Search found 521 matches

by jonofperu
Tue Nov 15, 2022 5:04 pm
Forum: Beta Maps
Topic: Ziggurat [24/Nov/2017] v14.3 (p7)
Replies: 248
Views: 413478

Re: Ziggurat [24/Nov/2017] v14.3 (p7)

Although there might be a few things we would have liked to tweak in an ideal world, it seems to be functioning well.
I would be very happy to see it quenched as is!
by jonofperu
Wed Mar 30, 2022 9:56 pm
Forum: Beta Maps
Topic: Ziggurat [24/Nov/2017] v14.3 (p7)
Replies: 248
Views: 413478

Re: Ziggurat [24/Nov/2017] v14.3 (p7)

Thanks much!
by jonofperu
Tue Dec 15, 2020 1:10 pm
Forum: SoC Training Grounds
Topic: Academy Check-in Thread
Replies: 136
Views: 94871

Re: Academy Check-in Thread

Interested. Would have to see what's involved. :-)
by jonofperu
Mon Oct 05, 2020 9:14 am
Forum: Announcements
Topic: CC Map Masters - The Ultimate 1v1 Battle!
Replies: 563
Views: 445373

Re: CC Map Masters - The Ultimate 1v1 Battle!

Thanks bud...

Updated tournament links and winner, it appears we should have jonofperu joining josko into the Hall of Fame, he is 2 games away from being undefeated in his Midkemdil tournament, I hope I didn't jinx you bud...good luck for those last rolls!!!

Mission accomplished.
Lucky dog ...
by jonofperu
Mon Sep 07, 2020 9:44 pm
Forum: Bug Reports
Topic: Console Data for Lag
Replies: 33
Views: 67337

Re: Console Data for Lag

Well I don't know if this is it, but I turned on my VPN and set it to USA and Conquer Club started loading fast...
If it sticks I guess I have a solution.
Does that make sense though?
Fast speed tests from my location here in Peru and some websites load fast, but CC, a Moodle server and some other ...
by jonofperu
Sun Aug 30, 2020 9:53 pm
Forum: Beta Maps
Topic: Ziggurat [24/Nov/2017] v14.3 (p7)
Replies: 248
Views: 413478

Re: Ziggurat [24/Nov/2017] v14.3 (p7)

My son decided he wanted to run a tournament on my map so we built it in Minecraft for a graphic.
I'll help him run it. He needs people to join.

https://www.conquerclub.com/forum/viewtopic.php?f=90&t=234168

https://live.staticflickr.com/65535/50287736597_b21cc0fd4a ...
by jonofperu
Sun Aug 30, 2020 4:22 pm
Forum: Completed 2020
Topic: Zimple Ziggurat [Winner: DBandit70]
Replies: 27
Views: 12583

Re: Zimple Ziggurat [0/16]

In please!
by jonofperu
Thu Aug 20, 2020 9:06 pm
Forum: Bug Reports
Topic: Console Data for Lag
Replies: 33
Views: 67337

Re: Console Data for Lag

The issue is, I'm testing my speed and getting over 200 Mbps. But some sites like CC have this lag issue at particular times in spite of what appears to be a fast connection.
My internet isn't slow, just CC (and a Moodle site I use). Other things, no problem.
But if you guys never have this issue ...
by jonofperu
Thu Aug 20, 2020 9:58 am
Forum: Bug Reports
Topic: Console Data for Lag
Replies: 33
Views: 67337

Re: Console Data for Lag

Here's another:
Queued at 2.4 min
Started at 2.4 min
Resource Scheduling DURATION
Queueing 3.88 ms
Connection Start DURATION
Stalled 4.05 ms
Proxy negotiation 0.37 ms
DNS Lookup 49 μs
Initial connection 2.87 s
SSL 2.87 s
Request/Response DURATION
Request sent 0.16 ms
Waiting (TTFB) 5.61 s
Content ...
by jonofperu
Thu Aug 20, 2020 9:56 am
Forum: Bug Reports
Topic: Console Data for Lag
Replies: 33
Views: 67337

Re: Console Data for Lag

Showing all kinds of lag in the network tab.
How should I copy the info or how should I share it here?
For example, the last action I took:
Queued at 34.61 s
Started at 34.61 s
Resource Scheduling DURATION
Queueing 2.16 ms
Connection Start DURATION
Stalled 5.43 ms
Proxy negotiation 4.04 ms
DNS ...
by jonofperu
Wed Aug 19, 2020 9:35 am
Forum: Bug Reports
Topic: Console Data for Lag
Replies: 33
Views: 67337

Re: Console Data for Lag

I do see it caught one of the "timed out" errors. ("Communication with the server has timed out. Wait another 10 seconds?")
I get those a lot and then the "Communication aborted. Please click on [refresh map] link." one too.
by jonofperu
Wed Aug 19, 2020 9:31 am
Forum: Bug Reports
Topic: Console Data for Lag
Replies: 33
Views: 67337

Re: Console Data for Lag

I was posting because site seems to be really slow sometimes. Doesn't seem to be the issue people are reporting with games ending.
I have blazing fast internet now (a speed test is giving me over 200MB), but there are times CC becomes slow as molasses. Here's the console info as requested:

