Search found 804 matches
- Sat Dec 14, 2013 12:40 pm
- Forum: Completed 2014
- Topic: Size Matters III - WINNER - TheTrueNorth
- Replies: 33
- Views: 20217
- Fri Dec 06, 2013 12:19 pm
- Forum: Recycling Box
- Topic: [Abandoned] Alamo
- Replies: 384
- Views: 245240
Re: Alamo map 11/30(pg 25)
I have finals next week so I will comment and have updates in a week or so.
- Sun Dec 01, 2013 11:56 am
- Forum: Recycling Box
- Topic: [Abandoned] Alamo
- Replies: 384
- Views: 245240
Re: Alamo map 11/30(pg 25)
Here's a quick and dirty example of some cannons firing. It could be done better, but I don't think it looks bad. The cannons could be moved if there's a concern about the blasts looking like a break in the wall.
http://i614.photobucket.com/albums/tt230/degaston/cannonfire_zpse5263f86 ...
http://i614.photobucket.com/albums/tt230/degaston/cannonfire_zpse5263f86 ...
- Sun Dec 01, 2013 11:46 am
- Forum: Recycling Box
- Topic: [Abandoned] Alamo
- Replies: 384
- Views: 245240
Re: Alamo map 11/30(pg 25)
GH, this is now looking pretty damn good. A long way from the start and only loks like the final touches need to be done now. So a few from me again.
Your frame is now aligned in a couple of places. It looks like you used a copy and paste job that was too small for the map and needed to improvise ...
Your frame is now aligned in a couple of places. It looks like you used a copy and paste job that was too small for the map and needed to improvise ...
- Sat Nov 30, 2013 12:27 pm
- Forum: Recycling Box
- Topic: [Abandoned] Alamo
- Replies: 384
- Views: 245240
Re: Alamo map 11/30(pg 25)
A couple of comments:
1. How about adding a blur to the cannon balls to show motion and help direct people's eyes back to the source?
http://i614.photobucket.com/albums/tt230/degaston/Public/Conquer%20Club/Alamo1_zps4ea5da83.jpg~original
2. The dirt explosions look a little too ...
1. How about adding a blur to the cannon balls to show motion and help direct people's eyes back to the source?
http://i614.photobucket.com/albums/tt230/degaston/Public/Conquer%20Club/Alamo1_zps4ea5da83.jpg~original
2. The dirt explosions look a little too ...
- Sat Nov 30, 2013 6:47 am
- Forum: Completed 2014
- Topic: Beta Blockers 003 [WINNER: Ratrin]
- Replies: 28
- Views: 10947
Re: Beta Blockers 003 [14/16]
in plase
- Sat Nov 30, 2013 6:46 am
- Forum: Completed 2014
- Topic: Fake Clan War (Pleve Wins)
- Replies: 52
- Views: 18631
Re: Fake Clan War (12/32)
in please
- Sat Nov 30, 2013 6:45 am
- Forum: Completed 2014
- Topic: Mad Championship [San Marino I] - [Winner: Tripitaka]
- Replies: 119
- Views: 52669
- Sat Nov 30, 2013 6:44 am
- Forum: Completed 2014
- Topic: KISS Thailand [Winner: dustin800]
- Replies: 46
- Views: 24401
Re: KISS Thailand
in please
- Sat Nov 30, 2013 2:35 am
- Forum: Recycling Box
- Topic: [Abandoned] Alamo
- Replies: 384
- Views: 245240
Re: Alamo map 11/24 (pg 25)
I barely noticed the mark you put down for the new targets, I guess your balls still catch my eye first and foremost. :blink: yeah, I said it. ]
I new you would miss the balls on the map.
I do honestly think a tinyish explosion is gonna be your best bet here.
http://i213.photobucket ...
I new you would miss the balls on the map.
I do honestly think a tinyish explosion is gonna be your best bet here.
http://i213.photobucket ...
