Ender
Thanks for the reply, ya I realize this is probabky a change to the application. But it might be as simple as adding a logging statement in the right place. I just thought I woukd ask because I ak trying to create and add on that does just as you said. A game replay or something similar and ...
Search found 3 matches
- Sat Jul 06, 2013 12:58 am
- Forum: Tools Development
- Topic: Logging attacks that don't conquer
- Replies: 3
- Views: 22214
- Wed Jul 03, 2013 3:53 pm
- Forum: Tools Development
- Topic: Logging attacks that don't conquer
- Replies: 3
- Views: 22214
Logging attacks that don't conquer
Hi All,
Any chance that attacks that are made but do not conquer another territory will be logged in the same manner as when you attack and do conquer a territory? This would be very helpful. Thanks for your time and your answer!
Any chance that attacks that are made but do not conquer another territory will be logged in the same manner as when you attack and do conquer a territory? This would be very helpful. Thanks for your time and your answer!
- Tue Apr 09, 2013 12:16 pm
- Forum: Tools Development
- Topic: Conquer Club API
- Replies: 58
- Views: 125630
Re: Conquer Club API
Hi all -
Please let me know if this functionality exists somewhere but I am looking for the turn number for all of the events that get returned on game objects, currently they only come with a timestamp, which really isn't all that useful unless you are doing real-time monitoring. This would allow ...
Please let me know if this functionality exists somewhere but I am looking for the turn number for all of the events that get returned on game objects, currently they only come with a timestamp, which really isn't all that useful unless you are doing real-time monitoring. This would allow ...