Is it a bug?
See game 11038562 and pay special attention on blue at field B12. He missed the turn but still has 14 troops.
If blue misses all three turns, will the troops stay? I think that missing or not, the troops have to be changed to neutral.
The rest of the map is ok, maybe too slow to get ...
Search found 25 matches
- Fri Jun 01, 2012 11:53 am
- Forum: The Atlas
- Topic: Salem's Switch V36 [Quenched]
- Replies: 598
- Views: 539316
- Wed May 23, 2012 12:39 pm
- Forum: Closed C&A Reports
- Topic: sudokU, tinkos, juan89nx [Warned]TFO
- Replies: 9
- Views: 943
Re: sudokU, tinkos, juan89nx [Warned]TFO
My apologies first if we hurted somebody with our behaviour. We are not a multi player, we use conquertell to know when its our turn to play. And if there where no tool, they are my friends, I can contact them and tell them that its their turn.
Since they are my friends I am sorry for not being ...
Since they are my friends I am sorry for not being ...
- Tue Apr 10, 2012 9:14 am
- Forum: Foundry Discussions
- Topic: Dynamic maps
- Replies: 6
- Views: 3958
Re: Dynamic maps
Yes, I searched for a similar post without luck.. but I was sure there was any related to it.. Of course that with random xml you can do even more, there are infinite possibilities I think. I like your idea too! I don't know how much "noise" did you do when you bring this idea, but maybe we can ...
- Mon Apr 09, 2012 8:58 am
- Forum: Foundry Discussions
- Topic: Dynamic maps
- Replies: 6
- Views: 3958
Dynamic maps
I have this idea about dynamic maps, like bridges that rotate round by round, or move across a river. I have an idea about an All Seasons map that in the first turn is Spring and some path's are under watter, the second is Summer and some territories loses some troops because of the heat, third is ...
- Wed Nov 25, 2009 8:52 am
- Forum: Archived Suggestions
- Topic: Manual troops not on maps with starting positions
- Replies: 87
- Views: 40145
Manual troops not on maps with starting positions
I think there are some maps which are meaninnless to have the manual troop deployment option. Those are the one with starting positions, e.g. Feudal War, New Wolrd. Don't know if there are more with these description, but in those ones is really senseless
- Thu Nov 12, 2009 9:02 am
- Forum: Completed 2010
- Topic: Qwert 1vs1 Tournament Marathon III [Winner: shoop76]
- Replies: 121
- Views: 50105
Re: Qwert 1vs1 Tournament Marathon III- open-[48-60]
in Europe 1914 please if it's still space... then where a free spot is.. =)
- Sun Nov 08, 2009 5:44 pm
- Forum: Melting Pot: Map Ideas
- Topic: Dart game map
- Replies: 15
- Views: 1596
Re: Dart game map
http://img188.imageshack.us/img188/9814/dartboard.png
direct link: http://img188.imageshack.us/img188/9814/dartboard.png
Hope this big is ok, I know the only problem is with inner green ring where is not space. Maybe a solution could be deleting some but the inner ...
direct link: http://img188.imageshack.us/img188/9814/dartboard.png
Hope this big is ok, I know the only problem is with inner green ring where is not space. Maybe a solution could be deleting some but the inner ...
- Sun Nov 08, 2009 5:07 pm
- Forum: Melting Pot: Map Ideas
- Topic: Dart game map
- Replies: 15
- Views: 1596
Re: Dart game map
Ok, I will fix it! And I found a little error, lack inner green bonus. It would be
- Outer green 1 point
- Outer white 2 points
- Midle green 5 points
- Inner white 10 points
- Inner green 20 points
- Red or Blue 40 points
- Sun Nov 08, 2009 1:09 pm
- Forum: Melting Pot: Map Ideas
- Topic: Dart game map
- Replies: 15
- Views: 1596
Re: Dart game map
Ok! Found a grammatical mistake! =P
http://img340.imageshack.us/img340/9814/dartboard.png
map caracteristics: ⋅ 84 regions ⋅ Starting positions: Outer green 1; Outer green 5; Outer green 6; Outer green 10; Outer green 11; Outer green 15; Outer green 16; Outer ...
http://img340.imageshack.us/img340/9814/dartboard.png
map caracteristics: ⋅ 84 regions ⋅ Starting positions: Outer green 1; Outer green 5; Outer green 6; Outer green 10; Outer green 11; Outer green 15; Outer green 16; Outer ...
