7575751
WWII Poland
Doubles
Automatic
Sequential
Nuclear
Chained
No Fog
Search found 13 matches
- Tue Sep 07, 2010 4:33 pm
- Forum: Callouts Archives
- Topic: +1300 / +1400 Games (Sergeants' Hall)
- Replies: 879
- Views: 303972
- Thu Sep 02, 2010 2:01 pm
- Forum: Completed 2010
- Topic: WWII Europe: Nuclear Assassin [Winner: kierkegaard_2]
- Replies: 56
- Views: 7787
Re: WWII Europe: Nuclear Assassin [FULL] 36/36
Game 7520572 done.
Wooden Rabbits has won.
Wooden Rabbits has won.
- Fri Aug 20, 2010 11:31 am
- Forum: Completed 2010
- Topic: WWII Europe: Nuclear Assassin [Winner: kierkegaard_2]
- Replies: 56
- Views: 7787
Re: WWII Europe: Nuclear Assassin 33 of 36
in please.
- Tue Aug 10, 2010 3:10 pm
- Forum: Callouts Archives
- Topic: +1300 / +1400 Games (Sergeants' Hall)
- Replies: 879
- Views: 303972
Re: +1300 / +1400 Games (Sergeants' Hall)
7438463
Quadruples
Automatic
Sequential
WWII Europe
Flat Rate
Unlimited
No Fog
Quadruples
Automatic
Sequential
WWII Europe
Flat Rate
Unlimited
No Fog
- Tue Jun 15, 2010 5:56 pm
- Forum: Callouts Archives
- Topic: +1300 / +1400 Games (Sergeants' Hall)
- Replies: 879
- Views: 303972
Re: +1300 / +1400 Games (Sergeants' Hall)
7150533
Quadruples
Automatic
Sequential
Charleston
No Spoils
Chained
No Fog
Quadruples
Automatic
Sequential
Charleston
No Spoils
Chained
No Fog
- Thu May 13, 2010 1:52 pm
- Forum: Callouts Archives
- Topic: +1300 / +1400 Games (Sergeants' Hall)
- Replies: 879
- Views: 303972
Re: Sergeants' Hall (Start 1300+ and 1400+ Games here!)
Need teammates to faceoff against Blitzaholic and his crew!
Game # 6964379
WWII Europe
Quads, Unlimited, No Fog
Game # 6964379
WWII Europe
Quads, Unlimited, No Fog
- Wed Apr 16, 2008 8:46 am
- Forum: Archived Suggestions
- Topic: Suggestion: Time Per Round Rating
- Replies: 70
- Views: 6903
Re: Statistic for average time before user starts turn
Thanks for your feedback!
First off I'm pretty sure this has been suggested and rejected relatively recently.
Its possible, I searched all over for a thread about it and didn't find one. If its already been suggested at least other people are interested. Why was it rejected in that thread ...
First off I'm pretty sure this has been suggested and rejected relatively recently.
Its possible, I searched all over for a thread about it and didn't find one. If its already been suggested at least other people are interested. Why was it rejected in that thread ...
- Wed Apr 16, 2008 8:23 am
- Forum: Archived Suggestions
- Topic: Suggestion: Time Per Round Rating
- Replies: 70
- Views: 6903
Re: Statistic for average time before user starts turn
first thought: well that's not fair, some people just can't get to their computer at every minute; what if the player before them goes right after their free time?
second thought: of course, that won't happen every time. Since it's an AVERAGE, it'll work out perfectly. I say yes!
third thought ...
second thought: of course, that won't happen every time. Since it's an AVERAGE, it'll work out perfectly. I say yes!
third thought ...
- Tue Apr 15, 2008 11:24 pm
- Forum: Archived Suggestions
- Topic: Suggestion: Time Per Round Rating
- Replies: 70
- Views: 6903
Statistic for average time before user starts turn
Concice description:
⋅ A statistic would be placed in the user's profile for the average time they take from when it is their turn and when they start play
Specifics:
⋅ For example, if your turn in the game begins at 1:00pm and you don't start play until 6:00pm your ...
⋅ A statistic would be placed in the user's profile for the average time they take from when it is their turn and when they start play
Specifics:
⋅ For example, if your turn in the game begins at 1:00pm and you don't start play until 6:00pm your ...
- Fri Feb 22, 2008 5:59 pm
- Forum: Melting Pot: Map Ideas
- Topic: The Cell V1.0
- Replies: 23
- Views: 1560
The Cell V2
Thanks to everyone for the helpful feedback! Here is "The Cell" V2
-WR
51 Territories
8 Continents
Major Changes:
1. Added 8 new "cytoplasmic" territories - bringing the total to 51 territories (3 Centrioles would remain neutral at start leaving 48 player-controlled territories)
2. Added ...
-WR
51 Territories
8 Continents
Major Changes:
1. Added 8 new "cytoplasmic" territories - bringing the total to 51 territories (3 Centrioles would remain neutral at start leaving 48 player-controlled territories)
2. Added ...
- Thu Feb 21, 2008 1:39 pm
- Forum: Melting Pot: Map Ideas
- Topic: The Cell V1.0
- Replies: 23
- Views: 1560
- Thu Feb 21, 2008 10:40 am
- Forum: Melting Pot: Map Ideas
- Topic: The Cell V1.0
- Replies: 23
- Views: 1560
- Wed Feb 20, 2008 11:19 pm
- Forum: Melting Pot: Map Ideas
- Topic: The Cell V1.0
- Replies: 23
- Views: 1560
The Cell V1.0
http://i273.photobucket.com/albums/jj214/mpkilloran/Celllarge1.jpg
43 countries.
Areas of Interest:
1. I'd like the 3 centrioles to start neutral with 4 armies each, leaving 40 countries that can divide evenly among several player numbers
2. I only have a single one-way ...
43 countries.
Areas of Interest:
1. I'd like the 3 centrioles to start neutral with 4 armies each, leaving 40 countries that can divide evenly among several player numbers
2. I only have a single one-way ...