Name: ThrushAAX
Subject 1: Politics
Subject 2: Business Studies
Subject 3: Psychology
Subject 4: Media
Subject 5: Politics
Subject 6: Media
Declaration: I have read the school rules and agree to abide by them. I accept that if the class I apply for is oversubscribed, I shall study an alternative ...
Search found 156 matches
- Sat Mar 02, 2013 1:12 pm
- Forum: Completed 2013
- Topic: Sonic goes Back to School [TPA2] [Hath WINS]
- Replies: 334
- Views: 127242
- Thu Feb 14, 2013 11:18 pm
- Forum: Completed 2013
- Topic: Killer Ladies [TPA2] [COMPLETED]
- Replies: 75
- Views: 33244
Re: Killer Ladies [TPA2] [Round 9: Ramanpreet]
Hey chapcrap can we get some clarity on Game 12308443. Is blue or yellow correct? Thanks
- Fri Oct 12, 2012 7:24 am
- Forum: Completed 2013
- Topic: Sonic goes Back to School [TPA2] [Hath WINS]
- Replies: 334
- Views: 127242
Re: Sonic goes Back to School [TPA2] [Ongoing]
Advanced Astronomy – Solar System
American Studies – First Nations North America
French History – France 1789
Geography 2.1 – World 2.1
Modern History – WWII Poland
Statistics – Random
American Studies – First Nations North America
French History – France 1789
Geography 2.1 – World 2.1
Modern History – WWII Poland
Statistics – Random
- Sat Sep 01, 2012 7:02 pm
- Forum: Suggestions
- Topic: [GP/UI] Add neutral starting values to maps in Browse Maps
- Replies: 106
- Views: 35832
Re: Include default neutral values in map images
I wonder if this would be a good addition to B.O.B. too? Having a button that toggles between showing the map and showing all the default neutral values. It already has to load and parse the XML but this way you wouldn't have to go to the map preview page or something else.
- Thu Aug 02, 2012 9:50 am
- Forum: Completed 2012
- Topic: Eliminate Yourself [TPA2](Winner Pixar)
- Replies: 85
- Views: 36241
Re: Eliminate Yourself [TPA2](48/?)
In please, thanks.
- Mon Jul 16, 2012 8:14 pm
- Forum: Archived Suggestions
- Topic: [UI] Hide Dead Players
- Replies: 39
- Views: 23228
Re: Hide Dead Players
Removing them would be a pretty easy script addon... One line of jquery:
$("#stats tr:has(.eliminated)").hide()
$("#stats tr:has(.eliminated)").hide()
- Sat Jun 30, 2012 9:15 am
- Forum: Tournament Archives
- Topic: Official Stance for dead locked games
- Replies: 6
- Views: 4612
Re: Official Stance for dead locked games
ok, thanks for the info. What about the creation of the new games without the consent of all the original players? Are you saying that if a organizer thinks a game is taking to long for whatever reason they can just create a new game and disregard the original game? Because that is what happened ...
- Thu Jun 28, 2012 12:22 pm
- Forum: Tournament Archives
- Topic: Official Stance for dead locked games
- Replies: 6
- Views: 4612
Re: Official Stance for dead locked games
Thanks for the info.
As far as I'm concerned the handling of the remade games was fine.
The problem is that the original deadlocked games are being handled differently. Also, that the organizer did not get all the players agreement on the creation of the new games so we did not decide on how they ...
As far as I'm concerned the handling of the remade games was fine.
The problem is that the original deadlocked games are being handled differently. Also, that the organizer did not get all the players agreement on the creation of the new games so we did not decide on how they ...
- Thu Jun 28, 2012 11:42 am
- Forum: Tournament Archives
- Topic: Official Stance for dead locked games
- Replies: 6
- Views: 4612
Official Stance for dead locked games
I am in a tournament and in two dead locked games.
The TO just arbitrarily decided to recreate the games after some of the players in the games agreed to the new games (not all).
I won one of the new games and lost the other. The game I lost the other players want to suicide and give the victory ...
The TO just arbitrarily decided to recreate the games after some of the players in the games agreed to the new games (not all).
I won one of the new games and lost the other. The game I lost the other players want to suicide and give the victory ...
- Wed Jun 20, 2012 8:18 am
- Forum: Completed 2012
- Topic: Satellite for the 3rd Annual RISK Classic- Winner- aalii
- Replies: 88
- Views: 84687
Re: Satellite for the 3rd Annual RISK Classic (1 of 64)
Awesome, in please, thanks.
- Tue Jun 12, 2012 8:19 am
- Forum: Suggestions
- Topic: [GO] Fog Confirmation Round
- Replies: 141
- Views: 42196
Re: Activate Button for Fog games
This is a great suggestion, was actually thinking of something similar myself. I think it should be for all games. With a countdown of the actual round time not 12 hours or anything like that.
It would be helpful to get the "game is on" email when the game is filled not when its my first turn ...
It would be helpful to get the "game is on" email when the game is filled not when its my first turn ...
- Thu Jun 07, 2012 7:09 pm
- Forum: Completed 2013
- Topic: CCSOP (swimmerdude99 Wins)
- Replies: 86
- Views: 32069
Re: CCSOP (23/???) [TPA2]
In please, thanks.