- Sun Nov 24, 2013 3:52 pm
- Forum: Recycling Box
- Topic: [Abandoned] Alamo
- Replies: 384
- Views: 245240
Re: Alamo map 11/2 (pg 24)
Tried something different with the targets. didn't change too much else. Let me know what you think.
I don't know what happened to my territory border at ceza; I will have to add that back in.
http://i1141.photobucket.com/albums/n588/generalheadterry/longlegend21border_zps04d2a412. ...
I don't know what happened to my territory border at ceza; I will have to add that back in.
http://i1141.photobucket.com/albums/n588/generalheadterry/longlegend21border_zps04d2a412. ...
- Sun Nov 24, 2013 1:19 am
- Forum: Recycling Box
- Topic: [Abandoned] Xiangqi
- Replies: 73
- Views: 46378
Re: Xiangqi [2 player map] [22/11] [P1/5] [V7]
koontz1973 wrote:DearCyrus wrote:Could I suggest a version which combines the colored castles with the generals images.
Can you explain please.
I think what he means is to leave the Generals faces on the board but bring the highlighted castles back.
- Sat Nov 23, 2013 10:25 am
- Forum: Recycling Box
- Topic: [Abandoned] Xiangqi
- Replies: 73
- Views: 46378
Re: Xiangqi [2 player map] [22/11] [P1/5] [V7]
Is there a way you can crop out the heads of the advisors on the board, because behind their heads the board color has appeared to have changed.
- Sat Nov 23, 2013 9:04 am
- Forum: Recycling Box
- Topic: [Abandoned] Xiangqi
- Replies: 73
- Views: 46378
Re: Xiangqi [2 player map] [22/11] [P1/5] [V7]
I think the black lettering is even harder to read than the yellow was. Maybe a yellow with a black offset or a black with a yellow offset.
http://i1141.photobucket.com/albums/n588/generalheadterry/Untitled_zpsfad42bcf.png
The drop shadow you have around the letters are a little ...
http://i1141.photobucket.com/albums/n588/generalheadterry/Untitled_zpsfad42bcf.png
The drop shadow you have around the letters are a little ...
- Wed Nov 20, 2013 3:44 pm
- Forum: Melting Pot: Map Ideas
- Topic: Proof of Concept - Discussion
- Replies: 6
- Views: 3728
Re: Proof of Concept - Discussion
I really like the bonus structure adding a different style of game play that has never been done before. I really like your
mock up draft too. The map is simple but the bonus structure is complex.
I am not too sure what having the built in assassin mode does for the project though. I am not a big ...
mock up draft too. The map is simple but the bonus structure is complex.
I am not too sure what having the built in assassin mode does for the project though. I am not a big ...
- Mon Nov 18, 2013 11:27 am
- Forum: Recycling Box
- Topic: [Abandoned] Xiangqi
- Replies: 73
- Views: 46378
Re: Xiangqi [2 player map] [20/10] [P1/4] [V6]
For the wooden texture of the board, I recommend finding a nice one on a site of public domain images.
So what do you think I did then.
I thought you took a picture of a piece of 2x4 building lumber in your back yard.
or maybe you drew it by hand, now that would be talent.
Sorry for the sarcasm ...
So what do you think I did then.
I thought you took a picture of a piece of 2x4 building lumber in your back yard.
or maybe you drew it by hand, now that would be talent.
Sorry for the sarcasm ...
- Sun Nov 17, 2013 10:58 am
- Forum: Recycling Box
- Topic: [Abandoned] Alamo
- Replies: 384
- Views: 245240
Re: Alamo map 11/2 (pg 24)
You may wanna think about getting your balls off the map entirely... something like a crater, or even a uniform pile of exploding balls for all targets.
Also for clarity I think labeling the canons with their country's owner will go a long way towards preventing confusion. (ie Mexican Canon 1 ...
Also for clarity I think labeling the canons with their country's owner will go a long way towards preventing confusion. (ie Mexican Canon 1 ...
