AJAX BOB 4.7.1 Development/Discussion (don't post bugs here)

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yeti_c
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Post by yeti_c »

railfrog wrote:Not sure if i'm in the right place for this but here goes. On the new colour scheme on map inspect the squares around the colours of pink? light blue grey and white are different colours. Also in the drop down menu for where to deploy your territories the pink? and light blue are still the old way around. This is the same for the attacking and fortification drop downs aswell. Not sure if its the same for the grey and white.


You need to get version 4.1.10 I think...

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railfrog
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Post by railfrog »

Thanks....4.1.10 got and all working o.k

However when i had v4.1.06 it said i had the latest version....
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yeti_c
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Post by yeti_c »

railfrog wrote:Thanks....4.1.10 got and all working o.k

However when i had v4.1.06 it said i had the latest version....


Yeah the file location for the upgrader is cached in your instance - so it will do...

Where I had it to start with didn't get cached (annoyingly) - but this one does.

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I Like Soup
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Re: Color blocks on the troop info?

Post by I Like Soup »

yeti_c wrote:
I Like Soup wrote:So, am I totally a slow or does the new version of Bob make the map inspect info with troop totals, etc. look like blocks of color that make the information unreadable?

Thanks for all the work on this scrip Yeti! =D>


You're gonna have to provide better info than that I'm afraid...

C.
Hi Yeti...in the map inspect area where it tells you how many troops a player has, how many territories he has, etc., the information is blocked out by the person's color in the game. I have to highlight the area to be able to read it. Hope that helps. Then again, I have to exit my game and go back in every time to have deployments work and attacks show up, as well as fortifying. I'm not really sure why that is?
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yeti_c
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Re: Color blocks on the troop info?

Post by yeti_c »

I Like Soup wrote:
yeti_c wrote:
I Like Soup wrote:So, am I totally a slow or does the new version of Bob make the map inspect info with troop totals, etc. look like blocks of color that make the information unreadable?

Thanks for all the work on this scrip Yeti! =D>


You're gonna have to provide better info than that I'm afraid...

C.
Hi Yeti...in the map inspect area where it tells you how many troops a player has, how many territories he has, etc., the information is blocked out by the person's color in the game. I have to highlight the area to be able to read it. Hope that helps. Then again, I have to exit my game and go back in every time to have deployments work and attacks show up, as well as fortifying. I'm not really sure why that is?


You need to upgrade to 4.1.10

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Prankcall
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hey

Post by Prankcall »

For some reason i cant see my lands..Only numbers..I have a bug somewhere becuz i have error codes..I have no idea what is wrong
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yeti_c
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Re: hey

Post by yeti_c »

Prankcall wrote:For some reason i cant see my lands..Only numbers..I have a bug somewhere becuz i have error codes..I have no idea what is wrong


Lands?

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Re: hey

Post by pepperonibread »

yeti_c wrote:
Prankcall wrote:For some reason i cant see my lands..Only numbers..I have a bug somewhere becuz i have error codes..I have no idea what is wrong


Lands?

C.


The map image, maybe? Like when you're on Internet Explorer and you highlight the map like text.
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Prankcall
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reply

Post by Prankcall »

Yes..Like if i start my turn on any map it basically looks like a big world of numbers..Doesnt matter what map.>Just numbers..I can see for instance a guy has 13 on midd east i wont see midd east just his 13..


Warning: Unrecognized at-rule or error parsing at-rule '@import'.
Source File: http://www.conquerclub.com/forum/templa ... erClub.css
Line: 199 thats an error
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Re: Color blocks on the troop info?

Post by I Like Soup »

yeti_c wrote:
I Like Soup wrote:
yeti_c wrote:
I Like Soup wrote:So, am I totally a slow or does the new version of Bob make the map inspect info with troop totals, etc. look like blocks of color that make the information unreadable?

Thanks for all the work on this scrip Yeti! =D>


You're gonna have to provide better info than that I'm afraid...

C.
Hi Yeti...in the map inspect area where it tells you how many troops a player has, how many territories he has, etc., the information is blocked out by the person's color in the game. I have to highlight the area to be able to read it. Hope that helps. Then again, I have to exit my game and go back in every time to have deployments work and attacks show up, as well as fortifying. I'm not really sure why that is?


You need to upgrade to 4.1.10

C.

Well, I wasn't having this issue until after I upgraded to 4.1.10. Is there something I'm missing like maybe clearing my cache? :?:
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yeti_c
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Re: reply

Post by yeti_c »

Prankcall wrote:Yes..Like if i start my turn on any map it basically looks like a big world of numbers..Doesnt matter what map.>Just numbers..I can see for instance a guy has 13 on midd east i wont see midd east just his 13..


