Search found 804 matches

by generalhead
Fri Dec 06, 2013 12:19 pm
Forum: Recycling Box
Topic: [Abandoned] Alamo
Replies: 384
Views: 245240

Re: Alamo map 11/30(pg 25)

I have finals next week so I will comment and have updates in a week or so.
by generalhead
Sun Dec 01, 2013 11:56 am
Forum: Recycling Box
Topic: [Abandoned] Alamo
Replies: 384
Views: 245240

Re: Alamo map 11/30(pg 25)

Here's a quick and dirty example of some cannons firing. It could be done better, but I don't think it looks bad. The cannons could be moved if there's a concern about the blasts looking like a break in the wall.
http://i614.photobucket.com/albums/tt230/degaston/cannonfire_zpse5263f86 ...
by generalhead
Sun Dec 01, 2013 11:46 am
Forum: Recycling Box
Topic: [Abandoned] Alamo
Replies: 384
Views: 245240

Re: Alamo map 11/30(pg 25)

GH, this is now looking pretty damn good. A long way from the start and only loks like the final touches need to be done now. So a few from me again.

Your frame is now aligned in a couple of places. It looks like you used a copy and paste job that was too small for the map and needed to improvise ...
by generalhead
Sat Nov 30, 2013 12:27 pm
Forum: Recycling Box
Topic: [Abandoned] Alamo
Replies: 384
Views: 245240

Re: Alamo map 11/30(pg 25)

A couple of comments:
1. How about adding a blur to the cannon balls to show motion and help direct people's eyes back to the source?
http://i614.photobucket.com/albums/tt230/degaston/Public/Conquer%20Club/Alamo1_zps4ea5da83.jpg~original

2. The dirt explosions look a little too ...
by generalhead
Sat Nov 30, 2013 6:47 am
Forum: Completed 2014
Topic: Beta Blockers 003 [WINNER: Ratrin]
Replies: 28
Views: 10947

Re: Beta Blockers 003 [14/16]

in plase
by generalhead
Sat Nov 30, 2013 6:46 am
Forum: Completed 2014
Topic: Fake Clan War (Pleve Wins)
Replies: 52
Views: 18631

Re: Fake Clan War (12/32)

in please
by generalhead
Sat Nov 30, 2013 6:44 am
Forum: Completed 2014
Topic: KISS Thailand [Winner: dustin800]
Replies: 46
Views: 24401

Re: KISS Thailand

in please
by generalhead
Sat Nov 30, 2013 2:35 am
Forum: Recycling Box
Topic: [Abandoned] Alamo
Replies: 384
Views: 245240

Re: Alamo map 11/24 (pg 25)

I barely noticed the mark you put down for the new targets, I guess your balls still catch my eye first and foremost. :blink: yeah, I said it. ]
I new you would miss the balls on the map.
I do honestly think a tinyish explosion is gonna be your best bet here.
http://i213.photobucket ...
by generalhead
Sun Nov 24, 2013 3:52 pm
Forum: Recycling Box
Topic: [Abandoned] Alamo
Replies: 384
Views: 245240

Re: Alamo map 11/2 (pg 24)

Tried something different with the targets. didn't change too much else. Let me know what you think.
I don't know what happened to my territory border at ceza; I will have to add that back in.
http://i1141.photobucket.com/albums/n588/generalheadterry/longlegend21border_zps04d2a412&#46 ...
by generalhead
Sun Nov 24, 2013 1:19 am
Forum: Recycling Box
Topic: [Abandoned] Xiangqi
Replies: 73
Views: 46378

Re: Xiangqi [2 player map] [22/11] [P1/5] [V7]

koontz1973 wrote:
DearCyrus wrote:Could I suggest a version which combines the colored castles with the generals images.

Can you explain please.

I think what he means is to leave the Generals faces on the board but bring the highlighted castles back.
by generalhead
Sat Nov 23, 2013 10:25 am
Forum: Recycling Box
Topic: [Abandoned] Xiangqi
Replies: 73
Views: 46378

Re: Xiangqi [2 player map] [22/11] [P1/5] [V7]

Is there a way you can crop out the heads of the advisors on the board, because behind their heads the board color has appeared to have changed.
by generalhead
Sat Nov 23, 2013 9:04 am
Forum: Recycling Box
Topic: [Abandoned] Xiangqi
Replies: 73
Views: 46378

Re: Xiangqi [2 player map] [22/11] [P1/5] [V7]

I think the black lettering is even harder to read than the yellow was. Maybe a yellow with a black offset or a black with a yellow offset.
http://i1141.photobucket.com/albums/n588/generalheadterry/Untitled_zpsfad42bcf.png

