STAMP THIS MAP GUYS!!!
it's quite perfect since many weeks, what are you waiting for??
Search found 178 matches
- Wed Sep 30, 2009 6:49 am
- Forum: Recycling Box
- Topic: [Abandoned] - Goblin Tribes
- Replies: 209
- Views: 104153
- Sat Sep 26, 2009 9:19 pm
- Forum: Recycling Box
- Topic: [Abandoned] - Colisevm
- Replies: 251
- Views: 65263
Re: Arena for Gladiators (v12 try 4th .- the draft)
captainwalrus wrote:Why are you using V's instead of U's? Like Titus is Titvs, which makes no sense.
eheheh.. it's make sense cause in old italian languages the U was written V. i'm italian and i never understood why cause in proununced words the U was U, but in the past written text of my country the U was V.. ^_^
- Fri Sep 25, 2009 11:48 am
- Forum: Recycling Box
- Topic: [Abandoned] - Colisevm
- Replies: 251
- Views: 65263
Re: Arena for Gladiators (v12 try 4th .- the draft)
mmm..
i think i prefer the realistic texture's effect. it give to the map a better idea about an arena, but probably you can improve it with some effect or maybe find something better. i understand that this is only a test to know what the people prefers, but if you decide to use textures, don't ...
i think i prefer the realistic texture's effect. it give to the map a better idea about an arena, but probably you can improve it with some effect or maybe find something better. i understand that this is only a test to know what the people prefers, but if you decide to use textures, don't ...
- Wed Sep 23, 2009 9:09 am
- Forum: Recycling Box
- Topic: [Abandoned] - Colisevm
- Replies: 251
- Views: 65263
Re: Arena for Gladiators (v12 try 3rd .- the draft)
oh yes!!
my eyes really enjoyed the 12.3!!!
good the transparent blood and very good the smaller icons!
i think that now this map can be moved to the main foundry and you can start with the hard work to make it perfect, but right now it's clearly on the right way and it's not more a simple draft ...
my eyes really enjoyed the 12.3!!!
good the transparent blood and very good the smaller icons!
i think that now this map can be moved to the main foundry and you can start with the hard work to make it perfect, but right now it's clearly on the right way and it's not more a simple draft ...
- Wed Sep 23, 2009 8:39 am
- Forum: The Atlas
- Topic: Fractured America [Quenched]
- Replies: 818
- Views: 401392
Re: Fractured America - *Updated V5.1* - pg.14
sorry for my late.. i can't speak when it was the time cause the topic was closed, and then i didn't saw the other topics (if they exist..) that discuss about this map.
first, i'm really not agree with the change of the names, cause without that sci-fi post-chrisis setting, this map is not so ...
first, i'm really not agree with the change of the names, cause without that sci-fi post-chrisis setting, this map is not so ...
- Sun Sep 20, 2009 9:47 am
- Forum: Recycling Box
- Topic: [Abandoned] - Colisevm
- Replies: 251
- Views: 65263
Re: Arena for Gladiators (v12.- the draft)
GOOOOOD WORK PEPE!!!
yeah, there is still a lot of work to do, but in my opinion this is the way!
the black names are too readable and the map result less chaotic.
the blood icon can be better (if iceco give to you an icon like you want and you don't need to modify it, or if you both work on the ...
yeah, there is still a lot of work to do, but in my opinion this is the way!
the black names are too readable and the map result less chaotic.
the blood icon can be better (if iceco give to you an icon like you want and you don't need to modify it, or if you both work on the ...
- Sun Sep 20, 2009 9:20 am
- Forum: The Atlas
- Topic: The Dawn Of Ages - Quenched
- Replies: 481
- Views: 273769
Re: The Dawn Of Ages - Version 12 [D]
ummm.. i think that i can't explane well what i wanted..
i will try again, sorry for my difficulties with english..
i mean that icons like elves town or raiders inn are full drawn, and other like warriors training ground or horsemens training ground are in drak-light. with monochrome i mean ...
i will try again, sorry for my difficulties with english..
i mean that icons like elves town or raiders inn are full drawn, and other like warriors training ground or horsemens training ground are in drak-light. with monochrome i mean ...
- Sat Sep 19, 2009 8:18 am
- Forum: The Atlas
- Topic: The Dawn Of Ages - Quenched
- Replies: 481
- Views: 273769
Re: The Dawn Of Ages - Version 12 [D]
congratulations for the stamp!
i don't read all the topic, so excuse me if i will say something that you had already discussed about.
i think that you can try to make less dark the reefs cause they pop up too much in my opinion.
why some icons are in monochrome and some other not? i don't know ...
i don't read all the topic, so excuse me if i will say something that you had already discussed about.
i think that you can try to make less dark the reefs cause they pop up too much in my opinion.
why some icons are in monochrome and some other not? i don't know ...
