AJAX BOB 4.7.1 Development/Discussion (don't post bugs here)

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yeti_c
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Re: AJAX BOB 4.6.1 Development/Discussion (don't post bugs here)

Post by yeti_c »

Timminz wrote:Not having any experience with coding (in the last 10 years), I have no idea if this is possible or not, but it would be quite handy if Bob could somehow take a snapshot automatically when a game (with fog) starts. That way, if I don't notice a game starting, right away, I could still see the beginning layout.


Sadly this isn't really possible within the realms of what we currently have.

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Re: AJAX BOB 4.6.1 Development/Discussion (don't post bugs here)

Post by yeti_c »

White Moose wrote:I've started to play a few speed games recently. In speed games you obviously need speed. But when i have BOB on, then it slows me down very much. So i always have to turn it off to keep my speed at a maximum. Though, when i dont have BOB on. Its easy to make a mistake when considering territory count, army count and such things.

So..

How about a BOB Lite? Which only contains Territory Count and Army count. I ain't good with coding a such things. But only having these 2 would make things much faster, even when you have BOB enabled.

I'm sure this suggestion already has been given.. i just wanted to remind/push it furter. So it perhaps will come :)

Thanks


I've been thinking about a few things on this front recently...

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Re: AJAX BOB 4.6.1 Development/Discussion (don't post bugs here)

Post by keiths31 »

I am not sure what I did...but for some reason I have two sets of numbers for armies on every country...how do I fix that?
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Re: AJAX BOB 4.6.1 Development/Discussion (don't post bugs here)

Post by RL_Orange »

keiths31 wrote:I am not sure what I did...but for some reason I have two sets of numbers for armies on every country...how do I fix that?


Same here......................looks like conquerclub updated site with titles of tournaments games on the normal gaming pages. At least there is where i have the problem.
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Re: AJAX BOB 4.6.1 Development/Discussion (don't post bugs here)

Post by yeti_c »

Yeah I'm aware of this issue - I'll try and get a fix up sometime tonight.

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AJAX BOB 4.6.2 Development/Discussion (don't post bugs here)

Post by yeti_c »

VERSION : 4.6.2

FIXED :
"for" in names breaking FOW analyser.
Tournament header making double armies.

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Re: AJAX BOB 4.6.2 Development/Discussion (don't post bugs here)

Post by Raf_THFC »

the map alignment seems to be way off with the new update - not had this happen before, but I guess it can be adjusted if it has to be using the map options.
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Re: AJAX BOB 4.6.2 Development/Discussion (don't post bugs here)

Post by tender »

Yeah, I also have a problem to report for this update: Whenever I load a map, it shows double. Screenshot:

Image

Any suggestions? Or should I just wait for the next update. This is the first big problem I had with the script, by the way. AJAX BOB is a wonderful program.
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Re: AJAX BOB 4.6.2 Development/Discussion (don't post bugs h

Post by yeti_c »

tender wrote:Yeah, I also have a problem to report for this update: Whenever I load a map, it shows double. Screenshot:

Image

Any suggestions? Or should I just wait for the next update. This is the first big problem I had with the script, by the way. AJAX BOB is a wonderful program.


Game number?
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Re: AJAX BOB 4.6.2 Development/Discussion (don't post bugs here)

Post by tender »

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Re: AJAX BOB 4.6.2 Development/Discussion (don't post bugs here)

Post by yeti_c »

tender wrote:Game 2844184


That game works perfectly fine for me?

Can you

a) Ensure you only have 1 BOB installed.
b) Press CTRL F5
c) Press "Reset Map Options"

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Re: AJAX BOB 4.6.2 Development/Discussion (don't post bugs here)

Post by sheapaul »

I am also having the same issue with 1 of my games so far.

game # 3062657

I have already tried your suggestions (ctrl f5, reset map options, etc). Still no help.

If it helps, I am also running clickable maps.

Thanks
Last edited by sheapaul on Thu Aug 21, 2008 2:21 pm, edited 1 time in total.
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Re: AJAX BOB 4.6.2 Development/Discussion (don't post bugs h

Post by yeti_c »

sheapaul wrote:I am also having the same issue with 1 of my games so far.

game # 3062657

I have already tried your suggestions (ctrl f5, reset map options, etc). Still no help.

If it helps, I am also running clickable maps.

Thanks


Can you turn clicky maps off and see if that helps?

