Search found 27 matches

by trimunch
Sun Mar 30, 2008 8:02 pm
Forum: Conquer Club Discussion
Topic: esc and color
Replies: 6
Views: 756

esc and color

If someone has mentioned this before my appologies, a quick scan of current threads didn't turn it up. I'd classify this as an Andy Rooney / Cliff Cllavin little fun idea.

It just occurred to me that when taking in a map in an esc game, especially on one with darker backgrounds such as classic, the ...
by trimunch
Sun Jan 27, 2008 12:04 pm
Forum: Announcement Archives
Topic: Game Color Alterations!
Replies: 120
Views: 53374

great job, obviously alot of thought and cooperation went into the selection
by trimunch
Mon Jan 14, 2008 4:39 pm
Forum: Callouts Archives
Topic: +1800 Games (Captain's and above)
Replies: 1927
Views: 515856

Click and play ! ... one seat left in cardless World 2.1

1 seat left, thanks to all who have joined !:

8-player, World 2.1 std/seq/ no cards / adj /sunny (** 1 seat left ! **)
click here to view --> 1566874

6-player, Arctic std/seq/ no cards /chained/sunny (**FULL**)
click here to view --> 1566850

6-player, British Isles std/seq/flat/ adj /sunny ...
by trimunch
Sun Jan 13, 2008 5:16 pm
Forum: Callouts Archives
Topic: +1800 Games (Captain's and above)
Replies: 1927
Views: 515856

seats left in cardless games

yes, these involve the least luck and most skill :

6-player, Arctic std/seq/ no cards /chained/sunny
click here to view --> 1566850

8-player, World 2.1 std/seq/ no cards / adj /sunny
click here to view --> 1566874

6-player, British Isles std/seq/flat/ adj /sunny (**FULL**)
click here ...
by trimunch
Sat Jan 12, 2008 2:37 am
Forum: Archived Suggestions
Topic: Dice Complaints and Various Suggestions to Fix Them
Replies: 746
Views: 180768

Dice

Lack : have you considered the idea that the dice numbers are random enough alright, but that you might be sampling the function from random.org too fast and generating duplicates from them ?

The SAME number between players favors the defender.

It is POSSIBLE, after all, that if you stopped ...
by trimunch
Thu Jan 10, 2008 7:13 pm
Forum: Callouts Archives
Topic: +1800 Games (Captain's and above)
Replies: 1927
Views: 515856

some random games

6-player, Arctic std/seq/ no cards /chained/sunny
click here to view --> 1566850

6-player, British Isles std/seq/flat/ adj /sunny
click here to view --> 1566855

7-player, CCU std/seq/esc/chained/sunny
click here to view --> 1566862

8-player, World 2.1 std/seq/ no cards / adj /sunny ...
by trimunch
Thu Jan 10, 2008 9:11 am
Forum: Callouts Archives
Topic: +1800 Games (Captain's and above)
Replies: 1927
Views: 515856

sent
by trimunch
Tue Jan 01, 2008 11:16 am
Forum: Callouts Archives
Topic: +1800 Games (Captain's and above)
Replies: 1927
Views: 515856

can someone please send me the "usual password" ?

tia !
by trimunch
Tue Jan 01, 2008 10:46 am
Forum: Archived Suggestions
Topic: negative feedback voting
Replies: 5
Views: 542

yes, this is a great idea. There are several negative feedback scenarios which are outside the scope of review by the mods but which are unfair to the marked player. The most obvious are simple misunderstandings, poor sports, or an immature opponent with hurt feelings.

I, for one, like to play ...
by trimunch
Mon Nov 12, 2007 11:18 pm
Forum: Archived Suggestions
Topic: Player On-line indicator or Number of active games
Replies: 14
Views: 1428

Note that if you scroll down to the bottom of the forum front page there is a list of "Who is online" ... you can always load the forum page and then do an edit|search in your browser for the opponent name.

As fars as the number of active games, just enter the opponents name in the game finder ...
by trimunch
Tue Oct 30, 2007 7:42 pm
Forum: Archived Suggestions
Topic: Under 18 Players
Replies: 43
Views: 3121

lackattack wrote: ... I've learned that once you start "moderating" something, you may become responsible for stuff that slips through.
...


ahhhhh yes ... there is that expectation game once again.
by trimunch
Tue Oct 30, 2007 12:13 pm
Forum: Archived Suggestions
Topic: Under 18 Players
Replies: 43
Views: 3121

CC will not protect children. That is up to the parents. If the children are too little they shouldn't be here.

