Search found 217 matches

by Rih0
Thu Jul 10, 2014 10:20 am
Forum: Suggestions
Topic: [XML]Spoils for specific territories
Replies: 0
Views: 1373

[XML]Spoils for specific territories

I was unsure at first where this topic should go, so here's the link to the original one at the foundry:
http://www.conquerclub.com/forum/viewtopic.php?f=127&t=206145

Concise description:

⋅ Today, all maps have one thing in common: unless you select the no spoils ...
by Rih0
Tue Jul 08, 2014 11:38 am
Forum: Foundry Discussions
Topic: Specific spoils
Replies: 5
Views: 12850

Re: Specific spoils

ok, im sorry for unseeing that, although my idea was essentialy different. BUT, that doesn't answer my question.
by Rih0
Thu Jul 03, 2014 6:23 pm
Forum: Map Foundry
Topic: Whodunnit? [19 Apr 2014] v10, p10 - Gameplay
Replies: 232
Views: 354211

Re: Whodunnit? [19 Apr 2014] v10, p10 - Gameplay

so, i did this post without seeing your map: http://www.conquerclub.com/forum/viewtopic.php?f=127&t=206145 , although i had a completely different idea, but it might be helpful to consider, that geting spoils as clues instead of getting a notepad of clues might relief your map from ...
by Rih0
Wed Jul 02, 2014 4:11 pm
Forum: Foundry Discussions
Topic: Specific spoils
Replies: 5
Views: 12850

Specific spoils

Is there a possibility to, instead of getting spoils for any conquered territory, only get spoils if you conquer one or more specific territories assigned by the mapmaker?

Im asking this because i had the idea of a map based on the clue boardgame, so that whenever you reach [url]a certain territory ...
by Rih0
Tue Jul 01, 2014 6:31 pm
Forum: Foundry Discussions
Topic: Dynamic shapeshifting maps
Replies: 57
Views: 68304

Re: Dynamic shapeshifting maps

Ok, so i was thinking about all that is said here and started to wonder:
1. this funcionality is just to give the mapmakers more options on their project, but (my opinion) should not interfere in the original gameplay plans as a lot of images would confuse players and store more space on the website ...
by Rih0
Wed Jan 11, 2012 4:03 pm
Forum: Abandoned
Topic: 3 Way Doodle[22 of 27]
Replies: 33
Views: 5147

Re: 3 Way Doodle[11 of 27]

in please
by Rih0
Mon Dec 05, 2011 12:09 pm
Forum: Foundry Discussions
Topic: Anybody want to take this?
Replies: 0
Views: 1993

Anybody want to take this?

Listen, i wont be able to finish this for personal reasons, id like to know if anyone else want to do it. Its four maps in a single topic at the melting pot:
http://www.conquerclub.com/forum/viewtopic.php?f=63&t=136372&p=3039853&hilit=mediterranean#p3039853
by Rih0
Thu Dec 01, 2011 2:19 pm
Forum: Melting Pot: Map Ideas
Topic: Math (Updated 8/11) working on bonuses
Replies: 46
Views: 16373

Re: Math (Updated 8/11) working on bonuses

just some ideas, if you reply or not i wont check anyway

E=mc² is mostly physics than math.
its nice if you go for units of measure if you want to increase the territory count, even the ones we dont use mostly.
you should work with the notion of micro, mili, kilo, mega, giga, etc.
by Rih0
Fri Jan 28, 2011 9:38 am
Forum: Recycling Box
Topic: [Abandoned] - Peru
Replies: 205
Views: 42507

Re: Peru V 5.0

thanks
by Rih0
Thu Jan 27, 2011 4:10 pm
Forum: Recycling Box
Topic: [Abandoned] - Peru
Replies: 205
Views: 42507

Re: Peru V 5.0

"""""""""are these connection lanes between ports and Ecuador and Chile needed? why not only "the ports are connect to each other"? - it could gives more moves. and I think connection with Ecuador and Chile is not needed."""""""

I wanted to make a net around peru, and we are not discussing gameplay ...
by Rih0
Thu Jan 27, 2011 11:50 am
Forum: Recycling Box
Topic: [Abandoned] - Peru
Replies: 205
Views: 42507

Re: Peru V 5.0

Finnally! Peru is now back on track with all new graphics (I had to make the map all over again)
Thanks everyone who asked me to keep it. Hope its better now.

V 5.0: Sorry for adding apurimac to keywords, I couldn't find any better font.
http://img690.imageshack.us/img690/5488 ...
by Rih0
Wed Jan 26, 2011 3:22 pm
Forum: Melting Pot: Map Ideas
Topic: Mediterranean [map pack]
Replies: 15
Views: 3760

Re: Mediterranean [map pack]

I understand your point, but I started making maps because it was interesting and a bit funny. I don´t feel any interest or fun on the Peru map Anymore. That's why I trashed it and began new ones.

