Search found 6573 matches
- Tue Mar 25, 2014 3:42 am
- Forum: Suggestions
- Topic: [XML] Delayed/Bonus Conditional Borders and Bombardments
- Replies: 7
- Views: 2684
Re: [XML] Delayed/Bonus Conditional Borders and Bombardments
This can already be done with transformations I believe. As you can place the transformation anywhere in the xml you can set it to activate for the next round.
- Tue Mar 25, 2014 12:37 am
- Forum: Suggestions
- Topic: Start an Advanced Game
- Replies: 46
- Views: 11616
Re: Start an Advanced Game
Specifics/Details:
Allow the start a game screen to be split into two sets of options. With new game play options coming out (every month now ) it might be time to think about how we overwhelm new players and also existing ones. New recruits would be limited to the basic games only for five games ...
Allow the start a game screen to be split into two sets of options. With new game play options coming out (every month now ) it might be time to think about how we overwhelm new players and also existing ones. New recruits would be limited to the basic games only for five games ...
- Sun Mar 16, 2014 8:50 am
- Forum: Recycling Box
- Topic: Slovakia - V12 - Pg 1&14
- Replies: 242
- Views: 181158
Re: Slovakia - V12 - Pg 1&14
Dim, posting it here as this is the smallest map you brought back, but can you have a think of any restrictions you might want to make on these maps. We can now block any setting from being played on a map. So if you want only doubles, no nuclear spoils or can only be played with by 4 people, please ...
- Sun Mar 16, 2014 2:06 am
- Forum: The Atlas
- Topic: Version 11.6 FRANCE 2.1
- Replies: 740
- Views: 567903
Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1
The thing I don't care about this map is the foreign claims...at least in the games I have played they really don't seem to be worth getting or to be in play at all.
Reducing the neutrals in Paris and increasing/adding a bonus for the foreign claims will solve this straight away.
still waiting ...
Reducing the neutrals in Paris and increasing/adding a bonus for the foreign claims will solve this straight away.
still waiting ...
- Sat Mar 15, 2014 11:28 am
- Forum: The Atlas
- Topic: Version 11.6 FRANCE 2.1
- Replies: 740
- Views: 567903
Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1
The thing I don't care about this map is the foreign claims...at least in the games I have played they really don't seem to be worth getting or to be in play at all.
Reducing the neutrals in Paris and increasing/adding a bonus for the foreign claims will solve this straight away.
still waiting ...
Reducing the neutrals in Paris and increasing/adding a bonus for the foreign claims will solve this straight away.
still waiting ...
- Sat Mar 15, 2014 5:23 am
- Forum: The Atlas
- Topic: Version 11.6 FRANCE 2.1
- Replies: 740
- Views: 567903
Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1
mcshanester29 wrote:The thing I don't care about this map is the foreign claims...at least in the games I have played they really don't seem to be worth getting or to be in play at all.
Reducing the neutrals in Paris and increasing/adding a bonus for the foreign claims will solve this straight away.
- Fri Mar 14, 2014 12:54 am
- Forum: Recycling Box
- Topic: [Abandoned] Research & Conquer
- Replies: 1713
- Views: 457486
Re: Research & Conquer [24 Oct 2013] V37 pg 103
In two minds about it. It looks better in the way that it is easier to read and you have given yourself more space. But on the other hand I do not like it as it looks unnatural. Out of the two, my preference is for the original layout.
- Fri Mar 14, 2014 12:47 am
- Forum: Melting Pot: Map Ideas
- Topic: 1066 anno domini, version 4 with victory conditions
- Replies: 23
- Views: 11176
Re: 1066 anno domini, version 4 with victory conditions
[Moved]
Moved to the melting pot as an update has not been had for over the time period.
Cheers,
koontz1973
Moved to the melting pot as an update has not been had for over the time period.
Cheers,
koontz1973
- Fri Mar 14, 2014 12:45 am
- Forum: Melting Pot: Map Ideas
- Topic: Tank Battle (1v1?), update, page 4.
- Replies: 70
- Views: 29232
Re: Tank Battle (1v1?), update, page 4.
[Moved]
Moved to the melting pot as an update has not been had for over the time period.
Cheers,
koontz1973
Moved to the melting pot as an update has not been had for over the time period.
Cheers,
koontz1973
- Fri Mar 14, 2014 12:43 am
- Forum: Melting Pot: Map Ideas
- Topic: Skyrim map?
