ian.
Search found 1883 matches
- Wed Oct 08, 2025 5:00 pm
- Forum: Map Foundry
- Topic: Templars 4.21
- Replies: 162
- Views: 92437
Re: Templars 4.21
beta site map description has been updated.
ian.
ian.
- Mon Oct 06, 2025 5:00 pm
- Forum: Map Foundry
- Topic: Templars 4.21
- Replies: 162
- Views: 92437
Re: Templars 4.21
from what i've seen of the gameplay on the beta site before the recent refresh, this map allows players a chance to use their skill to recover if behind in the early game.
despite a few graphics details which can be improved later, we're knocking on the door of live beta.
can u write a creative ...
despite a few graphics details which can be improved later, we're knocking on the door of live beta.
can u write a creative ...
- Sun Jun 01, 2025 5:58 pm
- Forum: The Atlas
- Topic: [Special Edition] Trafalaxy - Cr@w Map [Quenched]
- Replies: 73
- Views: 115539
Re: [Special Edition] Trafalaxy - Cr@w Map [Quenched]
i seem to recall that trafalgar flagships do count as only one ship toward the bonus, intentionally. trafalaxy gameplay is supposed to match that of trafalgar.
ian.
ian.
- Mon May 05, 2025 4:58 pm
- Forum: Map Foundry
- Topic: Templars 4.21
- Replies: 162
- Views: 92437
Re: Templars 3.32
Templars 3.32 (with legend that if you lose your coat of arms you are dead), and should be a kill like a neutral so you still start but then die
if there is such a losing condition, then a player dies as soon as the necessary region is lost.
2 connections for each ship
why would anyone want to ...
if there is such a losing condition, then a player dies as soon as the necessary region is lost.
2 connections for each ship
why would anyone want to ...
- Tue Apr 29, 2025 5:48 pm
- Forum: Map Foundry
- Topic: Templars 4.21
- Replies: 162
- Views: 92437
Re: Templars 3.21
some ships seem to connect to every bit of visible land, resulting in hard-to-defend country bonuses and rather messy-looking seas. we can, for example, delete the ship route to bordeaux without obvious ill-effects. the ships do have a nice dynamic of losing troops though.
do players start with ...
do players start with ...
- Sat Apr 26, 2025 6:01 pm
- Forum: Map Foundry
- Topic: Templars 4.21
- Replies: 162
- Views: 92437
Re: Templars
the temples no longer connect across the east-west divide, which makes sense.
however, there are too many 2-region and 3-region bonuses, so u'll have to find a way to stop player from starting so often with one or more of them.
experience with waterloo shows that the 1v1 gameplay here is likely ...
however, there are too many 2-region and 3-region bonuses, so u'll have to find a way to stop player from starting so often with one or more of them.
experience with waterloo shows that the 1v1 gameplay here is likely ...
- Mon Feb 24, 2025 6:17 pm
- Forum: Beta Maps
- Topic: New York 1695 v15
- Replies: 162
- Views: 320772
Re: New York 1695 v15
thanks for ur suggestions. a map image with revised killer neutral wording, on player's next turn, is being tested on the beta site.
ian.
ian.
- Wed Jan 08, 2025 7:14 pm
- Forum: Beta Maps
- Topic: New York 1695 v15
- Replies: 162
- Views: 320772
Re: New York 1695 v15
I'm playing my first game on this map, and I missed the rule about the killer neutral streets. NBD ... my fault. I think it is clearly described in the rules. That said, it could be put clearly in its own paragraph to draw attention. But it's fine how it is.
if the image needs to be amended for ...
if the image needs to be amended for ...
- Tue Nov 05, 2024 6:26 pm
- Forum: Map Foundry
- Topic: Scenarios: Released!
- Replies: 65
- Views: 159537
Re: Scenarios: Released! USA Election 2024
vlasov has produced usa election 2024 to replace usa election 2020!
https://www.conquerclub.com/player.php? ... rio_id=186
ian.
https://www.conquerclub.com/player.php? ... rio_id=186
ian.
- Fri Sep 20, 2024 5:27 pm
- Forum: Recycling Box
- Topic: [Abandoned] Coffee Conquest
- Replies: 13
- Views: 22513
Re: Coffee Conquest
as requested, moved to the recycling bin.
ian.
ian.
