Search found 55 matches
- Sat Nov 21, 2009 10:12 pm
- Forum: Melting Pot: Map Ideas
- Topic: Proteins 101 <v.24 - new gameplay? *POLL!*> p1, p13
- Replies: 204
- Views: 10245
Re: Proteins 101 <v.23 - *anyone know cpr? see post #1*> p1, p11
I really want to see this map made and think it is more than ready to go to the next stage. C'mon mods!
- Mon Nov 16, 2009 9:45 am
- Forum: Melting Pot: Map Ideas
- Topic: Behold GODZILLA 700 new map.
- Replies: 68
- Views: 4061
Re: Behold GODZILLA 700 new map.
/\ Agreed.
You've got to listen to the people.
You've got to listen to the people.
- Sun Nov 15, 2009 11:20 am
- Forum: Melting Pot: Map Ideas
- Topic: Conquest of London [v13]
- Replies: 71
- Views: 8134
Re: Conquest of London [v13]
Do anyone know of a good forumula for calculating the adjusted bonuses? Quite a lot of tube stations, each with only 1 starting neutral.
- Sun Nov 15, 2009 11:17 am
- Forum: Melting Pot: Map Ideas
- Topic: A map for each state
- Replies: 2
- Views: 491
Re: A map for each state
Maps have to have an appeal to a wide audience, I just can't see that many people wanting to play a map of Idaho.
There's already maps of regions, I think this is probably the smallest geographic area of the US that would have appeal, unless it's of a major city/historical landmark.
There's already maps of regions, I think this is probably the smallest geographic area of the US that would have appeal, unless it's of a major city/historical landmark.
- Sat Nov 14, 2009 6:31 pm
- Forum: Melting Pot: Map Ideas
- Topic: Conquest of London [v13]
- Replies: 71
- Views: 8134
Re: Conquest of London [v13]
That was a bit tongue in cheek.
Yes, the bonuses for the lines needs to be readjected. Perhaps starting at 8 as you suggested.
Yes, the bonuses for the lines needs to be readjected. Perhaps starting at 8 as you suggested.
- Wed Nov 11, 2009 1:30 pm
- Forum: Melting Pot: Map Ideas
- Topic: Conquest of London [v13]
- Replies: 71
- Views: 8134
Re: Conquest of London [v13]
I agree, but they will be impossible to hold, so there is no point having them as continent bonuses.
There is still a point in having them, you have to use them to get from continent to continent. Like real life you have to get the tube then attack someone then get the tube somewhere else then ...
There is still a point in having them, you have to use them to get from continent to continent. Like real life you have to get the tube then attack someone then get the tube somewhere else then ...
- Tue Nov 10, 2009 6:46 pm
- Forum: Melting Pot: Map Ideas
- Topic: Conquest of London [v13]
- Replies: 71
- Views: 8134
Re: Conquest of London [v13]
OK, I've taken off the tube line bonuses now as they were just too hard to hold.
Let's go to the Main Foundry and talk gameplay
Let's go to the Main Foundry and talk gameplay
- Mon Nov 09, 2009 11:07 am
- Forum: Melting Pot: Map Ideas
- Topic: Conquest of London [v13]
- Replies: 71
- Views: 8134
Re: Conquest of London [v2.12]
I did want to keep all of the starting points at the edges, the idea being that you are commuting in to london, arriving at one of the main stations and then going around London from there. I guess the idea isn't as important as the gameplay though.
I've been really busy at the moment, will make ...
I've been really busy at the moment, will make ...
- Sat Nov 07, 2009 11:16 am
- Forum: Melting Pot: Map Ideas
- Topic: Proteins 101 <v.24 - new gameplay? *POLL!*> p1, p13
- Replies: 204
- Views: 10245
Re: Poll for The Protein map
Nooo, definitely the old one in space, I don't like the (old) new chalkboard one, unless it's the (new) new chalkboard one.
- Fri Nov 06, 2009 7:06 pm
- Forum: Melting Pot: Map Ideas
- Topic: Proteins 101 <v.24 - new gameplay? *POLL!*> p1, p13
- Replies: 204
- Views: 10245
Re: The Protein <v18 - possible new graphics theme, see p6>
Definitely version 18, without a doubt.
Background needs some changes though, but the look of the foreground is much better.
EDIT: ooh, I didn't see the version on p6 before I said that. King of cool, I'm torn. I think v18 makes for better gameplay though, just because it's easier to see.
P.S ...
Background needs some changes though, but the look of the foreground is much better.
EDIT: ooh, I didn't see the version on p6 before I said that. King of cool, I'm torn. I think v18 makes for better gameplay though, just because it's easier to see.
P.S ...
- Mon Nov 02, 2009 4:13 pm
- Forum: Melting Pot: Map Ideas
- Topic: Proteins 101 <v.24 - new gameplay? *POLL!*> p1, p13
- Replies: 204
- Views: 10245
Re: The Protein <v16 : graphics update > p1, p5
Maybe tone the background down a little so that you can see the territory border colours more easily.
Something like a black fill at opacity 10/15%?
Something like a black fill at opacity 10/15%?
- Sun Nov 01, 2009 8:43 am
- Forum: Melting Pot: Map Ideas
- Topic: Proteins 101 <v.24 - new gameplay? *POLL!*> p1, p13
- Replies: 204
- Views: 10245
Re: The Protein <v15 : graphics update > p1, p4
Big improvement! Makes the whole map look a lot more polished now, great work.