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Re: AJAX BOB 4.6.2 Development/Discussion (don't post bugs here)

Post by tender »

1) I think I only have one version installed (screenshot).
2) Crtl+F5 did not fix the problem.
3) By adjusting my top map alignment -20 (from the 0, 0 default) I was able to adjust the numbers to match.
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Re: AJAX BOB 4.6.2 Development/Discussion (don't post bugs here)

Post by sheapaul »

yeti_c wrote:Can you turn clicky maps off and see if that helps?

C.



I tried uninstalling clicky maps. no help, still messed up.
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Re: AJAX BOB 4.6.2 Development/Discussion (don't post bugs here)

Post by Raf_THFC »

Yes, have to adjust Map Align top by -20 px

It happens on the following maps for me so far:

Feudal War, New World, Rail Europe, Cairns Coral Coast, Hong Kong
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Re: AJAX BOB 4.6.2 Development/Discussion (don't post bugs here)

Post by yeti_c »

VERSION : 4.6.3

FIXED :
Tournament header making double armies. (again!)

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Re: AJAX BOB 4.6.1 Development/Discussion (don't post bugs here)

Post by homes32 »

yeti_c wrote:
White Moose wrote:I've started to play a few speed games recently. In speed games you obviously need speed. But when i have BOB on, then it slows me down very much. So i always have to turn it off to keep my speed at a maximum. Though, when i dont have BOB on. Its easy to make a mistake when considering territory count, army count and such things.

So..

How about a BOB Lite? Which only contains Territory Count and Army count. I ain't good with coding a such things. But only having these 2 would make things much faster, even when you have BOB enabled.

I'm sure this suggestion already has been given.. i just wanted to remind/push it furter. So it perhaps will come :)

Thanks


I've been thinking about a few things on this front recently...

C.

would it work to make the stats configurable (ie checkboxes for each column) and only parse for the columns that need displayed? or does it take just as long to parse everything as it would for picking out specifics. I believe that the log parsing is what is taking the most time and not the actually generating the stats table itself?
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Re: AJAX BOB 4.6.1 Development/Discussion (don't post bugs here)

Post by yeti_c »

homes32 wrote:would it work to make the stats configurable (ie checkboxes for each column) and only parse for the columns that need displayed? or does it take just as long to parse everything as it would for picking out specifics. I believe that the log parsing is what is taking the most time and not the actually generating the stats table itself?


Actually - the log parsing is "fairly" quick... it's the log downloading that is slow... this used to be done before you loaded the page... but now Lack only shows last 50 - BOB has to download it - which takes time.

There are 2 types of stats - some need log parsing some don't...

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Re: AJAX BOB 4.6.2 Development/Discussion (don't post bugs here)

Post by sheapaul »

yeti_c wrote:VERSION : 4.6.3

FIXED :
Tournament header making double armies. (again!)

C.



Thank you!

All is well with the world(s) again :mrgreen:
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Re: AJAX BOB 4.6.3 Development/Discussion (don't post bugs here)

Post by Blitzaholic »

I dont dare update nothing until I am absolutely sure it is working properly, had too many issues with too many updates in the past and it gets quite sickening
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Re: AJAX BOB 4.6.3 Development/Discussion (don't post bugs here)

Post by yeti_c »

Blitzaholic wrote:I dont dare update nothing until I am absolutely sure it is working properly, had too many issues with too many updates in the past and it gets quite sickening


Don't play any tourney games then.

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Re: AJAX BOB 4.6.3 Development/Discussion (don't post bugs here)

Post by Blitzaholic »

yeti_c wrote:
Blitzaholic wrote:I dont dare update nothing until I am absolutely sure it is working properly, had too many issues with too many updates in the past and it gets quite sickening


Don't play any tourney games then.

C.


thats supportive :roll:
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Re: AJAX BOB 4.6.3 Development/Discussion (don't post bugs here)

Post by yeti_c »

Blitzaholic wrote:
yeti_c wrote:
Blitzaholic wrote:I dont dare update nothing until I am absolutely sure it is working properly, had too many issues with too many updates in the past and it gets quite sickening


Don't play any tourney games then.

C.


thats supportive :roll:


Why should I be supportive? I've already fixed the issue - and you're not being very supportive in your original statement... anything else to say?

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Re: AJAX BOB 4.6.3 Development/Discussion (don't post bugs here)

Post by Blitzaholic »

well, just that I had some frustrating challenges with some of the updates, i do not think any were yours yeti and it cause me a lot of hassle and time to re-work.


so all we need to do is hit ajax in your sig and we got the newest update and runs well?


and this update helps tournies?
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