This is an interesting question for a legal researcher for the following reason : the premise of this site is a game which, historically, has been played mostly by family members or ...
by trimunch
Mon Oct 29, 2007 8:58 pm
Forum: Archived Suggestions
Topic: Account Sitting Password
Replies: 53
Views: 6702

[quote="Herakilla" ... if they accept then they can do stuff for you but in order to do it they go into THEIR settings and there is a link. ...
[/quote]

yeah, you know I actually came back to my machine to post this idea (I SWEAR this is true :roll: ) ... bypasses the whole login issue
by trimunch
Mon Oct 29, 2007 6:35 pm
Forum: Archived Suggestions
Topic: Account Sitting Password
Replies: 53
Views: 6702

Clive : what do you have to specify when you login to this other site as a sitter ?

Um..you put their username, your own password, the one you use on your account...if this is what you are asking, i'm not entirely sure I understand.

...



Clive, thx

one additional question : do you enter ...
by trimunch
Mon Oct 29, 2007 3:57 pm
Forum: Archived Suggestions
Topic: Account Sitting Password
Replies: 53
Views: 6702

On another game i saw a good way of having sitters, in the settings page you could assign a maximum of 2 people to sit your account, and you could sit for a maximum of 2 people, and then you could sign in with their username and your password, with limited features on the account. I think this ...
by trimunch
Sun Oct 28, 2007 11:46 am
Forum: Archived Suggestions
Topic: Account Sitting Password
Replies: 53
Views: 6702

If Lack chose the slightly more ambitious route of parameterizing a set of login priviledges and options, this feature could double as parental control.

A parent could sign up for the account, and then block the "account sitting" password to access to all the forums or, just say, the Flame Wars ...
by trimunch
Sat Oct 27, 2007 3:14 pm
Forum: Archived Suggestions
Topic: Idea for a new club feature and/or Forum : court of inquiry
Replies: 15
Views: 1568

sorry but maybe I should keep my opinion to myself......

Ok nevermind that, I for one do not agree with making truces/alliances and such. Common efforts to help weaken the strongest player is fine and on common terms. In games where someone wants to have a truce it seems unfair to the rest of the ...
by trimunch
Thu Oct 25, 2007 6:50 pm
Forum: Archived Suggestions
Topic: Flash Interface ** UPDATED **
Replies: 33
Views: 3664

man, if you guys think Ajax is a bug-infested, browser-dependant hell :)
by trimunch
Thu Oct 25, 2007 4:38 pm
Forum: Archived Suggestions
Topic: Idea for a new club feature and/or Forum : court of inquiry
Replies: 15
Views: 1568

... where they kept the truce, but 3 where they had to break it because situations changed ...

I understand your idea in the context of a truce with no conditions. I've never seen one of those. The most end conditions I've commonly seen involve numbers of turns or a triggering event such as an ...
by trimunch
Thu Oct 25, 2007 12:24 pm
Forum: Archived Suggestions
Topic: Idea for a new club feature and/or Forum : court of inquiry
Replies: 15
Views: 1568

gimil : I agree with you 100%
billy7 : I respect your opinion. please note that as I envision this it would not effect anyone not a party to a truce. If you never ask for or accept them, the proposed new forum would not apply to you.
by trimunch
Thu Oct 25, 2007 12:11 pm
Forum: Archived Suggestions
Topic: Idea for a new club feature and/or Forum : court of inquiry
Replies: 15
Views: 1568

thx, sorry about the misplace
by trimunch
Thu Oct 25, 2007 12:02 pm
Forum: Archived Suggestions
Topic: Idea for a new club feature and/or Forum : court of inquiry
Replies: 15
Views: 1568

Idea for a new club feature and/or Forum : court of inquiry

I've been in a few games where truces were called, the terms not agreed to with specificity, with ensuing bickering amongst the opponents.

I've even got a neg that fits this scenario.

It is important that we know who is an honorable player, and who is not -- the idea that someone can obfuscate ...
by trimunch
Thu Oct 25, 2007 11:48 am
Forum: Conquer Club Discussion
Topic: Cry
Replies: 6
Views: 560

here, take my hanky

dude, u may be a crybaby but that is the funniest icon I have ever seen ... anywhere ... anytime :)
by trimunch
Mon Oct 01, 2007 6:19 am
Forum: Archived Suggestions
Topic: New Game Numbering System [Pending]
Replies: 53
Views: 10872

composite key

Sorry for the redundant thread, I see that it has been removed.

In my opinion, an alphanumeric key is trading one annoyance (a long string of numers) for another. An alternate composite key with a non-unique numeric portion to be used as shorthand identifier is about as close to the good 'ole ...
by trimunch
Fri Sep 28, 2007 11:30 pm
Forum: Archived Suggestions
Topic: game numbers
Replies: 2
Views: 412

game numbers

I would like to congratulate the club on it's success, but of course, as the old adage says, be careful what you wish for ...

I'm sure you guys have thought of this : soon game numbers will be 7 digits, and eventually (with speed games and the growing membership, much sooner rather than later) 8 ...

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