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by iancanton
Wed Oct 08, 2025 5:00 pm
Forum: Map Foundry
Topic: Templars 4.21
Replies: 162
Views: 92437

Re: Templars 4.21

beta site map description has been updated.

ian. :)
by iancanton
Mon Oct 06, 2025 5:00 pm
Forum: Map Foundry
Topic: Templars 4.21
Replies: 162
Views: 92437

Re: Templars 4.21

from what i've seen of the gameplay on the beta site before the recent refresh, this map allows players a chance to use their skill to recover if behind in the early game.

despite a few graphics details which can be improved later, we're knocking on the door of live beta.

can u write a creative ...
by iancanton
Sun Jun 01, 2025 5:58 pm
Forum: The Atlas
Topic: [Special Edition] Trafalaxy - Cr@w Map [Quenched]
Replies: 73
Views: 115539

Re: [Special Edition] Trafalaxy - Cr@w Map [Quenched]

i seem to recall that trafalgar flagships do count as only one ship toward the bonus, intentionally. trafalaxy gameplay is supposed to match that of trafalgar.

ian. :)
by iancanton
Mon May 05, 2025 4:58 pm
Forum: Map Foundry
Topic: Templars 4.21
Replies: 162
Views: 92437

Re: Templars 3.32

Templars 3.32 (with legend that if you lose your coat of arms you are dead), and should be a kill like a neutral so you still start but then die
if there is such a losing condition, then a player dies as soon as the necessary region is lost.

2 connections for each ship
why would anyone want to ...
by iancanton
Tue Apr 29, 2025 5:48 pm
Forum: Map Foundry
Topic: Templars 4.21
Replies: 162
Views: 92437

Re: Templars 3.21

some ships seem to connect to every bit of visible land, resulting in hard-to-defend country bonuses and rather messy-looking seas. we can, for example, delete the ship route to bordeaux without obvious ill-effects. the ships do have a nice dynamic of losing troops though.

do players start with ...
by iancanton
Sat Apr 26, 2025 6:01 pm
Forum: Map Foundry
Topic: Templars 4.21
Replies: 162
Views: 92437

Re: Templars

the temples no longer connect across the east-west divide, which makes sense.

however, there are too many 2-region and 3-region bonuses, so u'll have to find a way to stop player from starting so often with one or more of them.

experience with waterloo shows that the 1v1 gameplay here is likely ...
by iancanton
Mon Feb 24, 2025 6:17 pm
Forum: Beta Maps
Topic: New York 1695 v15
Replies: 162
Views: 320772

Re: New York 1695 v15

thanks for ur suggestions. a map image with revised killer neutral wording, on player's next turn, is being tested on the beta site.

ian. :)
by iancanton
Wed Jan 08, 2025 7:14 pm
Forum: Beta Maps
Topic: New York 1695 v15
Replies: 162
Views: 320772

Re: New York 1695 v15

I'm playing my first game on this map, and I missed the rule about the killer neutral streets. NBD ... my fault. I think it is clearly described in the rules. That said, it could be put clearly in its own paragraph to draw attention. But it's fine how it is.
if the image needs to be amended for ...
by iancanton
Tue Nov 05, 2024 6:26 pm
Forum: Map Foundry
Topic: Scenarios: Released!
Replies: 65
Views: 159537

Re: Scenarios: Released! USA Election 2024

vlasov has produced usa election 2024 to replace usa election 2020!

https://www.conquerclub.com/player.php? ... rio_id=186

ian. :)
by iancanton
Fri Sep 20, 2024 5:27 pm
Forum: Recycling Box
Topic: [Abandoned] Coffee Conquest
Replies: 13
Views: 22513

Re: Coffee Conquest

as requested, moved to the recycling bin.

ian. :)
by iancanton
Mon May 06, 2024 5:43 pm
Forum: Beta Maps
Topic: Classic Conquest [Version 3.1]
Replies: 48
Views: 151597

Re: Classic Conquest [Version 3.1]

from the live site, there are so far 26 completed standard, 2-player, auto-placement, sequential, escalating, chained, fog, non-trench games, from 23065387 to 23186540 .

for this setting, balance appears to be fairly good. player 1 won 15 games (58%) and player 2 won 11 games (42%), while skill is ...
by iancanton
Sat Apr 20, 2024 5:55 pm
Forum: The Atlas
Topic: Lunar War [GP, G, X] files on p.1
Replies: 844
Views: 370662

Re: Lunar War [GP, G, X] files on p.1

how do you activate the missile vases??
each missile base starts with 17 neutral troops. if u kill a missile base's last neutral troop and advance, then u can, in the same turn, bombard any shuttles that u don't own. at the start of ur next turn, the missile base resets to 17 neutral troops unless ...
by iancanton
Sun Apr 14, 2024 5:39 pm
Forum: The Atlas
Topic: Lunar War [GP, G, X] files on p.1
Replies: 844
Views: 370662

Re: Lunar War [GP, G, X] files on p.1

how do you activate the missile vases??
each missile base starts with 17 neutral troops. if u kill a missile base's last neutral troop and advance, then u can, in the same turn, bombard any shuttles that u don't own. at the start of ur next turn, the missile base resets to 17 neutral troops unless ...
by iancanton
Tue Apr 09, 2024 6:06 pm
Forum: Conquer Club Discussion
Topic: CC Maps being used as truth
Replies: 7
Views: 4203

Re: CC Maps being used as truth

u might be surprised at just how authoritative the first nations of north america map is.

