[GO] Speed Games / Varying Turn Time Limits Round Lengths

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Itrade
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:sadpanda:

Post by Itrade »

lackattack wrote:I hear you guys. I'm going to have variable round times, including 5 minute Speed Risk. Will be available sometime in February.


Dude, it's like almost June. And this option would be so awesome to have.
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wacicha
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Post by wacicha »

give lack a break withall the changes he is doing the cheaters he is finding the new servors he has to keep moving the site tothe maps he keeps adding i'm amazed he done what he did
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lackattack
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Re: :sadpanda:

Post by lackattack »

Itrade wrote:
lackattack wrote:I hear you guys. I'm going to have variable round times, including 5 minute Speed Risk. Will be available sometime in February.


Dude, it's like almost June. And this option would be so awesome to have.


Ummm.. yeah, like February 2007!
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Black Jack
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Post by Black Jack »

I'm easy to please... I would settle for:

1. 24-hr time limit

2. 12-hr time limit

3. 8-hr time limit
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YP_Legend
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lmao....

Post by YP_Legend »

:arrow:
Ummm.. yeah, like February 2007!


heh heh heh heh..... :D

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hotgun
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Post by hotgun »

Black Jack wrote:I'm easy to please... I would settle for:

1. 24-hr time limit

2. 12-hr time limit

3. 8-hr time limit


those ARE good times limits to have... but there should be a 4 hour one to go with it
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thegrimsleeper
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Post by thegrimsleeper »

While you're at it, why not go down to 2 hours and 1 hour.

Of course, what we're all REALLY after is 5 minute Speed Risk, isn't it?
Pristella
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Post by Pristella »

I'd say that with 24 hour time limit, maybe 12 hours too, but the next thing should be something like ten minutes, as five minutes sounds a bit short. 4 and 8 hours sound pretty silly, as people need to sleep and work, too. ;) 1 hour even worse - a 6 player game could take max 6 hours per round with that, whereas 10 minute time limit would make it max one hour per round. Even one person missing turns slows a round, so four rounds with 1 hour limit per turn would take about 5 hours if one player were a deadbeat and others were plaing pretty fast...

Speed Risk sounds great. :)
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Jota
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Post by Jota »

I often can't even finish a turn in five minutes. Fifteen or twenty would be better, especially considering the need for bathroom breaks.
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Black Jack
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Post by Black Jack »

I can see where some players may wish to hot-seat it... I hope you get it.

Two or three game-turns a day... is more suited for my type of play.

Plus, I figured that the programming would be a lot easier for 24, 12, 8 hour time limits... than fast play.
nhulbert
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Post by nhulbert »

lackattack wrote:I hear you guys. I'm going to have variable round times, including 5 minute Speed Risk. Will be available sometime in February.


You said "Risk". Might want to change that, Lack.
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Itrade
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Post by Itrade »

nhulbert wrote:
lackattack wrote:I hear you guys. I'm going to have variable round times, including 5 minute Speed Risk. Will be available sometime in February.


You said "Risk". Might want to change that, Lack.


Hush, he also said February :/

What happened mang? I wasn't actively looking forward to this but re-reading this old thread made me go all "Yeeeeeeeah, about that..."
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Hoff
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Post by Hoff »

A 5 minute speed risk would be the best option ever. I can't wait.
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BigGag
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Time limit selection?

Post by BigGag »

I love this site and I appreciate the fact that you are open to suggestions. I would love to see a time limit selection when you make a game. Instead of the 24 hours time limit for turns could you add some more options? 10 min, 30 min, 1 hour, 2hour, 12 hour and 24 hours. Just a thought!
Last edited by BigGag on Sun May 07, 2006 12:32 pm, edited 1 time in total.
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Post by juggalonw »

Great minds think alike. I just posted a similar post
vanmonster
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Quick Game Room

Post by vanmonster »

I think it would be a great idea to add a quick game room with round times of an hour and turn times of 15 min.

This room would be for people that don't want to spend 3 days in one game.

There could also be a new stat with this so people can pick up alot of points. Like number of quick game won or points. or these game could be worth less points.
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UTGreen
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Post by UTGreen »

Hmm, for some reason I double posted... I'm going to blame the browser. Anyway, my response is below.
Last edited by UTGreen on Wed May 10, 2006 2:16 pm, edited 1 time in total.
“I am not only a pacifist but a militant pacifist. I am willing to fight for peace. Nothing will end war unless the people themselves refuse to go to war.” -Albert Einstein
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UTGreen
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Post by UTGreen »

Yeah, I'm going to contend again that quick game rooms don't work. But the topic's being discussed at http://www.conquerclub.com/forum/viewtopic.php?t=1321 for being able to set the turn time. At first glance it seems like a good idea, but it just really doesn't work... Either you don't give people enough time to make their turns, or you end up forcing people to sit by a computer for 10 hours or we have a ton of forfeits, making scores less meaningful and having people ditch out on interesting games.

Risk is inherently a long, turn based game. It's not checkers, it's not even chess... you can't make a meaningful declaration as to how long a game *should* take.

Besides, if when the 6th person started the game the timer was operating that would mean everyone would have to be ready to go immediately or risk deadbeating a game in 40 minutes. Do you want to create a game and then wait by your computer patiently until a game starts? Do you believe all of your opponents will.

Not to mention (though Lack or someone else who understands such things better would have to back me up) this would likely increase the number of people taking turns at any one time and put pressure on the server.

Finally, your score doesn't and won't move quickly playing Risk. Even with a premium membership, and 90 games at a time your ability to move your score quickly means being really skilled or really unskilled, or otherwise just being patient and accepting the fact that most everyone spends a lot of time in the 800-1300 range.

If you want a fast game, invest $25 with Hasbro and find some friends... but even then many games span over 2 or 3 days.
“I am not only a pacifist but a militant pacifist. I am willing to fight for peace. Nothing will end war unless the people themselves refuse to go to war.” -Albert Einstein
howie
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Round Time

Post by howie »

Is 24 hours to long, I reckon it is, but I can see why it is this long however wouldn't it be nice to have a setting where a person can choose how long each round lasts?
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qeee1
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Post by qeee1 »

Firstly, this should be in the suggestions forum. But anyway, yeah, it's been brought up many times and is on Lacks to do list... I'm pretty sure...
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
howie
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Post by howie »

Ok thanks for the reply qee :) sorry posted it in wrong forum
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eddymush
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new suggestion for "fast" games

Post by eddymush »

For some of us who work and have free time, we have the abailty to play all day, can you make a game setting the=at would be called, something like fast, or quick or something that would indicatre that people who play in this parfticular game want this to be a fast game. to get over in a few hours.
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evster
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game speed

Post by evster »

Sometimes you would prefer a real-time game.

I suggest time limit compression either variable turn/round length or 15 min/1 hour
MotorBoatnSOB
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There needs to be a way to change the time on turns

Post by MotorBoatnSOB »

24 hours is a long turnaround. Some of us wish to play an 8 hour game (at the longest, while at work ;) ). I don't want to play this game for 3 months. Also there has to be a surrender button. We made the mistake of creating a public game for private people and some of you truly take 24 hours for a move. I wish to quit this game and open a private one.
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Jota
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Post by Jota »

Twill, is there any sort of moderation option for consolidating new threads (started by people who apparently haven't actually read anything anyone else has posted) into existing threads on the same topics?
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