Search found 408 matches
- Tue Oct 09, 2012 7:01 pm
- Forum: Melting Pot: Map Ideas
- Topic: CERN: LHC
- Replies: 4
- Views: 4375
Re: CERN: LHC
GO PHYSICS!!!! I love this idea!
- Wed Aug 17, 2011 8:11 am
- Forum: Recycling Box
- Topic: [Abandoned] Research & Conquer
- Replies: 1713
- Views: 457490
Re: Research & Conquer [16 Aug 2011] (Version 14 in P1 & P76
The land looks way too dark now.
Also, I forget how the gameplay ended up... is there now no way to hold more than one laboratory, or can you attack other labs from somewhere? The national pride research gives bonus for "homeland + matching lab" but if you can only have one lab, it doesn't make ...
Also, I forget how the gameplay ended up... is there now no way to hold more than one laboratory, or can you attack other labs from somewhere? The national pride research gives bonus for "homeland + matching lab" but if you can only have one lab, it doesn't make ...
- Tue Aug 16, 2011 5:13 pm
- Forum: Recycling Box
- Topic: [Abandoned] Research & Conquer
- Replies: 1713
- Views: 457490
Re: Research & Conquer [16 Aug 2011] (Version 14 in P1 & P76
Nice update. A few comments:
-I understand that you don't want to move the TSF's and doomsday device over, but you can still have the vertical pipes connect. If you just look at the left-most vertical pipe, it looks like it goes behind the larger horizontal pipe. Can you make all the pipes do this ...
-I understand that you don't want to move the TSF's and doomsday device over, but you can still have the vertical pipes connect. If you just look at the left-most vertical pipe, it looks like it goes behind the larger horizontal pipe. Can you make all the pipes do this ...
- Sun Aug 14, 2011 4:56 pm
- Forum: Recycling Box
- Topic: [Abandoned] Research & Conquer
- Replies: 1713
- Views: 457490
Re: Research & Conquer [8 Aug 2011] (Version 13 in P1 & P73)
This map looks a lot better than the last time I saw it. That said, I have to agree with others who suggest it is still very confusing. I've looked long and hard at this map (and skimmed the threads) and am still unclear as to where I can or cannot attack. The connections are chaotic and requires a ...
- Fri Aug 12, 2011 10:58 am
- Forum: Recycling Box
- Topic: [Abandoned] Research & Conquer
- Replies: 1713
- Views: 457490
Re: Research & Conquer [8 Aug 2011] (Version 13 in P1 & P73)
I've tried to stay out of this sort of back and forth, but I have to speak up in support of the two mapmakers. For those of you questioning the mapmakers dedication/skill/commitment/etc regarding this map, please go back and read through the entire thread. This map has been immensely challenging for ...
- Thu Aug 11, 2011 6:16 pm
- Forum: Recycling Box
- Topic: [Abandoned] Research & Conquer
- Replies: 1713
- Views: 457490
Re: Research & Conquer [8 Aug 2011] (Version 13 in P1 & P73)
Wow, this discussion has certainly picked up of late.
-As TaCktiX and Oliver mentioned, lets wait until beta to make any changes to neutral values. Some of us spent HUGE amounts of time arguing over these values, and beta is really the only thing that can decide it.
-I agree that capping ...
-As TaCktiX and Oliver mentioned, lets wait until beta to make any changes to neutral values. Some of us spent HUGE amounts of time arguing over these values, and beta is really the only thing that can decide it.
-I agree that capping ...
- Mon Aug 08, 2011 5:43 pm
- Forum: Recycling Box
- Topic: [Abandoned] Research & Conquer
- Replies: 1713
- Views: 457490
Re: Research & Conquer [8 Aug 2011] (Version 13 in P1 & P73)
Beautiful, TaCktiX. I always liked the "plain" terrain, but I have to say the new terrain is very nice. Bravo!
