Sorry I didn't get it out in a week.
I suppose I'll have to vacation this map, I simply don't have the time right now. It's unfortunate because I thought it was coming along pretty well. I know I've already abandoned a map ,but I do like this one better and know my way around conquer club better ...
Search found 56 matches
- Mon Jan 07, 2013 8:42 pm
- Forum: Melting Pot: Map Ideas
- Topic: The Milky Way [10/12] V6 Pg3
- Replies: 41
- Views: 14957
- Tue Dec 25, 2012 8:54 pm
- Forum: Melting Pot: Map Ideas
- Topic: The Milky Way [10/12] V6 Pg3
- Replies: 41
- Views: 14957
Re: The Milky Way [10/12] V6 Pg3
koontz1973 wrote:How is GIMP working out for you? Do you need any help?
Not yet, It's working fine, but I got hit with loads of work, and also caught a cold. I'll get the next update out within the week though for sure.
Thanks for the offer though, If I need help I'll ask for sure.
- Tue Dec 18, 2012 7:20 pm
- Forum: Melting Pot: Map Ideas
- Topic: The Milky Way [10/12] V6 Pg3
- Replies: 41
- Views: 14957
Re: The Milky Way [10/12] V6 Pg3
Moving over to GIMP is going to be a must.
Gimp is a great program, I had no idea how to use it at first, but Koontz and Seamus helped me so much with this program. It is ok to redo your map over in Gimp because the more the redo your map in gimp the better you learn the program. There are also ...
- Tue Dec 18, 2012 12:46 am
- Forum: Melting Pot: Map Ideas
- Topic: The Milky Way [10/12] V6 Pg3
- Replies: 41
- Views: 14957
Re: The Milky Way [10/12] V6 Pg2
boler, what programme are you using?
Paint.NET (I know it's not as powerful as gimp, but I find it much easier to use, if I really need to use a feature of gimp I can always move the images into gimp. I think I should be able to get the "star wars" perspective effect without resorting to that ...
Paint.NET (I know it's not as powerful as gimp, but I find it much easier to use, if I really need to use a feature of gimp I can always move the images into gimp. I think I should be able to get the "star wars" perspective effect without resorting to that ...
- Mon Dec 17, 2012 11:55 pm
- Forum: Melting Pot: Map Ideas
- Topic: The Milky Way [10/12] V6 Pg3
- Replies: 41
- Views: 14957
Re: The Milky Way [10/12] V5 Pg2
Version 6:
http://img195.imageshack.us/img195/3789/milkywayrisk6.png
Another version!
Changed:
-Added glow behind inhabited planets labels
-Changed font of title and briefing
-Changed the perspective of the briefings (or tried to anyway)
-Changed the names of most of the ...
http://img195.imageshack.us/img195/3789/milkywayrisk6.png
Another version!
Changed:
-Added glow behind inhabited planets labels
-Changed font of title and briefing
-Changed the perspective of the briefings (or tried to anyway)
-Changed the names of most of the ...
- Mon Dec 17, 2012 8:57 pm
- Forum: Melting Pot: Map Ideas
- Topic: The Milky Way [10/12] V6 Pg3
- Replies: 41
- Views: 14957
Re: The Milky Way [10/12] V5 Pg2
generalhead wrote:might look good to add some depth and character to your black hole
Yes, definitely.
However, I won't be putting that out this update. I imagine it will be difficult to make it look like a black hole without making it look like there's a massive block spot in the center of the galaxy.
- Mon Dec 17, 2012 6:50 pm
- Forum: Melting Pot: Map Ideas
- Topic: The Milky Way [10/12] V6 Pg3
- Replies: 41
- Views: 14957
Re: The Milky Way [10/12] V5 Pg2
nicarus wrote:how about having all the zones around the black hole decay due to gravity sucking them to the black hole, like -2 per turn if held
That's actually not a bad idea, I think I'll add it! However, I think -1 would be a better idea, considering how important that area is.
Thanks for the idea!
- Sun Dec 16, 2012 12:47 am
- Forum: Melting Pot: Map Ideas
- Topic: The Milky Way [10/12] V6 Pg3
- Replies: 41
- Views: 14957
Re: The Milky Way [10/12] V5 Pg2
why are you using Habited instead of Inhabited ?
A mistake.
Will fix next update.
Some things.
The map text seems to be two different fonts or styles of font, please make the same.
Go to Dafont and see if you can find a better text for the legend. The one you have is very plain and boring ...
A mistake.
Will fix next update.
Some things.
The map text seems to be two different fonts or styles of font, please make the same.
Go to Dafont and see if you can find a better text for the legend. The one you have is very plain and boring ...
- Sat Dec 15, 2012 9:45 pm
- Forum: Melting Pot: Map Ideas
- Topic: The Milky Way [10/12] V6 Pg3
- Replies: 41
- Views: 14957
Re: The Milky Way [10/12] V4 Pg2
Version 5:
[bigimg]http://img547.imageshack.us/img547/807/milkywayrisk5.png[/bigimg]
Smallish update.
