R2 FALL(home) vs OLDS
Game 24233311
Game 24233313
Game 24233314
Game 24233315
Game 24233317
Game 24233320
Game 24233324
Game 24233325
Game 24233326
Game 24233327
Game 24233329
Game 24233330
Search found 2764 matches
- Sun Nov 23, 2025 8:51 pm
- Forum: Active Challenges
- Topic: [CL17] Active War Game Lists for Premier Division Only
- Replies: 17
- Views: 694
- Fri Nov 21, 2025 4:15 am
- Forum: Active Challenges
- Topic: [RLXV] Random League XV (2025)
- Replies: 32
- Views: 21004
Re: [RLXV] Random League XV (2025)
Thanks exciting tournament!Kingm wrote: Thu Nov 20, 2025 1:16 amLooks like FALL will win the Triple Alliance game, so that should win them the league, and ACES will loose it on tiebreaker, oh well, congrats FALL
I don't, but some of FALL members do
- Wed Nov 05, 2025 7:33 pm
- Forum: Clans
- Topic: CL17 Prediction Contest - Entries Closed
- Replies: 28
- Views: 2131
Re: CL17 Prediction Contest - Open through 11/9
Premier Divison
FALL - the Fallen
A^ - Ascension
LHDD - Les Hussards du Dragon
ACES - ACES
OLDS - Old Legends Die Slowly
REP - The Republic
ATL - Atlantis
LION - LIONs
Second Division
LOW - Legends of War
FOED - Fraternal Order of Exceptional Drinkers
RET - Retribution
GON - Gladiators of ...
FALL - the Fallen
A^ - Ascension
LHDD - Les Hussards du Dragon
ACES - ACES
OLDS - Old Legends Die Slowly
REP - The Republic
ATL - Atlantis
LION - LIONs
Second Division
LOW - Legends of War
FOED - Fraternal Order of Exceptional Drinkers
RET - Retribution
GON - Gladiators of ...
- Sun Nov 02, 2025 7:50 pm
- Forum: Active Challenges
- Topic: [CL17] Active War Game Lists for Premier Division Only
- Replies: 17
- Views: 694
- Sat Oct 18, 2025 6:44 pm
- Forum: Active Challenges
- Topic: Clan League 17 - Round 2 starts November 23, 2025
- Replies: 22
- Views: 3778
- Thu Sep 25, 2025 5:55 pm
- Forum: Third-Party Tools & Enhancements
- Topic: Script: Player Invites - Version 1.1.1
- Replies: 14
- Views: 4194
Re: Script: Player Invites - Version 1.1.1
can this be extended to other delimiters like tab and/or comma?
- Sat Jul 26, 2025 1:59 am
- Forum: Bug Reports
- Topic: php errors in modules/game/game.class.php
- Replies: 1
- Views: 1035
php errors in modules/game/game.class.php
Operating System: /
Browser: /
Scripts/third party programs used: /
If the bug happened in a game/s, do not forget to indicate the game number/s.
Concise description:
I got an errors in page: https://www.conquerclub.com/game.php?game=24006914, I notice it during the turn
Specifics ...
Browser: /
Scripts/third party programs used: /
If the bug happened in a game/s, do not forget to indicate the game number/s.
Concise description:
I got an errors in page: https://www.conquerclub.com/game.php?game=24006914, I notice it during the turn
Specifics ...
- Mon Jun 30, 2025 5:17 pm
- Forum: Suggestions
- Topic: A solution to end gamesmanship in creation of games for clan
- Replies: 4
- Views: 1183
Re: A solution to end gamesmanship in creation of games for
Many people think that being second to act in game creation for clan wars gives your clan an advantage and there's a lot of merit to that. Knowing what maps and settings your opponent chooses gives you insight into their strengths and may change what you were planning to use for your home maps ...
- Tue Jun 24, 2025 8:05 am
- Forum: Suggestions
- Topic: Partisan spoils
- Replies: 30
- Views: 14532
Re: Partisan spoils
I love it. I would suggest either all the troops convert, or standard convert to 3. Make it super simple. Can you imagine Spanish Armada, Conquer Rome, etc. The new possibilities and strategies are endless.
Imagine KC2 and a player has enemy catapult... even if the player is far behind he can ...
Imagine KC2 and a player has enemy catapult... even if the player is far behind he can ...
