Search found 2764 matches

by GoranZ
Fri Nov 21, 2025 4:15 am
Forum: Active Challenges
Topic: [RLXV] Random League XV (2025)
Replies: 32
Views: 21004

Re: [RLXV] Random League XV (2025)

Kingm wrote: Thu Nov 20, 2025 1:16 amLooks like FALL will win the Triple Alliance game, so that should win them the league, and ACES will loose it on tiebreaker, oh well, congrats FALL
Thanks exciting tournament!
Kingm wrote: Thu Nov 20, 2025 1:16 amGoranz said he did not care about RL ;)
I don't, but some of FALL members do :D
by GoranZ
Wed Nov 05, 2025 7:33 pm
Forum: Clans
Topic: CL17 Prediction Contest - Entries Closed
Replies: 28
Views: 2131

Re: CL17 Prediction Contest - Open through 11/9

Premier Divison
FALL - the Fallen
A^ - Ascension
LHDD - Les Hussards du Dragon
ACES - ACES
OLDS - Old Legends Die Slowly
REP - The Republic
ATL - Atlantis
LION - LIONs

Second Division
LOW - Legends of War
FOED - Fraternal Order of Exceptional Drinkers
RET - Retribution
GON - Gladiators of ...
by GoranZ
Sat Oct 18, 2025 6:44 pm
Forum: Active Challenges
Topic: Clan League 17 - Round 2 starts November 23, 2025
Replies: 22
Views: 3778

Re: Clan League 17 - Sign-ups close 10/19/25

Clan Name: FALL

First Contact: GoranZ
Second Contact: t4mcr53s2
Request Privileges for both Contacts: Yes

We have read and understood the rules
by GoranZ
Thu Sep 25, 2025 5:55 pm
Forum: Third-Party Tools & Enhancements
Topic: Script: Player Invites - Version 1.1.1
Replies: 14
Views: 4194

Re: Script: Player Invites - Version 1.1.1

can this be extended to other delimiters like tab and/or comma?
by GoranZ
Sat Jul 26, 2025 1:59 am
Forum: Bug Reports
Topic: php errors in modules/game/game.class.php
Replies: 1
Views: 1035

php errors in modules/game/game.class.php

Operating System: /
Browser: /
Scripts/third party programs used: /

If the bug happened in a game/s, do not forget to indicate the game number/s.

Concise description:

I got an errors in page: https://www.conquerclub.com/game.php?game=24006914, I notice it during the turn

Specifics ...
by GoranZ
Mon Jun 30, 2025 5:17 pm
Forum: Suggestions
Topic: A solution to end gamesmanship in creation of games for clan
Replies: 4
Views: 1183

Re: A solution to end gamesmanship in creation of games for

Many people think that being second to act in game creation for clan wars gives your clan an advantage and there's a lot of merit to that. Knowing what maps and settings your opponent chooses gives you insight into their strengths and may change what you were planning to use for your home maps ...
by GoranZ
Tue Jun 24, 2025 8:05 am
Forum: Suggestions
Topic: Partisan spoils
Replies: 30
Views: 14532

Re: Partisan spoils

I love it. I would suggest either all the troops convert, or standard convert to 3. Make it super simple. Can you imagine Spanish Armada, Conquer Rome, etc. The new possibilities and strategies are endless.
Imagine KC2 and a player has enemy catapult... even if the player is far behind he can ...
by GoranZ
Thu Jun 19, 2025 8:23 pm
Forum: Complete Challenges
Topic: [CCXV] R2: A^ (30) vs OLDS (19) - A^ Wins - Final 7/20/25
Replies: 17
Views: 6350

Re: [CCXV] Round 2: A^ (24) vs OLDS (13)

The current score is a little deceptive and will tighten as the remaining games finish. Lots of tough battles in this war. OLDS has fought well and hasn't lost any juice off its fastball.
Well, it looks like you're still gonna drop 30 on them. Between that and them finishing middle of the pack in ...
by GoranZ
Sat May 24, 2025 6:15 pm
Forum: Complete Challenges
Topic: [CCXV] R2: A^ (30) vs OLDS (19) - A^ Wins - Final 7/20/25
Replies: 17
Views: 6350

Re: [CCXV] Round 2: A^ (24) vs OLDS (13)

Wasn't this advertised as slow death of the legends? Or Ascension got carried away with their role?