I removed all the arrows and replaced them with spaceships with trails behind them. I also updated the legend to show the new planets and one-ways.
[bigimg]http://img547.imageshack.us/img547/807/milkywayrisk5.png[/bigimg]
Smallish update.
I removed all the arrows and replaced them with spaceships with trails behind them. I also updated the legend to show the new planets and one-ways.
- Sat Dec 15, 2012 1:49 am
- Forum: Melting Pot: Map Ideas
- Topic: The Milky Way [10/12] V6 Pg3
- Replies: 41
- Views: 14957
Re: The Milky Way [10/12] V4 Pg2
Yes, just trying to figure out a why to give you an extra layer of game play with the suns. So if not suns, how about a nebula for the killers?
Maybe...
A problem with killer neutrals is that you can't incorporate them as bonus zones. Therefore, they would have to be between arms or something to ...
Maybe...
A problem with killer neutrals is that you can't incorporate them as bonus zones. Therefore, they would have to be between arms or something to ...
- Sat Dec 15, 2012 12:29 am
- Forum: Melting Pot: Map Ideas
- Topic: The Milky Way [10/12] V6 Pg3
- Replies: 41
- Views: 14957
Re: The Milky Way [10/12] V4 Pg2
OK, what are the territs that have no planet?
Terits that have no planet are "sectors" rather than planets.
e.g. They are large uninhabited areas.
Have you thought about adding a couple of suns in as killer neutrals? Black holes as passages from one side of the board to the other?
Suns doesn ...
Terits that have no planet are "sectors" rather than planets.
e.g. They are large uninhabited areas.
Have you thought about adding a couple of suns in as killer neutrals? Black holes as passages from one side of the board to the other?
Suns doesn ...
- Fri Dec 14, 2012 6:52 pm
- Forum: Melting Pot: Map Ideas
- Topic: The Milky Way [10/12] V6 Pg3
- Replies: 41
- Views: 14957
Re: The Milky Way [10/12] V3 Pg1
Version 4:
http://img442.imageshack.us/img442/4446/milkywayrisk4.png
Didn't take as long as I expected.
Anyway, here is the next version! I made all the planets, and I think it's easy enough to tell which arm they belong to now. I didn't get around to changing the one-ways ...
http://img442.imageshack.us/img442/4446/milkywayrisk4.png
Didn't take as long as I expected.
Anyway, here is the next version! I made all the planets, and I think it's easy enough to tell which arm they belong to now. I didn't get around to changing the one-ways ...
- Thu Dec 13, 2012 10:51 am
- Forum: Melting Pot: Map Ideas
- Topic: The Milky Way [10/12] V6 Pg3
- Replies: 41
- Views: 14957
Re: The Milky Way [10/12] V3 Pg1
Sorry the next version's taking a while.
I wasn't very happy with the planets I was making (it was difficult to tell what arm they belonged to) so I deleted a lot of them and am re-starting.
Should hopefully get another version up in a week or so.
I wasn't very happy with the planets I was making (it was difficult to tell what arm they belonged to) so I deleted a lot of them and am re-starting.
Should hopefully get another version up in a week or so.
- Thu Dec 13, 2012 10:45 am
- Forum: Melting Pot: Map Ideas
- Topic: Paintball! [12/12/12] Feedback on my map idea?
- Replies: 8
- Views: 3351
Re: Paintball! [12/12/12] Feedback on my map idea?
I have never played paintball myself, but this looks like a really cool idea!
I especially like the fact that all the towers have a certain range. It reminds me a bit of the "tower defense" genre of web games.
I especially like the fact that all the towers have a certain range. It reminds me a bit of the "tower defense" genre of web games.
- Tue Dec 11, 2012 1:01 am
- Forum: Melting Pot: Map Ideas
- Topic: The Milky Way [10/12] V6 Pg3
- Replies: 41
- Views: 14957
Re: The Milky Way [10/12] V1 Pg1
Version 3:
http://img855.imageshack.us/img855/1894/milkywayrisk3.png
So, this version I added name tags for all the terits, and started making planets. (I finished the ones in the Orion arm and the Norma arm.)
But I'm starting to realize that when I put in the 88s, the planets ...
http://img855.imageshack.us/img855/1894/milkywayrisk3.png
So, this version I added name tags for all the terits, and started making planets. (I finished the ones in the Orion arm and the Norma arm.)
But I'm starting to realize that when I put in the 88s, the planets ...
- Mon Dec 10, 2012 6:49 pm
- Forum: Melting Pot: Map Ideas
- Topic: The Milky Way [10/12] V6 Pg3
- Replies: 41
- Views: 14957
Re: The Milky Way [10/12] V1 Pg1
Domination_44 wrote:Looks really awesome
Glad you like it!
- Mon Dec 10, 2012 12:45 am
- Forum: Melting Pot: Map Ideas
- Topic: The Milky Way [10/12] V6 Pg3
- Replies: 41
- Views: 14957
Re: The Milky Way
Nice!