The drop shadow you have around the letters are a little ...
by generalhead
Wed Nov 20, 2013 3:44 pm
Forum: Melting Pot: Map Ideas
Topic: Proof of Concept - Discussion
Replies: 6
Views: 3728

Re: Proof of Concept - Discussion

I really like the bonus structure adding a different style of game play that has never been done before. I really like your
mock up draft too. The map is simple but the bonus structure is complex.
I am not too sure what having the built in assassin mode does for the project though. I am not a big ...
by generalhead
Mon Nov 18, 2013 11:27 am
Forum: Recycling Box
Topic: [Abandoned] Xiangqi
Replies: 73
Views: 46378

Re: Xiangqi [2 player map] [20/10] [P1/4] [V6]

For the wooden texture of the board, I recommend finding a nice one on a site of public domain images.
So what do you think I did then.
I thought you took a picture of a piece of 2x4 building lumber in your back yard.
or maybe you drew it by hand, now that would be talent.
Sorry for the sarcasm ...
by generalhead
Sun Nov 17, 2013 10:58 am
Forum: Recycling Box
Topic: [Abandoned] Alamo
Replies: 384
Views: 245240

Re: Alamo map 11/2 (pg 24)

You may wanna think about getting your balls off the map entirely... something like a crater, or even a uniform pile of exploding balls for all targets.

Also for clarity I think labeling the canons with their country's owner will go a long way towards preventing confusion. (ie Mexican Canon 1 ...
by generalhead
Sat Nov 16, 2013 4:15 am
Forum: Recycling Box
Topic: [Abandoned] Alamo
Replies: 384
Views: 245240

Re: Alamo map 11/2 (pg 24)

I tried to make the glows for chapel and hospital glows in the legend match better with the map.
I also intensified the opacity of the glows on the map to make them stand out more.

I took the boldness off the letters in the legend. If this doesn't fix the kerning I might have to go with a ...
by generalhead
Tue Nov 12, 2013 9:38 am
Forum: Recycling Box
Topic: [Abandoned] Alamo
Replies: 384
Views: 245240

Re: Alamo map 11/2 (pg 24)


The Chapel color in the legend does not match the color on the map, the same with hospital - which is also hard to see on the map itself.

I will look into correcting this.

generalhead...can you examine the kerning on the legend instructions font...it seems quite erratic in places i.e. some ...
by generalhead
Sat Nov 09, 2013 2:28 pm
Forum: Complete Challenges
Topic: [NCC4] ATL (27) v AQoH (14) of 41 - Final 1/8
Replies: 71
Views: 31067

Re: [NCC4] ATL (0) v AQoH (0) of 41

Good luck and Good fun!
Image
Good fun and Good luck!
by generalhead
Thu Nov 07, 2013 12:35 pm
Forum: Recycling Box
Topic: [Abandoned] Alamo
Replies: 384
Views: 245240

Re: Alamo map 11/2 (pg 24)

Do you think I need to make the characters and/ or the cannons smaller?
by generalhead
Thu Nov 07, 2013 12:11 pm
Forum: Melting Pot: Map Ideas
Topic: Apocalypse Z: Atlanta - v1.0 [2013-11-05]
Replies: 6
Views: 6430

Re: Apocalypse Z: Atlanta - v1.0 [2013-11-05]

Yay, Zombies!

This all stems if you are going to have the starting positions be only the zero patients kind of like the baseball map?

I would either have three swarm zones equal distances apart on the map with the CDC in the fourth corner or
have four swarms on the outside of the map with the CDC ...
by generalhead
Thu Nov 07, 2013 9:37 am
Forum: Completed 2013
Topic: Nuclear Assassination (Winner Liliputanac
Replies: 97
Views: 27802

Re: Nuclear Assassination (Round 3)

Winner of nUcLeAr AsSaSsInAtIoN1!1!
Liliputanac
=D> =D> =D> =D> =D> =D> =D> =D> =D> =D>
Image
by generalhead
Wed Nov 06, 2013 12:00 pm
Forum: Recycling Box
Topic: [Abandoned] Alamo
Replies: 384
Views: 245240

Re: Alamo map 11/2 (pg 24)

fixed the territory border issue.
[bigimg]http://i1141.photobucket.com/albums/n588/generalheadterry/longlegend18_zps4754454d.png[/bigimg]
by generalhead
Wed Nov 06, 2013 9:07 am
Forum: Melting Pot: Map Ideas
Topic: Battle Legends 11/2 (pg2)(Draft)
Replies: 20
Views: 9559

Re: Battle Legends

At a glance, the pieces seem crowded.

I do have a lot. I can remove some as needed. I will try that with the next draft. Just my opinions:

- I don't think any pieces need to be removed, but I do think they, and more importantly, the rest of the map needs to be shrunk down a bit. It all seems too ...

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