Search found 821 matches

by -=- Tanarri -=-
Sat Dec 13, 2014 11:14 pm
Forum: Recycling Box
Topic: [Abandoned] Homeworlds
Replies: 118
Views: 82063

Re: [Vacation - valid until August 2014] Homeworlds

dolomite13 wrote:I'm putting this on the shelf ... If I return to CC full time I will dust it off and look at the new functionality ... Sorry folks


Sorry to hear dolomite, I look forward to this hopefully getting revisited sometime in the future.
by -=- Tanarri -=-
Thu Sep 04, 2014 11:05 pm
Forum: Foundry Discussions
Topic: XML Suggestions and Modifications II
Replies: 154
Views: 130397

Re: XML Suggestions and Modifications II

I would like to ask how it looks with some new xml updates? because it is long time when some suggestions were posted here.

is here any chance for "conditionals autodeploy" for example?

thanks.
Oneyed

My understanding based on what bigWham has told me directly is that the new Transitions code ...
by -=- Tanarri -=-
Thu Sep 04, 2014 3:33 pm
Forum: Recycling Box
Topic: [Abandoned] Research & Conquer
Replies: 1713
Views: 457485

Re: [Abandoned] Research & Conquer

Just noticed it's been a month and a half since the last message here and I'm wondering if the map's died again :(
by -=- Tanarri -=-
Fri Aug 01, 2014 6:34 pm
Forum: Tool Archives
Topic: Script: Clickable Maps - Version 4.27
Replies: 111
Views: 553777

Re: Script: Clickable Maps - Version 4.22

macbone wrote:B wasn't working for me. I had to disable BOB, and then it worked as normal.


I was just coming here to post the same problem. Took me more than half an hour to figure out what was going on since upgrading from 4.20 to 4.22 Clickies fixed the same problem on all my other computers.
by -=- Tanarri -=-
Tue Jul 29, 2014 12:34 am
Forum: Closed C&A Reports
Topic: TrannyAmbush and MaxRustles [BG]
Replies: 2
Views: 1092

TrannyAmbush and MaxRustles [BG]

Accused:

TrannyAmbush
MaxRustles

The accused are suspected of:

Being Multis or Conducting Secret Diplomacy

Game number(s):

14693676
14693333
14692932
14692615


Comments:
At the time of writing this, 4/4 of TrannyAmbush's games are multiplayer games with MaxRustles, and 4/5 of ...
by -=- Tanarri -=-
Sun Jul 27, 2014 5:29 pm
Forum: Recycling Box
Topic: [Abandoned] Homeworlds
Replies: 118
Views: 82063

Re: [Vacation - valid until August 2014] Homeworlds

I will also be re-tooling the map gameplay to use some of the new things that have been implemented for maps such as transformations. Any ideas are appreciated.

If my understanding based on what bigWham has said is correct, then I think conditional autodeploys via transformations could work for ...
by -=- Tanarri -=-
Fri Jul 18, 2014 1:09 am
Forum: Recycling Box
Topic: [Abandoned] Research & Conquer
Replies: 1713
Views: 457485

Re: [Abandoned] Research & Conquer

All yours kiddo, just gotta make an update. You can go from whatever is in here, or see if isaiah40 would be willing to pass you the Photoshop files.(most likely)

I also will HIGHLY recommend transforming some of the gameplay of this map by using the new transformations XML options, as well as ...
by -=- Tanarri -=-
Fri Jul 18, 2014 1:07 am
Forum: Recycling Box
Topic: [Abandoned] Research & Conquer
Replies: 1713
Views: 457485

Re: [Abandoned] Research & Conquer

Just some random thoughts that I got from reviewing all the XML engine possibilities. I am brainstorming them before making a more structured discussion:

- Hexes are good for the land area, because they take few space and make for good tactical possibilities.
- the multiply tag allow to have ...
by -=- Tanarri -=-
Thu Jul 17, 2014 12:15 am
Forum: Recycling Box
Topic: [Abandoned] Research & Conquer
Replies: 1713
Views: 457485

