kloppster, that already exists...
http://www.conquerclub.com/forum/viewtopic.php?t=8801
it's the confirmation script
Search found 13 matches
- Wed Mar 14, 2007 12:46 pm
- Forum: Archived Suggestions
- Topic: [UI] Adjust Position of Phase Action Buttons
- Replies: 199
- Views: 85106
- Tue Mar 06, 2007 2:13 pm
- Forum: Callouts Archives
- Topic: Face your fate, face The Dragoons - More games ;o)
- Replies: 214
- Views: 31376
- Mon Feb 12, 2007 3:54 pm
- Forum: Archived Suggestions
- Topic: 12 Hour Advantage (Not 12 hour turns)
- Replies: 15
- Views: 1807
Yeah, Forza's idea and mine allows the turn to last up to 48h, that's true. For me that's not at all a problem, but if for some reason you people find this to be a real problem then there's definately notkin's solution which works and doesn't make turns last longer....
Like someone before said, I ...
Like someone before said, I ...
- Sun Feb 11, 2007 3:41 pm
- Forum: Archived Suggestions
- Topic: Freestyle taking a turn after you end your turn
- Replies: 6
- Views: 1137
- Sun Feb 11, 2007 3:29 pm
- Forum: Conquer Club Discussion
- Topic: dice algorithm
- Replies: 25
- Views: 2276
attacking 10 vs. 3 and losing happens with probability 3.3%, approximately (without auto attack), and with probability 5.8% auto attacking. While obviously not high, it is not an unimaginable event.... I'd say it even happens a lot of times per day.... most people here should already have endured ...
- Mon Feb 05, 2007 3:54 pm
- Forum: Archived Suggestions
- Topic: [Rules] Random / Even Army Deployment On Missed Turn
- Replies: 82
- Views: 29038
the argument "it already has a disadvantage" doesn't hold.... obviously, we all agree it's true, and that's not even the greatest disadvantage... becoming an easy and desired target PLUS not getting cards, well that's the great disadvantage.... Laz's suggestion makes it BETTER for the person who ...
- Mon Feb 05, 2007 2:10 pm
- Forum: Archived Suggestions
- Topic: [Rules] Random / Even Army Deployment On Missed Turn
- Replies: 82
- Views: 29038
I completely agree with Laz's idea... you people (just some of you, actually) say it shouldn't be unfair for the person who missed a turn... instead, it makes much more sense to say the game should be fair for the people who DON'T lose their turns.... more than 99% of turns taken are not lost, and ...
- Sun Feb 04, 2007 8:30 pm
- Forum: Archived Suggestions
- Topic: 12 Hour Advantage (Not 12 hour turns)
- Replies: 15
- Views: 1807
- Sun Feb 04, 2007 7:10 pm
- Forum: Archived Suggestions
- Topic: 12 Hour Advantage (Not 12 hour turns)
- Replies: 15
- Views: 1807
I had proposed a different solution to the same problem:
http://www.conquerclub.com/forum/viewtopic.php?t=12047
both solutions seem good to me, at least better than the way it currently is...
http://www.conquerclub.com/forum/viewtopic.php?t=12047
both solutions seem good to me, at least better than the way it currently is...
- Fri Feb 02, 2007 1:30 pm
- Forum: Archived Suggestions
- Topic: Same IP Indicator *rejected*
- Replies: 20
- Views: 9985
- Mon Jan 29, 2007 9:09 pm
- Forum: Archived Suggestions
- Topic: Double Turns and Freestyle Turn Holding
- Replies: 604
- Views: 92536
Reseting the 24h limit in Freestyle
Suggestion: in a freestyle game, the 24h limit for each turn should be reset after the first person begins his turn, in order to ensure the person who finished the previous round will have 24h to play too.
Why it is needed: when playing freestyle with a lot of players normally there shouldn't be ...
Why it is needed: when playing freestyle with a lot of players normally there shouldn't be ...
- Mon Jan 29, 2007 8:08 pm
- Forum: Archived Suggestions
- Topic: Team games hidden from New Recruits *To-Do*
- Replies: 105
- Views: 25551
- Mon Jan 29, 2007 7:15 pm
- Forum: Archived Suggestions
- Topic: Suggestion: 3 dices in defense game
- Replies: 17
- Views: 1992