Dice Hackers?
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- Incandenza
- Posts: 4949
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Wow. Dice-hackers. Just.... wow.
So I can kinda sympathize with shishy, since t'was my doubles partner Sultan that kicked the crap out of that 18 in the game in question.
link to the game if anyone's interested
There's a couple of things wrong with shishy's basic assertion:
1. that Sultan attacked somehow 'knowing' that he'd win out. This is false, and as noted above, trying to reduce an opponent's army stack is a widely-used tactic in doubles, especially doubles against good teams. Even with mediocre dice, he would've knocked that 18 down far enough that whatever plans you had for it would have been dashed.
2. Sultan's a business major, I'm an English major, and the concept of either of us hacking the dice is funny to the point of absurdity.
3. The exact same thing has happened to us quite frequently until we changed tactics to mitigate it. And the first time it happened, we too suspected foul play for a second or two. But you've been around the block, you've played loads of games, surely this isn't the first time your opponent has gotten some hot dice.
4. Finally, you make it sound like we've done this to you before, when in fact we've played one previous game against you, which you won. I didn't hear any claims of dice-fixing then.
If nothing else, thanks for making this thread. It's been a crappy last few days, and I needed a good giggle.
So I can kinda sympathize with shishy, since t'was my doubles partner Sultan that kicked the crap out of that 18 in the game in question.
link to the game if anyone's interested
There's a couple of things wrong with shishy's basic assertion:
1. that Sultan attacked somehow 'knowing' that he'd win out. This is false, and as noted above, trying to reduce an opponent's army stack is a widely-used tactic in doubles, especially doubles against good teams. Even with mediocre dice, he would've knocked that 18 down far enough that whatever plans you had for it would have been dashed.
2. Sultan's a business major, I'm an English major, and the concept of either of us hacking the dice is funny to the point of absurdity.
3. The exact same thing has happened to us quite frequently until we changed tactics to mitigate it. And the first time it happened, we too suspected foul play for a second or two. But you've been around the block, you've played loads of games, surely this isn't the first time your opponent has gotten some hot dice.
4. Finally, you make it sound like we've done this to you before, when in fact we've played one previous game against you, which you won. I didn't hear any claims of dice-fixing then.
If nothing else, thanks for making this thread. It's been a crappy last few days, and I needed a good giggle.
THOTA: dingdingdingdingdingdingBOOM
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
- stringybeany
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- Incandenza
- Posts: 4949
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Incandenza wrote:The fact that my sole source of entertainment recently has been CC should speak volumes.
Ouch. Read your sig. That thing cracked me up for a good 5 minutes the first time I read it.
Last edited by Visaoni on Sun Oct 14, 2007 8:37 pm, edited 1 time in total.
- dividedbyzero
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- EmperorOfDaNorth
- Posts: 134
- Joined: Fri Aug 17, 2007 1:52 am
- Location: Chiang Mai, Siam
1) Dice CANNOT be rigged; dice rolls happen on the server, not on people's own computers where they could do stuff. This is a basic premise of secure systems: Make sure the important shit happens on the server.
[Of course Conquer Club operators ARE in a position to fiddle, but really it wouldn't be much of a business if they were exposed would they! It'd be like saying "Sure we like building a huge community and making loads of money, but youknow, never mind all that I'm going to fiddle a bit so I can get a higher rank.. It just DOESNT HAPPEN. ]
2) Install and run a dice analyzer. THEN you have something to back it up. To everyone who doesn't like dice analyzers: I AGREE WITH YOU, however there's some benefit because if you've been winning or losing a bunch of games you can then check to what extent this was due to dice rolls, or that it was something else. This can be moderately useful. Personally when I started I had horrendous dice, like SERIOUSLY in the negative to what you'd expect based on chance calculation. Currently though, I'm only at -0.36% on 3 v. 2 and -1.33 on 3 v. 1 rolls. So if anything the dice analyzer GIVES YOU PEACE OF MIND, because you DO tend to remember the bad spells more than the good ones. People's brains are just wired that way.
Err, no? When throwing 3 versus 2, the advantage is slightly in the attackers advantage. So especially in 2 player games, or 2 double-teams, it's better to just GO for it, rather than having to suck it up next turn with less favourable odds. The only reaso why you'd NOT want to try a 12 vs 18 is because there could be other players who might easily mop you up when you weaken yourself too much. But in a 2 player (or 2 teams) situation: GO FOR IT, because you'd fully expect to win something like that something like one out of 3 times.
In summary, something good has come out of this. The original poster now understands tactics & chance better. From this discussion it seems that he (and his teammate) would never try a 12 vs 18 roll even when there's no other players to take advantage... sorry, but those tactics need reviewing! So you've been losing games not ONLY because of bad luck with the dice, but ALSO because you apparenlty think it's impossible to win 12 vs 18, or at the very least that it'd be somehow better to soak it up the next turn when those 18 come attacking to you! Both assumptions are WRONG.
