Search found 41 matches
- Mon Oct 26, 2009 11:21 am
- Forum: Conquer Club Discussion
- Topic: Math Q.
- Replies: 7
- Views: 1058
Re: Math Q.
You reach maximum defence probability when you minimise the number of times someone attacks you while you are defending with 1 army. Dice calculation for the attacker is always based on throwing three dice. Hence, you need to have two armies in each territory with the rest in the last one. For ...
- Mon Oct 26, 2009 11:04 am
- Forum: Conquer Club Discussion
- Topic: Those mistakes that cost you the game
- Replies: 39
- Views: 5031
Re: Those mistakes that cost you the game
One man's mistake is another man's fortune.
You can use this as a strategy, wait for someone to make a mistake in the end game scenario and exploit it. Just make sure you don't make mistakes yourself as there is no room for error at this point.
Another key is that most people have more experience ...
You can use this as a strategy, wait for someone to make a mistake in the end game scenario and exploit it. Just make sure you don't make mistakes yourself as there is no room for error at this point.
Another key is that most people have more experience ...
- Mon Oct 26, 2009 9:26 am
- Forum: Conquer Club Discussion
- Topic: 8 player escalating, advanced strategies
- Replies: 15
- Views: 2704
Re: 8 player escalating, advanced strategies
kingpin01 explained this well so I will just add. To win in these games is to create some sort of a chain reaction. In other words, eliminate one, cash in, use it on the next and so on. That's the most ideal, but of course it is not always easy to do. As cards are escalated, eliminating and not ...
- Mon Dec 01, 2008 5:15 am
- Forum: Conquer Club Discussion
- Topic: *New Player Q? Does real strategty exist in CC?
- Replies: 80
- Views: 6703
Re: *New Player Q? Does real strategty exist in CC?
Very interesting way to put the question. Indeed the wait-until-attack strategy seem to be dominant in esclating game as indicated by many in this thread. Online Risk games like CC have helped to evolve the game strategy of far more rapidly. While here most are familiar with this kind of strategy to ...
- Sun Nov 30, 2008 11:29 am
- Forum: Conquer Club Discussion
- Topic: Strategy vs. Luck
- Replies: 25
- Views: 3506
Re: Strategy vs. Luck
I think the reason most people suddenly start complaining about bad luck is because the luck turns against them in a couple of games (or moves) in a row and they get frustrated. All you have to do is to be patient and follow with your strategy.
This is what usually happens. There is a critical ...
This is what usually happens. There is a critical ...
- Wed Nov 19, 2008 1:51 pm
- Forum: Conquer Club Discussion
- Topic: Reduce The Luck Factor
- Replies: 46
- Views: 2595
Re: Reduce The Luck Factor
It's just as unlikely to be unlucky all the time as it is to be lucky all the time. So, just ignore the luck factor. Over the long term, it doesn't really matter. What matters is how you play to win over as many games as possible.
Nice comment.
Please hide your website, I don't want my ...
Nice comment.
Please hide your website, I don't want my ...
- Wed Nov 19, 2008 4:32 am
- Forum: Conquer Club Discussion
- Topic: Killing off people?
- Replies: 20
- Views: 2043
Re: Killing off people?
This is actually a well-defined strategy, called Turtling . A player simply collect 3 every turn, no fighting and no card, so in a sense he stays from conflicts and would not become a target for cards either. As he grows, the cost of removing him becomes more and more expensive for any single player ...
- Wed Nov 19, 2008 4:21 am
- Forum: Conquer Club Discussion
- Topic: Reduce The Luck Factor
- Replies: 46
- Views: 2595
Re: Reduce The Luck Factor
It's just as unlikely to be unlucky all the time as it is to be lucky all the time. So, just ignore the luck factor. Over the long term, it doesn't really matter. What matters is how you play to win over as many games as possible.
- Thu Mar 13, 2008 3:05 am
- Forum: Conquer Club Discussion
- Topic: Which Continent?
- Replies: 53
- Views: 5119
Well for starters, it is not my intention to get emotional. I should say, however, that the tenor of some of your posts have gotten my dander up. Perhaps it is because I am leery of your motives for posting here. You've played but 3 games, all against primarily low ranked players and lost all three ...
- Tue Mar 11, 2008 9:27 am
- Forum: Conquer Club Discussion
- Topic: Which Continent?
- Replies: 53
- Views: 5119
You need to rethink your math a little, we're talking about 3 and 4 player games, and in those it takes longer for the sets to become worth more than continents, also you need 3 rounds to get three cards, in that time Europe has already given you 15 armies, that's what the 6th trade in is worth; I ...