Warning: Unrecognized at-rule or error parsing at-rule '@import'.
Source File: http://www.conquerclub.com/forum/templa ... erClub.css
Line: 199 thats an error


That's site wide stuff...

Try a CTRL F5

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yeti_c
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Re: Color blocks on the troop info?

Post by yeti_c »

I Like Soup wrote:Well, I wasn't having this issue until after I upgraded to 4.1.10. Is there something I'm missing like maybe clearing my cache? :?:


Very strange...

Try pressing Ctrl F5 and see if it goes away!!

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Re: Color blocks on the troop info?

Post by I Like Soup »

yeti_c wrote:
I Like Soup wrote:Well, I wasn't having this issue until after I upgraded to 4.1.10. Is there something I'm missing like maybe clearing my cache? :?:


Very strange...

Try pressing Ctrl F5 and see if it goes away!!

C.

Hey! My garage door opened up when I did that! :D

But, that didn't work...I'll trying getting a screen shot and posting it.
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yeti_c
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Re: Color blocks on the troop info?

Post by yeti_c »

I Like Soup wrote:
yeti_c wrote:
I Like Soup wrote:Well, I wasn't having this issue until after I upgraded to 4.1.10. Is there something I'm missing like maybe clearing my cache? :?:


Very strange...

Try pressing Ctrl F5 and see if it goes away!!

C.

Hey! My garage door opened up when I did that! :D

But, that didn't work...I'll trying getting a screen shot and posting it.


Please do.

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Re: Color blocks on the troop info?

Post by hecter »

I Like Soup wrote:
yeti_c wrote:
I Like Soup wrote:Well, I wasn't having this issue until after I upgraded to 4.1.10. Is there something I'm missing like maybe clearing my cache? :?:


Very strange...

Try pressing Ctrl F5 and see if it goes away!!

C.

Hey! My garage door opened up when I did that! :D

Are you serious? :lol:
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.
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xmaveric
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Post by xmaveric »

A suggestion about the clock:

If there is only one person remaining, and they have started their turn, could you have the clock reset so that it shows when the round will end. Currently, it will still show 24 hours from the start of the first person's turn. But if the last person is taking their turn, it would be nice to add logic that made the clock reset to 1 hour from the start of their turn. (or 5 minutes for speed game).
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Post by Stoney229 »

yeti_c wrote:Yeah the file location for the upgrader is cached in your instance - so it will do...

Where I had it to start with didn't get cached (annoyingly) - but this one does.

C.

Isn't it better to not have this cached??
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yeti_c
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Post by yeti_c »

Stoney229 wrote:
yeti_c wrote:Yeah the file location for the upgrader is cached in your instance - so it will do...

Where I had it to start with didn't get cached (annoyingly) - but this one does.

C.

Isn't it better to not have this cached??


Not when I want a new version to read!!!

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yeti_c
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Post by yeti_c »

xmaveric wrote:A suggestion about the clock:

If there is only one person remaining, and they have started their turn, could you have the clock reset so that it shows when the round will end. Currently, it will still show 24 hours from the start of the first person's turn. But if the last person is taking their turn, it would be nice to add logic that made the clock reset to 1 hour from the start of their turn. (or 5 minutes for speed game).


This is a website thing really - can you take it Suggs & Bugs?

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Post by cena-rules »

YETI please have a look in S&B about the round number.
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Kemmler
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Post by Kemmler »

in BOB please put all tghe info underneath the log and chat...
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yeti_c
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Post by yeti_c »

Kemmler wrote:in BOB please put all tghe info underneath the log and chat...


Which bit of info exactly?

I'm considering moving the "Text Map" and "Elimination Summary" below...

But the Stats and The Objective Summary should stay about the Chat.

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tomtorresson
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Lost my BOB Menu?

Post by tomtorresson »

Hey all-

Somehow I lost my menu for Bob. I am not able to start new games (for example) with Bob enabled. Since I don't have the menu I am not able to turn that option back on. Uninstalled and reinstalled...same issue still.

Any ideas?
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Post by soundout9 »

yeti_c wrote:
Kemmler wrote:in BOB please put all tghe info underneath the log and chat...


Which bit of info exactly?

I'm considering moving the "Text Map" and "Elimination Summary" below...

But the Stats and The Objective Summary should stay about the Chat.

C.

dont move anything! except elimanition can be moved benith chat
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yeti_c
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Re: Lost my BOB Menu?

Post by yeti_c »

tomtorresson wrote:Hey all-

Somehow I lost my menu for Bob. I am not able to start new games (for example) with Bob enabled. Since I don't have the menu I am not able to turn that option back on. Uninstalled and reinstalled...same issue still.

Any ideas?


Move your mouse to the left of the screen...

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