So that's net gain for you in this discussion.
Good Gaming to all!!
Cheers,
Empy.
[Of course Conquer Club operators ARE in a position to fiddle, but really it wouldn't be much of a business if they were exposed would they! It'd be like saying "Sure we like building a huge community and making loads of money, but youknow, never mind all that I'm going to fiddle a bit so I can get a higher rank.. It just DOESNT HAPPEN. ]
2) Install and run a dice analyzer. THEN you have something to back it up. To everyone who doesn't like dice analyzers: I AGREE WITH YOU, however there's some benefit because if you've been winning or losing a bunch of games you can then check to what extent this was due to dice rolls, or that it was something else. This can be moderately useful. Personally when I started I had horrendous dice, like SERIOUSLY in the negative to what you'd expect based on chance calculation. Currently though, I'm only at -0.36% on 3 v. 2 and -1.33 on 3 v. 1 rolls. So if anything the dice analyzer GIVES YOU PEACE OF MIND, because you DO tend to remember the bad spells more than the good ones. People's brains are just wired that way.
doesnt everybody say its better to defend, same numbers - you win
Err, no? When throwing 3 versus 2, the advantage is slightly in the attackers advantage. So especially in 2 player games, or 2 double-teams, it's better to just GO for it, rather than having to suck it up next turn with less favourable odds. The only reaso why you'd NOT want to try a 12 vs 18 is because there could be other players who might easily mop you up when you weaken yourself too much. But in a 2 player (or 2 teams) situation: GO FOR IT, because you'd fully expect to win something like that something like one out of 3 times.
In summary, something good has come out of this. The original poster now understands tactics & chance better. From this discussion it seems that he (and his teammate) would never try a 12 vs 18 roll even when there's no other players to take advantage... sorry, but those tactics need reviewing! So you've been losing games not ONLY because of bad luck with the dice, but ALSO because you apparenlty think it's impossible to win 12 vs 18, or at the very least that it'd be somehow better to soak it up the next turn when those 18 come attacking to you! Both assumptions are WRONG.
So that's net gain for you in this discussion.
Cheers,
Empy.
Last edited by EmperorOfDaNorth on Sun Oct 14, 2007 11:26 pm, edited 1 time in total.
Alex..? Alexander the Great, my Commander, what's wrong? Did someone leave you negative feedback again?
Robinette
A very thorough overview though I fear you neglected to mention the influence of fish in the atmosphere. Granted it is an imperfect science but extensive research has shown marked improvement in offensive dice values when a tasty bit of Halibut is being grilled nearby. Crustaceans however have not proved nearly as reliable, frankly the Lobster trials were nothing short of a disaster
A very thorough overview though I fear you neglected to mention the influence of fish in the atmosphere. Granted it is an imperfect science but extensive research has shown marked improvement in offensive dice values when a tasty bit of Halibut is being grilled nearby. Crustaceans however have not proved nearly as reliable, frankly the Lobster trials were nothing short of a disaster
Dice Hackers?
Yes, Incandenza, the incredibly STUPID strategic move of pitting 13 against 18 is what sparked my original post. However, as mentioned in my original post, this has happened to us time and time again, and specifically we have a large chunk of games with the same people that we lost every single one to the same kind of insane, non-sensical dice as mentioned in this game. If I had wanted to call those people out by name, I would have posted in Flame Wars. You can call me a lot of things, but a liar is not one of them. So when we mentioned SEVERAL games, we meant SEVERAL games, and that did not mean that they were all with you. You made that erroneous assumption. And we all know what happens when you ASS-U-ME things -- You make and ASS out of U and ME ... but mostly you.
Now, to address the issue of a commonly-employed doubles strategy of knocking down a huge force. All of that would make sense if the two semi-large forces were touching each other. In this game they were not. Sultan started with a force of 13 that he added 3 to, and our force of 18 was FOUR countries away. You have to leave 1 behind all along the way to get there, and that just does NOT make sense strategically. So, you're afraid the opponent will eliminate your force - so what's the logic, you decide to do it for him? Because anyone in their right mights would HAVE to think that in order to march across 3 other countries before you get to the 18, and then take on the 18, that you're going to lose the bulk of your force! And if you don't think that, you're an idiot! You got lucky this time on a crazy insane attack.... please, be my guest, continue trying that and see how far it gets you.