- Replies: 2
- Views: 2408
Re: Skyrim map?
Hello - Welcome to CC and the Foundry
You should find some useful information about the map development in the [Official] Conquer Club Mapmaker Handbook
If you still have questions after browsing that guide, feel free to contact me via PM or ask any specific questions in the Foundry Discussions ...
You should find some useful information about the map development in the [Official] Conquer Club Mapmaker Handbook
If you still have questions after browsing that guide, feel free to contact me via PM or ask any specific questions in the Foundry Discussions ...
- Fri Mar 14, 2014 12:42 am
- Forum: Melting Pot: Map Ideas
- Topic: Map of Airline Routes
- Replies: 4
- Views: 3031
Re: Map of Airline Routes
Hello - Welcome to CC and the Foundry
You should find some useful information about the map development in the [Official] Conquer Club Mapmaker Handbook
If you still have questions after browsing that guide, feel free to contact me via PM or ask any specific questions in the Foundry Discussions ...
You should find some useful information about the map development in the [Official] Conquer Club Mapmaker Handbook
If you still have questions after browsing that guide, feel free to contact me via PM or ask any specific questions in the Foundry Discussions ...
- Fri Mar 14, 2014 12:41 am
- Forum: Melting Pot: Map Ideas
- Topic: Sword of Truth World Map
- Replies: 2
- Views: 2178
Re: Sword of Truth World Map
Hello - Welcome to CC and the Foundry
You should find some useful information about the map development in the [Official] Conquer Club Mapmaker Handbook
If you still have questions after browsing that guide, feel free to contact me via PM or ask any specific questions in the Foundry Discussions ...
You should find some useful information about the map development in the [Official] Conquer Club Mapmaker Handbook
If you still have questions after browsing that guide, feel free to contact me via PM or ask any specific questions in the Foundry Discussions ...
- Fri Mar 14, 2014 12:39 am
- Forum: Melting Pot: Map Ideas
- Topic: Battle for North America 1700's
- Replies: 3
- Views: 2715
Re: Battle for North America 1700's
Hello - Welcome to CC and the Foundry
You should find some useful information about the map development in the [Official] Conquer Club Mapmaker Handbook
If you still have questions after browsing that guide, feel free to contact me via PM or ask any specific questions in the Foundry Discussions ...
You should find some useful information about the map development in the [Official] Conquer Club Mapmaker Handbook
If you still have questions after browsing that guide, feel free to contact me via PM or ask any specific questions in the Foundry Discussions ...
- Fri Mar 14, 2014 12:35 am
- Forum: Foundry Discussions
- Topic: Neutral Auto-Deploy
- Replies: 8
- Views: 12450
Re: Neutral Auto-Deploy
This is now done via transformations. The transformations for the neutral auto deploy and or decay and normal bonus systems for the auto deploy.
- Sat Mar 08, 2014 12:55 am
- Forum: Map Foundry
- Topic: Age of Discoveries [24/10] [P5] [V9]
- Replies: 137
- Views: 271905
Re: Age of Discoveries [24/02] [P3] [V7]
How important are the boxes for the troops? In my opinion they look out of place, too uniform.
What do u mean cofee man? They are out of place relative to what?
The rest of the map. The whole map looks splendid but you have these boxes that are accurate to the pixel all over the map. No drawn ...
What do u mean cofee man? They are out of place relative to what?
The rest of the map. The whole map looks splendid but you have these boxes that are accurate to the pixel all over the map. No drawn ...
- Thu Mar 06, 2014 6:25 am
- Forum: The Atlas
- Topic: Version 11.6 FRANCE 2.1
- Replies: 740
- Views: 567903
Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1
1) Foreign claims can be attacked from adjacent territory
example : Alpes-Maritimes can attack Monaco
I would leave this as it is. It works in all the games I have played with the map and honestly, this part needs no tweaking.
2) Number of neutral's troops on Paris will be decfrease reduced to 7 ...
example : Alpes-Maritimes can attack Monaco
I would leave this as it is. It works in all the games I have played with the map and honestly, this part needs no tweaking.
2) Number of neutral's troops on Paris will be decfrease reduced to 7 ...
- Thu Mar 06, 2014 4:30 am
- Forum: Recycling Box
- Topic: [Abandoned] Defend America
- Replies: 111
- Views: 85806
Re: Defend America [23 Feb 2014] Large v13, Small v4 pg.7
Something that might work and keep RB0s idea afloat without doing much is this.