- Mon May 06, 2024 5:43 pm
- Forum: Beta Maps
- Topic: Classic Conquest [Version 3.1]
- Replies: 48
- Views: 151597
Re: Classic Conquest [Version 3.1]
from the live site, there are so far 26 completed standard, 2-player, auto-placement, sequential, escalating, chained, fog, non-trench games, from 23065387 to 23186540 .
for this setting, balance appears to be fairly good. player 1 won 15 games (58%) and player 2 won 11 games (42%), while skill is ...
for this setting, balance appears to be fairly good. player 1 won 15 games (58%) and player 2 won 11 games (42%), while skill is ...
- Sat Apr 20, 2024 5:55 pm
- Forum: The Atlas
- Topic: Lunar War [GP, G, X] files on p.1
- Replies: 844
- Views: 370662
Re: Lunar War [GP, G, X] files on p.1
how do you activate the missile vases??
each missile base starts with 17 neutral troops. if u kill a missile base's last neutral troop and advance, then u can, in the same turn, bombard any shuttles that u don't own. at the start of ur next turn, the missile base resets to 17 neutral troops unless ...
each missile base starts with 17 neutral troops. if u kill a missile base's last neutral troop and advance, then u can, in the same turn, bombard any shuttles that u don't own. at the start of ur next turn, the missile base resets to 17 neutral troops unless ...
- Sun Apr 14, 2024 5:39 pm
- Forum: The Atlas
- Topic: Lunar War [GP, G, X] files on p.1
- Replies: 844
- Views: 370662
Re: Lunar War [GP, G, X] files on p.1
how do you activate the missile vases??
each missile base starts with 17 neutral troops. if u kill a missile base's last neutral troop and advance, then u can, in the same turn, bombard any shuttles that u don't own. at the start of ur next turn, the missile base resets to 17 neutral troops unless ...
each missile base starts with 17 neutral troops. if u kill a missile base's last neutral troop and advance, then u can, in the same turn, bombard any shuttles that u don't own. at the start of ur next turn, the missile base resets to 17 neutral troops unless ...
- Tue Apr 09, 2024 6:06 pm
- Forum: Conquer Club Discussion
- Topic: CC Maps being used as truth
- Replies: 7
- Views: 4203
Re: CC Maps being used as truth
u might be surprised at just how authoritative the first nations of north america map is.

ian.

ian.
- Fri Apr 05, 2024 6:03 pm
- Forum: The Atlas
- Topic: Krazy Kingdoms [Quenched]
- Replies: 915
- Views: 900410
Krazy Kingdoms [Quenched]
quenching
the Beta period has concluded for the Krazy Kingdoms map. all objections have had their time. the Foundry and i hereby brand this map with the Foundry Brand . let it be known that this map is now ready to be released into live play.
congratulations, dolomite13 , your shiny new medal ...
the Beta period has concluded for the Krazy Kingdoms map. all objections have had their time. the Foundry and i hereby brand this map with the Foundry Brand . let it be known that this map is now ready to be released into live play.
congratulations, dolomite13 , your shiny new medal ...
- Thu Apr 04, 2024 6:28 pm
- Forum: The Atlas
- Topic: Krazy Kingdoms [Quenched]
- Replies: 915
- Views: 900410
Re: [Beta] - Krazy Kingdoms
from the krazy kingdoms bracket tournament , i studied 46 completed standard, 2-player, auto-placement, sequential, flat rate, chained, fog, non-trench games, from 22956134 to 23068308 . 23068306 is still ongoing and therefore excluded.
in fog games, we know the three special features of the ...
in fog games, we know the three special features of the ...
- Wed Apr 03, 2024 6:18 pm
- Forum: The Atlas
- Topic: Krazy Kingdoms [Quenched]
- Replies: 915
- Views: 900410
Re: [Beta] - Krazy Kingdoms
further examination suggests that aquatic and wizards are the best, while dwellers and druids are the worst, for the flat rate spoils setting with fog.
ian.
ian.
- Tue Apr 02, 2024 5:28 pm
- Forum: Bug Reports
- Topic: Antarctica game - did nit get my auto drop on bases
- Replies: 2
- Views: 5874
Re: Antarctica game - did nit get my auto drop on bases
AR took the other three bases from u before u played, therefore u received auto-deploy for only Base A.