- Thu Jun 19, 2025 8:23 pm
- Forum: Complete Challenges
- Topic: [CCXV] R2: A^ (30) vs OLDS (19) - A^ Wins - Final 7/20/25
- Replies: 17
- Views: 6350
Re: [CCXV] Round 2: A^ (24) vs OLDS (13)
The current score is a little deceptive and will tighten as the remaining games finish. Lots of tough battles in this war. OLDS has fought well and hasn't lost any juice off its fastball.
Well, it looks like you're still gonna drop 30 on them. Between that and them finishing middle of the pack in ...
Well, it looks like you're still gonna drop 30 on them. Between that and them finishing middle of the pack in ...
- Sat May 24, 2025 6:15 pm
- Forum: Complete Challenges
- Topic: [CCXV] R2: A^ (30) vs OLDS (19) - A^ Wins - Final 7/20/25
- Replies: 17
- Views: 6350
Re: [CCXV] Round 2: A^ (24) vs OLDS (13)
Wasn't this advertised as slow death of the legends? Or Ascension got carried away with their role?

IcePack wrote:Looks like OLD's is ready for the old folks home. Or the cows out to the pasture. Or the chef to pack up his knives.
- Sat May 24, 2025 5:53 pm
- Forum: Map Foundry
- Topic: CONQUISTADORES 1.17
- Replies: 51
- Views: 12819
Re: CONQUISTADORES 1.0 (concept)
160 is a very large map would put it in the top 6 largest and that doesn't make them very popular just so your aware :D
You made this up or :?:
The numbers in the Maps Stats say different story, and numbers do not lie!
28 maps have over 100 fields(11% of all maps).
In the top 9 most popular ...
You made this up or :?:
The numbers in the Maps Stats say different story, and numbers do not lie!
28 maps have over 100 fields(11% of all maps).
In the top 9 most popular ...
- Sat May 24, 2025 10:16 am
- Forum: Map Foundry
- Topic: CONQUISTADORES 1.17
- Replies: 51
- Views: 12819
Re: CONQUISTADORES 1.0 (concept)
160 is a very large map would put it in the top 6 largest and that doesn't make them very popular just so your aware :D
You made this up or :?:
The numbers in the Maps Stats say different story, and numbers do not lie!
28 maps have over 100 fields(11% of all maps).
In the top 9 most popular ...
You made this up or :?:
The numbers in the Maps Stats say different story, and numbers do not lie!
28 maps have over 100 fields(11% of all maps).
In the top 9 most popular ...
- Fri May 23, 2025 7:32 pm
- Forum: Map Foundry
- Topic: CONQUISTADORES 1.17
- Replies: 51
- Views: 12819
Re: CONQUISTADORES 1.0 (concept)
El Dorado ?
Yes, El Dorado..and the legend of Francisco de Orellana. Continents (or parts of them) have to look or resemble to a shrunken head (https://en.wikipedia.org/wiki/Shrunken_head) for a twisted fun ;-)
There is no like or upvote on the forum.
Anyway I like the concept... I presume you ...
Yes, El Dorado..and the legend of Francisco de Orellana. Continents (or parts of them) have to look or resemble to a shrunken head (https://en.wikipedia.org/wiki/Shrunken_head) for a twisted fun ;-)
There is no like or upvote on the forum.
Anyway I like the concept... I presume you ...
- Fri May 23, 2025 1:57 pm
- Forum: Map Foundry
- Topic: CONQUISTADORES 1.17
- Replies: 51
- Views: 12819
- Sat May 10, 2025 7:25 pm
- Forum: Suggestions
- Topic: New chat notification in central command game tab heading
- Replies: 3
- Views: 1153
Re: New chat notification in central command game tab headin
Specifics/Details:
i dont make codes but what little i know, seems like it would be easy to implement
It will be easy only if the game tracks when was the last time you have opened the game(I don't think it is tracking that one at the moment)
But if in memory database(like redis) is being ...
i dont make codes but what little i know, seems like it would be easy to implement
It will be easy only if the game tracks when was the last time you have opened the game(I don't think it is tracking that one at the moment)
But if in memory database(like redis) is being ...
- Sat May 10, 2025 1:34 pm
- Forum: Complete Challenges
- Topic: [CCXV] R2: ACES (25) vs FALL (24) - ACES Wins - Final 7/3/25
- Replies: 30
- Views: 8829
Re: [CCXV] Second Round: ACES (14) vs FALL (15)
Similar math, the war is heading towards 1 game differenceTrafalgarLaw01 wrote:FALL draws the score for the first time in war 14-14.