- Thu Jul 07, 2011 8:48 am
- Forum: Map Foundry
- Topic: Whodunnit? [19 Apr 2014] v10, p10 - Gameplay
- Replies: 232
- Views: 354216
Re: Murder 1 (Clue variation) - Version 1.7
degaston wrote:And where else do you suggest I put the Motive?
You could always put the Motive in the legend next to where it says "-> THE MOTIVE". Other maps have used this strategy and it seems to work pretty well.
- Sat Jul 02, 2011 7:14 pm
- Forum: The Atlas
- Topic: Baseball: King of Diamonds (v15 p.27)
- Replies: 707
- Views: 514101
Re: Baseball: King of Diamonds (v15 p.27)
In the games I've played the home runs have played a large role. Part of the strategy with them is knowing when not to take them (i.e. on your first turn).
- Sat Jul 02, 2011 10:34 am
- Forum: Map Foundry
- Topic: Whodunnit? [19 Apr 2014] v10, p10 - Gameplay
- Replies: 232
- Views: 354216
Re: Murder 1 (Clue variation) - Version 1.7
I think MrBenn was referring to the fact that the hallways and the Motive take up a lot of space. The hallways could be MUCH skinnier, and by moving the motive somewhere else, you could add a whole extra room.
- Thu Jun 23, 2011 7:15 pm
- Forum: Map Foundry
- Topic: Whodunnit? [19 Apr 2014] v10, p10 - Gameplay
- Replies: 232
- Views: 354216
Re: Murder 1 (Clue variation) - Version 1.7
Holding only clues that reside in the room that you control will not lead you to the real criminal!
OR
Your clues must reside in a different scene room than the one you control in order to solve the case.
These are pretty good. What about:
Evidence cannot be combined with the rooms in ...
- Sun Jun 12, 2011 8:33 pm
- Forum: Announcement Archives
- Topic: Dice Stats
- Replies: 143
- Views: 56534
Re: Dice Stats
The problem is that most Conquer Club games involve short spans of dice rolls which exacerbates the streakiness and is very frustrating when one is trying to develop a winning strategy. One solution to this problem is to add the following selection to the Start A Game form:
If streaks in the ...
- Sun Jun 12, 2011 7:23 am
- Forum: Recycling Box
- Topic: [Abandoned] Gondwanaland
- Replies: 163
- Views: 87940
Re: Gondwanaland
Sorry I'm late to the discussion... awesome map! The first thing I noticed is that it is confusing that the dinosaurs are mentioned in the map but not incorporated into the gameplay. Just from reading "be careful of the dinos" I expected there to be a -1 auto or something.
Maybe a nice way of ...
Maybe a nice way of ...
- Sat Jun 11, 2011 2:39 pm
- Forum: Map Foundry
- Topic: Whodunnit? [19 Apr 2014] v10, p10 - Gameplay
- Replies: 232
- Views: 354216
Re: Murder 1 (Clue variation)
Humm, maybe the fact that there are only 2 pages of discussion is the holdup? Although I think most if not all of the comments have been very detailed and thorough. Anyways, I agree this should definitely be in gameplay workshop.
- Wed Jun 08, 2011 12:20 pm
- Forum: The Atlas
- Topic: Baseball: King of Diamonds (v15 p.27)
- Replies: 707
- Views: 514101
Re: Baseball: King of Diamonds (v15 p.27)
I wonder why there has been so many questions about the home run balls. I don't remember this for other maps like WWII Poland...
- Tue Jun 07, 2011 12:21 pm
- Forum: The Atlas
- Topic: Philadelphia [Quenched]
- Replies: 603
- Views: 579969
Re: Philadelphia - updated 5/30 pg 17
Wow, that looks great.
- Mon Jun 06, 2011 5:26 pm
- Forum: Map Foundry
- Topic: Whodunnit? [19 Apr 2014] v10, p10 - Gameplay
- Replies: 232
- Views: 354216
Re: Murder 1 (Clue variation)
That is what I was thinking of (more or less). I agree with what you said, it makes sense from a gameplay perspective, but might be a bit hard to explain. Hummmm....
