The Citadel [Quenched]
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Re: The Citadel V17 (Pg1+18) [I] 6/17/08 Small + Large
Hi Tac,
While we're waiting, I was wondering how the slate and green army colors fare on the Deck. The red's a little close in color, but not unreadable.
Best,
Laci
While we're waiting, I was wondering how the slate and green army colors fare on the Deck. The red's a little close in color, but not unreadable.
Best,
Laci
Re: The Citadel V17 (Pg1+18) [I] 6/17/08 Small + Large
alright, sorry to keep everybody guessing about my where-abouts. Starting next Monday you'll all be seeing a lot more of me, I promise. Until then...


Re: The Citadel V17 (Pg1+18) [I] 6/17/08 Small + Large
gimil wrote:The corners of the parade deck could use a clean up!
Agree.
C.

Highest score : 2297
Re: The Citadel V17 (Pg1+18) [I,Gp] 6/17/08 Small + Large
Version 18
Updates:
- Made the Parade Deck's edges more rounded
- Removed some whitespace artifacts on various trees around campus
- Changed the killer neutral explanation to straight black, no drop shadow
- Fixed the large via a proper split (as promised, InkL0sed)
Small version (600x461)

Large version (700x538)
[bigimg]http://img129.imageshack.us/img129/4069/citadelrisklargev18yk6.jpg[/bigimg]
Updates:
- Made the Parade Deck's edges more rounded
- Removed some whitespace artifacts on various trees around campus
- Changed the killer neutral explanation to straight black, no drop shadow
- Fixed the large via a proper split (as promised, InkL0sed)
Small version (600x461)

Large version (700x538)
[bigimg]http://img129.imageshack.us/img129/4069/citadelrisklargev18yk6.jpg[/bigimg]
Re: The Citadel V18 (Pg1+19) [I,Gp] 6/24/08 Small + Large
Right southeast of the title is some pixely weirdness on the large.
The battalion corners look off on the small:
Echo, Hotel, F-Troop, India, Battery, Papa, and Romeo all have oddly thick lines
Alpha, Charlie, Oscar, Mike, Lima, and the right one on Disrepair have misshapen circles.
Overall, looking good
The battalion corners look off on the small:
Echo, Hotel, F-Troop, India, Battery, Papa, and Romeo all have oddly thick lines
Alpha, Charlie, Oscar, Mike, Lima, and the right one on Disrepair have misshapen circles.
Overall, looking good
Re: The Citadel V18 (Pg1+19) [I,Gp] 6/24/08 Small + Large
Where's that stamp????

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: The Citadel V18 (Pg1+19) [I,Gp] 6/24/08 Small + Large
On the large map, can you thin the black outlines?
Re: The Citadel V18 (Pg1+19) [I,Gp] 6/24/08 Small + Large
TaCktiX. I am almost ready to stamp this for graphics, even though I know there are some people requesting some other modifications. A fine job!
A request if I may before stamping, could you put up a version of the map with an arrangement of 88 army digits that are randomly scattered as per the start of an 8 player game. I'd just like to see how the army numbers look on those colours other than their own colour.
Thanks.
A request if I may before stamping, could you put up a version of the map with an arrangement of 88 army digits that are randomly scattered as per the start of an 8 player game. I'd just like to see how the army numbers look on those colours other than their own colour.
Thanks.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: The Citadel V18 (Pg1+19) [I,Gp] 6/24/08 Small + Large
Kaplowitz wrote:On the large map, can you thin the black outlines?
I'm going to have to ask for further opinions on this before I do so. When I corrected the blurriness, I decided to go with 2px outlines instead of 1px, despite only a 16% increase in size. I can thin them out fairly easily, but I'd like to see if it's an issue with others.
cairnswk wrote:A request if I may before stamping, could you put up a version of the map with an arrangement of 88 army digits that are randomly scattered as per the start of an 8 player game. I'd just like to see how the army numbers look on those colours other than their own colour.
I did it on the small as that was a simple matter of rearrangement. I might do it on the large later to make XML centering easier.

Re: The Citadel V18 (Pg1+19) [I,Gp] 6/24/08 Small + Large
TaCktiX wrote:Kaplowitz wrote:On the large map, can you thin the black outlines?
I'm going to have to ask for further opinions on this before I do so. When I corrected the blurriness, I decided to go with 2px outlines instead of 1px, despite only a 16% increase in size. I can thin them out fairly easily, but I'd like to see if it's an issue with others.
I would prefer thinner lines.
- AndyDufresne
- Posts: 24935
- Joined: Fri Mar 03, 2006 8:22 pm
- Location: A Banana Palm in Zihuatanejo
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Re: The Citadel V18 (Pg1+19) [I,Gp] 6/24/08 Small + Large
I suppose I can live with the trees...
--Andy
--Andy
Re: The Citadel V18 (Pg1+19) [I,Gp] 6/24/08 Small + Large
TaCktiX wrote:....cairnswk wrote:A request if I may before stamping, could you put up a version of the map with an arrangement of 88 army digits that are randomly scattered as per the start of an 8 player game. I'd just like to see how the army numbers look on those colours other than their own colour.
I did it on the small as that was a simple matter of rearrangement. I might do it on the large later to make XML centering easier.
Excellent, thanks.


* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: The Citadel V18 (Pg1+19) [I,Gp,Gr] 6/24/08 Small + Large
I've started work on the XML, and even though I've got the Gameplay stamp, I'd like to make a motion to switch 4th Battalion's (3) and Support Battalion's (2) bonuses. Support Battalion needs to defend 3 territories from 5 territories in 3 different continents. 4th Battalion needs to defend 3 territories against 3 territories in 2 different continents. Due to the relative openness of the map, I do not think the one extra 4th Battalion territory (relative to Support Battalion) justifies it as a +3 while leaving Support Battalion as a +2. Poll added.
Re: The Citadel V18 (Pg1+19) [I,Gp,Gr] Bonus poll
Heh, I was about to post to remind you to put that you've gotten the Graphics stamp, but then you I saw you'd literally just done it...
Re: The Citadel V18 (Pg1+19) [I,Gp,Gr] Bonus poll
Congrats on the stamp Tac.
But.. The more I look at those 2px outlines, the more they bother me. If it's not to hard to bring down the stroke, could you post a 1px large map so we could compare?
But.. The more I look at those 2px outlines, the more they bother me. If it's not to hard to bring down the stroke, could you post a 1px large map so we could compare?

Re: The Citadel V18 (Pg1+19) [I,Gp,Gr] Bonus poll
congratz on getting stickied tac!
Re: The Citadel V18 (Pg1+19) [I,Gp,Gr] Bonus poll
this map is looking great.
Re: The Citadel V18 (Pg1+19) [I,Gp,Gr] Bonus poll
Look on page 19 for how they look. The Canteen is iffy with red, but not horrendously iffy.
Re: The Citadel V18 (Pg1+19) [I,Gp,Gr] Bonus poll
Version 19
Small And Large Updates:
- Smoothed out the asphalt artifact in the top left
- Switched the 4th Battalion and Support Battalion bonuses (6 to 1 vote)
- Fixed odd-looking turrets
- Wrote, checked, and centered the XML
Large Updates:
- Cut the borders back to 1 pixel
- Removed further tree artifacts
- Redid all of the turrets
Small Version (600x461)

Large Version (700x538)
[bigimg]http://img204.imageshack.us/img204/567/citadelrisklargev19qa4.jpg[/bigimg]
XML: http://www.sendspace.com/file/xcvmxx
Point of Discussion:
- Should I move the large attack routes back to 1px, or is the added clarity (in my opinion) fine as is?
Small And Large Updates:
- Smoothed out the asphalt artifact in the top left
- Switched the 4th Battalion and Support Battalion bonuses (6 to 1 vote)
- Fixed odd-looking turrets
- Wrote, checked, and centered the XML
Large Updates:
- Cut the borders back to 1 pixel
- Removed further tree artifacts
- Redid all of the turrets
Small Version (600x461)

Large Version (700x538)
[bigimg]http://img204.imageshack.us/img204/567/citadelrisklargev19qa4.jpg[/bigimg]
XML: http://www.sendspace.com/file/xcvmxx
XML Tester wrote:Test results:
Summary: 0 errors and 0 warnings detected in TheCitadel.xml (8 continents, 50 territories)
Point of Discussion:
- Should I move the large attack routes back to 1px, or is the added clarity (in my opinion) fine as is?
Re: The Citadel V19 (Pg1+20) [I,Gp,Gr] XML Written
I vote 1 px.
Re: The Citadel V19 (Pg1+20) [I,Gp,Gr] XML Written
1px looks much better - i even think the sidewalks should go down to 1px also so they are not so bold.

Re: The Citadel V19 (Pg1+20) [I,Gp,Gr] XML Written
1px please.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: The Citadel V19 (Pg1+20) [I,Gp,Gr] XML Written
The 1px building borders are way better.
The attack routes from Mark Clark and Bond Halls are not centered on the buildings. Otherwise, this last update really showed that it's ready for the forge.
Best,
Laci
The attack routes from Mark Clark and Bond Halls are not centered on the buildings. Otherwise, this last update really showed that it's ready for the forge.
Best,
Laci
- AndyDufresne
- Posts: 24935
- Joined: Fri Mar 03, 2006 8:22 pm
- Location: A Banana Palm in Zihuatanejo
- Contact:
Re: The Citadel V19 (Pg1+20) [I,Gp,Gr] XML Written
Agreed. **Weeps for trees.**
(Wonderful use of double e's, yes?)
--Andy
--Andy
