Search found 56 matches

by declan.west
Tue Nov 29, 2011 3:27 pm
Forum: Recycling Box
Topic: [Abandoned] Gondwanaland
Replies: 163
Views: 87938

Re: Gondwanaland [31/10/11] V13 pg11

I didn't notice this already has a gp stamp...

Now I'm going to be honest with you: this will probably require a total redraw. It will most likely be easier to do the whole thing again from scratch instead of trying to fix everything that is wrong with the current image... there's just so many ...
by declan.west
Thu Nov 17, 2011 5:22 am
Forum: Recycling Box
Topic: [Abandoned] Gondwanaland
Replies: 163
Views: 87938

Re: Gondwanaland [31/10/11] V13 pg11

The Bison King wrote:think the rivers could be done in a more attractive style. As is they look very pixely and drawn on.

ok, ill have a play around with some options
i'm not 100% happy with a couple of the terrain features, i.e. mountains as well.
by declan.west
Mon Oct 31, 2011 2:08 pm
Forum: Recycling Box
Topic: [Abandoned] Gondwanaland
Replies: 163
Views: 87938

Re: Gondwanaland [31/10/11] V13 pg11

Hi declan
This map is realy starting to looke nice, greate work, I do have a littel comment,
You have to put in the army numbers 2 or 3 figures, to see if they fits, both on small and large. you find a post about it here http://www.conquerclub.com/forum/viewtopic.php?f=648&t=151232 ...
by declan.west
Mon Oct 31, 2011 4:11 am
Forum: Recycling Box
Topic: [Abandoned] Gondwanaland
Replies: 163
Views: 87938

Re: Gondwanaland [30/10/11] V12 pg10

V13
borders
taller
key
Image
by declan.west
Mon Oct 31, 2011 2:30 am
Forum: Melting Pot: Map Ideas
Topic: Inverted World
Replies: 4
Views: 1496

Re: Inverted World

I quite like this idea. I'd love to make the map. I will create the image myself, so no copyright issues with taking from this picture, there are quite a few reference images with the world inverted anyway.
I will start to work on it unless someone else is,
reply if u have a concern with me doing ...
by declan.west
Mon Oct 31, 2011 12:07 am
Forum: Recycling Box
Topic: [Abandoned] Gondwanaland
Replies: 163
Views: 87938

Re: Gondwanaland [30/10/11] V12 pg10

I have never seen the Wizard toolbar disappear. Did it perhaps get scrolled offscreen somehow?

i'm not quite sure, but i have restarted so ill just save more often to make sure i'm safe if it happens again

I think you should put a border around the map. Like the one you used in your signature ...
by declan.west
Sun Oct 30, 2011 1:23 am
Forum: Recycling Box
Topic: [Abandoned] Gondwanaland
Replies: 163
Views: 87938

Re: Gondwanaland [30/10/11] V12 pg10

army number test (i know i missed one at Shluh)
Image

colour blind green/red
Image
by declan.west
Sun Oct 30, 2011 12:30 am
Forum: Recycling Box
Topic: [Abandoned] Gondwanaland
Replies: 163
Views: 87938

Re: Gondwanaland [30/10/11] V12 pg10

Red/green colour blind
http://img59.imageshack.us/img59/438/screenshot20111030at343.png
blue/yellow
http://img263.imageshack.us/img263/438/screenshot20111030at343.png

Thank you ender516, your answers helped a lot, though another problem:
Half way through XML ...
by declan.west
Sat Oct 29, 2011 7:28 pm
Forum: Recycling Box
Topic: [Abandoned] Gondwanaland
Replies: 163
Views: 87938

Re: Gondwanaland [2/10/11] V11 pg9

hello everyone i'm back

V12
http://img259.imageshack.us/img259/8140/gondwandv12.jpg

tar pit at travi -> Orejon
T-rex's now cryolophosaurus' (graphic changed as well)
key changed (canoe + passable)

I have a few questions:
I have done the colourblind tests and it looks fine to ...
by declan.west
Sun Oct 02, 2011 6:01 pm
Forum: Recycling Box
Topic: [Abandoned] Gondwanaland
Replies: 163
Views: 87938

Re: Gondwanaland [2/10/11] V11 pg9

The way Bridges and Canoes are placed in the legend, it's possible to misinterpret them as also being impassables. Any chance of simply naming the section "Passable" or some-such?
Technically, though, the canoes connect to Atlantis, not each other.