Now, to address the issue of a commonly-employed doubles strategy of knocking down a huge force. All of that would make sense if the two semi-large forces were touching each other. In this game they were not. Sultan started with a force of 13 that he added 3 to, and our force of 18 was FOUR countries away. You have to leave 1 behind all along the way to get there, and that just does NOT make sense strategically. So, you're afraid the opponent will eliminate your force - so what's the logic, you decide to do it for him? Because anyone in their right mights would HAVE to think that in order to march across 3 other countries before you get to the 18, and then take on the 18, that you're going to lose the bulk of your force! And if you don't think that, you're an idiot! You got lucky this time on a crazy insane attack.... please, be my guest, continue trying that and see how far it gets you.
-
joecoolfrog
- Posts: 661
- Joined: Sat Dec 30, 2006 9:29 pm
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- Location: London ponds
Re: Dice Hackers?
Shishy wrote:Yes, Incandenza, the incredibly STUPID strategic move of pitting 13 against 18 is what sparked my original post. However, as mentioned in my original post, this has happened to us time and time again, and specifically we have a large chunk of games with the same people that we lost every single one to the same kind of insane, non-sensical dice as mentioned in this game. If I had wanted to call those people out by name, I would have posted in Flame Wars. You can call me a lot of things, but a liar is not one of them. So when we mentioned SEVERAL games, we meant SEVERAL games, and that did not mean that they were all with you. You made that erroneous assumption. And we all know what happens when you ASS-U-ME things -- You make and ASS out of U and ME ... but mostly you.
Now, to address the issue of a commonly-employed doubles strategy of knocking down a huge force. All of that would make sense if the two semi-large forces were touching each other. In this game they were not. Sultan started with a force of 13 that he added 3 to, and our force of 18 was FOUR countries away. You have to leave 1 behind all along the way to get there, and that just does NOT make sense strategically. So, you're afraid the opponent will eliminate your force - so what's the logic, you decide to do it for him? Because anyone in their right mights would HAVE to think that in order to march across 3 other countries before you get to the 18, and then take on the 18, that you're going to lose the bulk of your force! And if you don't think that, you're an idiot! You got lucky this time on a crazy insane attack.... please, be my guest, continue trying that and see how far it gets you.
Well if your theory about dice hacking or higher ranks has any substance then he didnt just get lucky and it will continue to take him far - make your mind up please
- owenshooter
- Posts: 13311
- Joined: Wed Mar 07, 2007 6:01 pm
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- Location: Deep in the Heart of Tx
hacked dice
i hack the dice and am proud of it. i sell the program for 10 bucks, and i guarantee it... thus far, i have over 238 customers, all satisfied. if you ain't cheatin', you ain't tryin'. i can't believe people still believe the dice are always random. the dice are like life, the more money you have, the easier it is... i mean, i'm shocked that anyone even plays me, i NEVER lose a roll... how obvious is it that some of us have the dice hacked and most of you don't? this is not a game of skill and strategy and TRICKERY. it is a game of, who has the most add-ons to their account. grow up, we cheat, get over it, the dice are not random. snicker.-0
Re: Dice Hackers?
Lutra wrote:A) to Misterman10 - read the whole post you illiterate moron, although it actually posted from my account, I posted WITH my partner - Lutra, who gave his full backing to the post, hence the "we"
B) to hecter, thanks for telling misterman10 what an asshole he is - appreciate that. But secondly, we wouldn't attack 18 armies with 12, because it's stupid! And no one should even hope to win that. Maybe as a last-ditch desperation move when the game is clearly lost, but that's not what we're talking about. In the particular game where that happend, it was the SECOND dice roll for that guy - Round 2, and he just completely annihilated our entire force! Game over, after 2 dice rolls. Why would anyone even try that unless they KNEW they couldn't lose?
i won 4 vs 8 how about that
- xtratabasco
- Posts: 1797
- Joined: Fri Jan 19, 2007 7:24 pm
Re: Dice Hackers?
Shishy wrote:Yes, Incandenza, the incredibly STUPID strategic move of pitting 13 against 18 is what sparked my original post. However, as mentioned in my original post, this has happened to us time and time again, and specifically we have a large chunk of games with the same people that we lost every single one to the same kind of insane, non-sensical dice as mentioned in this game. If I had wanted to call those people out by name, I would have posted in Flame Wars. You can call me a lot of things, but a liar is not one of them. So when we mentioned SEVERAL games, we meant SEVERAL games, and that did not mean that they were all with you. You made that erroneous assumption. And we all know what happens when you ASS-U-ME things -- You make and ASS out of U and ME ... but mostly you.