Re: [Abandoned] Research & Conquer

All yours kiddo, just gotta make an update. You can go from whatever is in here, or see if isaiah40 would be willing to pass you the Photoshop files.(most likely)

I also will HIGHLY recommend transforming some of the gameplay of this map by using the new transformations XML options, as well as ...
by -=- Tanarri -=-
Thu Jul 17, 2014 12:14 am
Forum: Recycling Box
Topic: [Abandoned] Research & Conquer
Replies: 1713
Views: 457485

Re: Research & Conquer [24 Oct 2013] V37 pg 103

Moved

At the mapmakers request this map is to be placed on abandoned status. This means this map can be picked up by anyone whom so chooses, using any such previous files or images, and alter them as if they were their own. Any updates to the Foundry between now and then may result in requiring ...
by -=- Tanarri -=-
Thu Jul 17, 2014 12:11 am
Forum: Recycling Box
Topic: [Abandoned] Research & Conquer
Replies: 1713
Views: 457485

Re: [Abandoned] Research & Conquer

Just remember Oliver that if you change the game-play it will have to go through game-play all over again.

I think the gameplay is going to need to be played around with anyway. It's been a while since I've played the map on the beta server, but I recall there being a number of gameplay issues ...
by -=- Tanarri -=-
Fri Jun 20, 2014 8:27 pm
Forum: Super Events/Special Tournaments
Topic: The Championships - Flat Rate/No Spoils [W: Donelladan]
Replies: 218
Views: 166292

Re: The Championship - Flat Rate/No Spoils

i don't understand why we are doing 2 rounds at one time? all the other turnys in this format are doing 1 round at a time and i would think that there are two round to cut the game load down. doing 2 rounds at one time defeats the purpose of two rounds. some of us are in 2 or 3 of these and still ...
by -=- Tanarri -=-
Thu Jun 19, 2014 10:36 am
Forum: Recycling Box
Topic: [Abandoned] Research & Conquer
Replies: 1713
Views: 457485

Re: Research & Conquer [24 Oct 2013] V37 pg 103

Well folks, The other day when I went to back up everything, my external HD crapped out on me. Then once I got another one and proceeded to back up my laptop, that HD crapped out! So I lost all my map files! As seeing as I don't have the time to totally redo this, never mind a few graphical changes ...
by -=- Tanarri -=-
Wed Apr 30, 2014 4:21 pm
Forum: Recycling Box
Topic: [Abandoned] Research & Conquer
Replies: 1713
Views: 457485

Re: Research & Conquer [24 Oct 2013] V37 pg 103

*pokes at the thread to see if there's any life left in the discussion*
by -=- Tanarri -=-
Thu Mar 27, 2014 8:40 am
Forum: Recycling Box
Topic: [Abandoned] Research & Conquer
Replies: 1713
Views: 457485

Re: Research & Conquer [24 Oct 2013] V37 pg 103

Seeing as the discussion has stalled... does anyone have any thoughts on below?

I've been trying to find time to comment on the above properly, but have too many games running and life got a bit busier too.

I agree with the TSF being an advanced tech requirement, the +1 per 2 homeland territories ...
by -=- Tanarri -=-
Tue Mar 18, 2014 10:25 am
Forum: The Atlas
Topic: Krazy Kingdoms [Quenched]
Replies: 915
Views: 900410

Re: Proposed Changes (3/14/14)


Kingdoms
- change kingdoms to be able to reinforce to favored territories you control.
This would be one way and would not work the opposite direction.
- change kingdoms so they can not assault favored territories that border blood towers.
This would decrease the possible starting ...
by -=- Tanarri -=-
Tue Mar 18, 2014 10:16 am
Forum: Announcement Archives
Topic: Drunken Leprechaun Rampage, Monday Mar 17
Replies: 55
Views: 34799

Re: Drunken Leprechaun Rampage, Monday Mar 17

This was a total bust. Clovers way to hard to get. At midnight when this started clovers for every game then nary a one to be found except if you were lucky enough to win a br or a small tourney
One shouldnt have to play 100 games for 44 clovers some of us have jobs...