-Sully
I could put the canoe near the text ...
by declan.west
Sun Oct 02, 2011 3:20 am
Forum: Recycling Box
Topic: [Abandoned] Gondwanaland
Replies: 163
Views: 87938

Re: Gondwanaland [2/10/11] V11 pg9

Version 11

changes:
killer neutral Tyrant moved to Nusa
hence Nusa has 1 less region and is now +3 not +4
Decaying region Tar pits at added
Nyngan added at the top of Terra Australis to accommodate decaying region. region stays +3
spelling
graphics

http://img97.imageshack.us ...
by declan.west
Sat Oct 01, 2011 4:06 am
Forum: Recycling Box
Topic: [Abandoned] Gondwanaland
Replies: 163
Views: 87938

Re: Gondwanaland [29/9/11] V10 pg8

nice work on the map TBK
by declan.west
Fri Sep 30, 2011 8:58 pm
Forum: Recycling Box
Topic: [Abandoned] Gondwanaland
Replies: 163
Views: 87938

Re: Gondwanaland [29/9/11] V10 pg8

Don't overdo it on the decaying regions. First, I'd suggest going back to the tar pits for the sole reason that it's confusing to have more than one icon mean the same thing, especially if they're explained in different sections of the map. Secondly, your decaying regions should not be adjacent to ...
by declan.west
Fri Sep 30, 2011 7:16 pm
Forum: Recycling Box
Topic: [Abandoned] Gondwanaland
Replies: 163
Views: 87938

Re: Gondwanaland [29/9/11] V10 pg8

sorry i don't think i explained it well, originally there was text at each which said something along the lines of "the pterodactyl is very protective of her eggs and will attack anyone who gets close" and "don't get close to the water, or you might get eaten" but i removed it because it was hard to ...
by declan.west
Thu Sep 29, 2011 8:43 am
Forum: Melting Pot: Map Ideas
Topic: Math (Updated 8/11) working on bonuses
Replies: 46
Views: 16373

Re: Math

this map sounds interesting, however what decides what formulas are bonuses, i might go for a number of territories that would make a formula to then find that it didn't actually reward anything
by declan.west
Thu Sep 29, 2011 2:54 am
Forum: Recycling Box
Topic: [Abandoned] Gondwanaland
Replies: 163
Views: 87938

Re: Gondwanaland

version 10!
ok taking things into account here are a few changes:
congo and triage swapped so more accurate
no more spots, cleaner
T-rex's moved to areas in which they provide shortcuts and where they will be used more
bridge between Deco and Zulu removed as of placement of scavenger t-rex
hence ...
by declan.west
Thu Sep 29, 2011 1:32 am
Forum: Recycling Box
Topic: [Abandoned] Gondwanaland
Replies: 163
Views: 87938

Re: Gondwanaland

Unlike Sully, I would say to keep the tar pits but like Sully, place them more carefully. Right now, as soon as someone has a bonus, no troops will be on them anyway. If you place them on bonus borders (both sides) then they will get into the thinking of players more. Like the small dinos by the ...
by declan.west
Thu Sep 29, 2011 1:22 am
Forum: Recycling Box
Topic: [Abandoned] Gondwanaland
Replies: 163
Views: 87938

Re: Gondwanaland

Is there a way of making killer neutrals part of a bonus? I don't see a way of adding them without adding a new territory
by declan.west
Wed Sep 28, 2011 10:51 pm
Forum: Recycling Box
Topic: [Abandoned] Gondwanaland
Replies: 163
Views: 87938

Re: Gondwanaland

I'd ditch the tar pits, I don't think they add much to the gameplay. As for the dinosaurs, I think Scavenger should replace the mountain/rift impassable between Travi-Zimmotogoa-Village of Nok-Triage-Ginerbis, and I think Tyrant should replace the mountain range in the center of South America ...
by declan.west
Wed Sep 28, 2011 9:43 pm
Forum: Recycling Box
Topic: [Abandoned] Gondwanaland
Replies: 163
Views: 87938

Re: Gondwanaland

V9, what do you think?
to crowded?

large
Image

small
Image
by declan.west
Wed Sep 28, 2011 6:31 am
Forum: Recycling Box
Topic: [Abandoned] Gondwanaland
Replies: 163
Views: 87938

Re: Gondwanaland


As Sully said, a couple of killer neutrals as always a nice idea as long as the neutral value is small enough as to stop it becoming a barrier. Also, bung in a few degrading spots around the map to show off high concentrations of predators. You already have you dinos drawn so you could easily have ...
by declan.west
Tue Sep 27, 2011 10:37 pm
Forum: Recycling Box
Topic: [Abandoned] Gondwanaland
Replies: 163
Views: 87938

Re: Gondwanaland

Test for large/small maps
large:
Image

small:
Image

Are they suitable as the two map sizes?
by declan.west
Tue Sep 27, 2011 10:18 pm
Forum: Melting Pot: Map Ideas
Topic: Zombieland
Replies: 7
Views: 1272

Re: Zombieland

can you describe how this map works in a post?
the text on the map is a bit small to read
by declan.west
Mon Sep 26, 2011 6:23 pm
Forum: Recycling Box
Topic: [Abandoned] Gondwanaland
Replies: 163
Views: 87938

Re: Gondwanaland

ok sure, ill leave out the X's, but still would like to include the dinosaurs in somehow.
what is necessary now?
by declan.west
Mon Sep 26, 2011 2:21 am
Forum: Recycling Box
Topic: [Abandoned] Gondwanaland
Replies: 163
Views: 87938

Re: Gondwanaland

Hey all, I am now prepared to work on this map again.
I have made a version 8 with a few of the changes suggested:
spelling
region bonuses
graphics (mountains and other little things)

I have also made a version with an alternate idea. The places marked with an X will always start with neutral ...

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