IcePack wrote:Looks like OLD's is ready for the old folks home. Or the cows out to the pasture. Or the chef to pack up his knives.
:lol:
by GoranZ
Sat May 24, 2025 5:53 pm
Forum: Map Foundry
Topic: CONQUISTADORES 1.17
Replies: 51
Views: 12819

Re: CONQUISTADORES 1.0 (concept)

160 is a very large map would put it in the top 6 largest and that doesn't make them very popular just so your aware :D
You made this up or :?:

The numbers in the Maps Stats say different story, and numbers do not lie!
28 maps have over 100 fields(11% of all maps).
In the top 9 most popular ...
by GoranZ
Sat May 24, 2025 10:16 am
Forum: Map Foundry
Topic: CONQUISTADORES 1.17
Replies: 51
Views: 12819

Re: CONQUISTADORES 1.0 (concept)

160 is a very large map would put it in the top 6 largest and that doesn't make them very popular just so your aware :D
You made this up or :?:

The numbers in the Maps Stats say different story, and numbers do not lie!
28 maps have over 100 fields(11% of all maps).
In the top 9 most popular ...
by GoranZ
Fri May 23, 2025 7:32 pm
Forum: Map Foundry
Topic: CONQUISTADORES 1.17
Replies: 51
Views: 12819

Re: CONQUISTADORES 1.0 (concept)

El Dorado ?

Yes, El Dorado..and the legend of Francisco de Orellana. Continents (or parts of them) have to look or resemble to a shrunken head (https://en.wikipedia.org/wiki/Shrunken_head) for a twisted fun ;-)
There is no like or upvote on the forum.
Anyway I like the concept... I presume you ...
by GoranZ
Fri May 23, 2025 1:57 pm
Forum: Map Foundry
Topic: CONQUISTADORES 1.17
Replies: 51
Views: 12819

Re: CONQUISTADORES 1.0 (concept)

by GoranZ
Sat May 10, 2025 7:25 pm
Forum: Suggestions
Topic: New chat notification in central command game tab heading
Replies: 3
Views: 1153

Re: New chat notification in central command game tab headin

Specifics/Details:

i dont make codes but what little i know, seems like it would be easy to implement
It will be easy only if the game tracks when was the last time you have opened the game(I don't think it is tracking that one at the moment)

But if in memory database(like redis) is being ...
by GoranZ
Sat May 10, 2025 1:34 pm
Forum: Complete Challenges
Topic: [CCXV] R2: ACES (25) vs FALL (24) - ACES Wins - Final 7/3/25
Replies: 30
Views: 8829

Re: [CCXV] Second Round: ACES (14) vs FALL (15)

TrafalgarLaw01 wrote:FALL draws the score for the first time in war 14-14.

On my count ACES 21 - 19 FALL gonna be close till the end
Similar math, the war is heading towards 1 game difference

Fractured China has Fallen... FALL 15 : 14 ACES
by GoranZ
Sun Apr 27, 2025 7:44 am
Forum: Bug Reports
Topic: Post Site Lag Issues Here!
Replies: 133
Views: 267715

Re: Post Site Lag Issues Here!

Few minutes before my post. I guess details can be found in the server error log.

Internal Server Error

The server encountered an internal error or misconfiguration and was unable to complete your request.

Please contact the server administrator at root@localhost to inform them of the time this ...
by GoranZ
Thu Apr 24, 2025 6:31 pm
Forum: Complete Challenges
Topic: [CL16] Premier Division - A^ Wins - MVP: Bariclaw
Replies: 15
Views: 9810

Re: [CL16] Premier Division

Congrats to A^ on winning Clan League's Premier League this year. We tried to catch up but remained short. Interesting untill the end, like the last year :)
Well played, all.
by GoranZ
Thu Apr 24, 2025 8:02 am
Forum: Bug Reports
Topic: Site server
Replies: 47
Views: 38427

Re: Site server

yeah took about 12 frigging hours and i had to ask for a sitter from US to take my turns for me other than that all is awesome...

Look, the site can't be held responsible for AI bot attacks.. I think they installed countermeasures (cloudflare) asap so what more can you do? First identify the ...
by GoranZ
Tue Apr 22, 2025 9:04 pm
Forum: Bug Reports
Topic: Site server
Replies: 47
Views: 38427

Re: Site server

Here we go again... Unplayable

No console log... General Error
by GoranZ
Fri Apr 18, 2025 6:37 pm
Forum: Suggestions
Topic: Delete flat rate cards
Replies: 5
Views: 1913

Re: Delete flat rate cards

There is absolutely no strategy with flat rate.

Is sucks when you outplay an opponent only to lose when they are carding for 10 troops all game and you can only manage 4 or 6 troop cashes.
I would trade 4 from 3 cards for 8(or to 10) from 5... In those 2 rounds you can offset a lot, especially ...
by GoranZ
Sun Apr 06, 2025 9:48 pm
Forum: Suggestions
Topic: Neutral Player Win
Replies: 4
Views: 3465

Re: Neutral Player Win

What would be cool is an option whereby each player has the opportunity to deploy on or reinforce on neutral players.
This is very interesting proposal, but only fort and not drop. Otherwise I will drop 1's on territories with fog just to find out if an enemy is there :)
Tho we will have the same ...

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