Ready for the main foundry now, I think.
Ready for the main foundry now, I think.
- Tue Oct 27, 2009 12:26 pm
- Forum: Melting Pot: Map Ideas
- Topic: Conquest of London [v13]
- Replies: 71
- Views: 8134
Re: Conquest of London [v2.12] Gameplay feedback needed
Skill is required to hold a bonus , maybe to much for some of them. I think that some zones are too hard to hold, for example Holborn can be attacked by 9 different regions, the whole City zone has 14 different borders...
It does have a lot. There are still only 3 regions to hold, people may be ...
It does have a lot. There are still only 3 regions to hold, people may be ...
- Mon Oct 26, 2009 11:52 am
- Forum: Closed C&A Reports
- Topic: qzmano and danoprey[Cleared]
- Replies: 6
- Views: 442
Re: qzmano and danoprey
I was just making suggestions (that clearly benefited me), not my fault the idiot did them.
We've never played before, never messaged each other and he's in Canada...
We've never played before, never messaged each other and he's in Canada...
- Sun Oct 25, 2009 7:23 am
- Forum: Melting Pot: Map Ideas
- Topic: Proteins 101 <v.24 - new gameplay? *POLL!*> p1, p13
- Replies: 204
- Views: 10245
Re: The Protein <v11x: a.circles? legend, background> p1, p4
Looks great!
One graphical issue is that in the large image it is a bit fuzzy. Do you have a high res image of the protein?
One graphical issue is that in the large image it is a bit fuzzy. Do you have a high res image of the protein?
- Thu Oct 22, 2009 12:33 pm
- Forum: Melting Pot: Map Ideas
- Topic: Proteins 101 <v.24 - new gameplay? *POLL!*> p1, p13
- Replies: 204
- Views: 10245
Re: The Protein <v11: army circles? legend, background> p1
Leaning towards no on the army circles.
Also, no to the background. It's a bit to busy and distracts from the map. Maybe a simple faded microscope or something sciency.
Also, no to the background. It's a bit to busy and distracts from the map. Maybe a simple faded microscope or something sciency.
- Thu Oct 22, 2009 8:43 am
- Forum: Melting Pot: Map Ideas
- Topic: Conquest of London [v13]
- Replies: 71
- Views: 8134
Re: Conquest of London [v2.12]
Can anyone foresee any gameplay issues?
- Tue Oct 20, 2009 9:31 pm
- Forum: Melting Pot: Map Ideas
- Topic: Proteins 101 <v.24 - new gameplay? *POLL!*> p1, p13
- Replies: 204
- Views: 10245
Re: The Protein <v9: legend & bonuses updated>
Yup, I like the new legend, looks very smart.
Not sure about army circles, I like them on most maps but, as you say, this one doesn't necessarily need them.
Give it a try so we can compare?
Not sure about army circles, I like them on most maps but, as you say, this one doesn't necessarily need them.
Give it a try so we can compare?
- Tue Oct 20, 2009 4:35 pm
- Forum: Melting Pot: Map Ideas
- Topic: Conquest of London [v13]
- Replies: 71
- Views: 8134
Re: Conquest of London [v2.12]
Well that's helping!
- Tue Oct 20, 2009 3:22 pm
- Forum: Melting Pot: Map Ideas
- Topic: Conquest of London [v13]
- Replies: 71
- Views: 8134
Re: Conquest of London [v2.12]
It's just easier this, that way I don't have to bother you every time!
What do people think of the gameplay/starting positions?
What do people think of the gameplay/starting positions?
- Tue Oct 20, 2009 2:28 am
- Forum: Melting Pot: Map Ideas
- Topic: Conquest of London [v13]
- Replies: 71
- Views: 8134
Re: Conquest of London [v2.12]
Thank you!
- Mon Oct 19, 2009 3:34 pm
- Forum: Melting Pot: Map Ideas
- Topic: Conquest of London [v13]
- Replies: 71
- Views: 8134
Re: Conquest of London [v2.12] [p3]
Great, now I can't change the thread name because I didn't start it...
Thanks for that, mods.
Thanks for that, mods.
- Mon Oct 19, 2009 3:08 am
- Forum: Melting Pot: Map Ideas
- Topic: Conquest of London [v13]
- Replies: 71
- Views: 8134
Re: Conquest of London [v2.12]
Better with black or white writing?
- Sun Oct 18, 2009 11:32 pm
- Forum: Melting Pot: Map Ideas
- Topic: Conquest of London [v13]
- Replies: 71
- Views: 8134
Re: Conquest of London [v5]
Thanks a lot guys! Your encouragement and tips are helping a lot, really starting to take shape now, I think.
v12 now has black text for the regions and the army circles are at 80% opacity. The look crap because photoshop is messing up the smart objects and taking the top and left 1px and putting ...
v12 now has black text for the regions and the army circles are at 80% opacity. The look crap because photoshop is messing up the smart objects and taking the top and left 1px and putting ...
- Sun Oct 18, 2009 5:05 pm
- Forum: Melting Pot: Map Ideas
- Topic: Conquest of London [v13]
- Replies: 71
- Views: 8134
Re: Conquest of London [v2]
Is that any better?