I am liking the look of this map, but you know what, circles for planets are not nice. Draw some planets in. Do not copy and paste planets all over the place, draw a different one for each territ, bit make them the same. So blue/green earth type planets for one arm, orange gas giants for ...
I am liking the look of this map, but you know what, circles for planets are not nice. Draw some planets in. Do not copy and paste planets all over the place, draw a different one for each territ, bit make them the same. So blue/green earth type planets for one arm, orange gas giants for ...
- Sun Dec 09, 2012 11:49 pm
- Forum: Melting Pot: Map Ideas
- Topic: The Milky Way [10/12] V6 Pg3
- Replies: 41
- Views: 14957
Re: The Milky Way
Version 2:
http://img268.imageshack.us/img268/6826/milkywayrisk2.png
Here's version 2. I put together a simple title and legend, moved the galaxy up a bit, and decided on what I think would work as a good bonus structure for this map.
It's basically the same as the Route 66 ...
http://img268.imageshack.us/img268/6826/milkywayrisk2.png
Here's version 2. I put together a simple title and legend, moved the galaxy up a bit, and decided on what I think would work as a good bonus structure for this map.
It's basically the same as the Route 66 ...
- Sun Dec 09, 2012 11:48 am
- Forum: Melting Pot: Map Ideas
- Topic: The Milky Way [10/12] V6 Pg3
- Replies: 41
- Views: 14957
Re: The Milky Way
koontz1973 wrote:Boler, this might be fun, I cannot really tell till you provide more information. Get the usual things on, legend, names, rules, bonuses and then I can give better feedback.
koontz
Fair enough, I'll have it done in a few days.
- Sun Dec 09, 2012 12:03 am
- Forum: Melting Pot: Map Ideas
- Topic: The Milky Way [10/12] V6 Pg3
- Replies: 41
- Views: 14957
The Milky Way [10/12] V6 Pg3
Map Name: The Milky Way
Mapmaker(s): Boler
Number of Territories: 60
Special Features: One Way Attacks, Killer Neutrals, maybe auto deployment?
What Makes This Map Worthy of Being Made: The smallest scale map yet, and the fact that we live here.
Map Image:
http://img195.imageshack ...
Mapmaker(s): Boler
Number of Territories: 60
Special Features: One Way Attacks, Killer Neutrals, maybe auto deployment?
What Makes This Map Worthy of Being Made: The smallest scale map yet, and the fact that we live here.
Map Image:
http://img195.imageshack ...
- Sun Jun 17, 2012 2:59 pm
- Forum: Melting Pot: Map Ideas
- Topic: Universe War III V3
- Replies: 18
- Views: 8482
Re: Universe War III V3
On another note, I haven't lost intrest in this map, but I'm going on a vacation for a while, and won't be able to work on this map for possibly quite a while.
I request it to be moved to the Recycling Bin for Abandonment until further notice.
I request it to be moved to the Recycling Bin for Abandonment until further notice.
- Sun Jun 17, 2012 2:54 pm
- Forum: Melting Pot: Map Ideas
- Topic: Universe War III V3
- Replies: 18
- Views: 8482
Re: Universe War III V3
OK, now I am completely confused.
Please try and help me understand.
I suppose I should of explained this a little better in the introduction of the map...
There are 24 starting territories, and they are all in the central map. Basically, every galaxy that doesn't have it's name underlined is ...
- Fri Jun 15, 2012 3:53 pm
- Forum: Melting Pot: Map Ideas
- Topic: Universe War III V3
- Replies: 18
- Views: 8482
Re: Universe War III V3
You seem to of started with the small map. Can I suggest you leave this for now and start doing the big map. It is easier to scale down than to scale up.
Yes, I could do that. I started with the small map to make sure everything would fit in.
The central part, do you mean that is a playable area ...
Yes, I could do that. I started with the small map to make sure everything would fit in.
The central part, do you mean that is a playable area ...
- Thu Jun 14, 2012 5:28 pm
- Forum: Melting Pot: Map Ideas
- Topic: Universe War III V3
- Replies: 18
- Views: 8482
Re: Universe War III V3
Thanks!
Lose the frame. As it is, it takes up way to much room. Room that could be used for game play.
Change the layout some. Having the four galaxies in four different windows will cause confusion.
Try two windows only.
It's true, the frame takes up way too much room. I should at least ...
Lose the frame. As it is, it takes up way to much room. Room that could be used for game play.
Change the layout some. Having the four galaxies in four different windows will cause confusion.
Try two windows only.
It's true, the frame takes up way too much room. I should at least ...
- Mon May 28, 2012 12:23 am
- Forum: Melting Pot: Map Ideas
- Topic: Universe War III V3
- Replies: 18
- Views: 8482
Re: Universe War III V3
I was thinking it might be a good idea if I added to the gameplay by making the black holes connect to each other. At the moment, the gameplay is pretty bland, and the central map has a lot of bottlenecks if someone were to take over one of the larger galaxies. Doing this would make a bit of a "back ...