- Sat Nov 07, 2009 11:02 am
- Forum: Melting Pot: Map Ideas
- Topic: Dart game map
- Replies: 15
- Views: 1596
- Thu Oct 29, 2009 12:33 pm
- Forum: Melting Pot: Map Ideas
- Topic: Dart game map
- Replies: 15
- Views: 1596
Re: Dart game map
http://img175.imageshack.us/img175/946/mapv2.th.jpg
Is not finished, it's like a beta version.. the drawing is based on the standard but not following the corresponding colors..
84 territories
The respective bonuses are: ⋅ 1 point⋅ 2 points ⋅ 5 ...
Is not finished, it's like a beta version.. the drawing is based on the standard but not following the corresponding colors..
84 territories
The respective bonuses are: ⋅ 1 point⋅ 2 points ⋅ 5 ...
- Wed Oct 28, 2009 11:17 am
- Forum: Melting Pot: Map Ideas
- Topic: Dart game map
- Replies: 15
- Views: 1596
Re: Dart game map
I say give it another shot. I like the gameplay of this one a lot better than the previous idea, though perhaps, Sudoku, you could copy some of those graphics cause they were great.
I think the screws and metal impassibles ought to be symmetrical throughout the map as well, because it kind of ...
I think the screws and metal impassibles ought to be symmetrical throughout the map as well, because it kind of ...
- Wed Oct 28, 2009 9:31 am
- Forum: Melting Pot: Map Ideas
- Topic: Dart game map
- Replies: 15
- Views: 1596
- Wed Oct 28, 2009 8:13 am
- Forum: Melting Pot: Map Ideas
- Topic: Dart game map
- Replies: 15
- Views: 1596
Re: Dart game map
This has been tried here: http://www.conquerclub.com/forum/viewtopic.php?f=242&t=91905&hilit=dart+board
That doesn't mean it can't be tried again!
Well, I think it's not exactly the same Idea as Silent Killer proposed. It has 40 territories, is diferent the way to get a bonus ...
That doesn't mean it can't be tried again!
Well, I think it's not exactly the same Idea as Silent Killer proposed. It has 40 territories, is diferent the way to get a bonus ...
- Tue Oct 27, 2009 10:02 am
- Forum: Melting Pot: Map Ideas
- Topic: Dart game map
- Replies: 15
- Views: 1596
Dart game map
http://img300.imageshack.us/img300/2166/mapv1.jpg
The idea is a dart board, and the objective is to hold red or blue areas. It has impassable borders and eight possible starting positions (like New World or Feudal War maps) which are 2;3;6;7;10;11;14;15 from the dark purple ring ...
The idea is a dart board, and the objective is to hold red or blue areas. It has impassable borders and eight possible starting positions (like New World or Feudal War maps) which are 2;3;6;7;10;11;14;15 from the dark purple ring ...
- Tue Sep 08, 2009 7:19 am
- Forum: Callouts Archives
- Topic: Clan de Uruguayos!!!! (Aun sin nombre)
- Replies: 40
- Views: 5253
Re: Clan de Uruguayos!!!! (Aun sin nombre)
Buenísimo!! Voto por hacer un torneo interno! Nos dividiríamos en dos grupos de cinco, y los tres mejores de cada grupo pasarían a la segunda ronda, donde se definiría mediante un Assassin. El modo de los mapas a jugar en la primer ronda cada participante tendría la oportunidad de jugar uno de su ...
- Mon Sep 07, 2009 10:18 am
- Forum: Callouts Archives
- Topic: Clan de Uruguayos!!!! (Aun sin nombre)
- Replies: 40
- Views: 5253
Re: Clan de Uruguayos!!!! (Aun sin nombre)
Ya intenté con tijuana ranger una vez invitarlo a un doubles pero no me dejó por no ser premium... Por eso, o alguien se hace premium, o invitamos al clan a algún pinta que no le moleste armarnos juegos. Yo me haría premium, pero no tengo laburo y mis padres pa esto no me sueltan un peso ni en pedo!
- Fri Sep 04, 2009 2:10 pm
- Forum: Callouts Archives
- Topic: Clan de Uruguayos!!!! (Aun sin nombre)
- Replies: 40
- Views: 5253
Re: Clan de Uruguayos!!!! (Aun sin nombre)
pensaba que lo que podríamos hacer es fijar una hora y que quien arme el juego pase por mp a todos el número del juego. Así podríamos evitar colados. Con el banner, nadie me pasó alguna fotito ni nada de eso, lo que hay es lo ya hecho jaja. Lo que si todavía no encontré como hacer para ponerlo como ...
- Fri Sep 04, 2009 10:56 am
- Forum: Callouts Archives
- Topic: Clan de Uruguayos!!!! (Aun sin nombre)
- Replies: 40
- Views: 5253
Re: Clan de Uruguayos!!!! (Aun sin nombre)
Tengo uno disponible!!