- Fri Sep 18, 2009 1:09 pm
- Forum: The Atlas
- Topic: Fractured America [Quenched]
- Replies: 818
- Views: 401392
Re: Fractured America - *Updated V4.8* - pg.11
good work guy!
i admit that i love the cyber-punk setting, so probably i liked this map a bit for the background idea.. but it's well drawn too.
in particular the title is f***ing awesome! and the sea is very well done.
for the graphic i have only a critics: don't you think that the map seems a ...
i admit that i love the cyber-punk setting, so probably i liked this map a bit for the background idea.. but it's well drawn too.
in particular the title is f***ing awesome! and the sea is very well done.
for the graphic i have only a critics: don't you think that the map seems a ...
- Fri Sep 18, 2009 7:02 am
- Forum: Recycling Box
- Topic: [Abandoned] - Colisevm
- Replies: 251
- Views: 65263
Re: Arena for Gladiators (v10.- all changes included)
pepe, don't give up!
yes, it's really bad when you understand that you will have to go back, but this is how the foundry works.. and the preliminary reviews are one of the solutions that the admin have found. when i made my maps, sometimes there wasn't good critics or suggestion and i gone foward ...
yes, it's really bad when you understand that you will have to go back, but this is how the foundry works.. and the preliminary reviews are one of the solutions that the admin have found. when i made my maps, sometimes there wasn't good critics or suggestion and i gone foward ...
- Thu Sep 17, 2009 1:19 pm
- Forum: Recycling Box
- Topic: [Abandoned] - Colisevm
- Replies: 251
- Views: 65263
Re: Arena for Gladiators (v10.- all changes included)
But now I think of it, I could also do the other graphics in black lines (the helmets, shields and swords). The thing is, the map would then be totally different qua looks, so I don't know if it is desirable.
yes, you got the point. your blood is better than pepe's one (sorry pepe.. ) but if he ...
- Wed Sep 16, 2009 6:38 am
- Forum: Recycling Box
- Topic: [Abandoned] - Colisevm
- Replies: 251
- Views: 65263
Re: Arena for Gladiators (v10.- all changes included)
i didn't understand that you want to make a flat arena..
i'm italian and for me gladiators means colosseum, so i thought about a little flat of sand in the center and several big circular step outside.
yes, the curves make the prospective feel crazy, but i still think that your dark/light effect ...
i'm italian and for me gladiators means colosseum, so i thought about a little flat of sand in the center and several big circular step outside.
yes, the curves make the prospective feel crazy, but i still think that your dark/light effect ...
- Tue Sep 15, 2009 2:37 pm
- Forum: Recycling Box
- Topic: [Abandoned] - Colisevm
- Replies: 251
- Views: 65263
Re: Arena for Gladiators (v10.- all changes included)
in my opinion it's really too caotic and the in&out method to differentiate the attack-way is too unclear..
- Mon Sep 14, 2009 7:19 pm
- Forum: Recycling Box
- Topic: [Abandoned] - Colisevm
- Replies: 251
- Views: 65263
Re: Arena for Gladiators (v10.- all changes included)
PepeAtila wrote:but only one note ... curves also make the perspective change...
infact.
- Mon Sep 14, 2009 1:44 pm
- Forum: Recycling Box
- Topic: [Abandoned] - Colisevm
- Replies: 251
- Views: 65263
Re: Arena for Gladiators (v10.- all changes included)
ok, today is raining and i can't did many things that i have to do, so i draw something for you..
first, a better and more clear version of my draft:
http://img410.imageshack.us/img410/4573/arenabetterdraft.png
i worked more well on the colours and i made the stair in ...
first, a better and more clear version of my draft:
http://img410.imageshack.us/img410/4573/arenabetterdraft.png
i worked more well on the colours and i made the stair in ...
- Mon Sep 14, 2009 9:45 am
- Forum: The Atlas
- Topic: The HIVE [Quenched]
- Replies: 711
- Views: 455375
Re: Jumbo Hex Map *V5*
great map guys!
it will be the ground of many epic battles!
i have not much to say, cause normally i make critics and suggestion only for the graphics and this map is quite perfect right now. some tweaks certainly will change, but at the moment i can see nothing wrong in the graphic. only a ...
it will be the ground of many epic battles!
i have not much to say, cause normally i make critics and suggestion only for the graphics and this map is quite perfect right now. some tweaks certainly will change, but at the moment i can see nothing wrong in the graphic. only a ...
- Mon Sep 14, 2009 9:31 am
- Forum: Recycling Box
- Topic: [Abandoned] - Colisevm
- Replies: 251
- Views: 65263
Re: Arena for Gladiators (v10.- all changes included)
in the last version, the borders are much more better and clear.
the bloodstains are badder than the others.. their prospective is totally failed.. and i don't like that they seems crystal drops..
the dark/light effect that you gave to the arena is incorrect too and give a failed prospective effect ...
the bloodstains are badder than the others.. their prospective is totally failed.. and i don't like that they seems crystal drops..
the dark/light effect that you gave to the arena is incorrect too and give a failed prospective effect ...