- Wed May 30, 2012 11:37 am
- Forum: Completed 2013
- Topic: School's Out For Summer 2012 [TPA2] [Winner: Fyrdraca]
- Replies: 124
- Views: 32158
Re: School's Out For Summer 2012 [TPA2]
In please, supermax, thanks
- Thu May 24, 2012 2:45 pm
- Forum: Announcement Archives
- Topic: Conquer Cup III
- Replies: 72
- Views: 56957
Re: Conquer Cup III
Minor bug... If you win your round 1 game it says "You are waiting to advance to round 2" when it should really be round 3.
- Tue May 22, 2012 8:07 am
- Forum: Completed 2012
- Topic: Gilligan's Bracket Tournament VII [TPA2 Major] [Complete]
- Replies: 89
- Views: 37912
Re: Gilligan's Bracket Tournament VII [TPA2 Major]
In please, thanks.
- Wed May 16, 2012 10:33 pm
- Forum: Completed 2013
- Topic: Killer Ladies [TPA2] [COMPLETED]
- Replies: 75
- Views: 33244
Re: Killer Ladies [TPA2] [16/48]
In please, thanks.
- Wed May 09, 2012 11:08 pm
- Forum: Tool Archives
- Topic: Map Rank GL Support Bounty Competition
- Replies: 124
- Views: 56842
Re: Map Rank GL Support Bounty Competition
chapcrap wrote:I just downloaded Chrome to use for the first time and Map Rank doesn't work in it. Is there anything I need to do to make it work? It looks like other scripts work.
Quite a bit of new code and testing is required to get Map Rank to work in Chrome. Currently has zero functionality for it.
- Tue May 08, 2012 10:36 am
- Forum: Abandoned
- Topic: Vampires VS Werewolves 3: Africa [TPA2] [CANCELED]
- Replies: 74
- Views: 17131
Re: Vampires VS Werewolves 3: Africa (TPA)
In please. Glad to see this come back for this TPA. Thanks
- Thu May 03, 2012 9:32 am
- Forum: Archived Suggestions
- Topic: Filter Join A Game by Game Type
- Replies: 111
- Views: 18665
Re: FIlter for Trench games
Here is a simple Greasmonkey script that took like a minute to put together to make trench text red... untested in GM but I really don't care enough.
// ==UserScript==
// @name Conquer Club Red Trench
// @author ThrushAAX
// @require http://ajax.googleapis.com/ajax/libs/jquery/1.7 ...
// ==UserScript==
// @name Conquer Club Red Trench
// @author ThrushAAX
// @require http://ajax.googleapis.com/ajax/libs/jquery/1.7 ...
- Tue May 01, 2012 11:48 am
- Forum: Completed 2014
- Topic: MC's World Terminators [TPA2] [uckuki WINS]
- Replies: 112
- Views: 44806
Re: MC's World Terminators [TPA2] [12/64]
In please, thanks.
- Mon Apr 30, 2012 7:45 am
- Forum: Tools Suggestions
- Topic: Flags of the world
- Replies: 17
- Views: 9224
Re: Flags of the world
Woudn't this require a huge number of web requests? If you played 2000 unique players you would need to load 2000 different api calls? I suppose it could cash the result of each player after each run, but it still sounds like a lot. Maprank doesn't even hit 100 api calls (though they have a large ...
- Mon Apr 23, 2012 8:37 pm
- Forum: Completed 2013
- Topic: Conquer North America [TPA2] [Leehar Wins!!!]
- Replies: 192
- Views: 82351
Re: NEW: Conquer North America [TPA2] -- (50/64 players)
In please, Rocky Mountains, thanks.
- Sun Apr 22, 2012 9:34 pm
- Forum: Tool Archives
- Topic: Script: Team PM - Version 1.0.1
- Replies: 147
- Views: 403643
Re: CC Private Message Team 0.5
Sorry about the https issues. Thought I had fixed it before but I just tested it now and had to change it again. Had some weird issue with FF. It should work fine now and you won't need to manually add the exception again.
I did not bump the version number as its not much of a change. Please let me ...
I did not bump the version number as its not much of a change. Please let me ...
- Wed Apr 18, 2012 2:53 pm
- Forum: Tool Archives
- Topic: Script: Team PM - Version 1.0.1
- Replies: 147
- Views: 403643
Re: CC Private Message Team 0.5
OK, finally uploaded version 0.5. I actually had worked on it a few weeks ago but just finalized it now.
Game number is removed from subject as you can't really use it. Instead if shows the map name and the game type or the tournament name. No more "Our"
Game number is removed from subject as you can't really use it. Instead if shows the map name and the game type or the tournament name. No more "Our"
- Thu Apr 12, 2012 7:49 am
- Forum: Super Events/Special Tournaments
- Topic: [TPA2] Tournament Players Association
- Replies: 127
- Views: 86461
Re: The Tournament Players Association Year 2
chapcrap wrote:Lindax wrote:ThrushAAX wrote:Lindax wrote:Again no tournament posted for this week....![]()
Lx
maybe the year is over? There is no schedule past April and it's already May...
Mmmm.... On the planet I live it's Wednesday, April 11....![]()
Lx
This is clearly proof of extraterrestrial life.
LMAO I can't believe how wrong I was