Also, I created this topic to discuss about this 4 maps. I'll think in what you said, but what are ...
by Rih0
Wed Jan 26, 2011 1:02 pm
Forum: Melting Pot: Map Ideas
Topic: Mediterranean [map pack]
Replies: 15
Views: 3760

Re: Mediterranean [map pack]

It was so many things to adjust that I didn't wanted to continue.
by Rih0
Wed Jan 26, 2011 11:44 am
Forum: Melting Pot: Map Ideas
Topic: Mediterranean [map pack]
Replies: 15
Views: 3760

Mediterranean [map pack]

I am finnaly with the four maps on a great draft. I've done separated topics for them but now I'll be joining it.

This is the newest one:

The mediterranean sea: V 1.0
http://img69.imageshack.us/img69/5240/mediterranean.png
Slovenia, Croatia, Yugoslavia, Albania, Syria, Cyprus ...
by Rih0
Mon Oct 25, 2010 10:40 am
Forum: Recycling Box
Topic: [Abandoned] - Peru
Replies: 205
Views: 42507

Re: Peru V 4.6

actually, I dont know. Im not finding any great ideas for this map, and also, I dont have much time for working on it. Maybe next month I can upgrade it.
by Rih0
Thu Sep 30, 2010 3:28 pm
Forum: Recycling Box
Topic: [Abandoned] - Peru
Replies: 205
Views: 42507

Re: Peru V 4.6

Guys of the foundr, do NOt trash this. I just need to find some time for all that improvements
by Rih0
Thu Sep 23, 2010 2:49 pm
Forum: Recycling Box
Topic: [Abandoned] - Peru
Replies: 205
Views: 42507

Re: Peru V 4.6

thanks noone(thenobodies)
by Rih0
Mon Sep 13, 2010 12:13 pm
Forum: Completed 2012
Topic: Sonic's Decathlon (Winners in 1st post)
Replies: 204
Views: 72586

Re: Sonic's Decathlon (1500m Heat 1)(Long Jump Heat 3)

I will drop the other one. the problem is that I don't think I will have 1 or 2 weeks for finishing those games.
by Rih0
Mon Sep 13, 2010 12:10 pm
Forum: Competitions
Topic: Map Surveyors Signature Contest
Replies: 44
Views: 38503

Re: Map Surveyors Signature Contest (Premium Prize)

Mr benn, you couldnt understand my point. What I said is: could the best 3 entries be mixed into a single image?
by Rih0
Sat Sep 11, 2010 11:13 am
Forum: Competitions
Topic: Map Surveyors Signature Contest
Replies: 44
Views: 38503

Re: Map Surveyors Signature Contest (Premium Prize)

I dont know if everybody will agree with my idea, but it wouldn't work better if we put the best entries toghether?
by Rih0
Sat Sep 11, 2010 11:00 am
Forum: Melting Pot: Map Ideas
Topic: Ethiopia map
Replies: 34
Views: 4260

Re: Ethiopia map

yeah, I agree with the low bonus thing.
by Rih0
Sat Sep 11, 2010 10:59 am
Forum: Completed 2012
Topic: Sonic's Decathlon (Winners in 1st post)
Replies: 204
Views: 72586

Re: Sonic's Decathlon (1500m Heat 1)(Long Jump Heat 2 & 3)

just 1 other tournament, but with considerable amount of games, and more 2 with my brazilian friends
by Rih0
Thu Sep 09, 2010 5:09 pm
Forum: Melting Pot: Map Ideas
Topic: Ethiopia map
Replies: 34
Views: 4260

Re: Ethiopia map

south ogaden is being disputed between both countries. Oficialy belongs to ethiopia.

For impassables, those are the maximum I could use, the rest of those territories is desertific. I thought about adding a -1 for who holds a desert place, or anything like that
by Rih0
Thu Sep 09, 2010 2:56 pm
Forum: Melting Pot: Map Ideas
Topic: Ethiopia map
Replies: 34
Views: 4260

Re: Ethiopia map

Ok guys, I decided to do something for not leting it die. I know grafics may suck, but It's more for gameplay discution.
Image
by Rih0
Thu Sep 09, 2010 2:52 pm
Forum: Completed 2012
Topic: Sonic's Decathlon (Winners in 1st post)
Replies: 204
Views: 72586

Re: Sonic's Decathlon (1500m Heat 1)(Long Jump Heat 2 & 3)

now that my premium is over and I got 20 games ongoing, what can I do? I won't pay for another premium.

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