- Fri Sep 11, 2009 10:24 am
- Forum: The Atlas
- Topic: Castle Lands [Quenched]
- Replies: 382
- Views: 246328
Re: Castle Lands [Quenched]
i was on holiday and i read now those last posts..
thanx guys! it was hard but i'm very happy cause there was so many games with this map in so little time. ^_^
maybe this thing will push me to make another map... but not before the 2015...
thanx guys! it was hard but i'm very happy cause there was so many games with this map in so little time. ^_^
maybe this thing will push me to make another map... but not before the 2015...
- Wed Sep 09, 2009 7:21 am
- Forum: Recycling Box
- Topic: [Abandoned] - Colisevm
- Replies: 251
- Views: 65263
Re: Arena for Gladiators (try 7.2- ready draft)
i really understand what are your feelings in this situations.. trust me, or have a look to the topic about my maps ("Castle Lands" and "Oceania") and read some of the last pages posts..
i'm really sorry, but now i'm one of the "preliminary reviewer" and when a map have to proceed in the foundry ...
i'm really sorry, but now i'm one of the "preliminary reviewer" and when a map have to proceed in the foundry ...
- Tue Sep 08, 2009 4:43 pm
- Forum: Recycling Box
- Topic: [Abandoned] - Colisevm
- Replies: 251
- Views: 65263
Re: Arena for Gladiators (try 7.2- ready draft)
i read some of the last posts..
i made 2 maps. i have many trubles and it was an hard work. sometimes i hate the comments, sometimes i answered bad. but i think the point is that a mapmaker cannot say only: now i know that you dislike, thanx but i prefer that thing like it is at now.. (expecially if ...
i made 2 maps. i have many trubles and it was an hard work. sometimes i hate the comments, sometimes i answered bad. but i think the point is that a mapmaker cannot say only: now i know that you dislike, thanx but i prefer that thing like it is at now.. (expecially if ...
- Mon Sep 07, 2009 2:44 pm
- Forum: Recycling Box
- Topic: [Abandoned] - Colisevm
- Replies: 251
- Views: 65263
Re: Arena for Gladiators (try 7.1- what blood is better?)
as usually, i'm in hurry and i can't read the post.. excuse me if i will say something that you have alredy discussed.
i don't like too much the map idea and at this time i don't like the graphic feeling too..
- i think that the borders are too unclear. try another colour or another style (like a ...
i don't like too much the map idea and at this time i don't like the graphic feeling too..
- i think that the borders are too unclear. try another colour or another style (like a ...
- Thu Sep 03, 2009 7:42 pm
- Forum: Melting Pot: Map Ideas
- Topic: Darts
- Replies: 100
- Views: 27005
Re: Darts >> GAMEPLAY DISCUSSION
i didn't have time to read the post, so excuse me if i will say something that you have discussed yet.
i like the idea and the gameplay seems interesting and balanced. i want to suggest only some tweaks:
- Delete the psychedelic-cube border of the map! i really hate how it looks, expecially if it ...
i like the idea and the gameplay seems interesting and balanced. i want to suggest only some tweaks:
- Delete the psychedelic-cube border of the map! i really hate how it looks, expecially if it ...
- Sun Jun 28, 2009 2:15 pm
- Forum: Recycling Box
- Topic: [Abandoned] - Welcome to mars!
- Replies: 121
- Views: 55652
Re: Welcome to mars! Update p.7
really stylish icons!
with that icons i think it isn't necessary to colour the circles. find a colour that pop well and then colour all the circles the same, or at least reduce the colour to a line border.
the legend it's not much clear in my opinion.. in particular i don't like the icons behind ...
with that icons i think it isn't necessary to colour the circles. find a colour that pop well and then colour all the circles the same, or at least reduce the colour to a line border.
the legend it's not much clear in my opinion.. in particular i don't like the icons behind ...
- Sat Jun 27, 2009 6:40 am
- Forum: Recycling Box
- Topic: [Abandoned] - Welcome to mars!
- Replies: 121
- Views: 55652
Re: Welcome to mars! Update p.6
you get it!! ^_^ really good idea.
i'm agree with the idea to make different shapes for each country instead of the circles, it will help a lot to distinguish them. the only problem at now is that (expecially in a small map..) some numbers will be not much clear in the same coloured army circle ...
i'm agree with the idea to make different shapes for each country instead of the circles, it will help a lot to distinguish them. the only problem at now is that (expecially in a small map..) some numbers will be not much clear in the same coloured army circle ...
- Thu Jun 25, 2009 10:03 am
- Forum: The Atlas
- Topic: WWII-Stalingrad [QUENCHED]
- Replies: 823
- Views: 592515
Re: WWII - Stalingrad V14(p8) - Gameplay getting sorted!
excuse me if i will say something that you have jet decided about, but i can't read all the discussion..
really cool and original looking map! nothing to say with a so original graphic style. very good icons and details, maybe you can improve the buildings making them more realistic (like the trees ...
really cool and original looking map! nothing to say with a so original graphic style. very good icons and details, maybe you can improve the buildings making them more realistic (like the trees ...