Place the frame you have for the monitors around the whole map and then use the blue you have for the non playable areas for the monitors part. Place a contrasting blue around each section to separate them. Round of ...
Place the frame you have for the monitors around the whole map and then use the blue you have for the non playable areas for the monitors part. Place a contrasting blue around each section to separate them. Round of ...
- Thu Mar 06, 2014 4:24 am
- Forum: Map Foundry
- Topic: Whodunnit? [19 Apr 2014] v10, p10 - Gameplay
- Replies: 232
- Views: 354197
Re: Whodunnit? [25 Jan 2014] v8, p9 - Gameplay / Poll
degaston, send all files to thenobodies80 via PM asking him to upload them to the beta site. Also, get yourself permission for the beta site so you can test the map out.
So... am I supposed to do something else here? I don't have any changes planned at the moment, I'm not aware of any unresolved ...
So... am I supposed to do something else here? I don't have any changes planned at the moment, I'm not aware of any unresolved ...
- Thu Mar 06, 2014 4:18 am
- Forum: Foundry Discussions
- Topic: My Apologies
- Replies: 1
- Views: 3964
My Apologies
Guys, just to say sorry for my lack of posting over the last month. I had RL issues to deal with and only had the time to play my limited games. But I am back now and will go over all threads this week and post any thoughts I have had. If anyone wants anything looked at specifically, then let me know.
- Thu Feb 20, 2014 12:13 pm
- Forum: Foundry Discussions
- Topic: Sculpted Maps?
- Replies: 3
- Views: 4937
Re: Sculpted Maps?
This is a 3D sculpted map of the town square where I live. It is very accurate as it is for the blind to navigate.
[bigimg]http://1.bp.blogspot.com/-BplAVMNIvK0/UBPqM5VQLbI/AAAAAAAAABw/VCPIL93CHYs/s640/DSC_3913.JPG[/bigimg]
[bigimg]http://1.bp.blogspot.com/-BplAVMNIvK0/UBPqM5VQLbI/AAAAAAAAABw/VCPIL93CHYs/s640/DSC_3913.JPG[/bigimg]
- Wed Feb 19, 2014 6:35 am
- Forum: Suggestions
- Topic: expanding the random map choice
- Replies: 5
- Views: 1462
Re: expanding the random map choice
Look here and you will see a solution to this is already being discussed. But what it intends to do is allow for a far larger selection to be made with random maps. It will all come with tags in the end with the maps.
- Mon Feb 17, 2014 12:52 am
- Forum: Suggestions
- Topic: Include Friend list menu for inviting players to new games
- Replies: 6
- Views: 4249
Re: Include Friend list menu for inviting players to new gam
This is a very simple thing that I am surprised that no one has thought of it before.
Yes please to this one.
Yes please to this one.
- Sat Feb 15, 2014 7:07 am
- Forum: Suggestions
- Topic: Allow a Sortable Maps Option
- Replies: 24
- Views: 5321
Re: Allow a Sortable Maps Option
This has being discussed in the foundry and has been done for the last year or so in a couple of different threads. It is something that thenobodies80 has put a lot of work into and is quite vocal in the need for getting something like this done. A lot of ways have been suggested to organise maps ...
- Mon Feb 10, 2014 12:45 am
- Forum: Suggestions
- Topic: "Zoom to yourself" on scoreboard
- Replies: 11
- Views: 1885
Re: "Zoom to yourself" on scoreboard
Because if it's on the profile, then I can see where everyone else is on the scoreboard, and not just myself.
But the scoreboard already has a username filter for this. But by adding the info directly onto the profile, you have no need to even go to the scoreboard. With your idea, you still need ...
But the scoreboard already has a username filter for this. But by adding the info directly onto the profile, you have no need to even go to the scoreboard. With your idea, you still need ...
- Mon Feb 10, 2014 12:33 am
- Forum: Suggestions
- Topic: "Zoom to yourself" on scoreboard
- Replies: 11
- Views: 1885
Re: "Zoom to yourself" on scoreboard
Why on the profile? The button is far more suited to stay within the boundaries of the scoreboard as it is. The only thing on the profile if any should be the number of where you are between score and games. That info sits better in the profile than a button as no other button is there.
Rank ...
Rank ...