Now, to address the issue of a commonly-employed doubles strategy of knocking down a huge force. All of that would make sense if the two semi-large forces were touching each other. In this game they were not. Sultan started with a force of 13 that he added 3 to, and our force of 18 was FOUR countries away. You have to leave 1 behind all along the way to get there, and that just does NOT make sense strategically. So, you're afraid the opponent will eliminate your force - so what's the logic, you decide to do it for him? Because anyone in their right mights would HAVE to think that in order to march across 3 other countries before you get to the 18, and then take on the 18, that you're going to lose the bulk of your force! And if you don't think that, you're an idiot! You got lucky this time on a crazy insane attack.... please, be my guest, continue trying that and see how far it gets you.
its not stupid to put 13 against 18...of course that battle can be won
most are very careful not to leave 18 hanging around because they know a 13 can take it down... its only an extra 3 good rolls of the dice
now you know the danger of leaving a 13 on the attackers force
i use lesser armies to attack bigger ones all the time... all the time....its sometimes a matter of survival...
this game isnt based on a 1v1 scenario..where 18 is stronger than 13...its based on one attack at a time...because of that, good dice can take down much bigger armies...so, when players have a do or die scenario...they attack...
not attacking your 18 would have been a foolish move.. because you could have taken out their 13 and then some...at least just going 13 against 18 brings you down to 5, so you cant do much, assuming the dice just go even...they got a few more better rolls than you...not even that many more
stop calling people names...youre the one thats wrong here.
learn from it, and move on...
- Incandenza
- Posts: 4949
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- kerntheconkerer
- Posts: 166
- Joined: Sun Jan 06, 2008 2:09 pm
- Location: earth
Re: Dice Hackers?
Ah wayyyyyyy to confusing...and where do you get this thing anyway a link? or are you just telling us to use thing program and do something with it?
"Why so Serious?"
<(‘.’<) ^(‘.’)^ (>’.’)>
<(‘.’<) ^(‘.’)^ (>’.’)>
-
bbqpenguin
- Posts: 226
- Joined: Thu Mar 06, 2008 12:11 am
Re: Dice Hackers?
well i don't know about everyone else but i occasionally slip the owner of random.com a fiver. i'm not gonna say why... just cuz i'm a nice guy and all, y'know... but i've noticed that my rolls have been a lot better since then 
Re: hacked dice
owenshooter wrote:i hack the dice and am proud of it. i sell the program for 10 bucks, and i guarantee it... thus far, i have over 238 customers, all satisfied. if you ain't cheatin', you ain't tryin'. i can't believe people still believe the dice are always random. the dice are like life, the more money you have, the easier it is... i mean, i'm shocked that anyone even plays me, i NEVER lose a roll... how obvious is it that some of us have the dice hacked and most of you don't? this is not a game of skill and strategy and TRICKERY. it is a game of, who has the most add-ons to their account. grow up, we cheat, get over it, the dice are not random. snicker.-0
If I pay you $20 would my rolls be twice as good?
I am serious...and don't call me Shirley.
- Incandenza
- Posts: 4949
- Joined: Thu Oct 19, 2006 5:34 pm
- Gender: Male
- Location: Playing Eschaton with a bucket of old tennis balls
Re: Dice Hackers?
kerntheconkerer wrote:Ah wayyyyyyy to confusing...and where do you get this thing anyway a link? or are you just telling us to use thing program and do something with it?
A. there are no dice hacks, dude. C'mon.
B. That's quite a bit of necromancy you pulled.
C. The funny thing is that earlier in this thread I said something along the lines of "I've been having a few bad days, so I'm glad this thread is here 'cause I needed a laugh". Well, just as I'm going through work hell, along comes this thread from the past to put a wan smile on my face. So, y'know, thanks, I guess.
THOTA: dingdingdingdingdingdingBOOM
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
- wcaclimbing
- Posts: 5598
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- Location: In your quantum box....Maybe.
- Contact:
Re: Dice Hackers?
Robinette, how many times is that wall of text going to be copy-pasted every time a new dice thread shows up?
This has got to be at least the 5th time i've seen those instructions
This has got to be at least the 5th time i've seen those instructions

Re: Dice Hackers?
wcaclimbing wrote:Robinette, how many times is that wall of text going to be copy-pasted every time a new dice thread shows up?
This has got to be at least the 5th time i've seen those instructions
Ahhhh.... so you want to keep the advantage for yourself, and don't want others to know...
I see how you are........
But see how nice i am.... sharing this with all the new folks...

Re: Dice Hackers?
It's very odd when you have one game where repeatedly you lose 4 of every 5 rolls against a "1" defender. Then you change to another game where you take 10 territories with 11 armies. I doubt its cheating, but its been said many times there is something wrong with the random.org idea of "randomness" being a "random walk" when it's applied to the cc dice.
There are ways to test this, but they would be extremely data intensive, so someone on the inside would have to do a bit of work ... and I doubt the data's even been saved.
There are ways to test this, but they would be extremely data intensive, so someone on the inside would have to do a bit of work ... and I doubt the data's even been saved.
Re: Dice Hackers?
I have a copy of every dice roll ever made 
You tell me what you want run on it, how to run it, and I'll run it.
You tell me what you want run on it, how to run it, and I'll run it.
Retired.
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