Suggestion 1
<-------------------->
Autocount Territories in FoW Games
It seems unnecessary to "hide" complete territory counts in FoW games as reviewing the game log will allow one to determine an accurate count for each player. Why not just provide it? This will save time for the players.
<-------------------->
Suggestion 2
Display Round # on main game page
It would save time if the game round # was displayed next to each individual game. (On the page with the list of games you're in.) I know I often want to look at games that are reaching the critical 7-8-9 range, even though it's not my turn.
<-------------------->
Suggestion 3
Limit the number of games a player can initially host.
I'm not sure exactly why, but I am annoyed when I see a player 'set up' 15 games at once. Wastes my time scrolling by.
<-------------------->
Suggestion 4
Allow players to 'filter' who can join their games based on feedback.
Example: I could set my game up to exclude anyone with >33% negative feedback. (Someone with 20-11 feedback couldn't join.) Far too many people join my games that I'd not want to play with merely because they have terrible feedback. I don't want to 'ignore' them, merely screen them until their rating is better. I'd also suggest preset filters, i.e., not setting a % for each game individually.
<-------------------->
That's it for now!
Four Suggestions
Moderator: Community Team
- Sven Hassel
- Posts: 163
- Joined: Thu Jul 26, 2007 3:15 pm
- Gender: Male
- Location: Romania, the land where anything can happen
1. use AJAX BOB it has the ability to show you how many territories a person has without looking at the game log.
2. it maybe nice, but at one point its useless, you can just click the game to see what round it is, its not that hard
3. a player has the ability to have up to 50 games in waiting, end of discussion, if you don't want to set up those many games its your call
4. this has been suggested before many times, the answer is no, if you want to filter persons who enter your games, create private games, not public.
2. it maybe nice, but at one point its useless, you can just click the game to see what round it is, its not that hard
3. a player has the ability to have up to 50 games in waiting, end of discussion, if you don't want to set up those many games its your call
4. this has been suggested before many times, the answer is no, if you want to filter persons who enter your games, create private games, not public.
"Bullets kill, grenades kill, bayonets kill, the cold kills. Death has a thousand faces. The worst of them all: the Court Martial."


Sorry, I have AJAX Bob, and several other plugins, and a quick check comparing logs to maps and the BOB count indicates to me that BOB only counts countries that show on the map. I'm specifically talking about FOW games. Go on, take a look yourself.
With regards to filtering. It may not be a big deal to you but I don't want to set up a private game and deal with the password crap. This really should be a standard feature. Not sure if you play in a lot of on-line community games but filtering based on rank, skill, status, experience is QUITE common. I minimally want to screen out people with < 5 games, they bail a disproportionate # of times in non-speed games. Additionally, I don't want to play a match where I have 45 points to lose and my opponent is only risking 5 points. Think about the real world, there is a reason there is skill segregation in sports, competitive leagues, etc.
With regards to filtering. It may not be a big deal to you but I don't want to set up a private game and deal with the password crap. This really should be a standard feature. Not sure if you play in a lot of on-line community games but filtering based on rank, skill, status, experience is QUITE common. I minimally want to screen out people with < 5 games, they bail a disproportionate # of times in non-speed games. Additionally, I don't want to play a match where I have 45 points to lose and my opponent is only risking 5 points. Think about the real world, there is a reason there is skill segregation in sports, competitive leagues, etc.
I am never for filtering out players based on rank. It is how new players get good and improve on their skill. If they cannot play players of higher rank, they will simmer in the lower ranks. As it has been said many time before...we were all new recruits at some time. I am willing to bet the first 45 points you took off someone was quite the thrill for you. Why take that away from new players because you are afraid to lose some points?
gregorit wrote:Sorry, I have AJAX Bob, and several other plugins, and a quick check comparing logs to maps and the BOB count indicates to me that BOB only counts countries that show on the map. I'm specifically talking about FOW games. Go on, take a look yourself.
Yep - I'm taking a look - and Oh look there's the number of territories I can see - and Oh look that number there is the number of territores that the player actually holds... It's underneath the heading [calc] (which stands for "Calculated Territory count".
C.

Highest score : 2297