- Tue Mar 11, 2008 9:24 am
- Forum: Conquer Club Discussion
- Topic: Which Continent?
- Replies: 53
- Views: 5119
- Tue Mar 11, 2008 2:43 am
- Forum: Conquer Club Discussion
- Topic: Which Continent?
- Replies: 53
- Views: 5119
If you manage to get a small continent on the drop and can take it without losses, it can be handy. However, those that fight for continents, deplete themselves and end up being targets for elimination because a) they haven't gained back the troops and b) they've had to disregard dropping men on ...
- Mon Mar 10, 2008 5:54 pm
- Forum: Conquer Club Discussion
- Topic: Which Continent?
- Replies: 53
- Views: 5119
In a competitive game with escalating cards, the early game is all about preservation and maintaining enough armies to avoid being the first guy taken out. Since the best way to achieve this is to avoid attacking countries with more than one army, the notion of taking bonus areas becomes obsolete ...
- Mon Mar 10, 2008 2:00 pm
- Forum: Conquer Club Discussion
- Topic: Which Continent?
- Replies: 53
- Views: 5119
Exactly that's the problem Pluto, "once taken", you have to be quick in order to do it. And if you go for NA you can be sure someone will get Africa, and if you go for Africa... well, you get my point. With your 5 armies you can take on one other player who's getting only 3 per turn, but not 2. If ...
- Mon Mar 10, 2008 5:48 am
- Forum: Conquer Club Discussion
- Topic: Which Continent?
- Replies: 53
- Views: 5119
- Mon Mar 10, 2008 4:29 am
- Forum: Conquer Club Discussion
- Topic: Which Continent?
- Replies: 53
- Views: 5119
Of course it all depends on who you are playing against. Otherwise its just a tactical game.
The question is not what is the best strategy to win the game. That doesn't fit into two paragraphs or three posts. There is a lot more to it. The question is should you go for small or larger continents ...
The question is not what is the best strategy to win the game. That doesn't fit into two paragraphs or three posts. There is a lot more to it. The question is should you go for small or larger continents ...
- Mon Mar 10, 2008 3:56 am
- Forum: Conquer Club Discussion
- Topic: Which Continent?
- Replies: 53
- Views: 5119
- Mon Mar 10, 2008 2:19 am
- Forum: Conquer Club Discussion
- Topic: Which Continent?
- Replies: 53
- Views: 5119
- Sun Mar 09, 2008 4:19 pm
- Forum: Conquer Club Discussion
- Topic: Which Continent?
- Replies: 53
- Views: 5119
I am almost shocked by the votes.
3 players, vast map in front of you. You can get a third of the world to start with. Why would you start from Australia? Why? what's the rational. Why do you want to be isolated, there are only two other players in the game anyway. You can have 14 countries, but ...
3 players, vast map in front of you. You can get a third of the world to start with. Why would you start from Australia? Why? what's the rational. Why do you want to be isolated, there are only two other players in the game anyway. You can have 14 countries, but ...
- Sun Mar 09, 2008 4:12 pm
- Forum: Conquer Club Discussion
- Topic: escalating cards
- Replies: 28
- Views: 4291
I specialise in escalating games simply because they are more demanding. With flat rate, you can stick to universal strategies of growth and basically stick to them until you win.
With escalation, you need to switch from early strategies of growth to later strategies of survival. That transition ...
With escalation, you need to switch from early strategies of growth to later strategies of survival. That transition ...
- Sun Mar 09, 2008 3:58 pm
- Forum: Conquer Club Discussion
- Topic: General Strat.
- Replies: 8
- Views: 911
- Sun Mar 09, 2008 3:41 pm
- Forum: Conquer Club Discussion
- Topic: a common scenario - but what is optimal strategy
- Replies: 3
- Views: 744
- Sun Dec 16, 2007 2:50 am
- Forum: Conquer Club Discussion
- Topic: The quest for a card....how far do you go?
- Replies: 23
- Views: 3038
Well.. I'm not sure I agree. When you put 6 total somewhere and then don't attack it's like stating an intention.. this might psychologically put some people off from attacking you.
I am not sure what you mean here. Isn't this a good thing? So you are also saying that putting 6 and not attacking ...
I am not sure what you mean here. Isn't this a good thing? So you are also saying that putting 6 and not attacking ...
- Mon Dec 10, 2007 1:37 am
- Forum: Conquer Club Discussion
- Topic: Assassin games
- Replies: 10
- Views: 1239
- Fri Dec 07, 2007 10:18 am
- Forum: Conquer Club Discussion
- Topic: The quest for a card....how far do you go?
- Replies: 23
- Views: 3038