CC,3 ms ...
by jonofperu
Tue Aug 18, 2020 9:22 am
Forum: Bug Reports
Topic: Post Site Lag Issues Here!
Replies: 133
Views: 267726

Re: major lag onsite

I finally got a fiber optic internet connection a few weeks ago.
But for the last couple of days the CC server seems to be SLOW. Today I'm even getting operation timeout messages when taking turns.
I've got blazing fast 200MB internet and CC slows down.
by jonofperu
Mon Jun 22, 2020 10:08 am
Forum: Completed 2020
Topic: concretes Feudal League 5 (Completed)
Replies: 44
Views: 21959

Re: concretes Feudal League 5 (Round 1)

I'm counting 7 wins for Team 6, 5 wins for Team 4 in the final with Game 20052392 undecided. We were fortunate at the right times. :D

EDIT: and now that game is done. 7-6. Very close! Well played team 4!
by jonofperu
Sun Apr 26, 2020 11:54 pm
Forum: Abandoned
Topic: Josko's 50th Tournament {Round 2/Round 3 starts}
Replies: 1273
Views: 502113

Re: Josko's 50th Tournament {Premium Prizes, GA Medal} [33/2

In please. Thanks for the invite.
by jonofperu
Tue Feb 04, 2020 3:25 pm
Forum: Completed 2020
Topic: Darins Double Elim City Mogul(Winner RKCVED)
Replies: 26
Views: 15868

Re: Darins Double Elim City Mogul(13/16)

In please
by jonofperu
Wed Nov 20, 2019 12:28 am
Forum: Beta Maps
Topic: Ziggurat [24/Nov/2017] v14.3 (p7)
Replies: 248
Views: 413478

Re: Ziggurat [24/Nov/2017] v14.3 (p7)

By the way... is B the way it's playing now?
by jonofperu
Tue Nov 19, 2019 6:16 pm
Forum: Beta Maps
Topic: Ziggurat [24/Nov/2017] v14.3 (p7)
Replies: 248
Views: 413478

Re: Ziggurat [24/Nov/2017] v14.3 (p7)

Wow, haven't been back to this page in a long time, though I've played the map occasionally. Message me if I need to respond to something please. Somebody asked me about the map and I'm just now seeing this. (Hopefully my settings will let me know when there are replies now.)

No way we would want ...
by jonofperu
Tue Jan 15, 2019 9:07 pm
Forum: Completed 2019
Topic: Ziggurat Champions #2(Winner: DBandit70)
Replies: 22
Views: 10534

Re: Ziggurat Champions #2(2/16)

In please
by jonofperu
Wed Aug 15, 2018 5:18 pm
Forum: Completed 2018
Topic: Ziggurat Champions Winner: fivethumbs
Replies: 23
Views: 12873

Re: Ziggurat Champions(16/16) 2 reserves needed

In as a reserve. And I would welcome any feedback!
by jonofperu
Fri Nov 24, 2017 1:38 pm
Forum: Beta Maps
Topic: Ziggurat [24/Nov/2017] v14.3 (p7)
Replies: 248
Views: 413478

Re: Ziggurat [24/Nov/2017] v14.3 (p7)

UPDATE: Well, that was annoying, but finally got all links to images updated on Flickr after Photobucket kicked the bucket.
Still waiting on XML updates...
by jonofperu
Fri Nov 24, 2017 8:57 am
Forum: Beta Maps
Topic: Ziggurat [24/Nov/2017] v14.3 (p7)
Replies: 248
Views: 413478

Re: Ziggurat [1/Dec/2016] v14.3 (p7)

Makes sense to me to exclude "No reinforcements" on a map with autodeploys like this one.
by jonofperu
Mon Aug 07, 2017 7:27 pm
Forum: Beta Maps
Topic: Ziggurat [24/Nov/2017] v14.3 (p7)
Replies: 248
Views: 413478

Re: Ziggurat [1/Dec/2016] v14.3 (p7)

My fellow map-maker, Swife, has been taking some time off from CC and I left the coding up to him. So there are still a couple problems that need to be fixed before I feel we can really evaluate the play:
1. Starting positions
2. Summit decay

Other than that, I'm open to excluding nukes and ...
by jonofperu
Tue Mar 07, 2017 4:56 pm
Forum: Beta Maps
Topic: Ziggurat [24/Nov/2017] v14.3 (p7)
Replies: 248
Views: 413478

Re: Ziggurat [1/Dec/2016] v14.3 (p7)

Thanks for all the feedback! It seems many complaints are related one way or another to the deploy scenario in 1v1. The original intention was that in games with 2-4 players (or 2 poly), deploy would follow this layout:
https://farm5.staticflickr.com/4535/38563470246_fe7731ab77_o&#46 ...
by jonofperu
Fri Mar 03, 2017 5:15 pm
Forum: Beta Maps
Topic: Ziggurat [24/Nov/2017] v14.3 (p7)
Replies: 248
Views: 413478

Re: Ziggurat [1/Dec/2016] v14.3 (p7)

robellis00 wrote:is there a way to also prevent nuclear and zombie spoils on the home terits?

That would be an awesome option. I hate nukes generally, but they can be so unfair if you kill a starting spot like on this map.

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