Image

ian. :)
by iancanton
Fri Apr 05, 2024 6:03 pm
Forum: The Atlas
Topic: Krazy Kingdoms [Quenched]
Replies: 915
Views: 900410

Krazy Kingdoms [Quenched]

quenching

the Beta period has concluded for the Krazy Kingdoms map. all objections have had their time. the Foundry and i hereby brand this map with the Foundry Brand . let it be known that this map is now ready to be released into live play.

congratulations, dolomite13 , your shiny new medal ...
by iancanton
Thu Apr 04, 2024 6:28 pm
Forum: The Atlas
Topic: Krazy Kingdoms [Quenched]
Replies: 915
Views: 900410

Re: [Beta] - Krazy Kingdoms

from the krazy kingdoms bracket tournament , i studied 46 completed standard, 2-player, auto-placement, sequential, flat rate, chained, fog, non-trench games, from 22956134 to 23068308 . 23068306 is still ongoing and therefore excluded.

in fog games, we know the three special features of the ...
by iancanton
Wed Apr 03, 2024 6:18 pm
Forum: The Atlas
Topic: Krazy Kingdoms [Quenched]
Replies: 915
Views: 900410

Re: [Beta] - Krazy Kingdoms

further examination suggests that aquatic and wizards are the best, while dwellers and druids are the worst, for the flat rate spoils setting with fog.

ian. :)
by iancanton
Tue Apr 02, 2024 5:28 pm
Forum: Bug Reports
Topic: Antarctica game - did nit get my auto drop on bases
Replies: 2
Views: 5874

Re: Antarctica game - did nit get my auto drop on bases

AR took the other three bases from u before u played, therefore u received auto-deploy for only Base A.

2024-04-01 09:23:24 - AR assaulted South Pole from Sector 4 and conquered it from neutral player
2024-04-01 09:23:31 - AR assaulted Base I from South Pole and conquered it from Natascha
2024 ...
by iancanton
Mon Apr 01, 2024 6:25 pm
Forum: The Atlas
Topic: Krazy Kingdoms [Quenched]
Replies: 915
Views: 900410

Re: [Beta] - Krazy Kingdoms

the above timescale is noted. preliminary analysis of the krazy kingdoms bracket tournament games suggests that wizards is the best and elementalists is the worst for the flat rate spoils setting with fog.

ian. :)
by iancanton
Wed Mar 13, 2024 7:12 pm
Forum: The Atlas
Topic: Krazy Kingdoms [Quenched]
Replies: 915
Views: 900410

Re: [Beta] - Krazy Kingdoms

as there haven't been many games in 2024, plurple has been running a tournament to test what we think will be the final xml under competitive conditions. once finished, we'll analyse the results.

ian. :)
by iancanton
Mon Feb 26, 2024 2:23 pm
Forum: Beta Maps
Topic: New York 1695 v15
Replies: 162
Views: 320772

Re: New York 1695 v15.1

ok so after a short delay I have made the xml changes and put them on beta. I have a few games up if anyone is able to go over there and join to test.

The changes:
- Have reduced the batteries to 1 neutrals from 3 each.
- Have upped the Fort to 8 neutrals from 5.
- Have removed the connection ...
by iancanton
Mon Jan 01, 2024 6:18 pm
Forum: The Atlas
Topic: Krazy Kingdoms [Quenched]
Replies: 915
Views: 900410

Re: [Beta] - Krazy Kingdoms v309

a grand total of one game started on the live site with the 309 xml and that started today, so we can't tell much so far.

we'll have to do something about that!

ian. :)
by iancanton
Sun Dec 31, 2023 7:32 pm
Forum: Beta Maps
Topic: Classic Conquest [Version 3.1]
Replies: 48
Views: 151597

Re: Classic Conquest [Version 3.01]

i observe that, in all 16 completed standard, 2-player, auto-placement, sequential, chained, fog, non-trench, non-bot games, neither madrid nor tokyo were ever taken, not even once. accordingly, i suggest reducing tokyo from n5 to n2 (which is 1 less than beijing's n3) and madrid from n6 to n3 ...
by iancanton
Mon Dec 25, 2023 6:13 pm
Forum: Beta Maps
Topic: Classic Conquest [Version 3.1]
Replies: 48
Views: 151597

Re: Classic Conquest [Version 3.01]

merry xmas!

Thanks for these Shannon and the gentle reminder to upload to the beta site :D I have also taken to bump up a few of the neutrals as my initial choices may have been slightly to low:

Magadan went from 5 to a 7
Manila from a 4 to a 5
Anchorage from a 3 to a 4
Hong Kong from a 6 to a 8 ...
by iancanton
Fri Dec 22, 2023 7:27 pm
Forum: The Atlas
Topic: Krazy Kingdoms [Quenched]
Replies: 915
Views: 900410

Re: [Beta] - Krazy Kingdoms

309 xml is loaded successfully as live beta! this is the same as the 308 xml, except with +1 auto-deploy for each kingdom.

if all goes well, then this will be the final xml.

ian. :)

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