infected neutrals.
enough said.
Search found 93 matches
- Thu Aug 27, 2009 3:22 pm
- Forum: Conquer Club Discussion
- Topic: The next big update... [Feedback Desired]
- Replies: 208
- Views: 27230
- Fri Jul 17, 2009 8:34 pm
- Forum: Abandoned
- Topic: Eddminator's AOR 666 Tournament phase 2 FULL
- Replies: 51
- Views: 9437
- Tue Jan 06, 2009 10:03 pm
- Forum: Completed 2009
- Topic: Realms 2 Challenge! [Winner: tyler197802198]
- Replies: 70
- Views: 18893
- Tue May 27, 2008 5:48 pm
- Forum: Completed 2008
- Topic: Ultimate Feudal War Singles [WINNER: GROND 2cd.]
- Replies: 244
- Views: 58075
- Wed Apr 16, 2008 5:25 pm
- Forum: Archived Suggestions
- Topic: Throw down the Gauntlet - Pistols at Dawn *Pending*
- Replies: 65
- Views: 3056
Re: Throw down the Gauntlet - Pistols at Dawn *Pending*
awesome idea. some thoughts:
-The challenger should have the option of calling off the duel after the conditions are decided by the challenged. (this is also more realistic.. as one way to avoid a duel without refusing to duel is to choose ridiculous conditions, attempting to get the challenger to ...
-The challenger should have the option of calling off the duel after the conditions are decided by the challenged. (this is also more realistic.. as one way to avoid a duel without refusing to duel is to choose ridiculous conditions, attempting to get the challenger to ...
- Tue Apr 15, 2008 2:22 pm
- Forum: Archived Suggestions
- Topic: Negative Feedback.
- Replies: 3
- Views: 384
Re: Negative Feedback.
there's this think called the ignore list. use it. (actually, now it's called foes i believe)
- Tue Apr 15, 2008 12:19 pm
- Forum: Archived Suggestions
- Topic: new player order......same time (not freestyle)
- Replies: 91
- Views: 5551
Re: Same-Time Risk
I love this idea and risk 2.0... iv'e been trying to get parts of this implemented, but haven't succeeded yet. Some notes: the "battle resolutions" part is actually part of the attack phase (at the end) resolving situations where two different people attack the same territ and win, they then have to ...
- Tue Apr 15, 2008 12:09 pm
- Forum: Archived Suggestions
- Topic: Troop Multiplier Game Option
- Replies: 2
- Views: 383
Re: Troop Multiplier Game Option
does nobody have feedback?
- Sat Apr 12, 2008 2:44 pm
- Forum: Archived Suggestions
- Topic: Troop Multiplier Game Option
- Replies: 2
- Views: 383
Troop Multiplier Game Option
Concise description:
⋅ There would be a Troop Multiplier game option. If selected, all armies would be multiplied by some constant C. I propose that c=10, but that could be decided here if you prefer a different number.
Specifics:
⋅ So with a constant of 10, all ...
⋅ There would be a Troop Multiplier game option. If selected, all armies would be multiplied by some constant C. I propose that c=10, but that could be decided here if you prefer a different number.
Specifics:
⋅ So with a constant of 10, all ...
- Wed Apr 02, 2008 7:43 pm
- Forum: Suggestions
- Topic: [XML] infected neutrals
- Replies: 612
- Views: 193586
Re: infected neutrals - new draft PROPOSAL: page 18 [To-Do]
As for tieryn's idea, the problem with spreading is that is prevents the large armies from being isolated. For example, consider the sanctuary on AoR:Magic. With the current rules, the army there is isolated until someone takes a bordering territ, releasing it. With ur proposal, it would spread out ...
- Wed Mar 12, 2008 11:47 pm
- Forum: Suggestions
- Topic: [XML] infected neutrals
- Replies: 612
- Views: 193586
- Thu Mar 06, 2008 2:56 pm
- Forum: Abandoned
- Topic: GDU2: Attack of the Koalas
- Replies: 188
- Views: 20113
- Tue Mar 04, 2008 12:37 pm
- Forum: Recycling Box
- Topic: [Abandoned] - The Citadel
- Replies: 27
- Views: 11557
Perhaps a way to make the citadel a little less overwhelming is to give its siege weapons a range. Also, siege weapons are no good short range.. so my thought was that the citadel can bombard any waterfront territory, but not on the island? This would restrict it's range a little, and reduce it's ...
- Thu Feb 28, 2008 12:45 am
- Forum: Recycling Box
- Topic: [Abandoned] - The Citadel
- Replies: 27
- Views: 11557
- Sun Feb 24, 2008 3:43 pm
- Forum: Suggestions
- Topic: [XML] infected neutrals
- Replies: 612
- Views: 193586
- Tue Feb 19, 2008 12:52 pm
- Forum: Suggestions
- Topic: [XML] infected neutrals
- Replies: 612
- Views: 193586
- Mon Feb 18, 2008 10:39 pm
- Forum: Suggestions
- Topic: [XML] infected neutrals
- Replies: 612
- Views: 193586
- Fri Feb 15, 2008 10:51 pm
- Forum: Forum Games
- Topic: Comment on the sig above you
- Replies: 2940
- Views: 339006
- Fri Feb 15, 2008 3:30 pm
- Forum: Suggestions
- Topic: [XML] infected neutrals
- Replies: 612
- Views: 193586
- Thu Feb 14, 2008 11:17 pm
- Forum: Suggestions
- Topic: [XML] infected neutrals
- Replies: 612
- Views: 193586
- Thu Feb 14, 2008 1:57 pm
- Forum: Suggestions
- Topic: [XML] infected neutrals
- Replies: 612
- Views: 193586
- Wed Feb 13, 2008 5:33 pm
- Forum: Completed 2008
- Topic: 6-player Fog of War Tournament [WINNER: wolfmaster]
- Replies: 35
- Views: 17813
- Wed Feb 13, 2008 5:17 pm
- Forum: Acceptable Content
- Topic: Metalheads?
- Replies: 22
- Views: 959
- Wed Feb 13, 2008 4:54 pm
- Forum: Suggestions
- Topic: [XML] infected neutrals
- Replies: 612
- Views: 193586
- Wed Feb 13, 2008 1:32 am
- Forum: Acceptable Content
- Topic: Game stalled: it's NOBODY'S turn!
- Replies: 7
- Views: 479