2024-04-01 09:23:24 - AR assaulted South Pole from Sector 4 and conquered it from neutral player
2024-04-01 09:23:31 - AR assaulted Base I from South Pole and conquered it from Natascha
2024 ...
2024-04-01 09:23:24 - AR assaulted South Pole from Sector 4 and conquered it from neutral player
2024-04-01 09:23:31 - AR assaulted Base I from South Pole and conquered it from Natascha
2024 ...
- Mon Apr 01, 2024 6:25 pm
- Forum: The Atlas
- Topic: Krazy Kingdoms [Quenched]
- Replies: 915
- Views: 900410
Re: [Beta] - Krazy Kingdoms
the above timescale is noted. preliminary analysis of the krazy kingdoms bracket tournament games suggests that wizards is the best and elementalists is the worst for the flat rate spoils setting with fog.
ian.
ian.
- Wed Mar 13, 2024 7:12 pm
- Forum: The Atlas
- Topic: Krazy Kingdoms [Quenched]
- Replies: 915
- Views: 900410
Re: [Beta] - Krazy Kingdoms
as there haven't been many games in 2024, plurple has been running a tournament to test what we think will be the final xml under competitive conditions. once finished, we'll analyse the results.
ian.
ian.
- Mon Feb 26, 2024 2:23 pm
- Forum: Beta Maps
- Topic: New York 1695 v15
- Replies: 162
- Views: 320772
Re: New York 1695 v15.1
ok so after a short delay I have made the xml changes and put them on beta. I have a few games up if anyone is able to go over there and join to test.
The changes:
- Have reduced the batteries to 1 neutrals from 3 each.
- Have upped the Fort to 8 neutrals from 5.
- Have removed the connection ...
The changes:
- Have reduced the batteries to 1 neutrals from 3 each.
- Have upped the Fort to 8 neutrals from 5.
- Have removed the connection ...
- Mon Jan 01, 2024 6:18 pm
- Forum: The Atlas
- Topic: Krazy Kingdoms [Quenched]
- Replies: 915
- Views: 900410
Re: [Beta] - Krazy Kingdoms v309
a grand total of one game started on the live site with the 309 xml and that started today, so we can't tell much so far.
we'll have to do something about that!
ian.
we'll have to do something about that!
ian.
- Sun Dec 31, 2023 7:32 pm
- Forum: Beta Maps
- Topic: Classic Conquest [Version 3.1]
- Replies: 48
- Views: 151597
Re: Classic Conquest [Version 3.01]
i observe that, in all 16 completed standard, 2-player, auto-placement, sequential, chained, fog, non-trench, non-bot games, neither madrid nor tokyo were ever taken, not even once. accordingly, i suggest reducing tokyo from n5 to n2 (which is 1 less than beijing's n3) and madrid from n6 to n3 ...
- Mon Dec 25, 2023 6:13 pm
- Forum: Beta Maps
- Topic: Classic Conquest [Version 3.1]
- Replies: 48
- Views: 151597
Re: Classic Conquest [Version 3.01]
merry xmas!
Thanks for these Shannon and the gentle reminder to upload to the beta site :D I have also taken to bump up a few of the neutrals as my initial choices may have been slightly to low:
Magadan went from 5 to a 7
Manila from a 4 to a 5
Anchorage from a 3 to a 4
Hong Kong from a 6 to a 8 ...
Thanks for these Shannon and the gentle reminder to upload to the beta site :D I have also taken to bump up a few of the neutrals as my initial choices may have been slightly to low:
Magadan went from 5 to a 7
Manila from a 4 to a 5
Anchorage from a 3 to a 4
Hong Kong from a 6 to a 8 ...
- Fri Dec 22, 2023 7:27 pm
- Forum: The Atlas
- Topic: Krazy Kingdoms [Quenched]
- Replies: 915
- Views: 900410
Re: [Beta] - Krazy Kingdoms
309 xml is loaded successfully as live beta! this is the same as the 308 xml, except with +1 auto-deploy for each kingdom.
if all goes well, then this will be the final xml.
ian.
if all goes well, then this will be the final xml.
ian.