:51 pm
- Forum: Suggestions
- Topic: [Rules] Ability to Start Missed Turn Before Next Player
- Replies: 95
- Views: 43492
- Sun Mar 09, 2008 9:25 pm
- Forum: Suggestions
- Topic: [Rules] Ability to Start Missed Turn Before Next Player
- Replies: 95
- Views: 43492
- Sat Mar 08, 2008 6:14 pm
- Forum: Tool Archives
- Topic: Dice analyzer 1.5.1a, 1.5.1b and 1.5.1c
- Replies: 317
- Views: 225404
That looks like what I was looking for. Do you know what language that is in? I guess I was looking to add my suggestion from a few posts back, but I did not realize that the code was this complex. It's a greasemonkey script... which uses Javascript maybe?? I'm not entirely sure, but I thought it ...
- Sat Mar 08, 2008 1:52 pm
- Forum: Tool Archives
- Topic: AJAX BOB 4.7.1 Development/Discussion (don't post bugs here)
- Replies: 1705
- Views: 360964
- Sat Mar 08, 2008 4:35 am
- Forum: Tool Archives
- Topic: Dice analyzer 1.5.1a, 1.5.1b and 1.5.1c
- Replies: 317
- Views: 225404