Cómo estaría para poder armar una partida de diez!!! Alguien sabe si se puede? (vi una partida de un torneo que eran como 50 los que participaban en un mismo mapa-Nº de juego : 1000001).
Como somos muchos y cada uno tiene sus gustos podríamos hacer que cada uno elija, es más ...
Cómo estaría para poder armar una partida de diez!!! Alguien sabe si se puede? (vi una partida de un torneo que eran como 50 los que participaban en un mismo mapa-Nº de juego : 1000001).
Como somos muchos y cada uno tiene sus gustos podríamos hacer que cada uno elija, es más ...
- Wed Sep 02, 2009 6:40 pm
- Forum: Callouts Archives
- Topic: Clan de Uruguayos!!!! (Aun sin nombre)
- Replies: 40
- Views: 5253
Re: Clan de Uruguayos!!!! (Aun sin nombre)
estaría bueno un terminator-escalating-chained! El mapa... me da lo mismo! Igual podemos darle a todos los estilos..
Ya mandé la solicitud de inscripción del clan
Ya mandé la solicitud de inscripción del clan
- Wed Sep 02, 2009 10:57 am
- Forum: Callouts Archives
- Topic: Clan de Uruguayos!!!! (Aun sin nombre)
- Replies: 40
- Views: 5253
Re: Clan de Uruguayos!!!! (Aun sin nombre)
tengo los 4 ocupados y encima en uno juego cada tres días.... y en otro ya perdí la cuenta de cuándo fue la última vez que juegué (es un problema cuando se toman 23hrs 55min para jugar sus turnos... Ni bien esté libre aviso!!
Lo del mate es buena idea! quien pueda manden una foto de un mate que lo ...
Lo del mate es buena idea! quien pueda manden una foto de un mate que lo ...
- Tue Sep 01, 2009 6:08 pm
- Forum: Callouts Archives
- Topic: Clan de Uruguayos!!!! (Aun sin nombre)
- Replies: 40
- Views: 5253
Re: Clan de Uruguayos!!!! (Aun sin nombre)
Nando, el fondo es sólo una foto que encontré por la web, yo no tengo ni idea de diseño, sólo agarré un programa que usa mi hermana, pero en realidad ni idea. Si encontrás una que encare pasame el link que le pongo las letras encima y vemos que tal va (las letras si las hice yo...)
salú
salú
- Tue Sep 01, 2009 10:44 am
- Forum: Callouts Archives
- Topic: Clan de Uruguayos!!!! (Aun sin nombre)
- Replies: 40
- Views: 5253
Re: Clan de Uruguayos!!!! (Aun sin nombre)
mucho mejor entonces!! Tiro a la basura el otro...[edito]ccuy.creatuforo.com ya no existe más!
Acá les muestro mi último trabajo con el logo
http://www.imagenonline.com/img_a177273.jpg
P.D.: se pueden hacer votaciones en este foro? Eso nos solucionaría bastante la discusión de ...
Acá les muestro mi último trabajo con el logo
http://www.imagenonline.com/img_a177273.jpg
P.D.: se pueden hacer votaciones en este foro? Eso nos solucionaría bastante la discusión de ...
- Mon May 18, 2009 5:08 pm
- Forum: The Atlas
- Topic: War of the Triple Alliance
- Replies: 222
- Views: 189879
Re: War of the Triple Alliance
I send a message to the creator of the map and this is his answer:
"the Triple Alliance is supposed to represent a 19th Century map - some of the spellings used are 19th century English conventions, and were taken directly from maps of that era. In my maps I like to be true to the era I'm ...
"the Triple Alliance is supposed to represent a 19th Century map - some of the spellings used are 19th century English conventions, and were taken directly from maps of that era. In my maps I like to be true to the era I'm ...
- Thu May 14, 2009 8:27 pm
- Forum: The Atlas
- Topic: War of the Triple Alliance
- Replies: 222
- Views: 189879
map: Triple alliance-Gramatical error's??
Concise description:
⋅ In the "Triple Alliance" map there are several names of some territories that atract my attention.
Specifics:
⋅ Those are: Cordova and Buenos Ayres. I'm not argentinien, I'm from Uruguay (next to it - sorry, my english is not the best). Have you ...
⋅ In the "Triple Alliance" map there are several names of some territories that atract my attention.
Specifics:
⋅ Those are: Cordova and Buenos Ayres. I'm not argentinien, I'm from Uruguay (next to it - sorry, my english is not the best). Have you ...