Very poorly executed imo ...
by -=- Tanarri -=-
Fri Mar 14, 2014 12:43 pm
Forum: Recycling Box
Topic: [Abandoned] Research & Conquer
Replies: 1713
Views: 457485

Re: Research & Conquer [24 Oct 2013] V37 pg 103

I've been trying to find time to comment on the above properly, but have too many games running and life got a bit busier too.

I agree with the TSF being an advanced tech requirement, the +1 per 2 homeland territories, and the +1 per 3 land territories in general. Something will have to get ...
by -=- Tanarri -=-
Fri Mar 14, 2014 11:54 am
Forum: Recycling Box
Topic: [Abandoned] Research & Conquer
Replies: 1713
Views: 457485

Re: Research & Conquer [24 Oct 2013] V37 pg 103

Just posting this to see what people think. Please give constructive input!

http://imageshack.com/a/img23/7977/t40o.jpg

I prefer the original layout. The new proposed layout makes it look like TSF is required for the Special Researches. There's also an over abundance of empty space ...
by -=- Tanarri -=-
Mon Mar 03, 2014 5:52 pm
Forum: Suggestions
Topic: [XML] infected neutrals
Replies: 612
Views: 193586

Re: [XML] infected neutrals

The problem we're going to have with testing it first is that before it can be tested, it has to be coded. At which point, it becomes a question of us convincing bigWham that this is a better feature to code than the next.
by -=- Tanarri -=-
Mon Feb 24, 2014 8:48 am
Forum: Recycling Box
Topic: [Abandoned] Research & Conquer
Replies: 1713
Views: 457485

Re: Research & Conquer [24 Oct 2013] V37 pg 103

I've been trying to find time to comment on the above properly, but have too many games running and life got a bit busier too.

I agree with the TSF being an advanced tech requirement, the +1 per 2 homeland territories, and the +1 per 3 land territories in general. Something will have to get figured ...
by -=- Tanarri -=-
Mon Feb 24, 2014 8:32 am
Forum: Suggestions
Topic: [XML] Conditional Autodeploys
Replies: 10
Views: 5285

Re: [XML] Conditional Autodeploys

bigWham, is there a post anywhere that you can link to which gives the details on what Transformations are capable of doing and how they work?
by -=- Tanarri -=-
Sat Feb 22, 2014 3:21 pm
Forum: Completed 2014
Topic: [Official] Morning After Tourney! (COMPLETE)
Replies: 48
Views: 17343

Re: [Official] Morning After Tourney! (FULL)

Has this tourney started yet or is it just being delayed? Just wanting to make sure I'm not missing it, since I'm used to auto tournaments these days and I don't know how community run ones work.
by -=- Tanarri -=-
Mon Feb 17, 2014 3:45 pm
Forum: The Atlas
Topic: Happy Valentine's Day
Replies: 146
Views: 223223

Re: Happy Valentine's Day - XML Updated 2/3

I thought 5 worked well for Cupid. I did notice the map had two "Kisses" territories, one blue and one yellow. Was this intentional or an oversight? It makes a bit confusing when you have a card called Kisses and it's not bolded because it's the other territory.

5 Was probably good I would like ...
by -=- Tanarri -=-
Mon Feb 17, 2014 3:38 pm
Forum: Super Events/Special Tournaments
Topic: The Championships - Flat Rate/No Spoils [W: Donelladan]
Replies: 218
Views: 166292

Re: The Championship - Flat Rate/No Spoils

In please, I've definitely got 50 wins on the settings easily, I have no easy way of checking the maps though. I play a pretty wide variety of maps though, so there should be enough there to qualify. I'll also make a point in playing some random 3 player flat rate games over the next week or two to ...

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