On my count ACES 21 - 19 FALL gonna be close till the end
Fractured China has Fallen... FALL 15 : 14 ACES
- Sun Apr 27, 2025 7:44 am
- Forum: Bug Reports
- Topic: Post Site Lag Issues Here!
- Replies: 133
- Views: 267715
Re: Post Site Lag Issues Here!
Few minutes before my post. I guess details can be found in the server error log.
Internal Server Error
The server encountered an internal error or misconfiguration and was unable to complete your request.
Please contact the server administrator at root@localhost to inform them of the time this ...
Internal Server Error
The server encountered an internal error or misconfiguration and was unable to complete your request.
Please contact the server administrator at root@localhost to inform them of the time this ...
- Thu Apr 24, 2025 6:31 pm
- Forum: Complete Challenges
- Topic: [CL16] Premier Division - A^ Wins - MVP: Bariclaw
- Replies: 15
- Views: 9810
Re: [CL16] Premier Division
Congrats to A^ on winning Clan League's Premier League this year. We tried to catch up but remained short. Interesting untill the end, like the last year 
Well played, all.
Well played, all.
- Thu Apr 24, 2025 8:02 am
- Forum: Bug Reports
- Topic: Site server
- Replies: 47
- Views: 38427
Re: Site server
yeah took about 12 frigging hours and i had to ask for a sitter from US to take my turns for me other than that all is awesome...
Look, the site can't be held responsible for AI bot attacks.. I think they installed countermeasures (cloudflare) asap so what more can you do? First identify the ...
Look, the site can't be held responsible for AI bot attacks.. I think they installed countermeasures (cloudflare) asap so what more can you do? First identify the ...
- Tue Apr 22, 2025 9:04 pm
- Forum: Bug Reports
- Topic: Site server
- Replies: 47
- Views: 38427
Re: Site server
Here we go again... Unplayable
No console log... General Error
No console log... General Error
- Sun Apr 20, 2025 2:19 pm
- Forum: Active Challenges
- Topic: ACTIVE WAR GAME LISTS - FULL WARS ONLY - NO LEAGUES
- Replies: 3043
- Views: 1295566
- Fri Apr 18, 2025 6:37 pm
- Forum: Suggestions
- Topic: Delete flat rate cards
- Replies: 5
- Views: 1913
Re: Delete flat rate cards
There is absolutely no strategy with flat rate.
Is sucks when you outplay an opponent only to lose when they are carding for 10 troops all game and you can only manage 4 or 6 troop cashes.
I would trade 4 from 3 cards for 8(or to 10) from 5... In those 2 rounds you can offset a lot, especially ...
Is sucks when you outplay an opponent only to lose when they are carding for 10 troops all game and you can only manage 4 or 6 troop cashes.
I would trade 4 from 3 cards for 8(or to 10) from 5... In those 2 rounds you can offset a lot, especially ...
- Sun Apr 06, 2025 10:16 pm
- Forum: Active Challenges
- Topic: ACTIVE WAR GAME LISTS - FULL WARS ONLY - NO LEAGUES
- Replies: 3043
- Views: 1295566
Re: ACTIVE WAR GAME LISTS - FULL WARS ONLY - NO LEAGUES
[CCXV] R2 FALL vs ACES - FALL Home Set 1
Game 23823473
Game 23823474
Game 23823476
Game 23823477
Game 23823479
Game 23823480
Game 23823481
Game 23823482
Game 23823484
Game 23823485
Game 23823486
Game 23823487
Game 23823473
Game 23823474
Game 23823476
Game 23823477
Game 23823479
Game 23823480
Game 23823481
Game 23823482
Game 23823484
Game 23823485
Game 23823486
Game 23823487
- Sun Apr 06, 2025 9:48 pm
- Forum: Suggestions
- Topic: Neutral Player Win
- Replies: 4
- Views: 3465
Re: Neutral Player Win
What would be cool is an option whereby each player has the opportunity to deploy on or reinforce on neutral players.
This is very interesting proposal, but only fort and not drop. Otherwise I will drop 1's on territories with fog just to find out if an enemy is there :)
Tho we will have the same ...
This is very interesting proposal, but only fort and not drop. Otherwise I will drop 1's on territories with fog just to find out if an enemy is there :)
Tho we will have the same ...