- Thu Jun 02, 2011 9:14 pm
- Forum: Announcement Archives
- Topic: Dice Stats
- Replies: 143
- Views: 56534
Re: Dice Stats
Has anyone pointed out that this update (which I really like) can give someone more information in foggy games than they had previously? For an extreme example, say my opponent attacks 100 on 100 with an auto-assault. Lets assume the attacker wins, and I now do not have any territs that border the ...
- Thu Jun 02, 2011 1:41 pm
- Forum: The Atlas
- Topic: Philadelphia [Quenched]
- Replies: 603
- Views: 579969
Re: Philadelphia - updated 5/30 pg 17
I like the bricks but the problem is that it is a textured surface, and having a flat image on top of that doesn't work. Maybe this is the type of thing where the only good way to do it is to actually go to a brick wall with some spray paint, draw the map, and take a picture 
- Tue May 31, 2011 9:09 pm
- Forum: Announcement Archives
- Topic: Dice Stats
- Replies: 143
- Views: 56534
Re: Dice Stats
Has anyone pointed out that this update (which I really like) can give someone more information in foggy games than they had previously? For an extreme example, say my opponent attacks 100 on 100 with an auto-assault. Lets assume the attacker wins, and I now do not have any territs that border the ...
- Fri May 20, 2011 9:04 am
- Forum: The Atlas
- Topic: Baseball: King of Diamonds (v15 p.27)
- Replies: 707
- Views: 514101
Re: Baseball: King of Diamonds (v15 p.27)
You know, one thing that would help is to change the neutral on the babe back down to 1. If I remember correctly, the reason its 2 is to prevent people from stacking on the pitcher and taking the babe for a card. I know this wouldn't completely solve the problem, but it might help.
- Wed May 18, 2011 8:37 am
- Forum: Map Foundry
- Topic: Whodunnit? [19 Apr 2014] v10, p10 - Gameplay
- Replies: 232
- Views: 354216
Re: Murder 1 (Clue variation)
I still think the winning condition is stalling the gameplay. Right now there is virtually no incentive to move around in the crime scene, which totally ruins the idea of simulating a Clue game. If I'm playing this game right now, I pick either the Bedroom, Garage or Office (which ever I drop more ...
- Sat May 14, 2011 9:51 pm
- Forum: The Atlas
- Topic: Philadelphia [Quenched]
- Replies: 603
- Views: 579969
Re: Philadelphia - updated 5/14 pg 16
I'm glad this map is back in business and I think its moving in the right direction. But to be honest, there is something about the ivy that bugs me. For one, the color isn't quite right (just did a google image search for ivy, I think yours has too much blue...). Also, the combination of the ivy ...
- Fri May 13, 2011 2:22 pm
- Forum: The Atlas
- Topic: Antarctica [Quenched]
- Replies: 627
- Views: 258471
Re: Antarctica <v20> updates page 1
I think the point was to have it be part of the bonus for holding the sectors + SP. Also, makes for different gameplay then the norm (as your post attests to). Unfortunately, I still think that +30 is too small for the sectors +SP bonus given all the decays and how hard it is to hold. I would be ...
- Thu May 12, 2011 6:54 pm
- Forum: Map Foundry
- Topic: Whodunnit? [19 Apr 2014] v10, p10 - Gameplay
- Replies: 232
- Views: 354216
Re: Murder 1 (Clue variation)
I think this map has a ton of potential, and is a lot more developed then a lot of first drafts.
Here are my initial thoughts.
I think right now the objective is a little too easy. For example, someone who starts with 3 of 4 in the bedroom only needs to take 4 more territories to win. Even if ...
Here are my initial thoughts.
I think right now the objective is a little too easy. For example, someone who starts with 3 of 4 in the bedroom only needs to take 4 more territories to win. Even if ...