- Sat Nov 16, 2013 4:15 am
- Forum: Recycling Box
- Topic: [Abandoned] Alamo
- Replies: 384
- Views: 245240
Re: Alamo map 11/2 (pg 24)
I tried to make the glows for chapel and hospital glows in the legend match better with the map.
I also intensified the opacity of the glows on the map to make them stand out more.
I took the boldness off the letters in the legend. If this doesn't fix the kerning I might have to go with a ...
I also intensified the opacity of the glows on the map to make them stand out more.
I took the boldness off the letters in the legend. If this doesn't fix the kerning I might have to go with a ...
- Tue Nov 12, 2013 9:38 am
- Forum: Recycling Box
- Topic: [Abandoned] Alamo
- Replies: 384
- Views: 245240
Re: Alamo map 11/2 (pg 24)
The Chapel color in the legend does not match the color on the map, the same with hospital - which is also hard to see on the map itself.
I will look into correcting this.
generalhead...can you examine the kerning on the legend instructions font...it seems quite erratic in places i.e. some ...
- Sat Nov 09, 2013 2:28 pm
- Forum: Complete Challenges
- Topic: [NCC4] ATL (27) v AQoH (14) of 41 - Final 1/8
- Replies: 71
- Views: 31067
Re: [NCC4] ATL (0) v AQoH (0) of 41
Good luck and Good fun!

Good fun and Good luck!

Good fun and Good luck!
- Thu Nov 07, 2013 12:35 pm
- Forum: Recycling Box
- Topic: [Abandoned] Alamo
- Replies: 384
- Views: 245240
Re: Alamo map 11/2 (pg 24)
Do you think I need to make the characters and/ or the cannons smaller?
- Thu Nov 07, 2013 12:11 pm
- Forum: Melting Pot: Map Ideas
- Topic: Apocalypse Z: Atlanta - v1.0 [2013-11-05]
- Replies: 6
- Views: 6430
Re: Apocalypse Z: Atlanta - v1.0 [2013-11-05]
Yay, Zombies!
This all stems if you are going to have the starting positions be only the zero patients kind of like the baseball map?
I would either have three swarm zones equal distances apart on the map with the CDC in the fourth corner or
have four swarms on the outside of the map with the CDC ...
This all stems if you are going to have the starting positions be only the zero patients kind of like the baseball map?
I would either have three swarm zones equal distances apart on the map with the CDC in the fourth corner or
have four swarms on the outside of the map with the CDC ...
- Thu Nov 07, 2013 9:37 am
- Forum: Completed 2013
- Topic: Nuclear Assassination (Winner Liliputanac
- Replies: 97
- Views: 27802
Re: Nuclear Assassination (Round 3)
Winner of nUcLeAr AsSaSsInAtIoN1!1!
Liliputanac

Liliputanac
- Wed Nov 06, 2013 12:00 pm
- Forum: Recycling Box
- Topic: [Abandoned] Alamo
- Replies: 384
- Views: 245240
Re: Alamo map 11/2 (pg 24)
fixed the territory border issue.
[bigimg]http://i1141.photobucket.com/albums/n588/generalheadterry/longlegend18_zps4754454d.png[/bigimg]
[bigimg]http://i1141.photobucket.com/albums/n588/generalheadterry/longlegend18_zps4754454d.png[/bigimg]
- Wed Nov 06, 2013 9:07 am
- Forum: Melting Pot: Map Ideas
- Topic: Battle Legends 11/2 (pg2)(Draft)
- Replies: 20
- Views: 9559
Re: Battle Legends
At a glance, the pieces seem crowded.
I do have a lot. I can remove some as needed. I will try that with the next draft. Just my opinions:
- I don't think any pieces need to be removed, but I do think they, and more importantly, the rest of the map needs to be shrunk down a bit. It all seems too ...
I do have a lot. I can remove some as needed. I will try that with the next draft. Just my opinions:
- I don't think any pieces need to be removed, but I do think they, and more importantly, the rest of the map needs to be shrunk down a bit. It all seems too ...