[Abandoned] - Snowfight

Abandoned and Vacationed maps. The final resting place, unless you recycle.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

WHAT SHOULD THIS MAPS GAMEPLAY BE? Dogs and Snowmen remain in all versions.

Poll ended at Thu Oct 28, 2010 10:21 pm

 
Total votes: 0

bryguy
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Re: SNOWFIGHT V2

Post by bryguy »

lol random thought, but i saw someone saying something about a 'build the snowman' bonus, so it got me thinking, and made me think of the dog. Maybe a 'hit the dog' bonus?
User avatar
MrBenn
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: SNOWFIGHT V2

Post by MrBenn »

"Everyone can attack each other with the exception of generators"
What exactly does that mean? Can the generators attack? If so, who? Can anybody attack the generators? If so, who?
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
oaktown
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Re: SNOWFIGHT V2

Post by oaktown »

quench it!

MrBenn wrote:"Everyone can attack each other with the exception of generators"
What exactly does that mean? Can the generators attack? If so, who? Can anybody attack the generators? If so, who?

I think what he means is this:
People kneeling are snowball makers, and may not attack; +5 for holding each maker.
People standing are throwers, and may attack anybody else.

I also assume the makers start neutral, otherwise whoever gets the first turn/drops the most makers has a huge advantage.
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: SNOWFIGHT V2

Post by cairnswk »

oaktown wrote:quench it!

MrBenn wrote:"Everyone can attack each other with the exception of generators"
What exactly does that mean? Can the generators attack? If so, who? Can anybody attack the generators? If so, who?

I think what he means is this:
People kneeling are snowball makers, and may not attack; +5 for holding each maker.
People standing are throwers, and may attack anybody else.

I also assume the makers start neutral, otherwise whoever gets the first turn/drops the most makers has a huge advantage.

no i was thinking of having it the same as ToG (starting positions reefs) - Makers are starting positions, everyone else starts neutral which makes more sense in a logical flow of the game. You have to have snowballs before you can start throwing them. :)
But i think the balance between the snowmakers and the nuetral positions could be changed up.
For instance, snowmakers might generate +5; neutrals would have to be at least 5 also, so that the first person doesn't get the immediate advantage.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: SNOWFIGHT V3(P2)

Post by cairnswk »

Version 3

Some changes:
1. More details in the legend
2. Dogs added as a +1 bonus
3. Legend has a face.

Image
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
MrBenn
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: SNOWFIGHT V3 (P2) Legend Discussions

Post by MrBenn »

So if you start as a snowball maker, but cannot attack...????
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
AceArtemis
Posts: 54
Joined: Sat Apr 26, 2008 5:05 pm
Gender: Male
Location: Oregon

Re: SNOWFIGHT V3 (P2) Legend Discussions

Post by AceArtemis »

Am I missing something here, or is there only 7 snow makers?

I think the people should be grouped up in teams of 3: 1 snow maker per team and two throwers.
All the people in the group should be able to attack each other, and maybe add a small bonus, such as +1 or +2 for holding all 3 people in the group?
User avatar
oaktown
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Re: SNOWFIGHT V3 (P2) Legend Discussions

Post by oaktown »

the names need some work. Can I suggest Benn, Oak, Gimil, Andy, Yeti...

Ooh, it's a winter scene - there should actually BE a yeti! :lol:

Image
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: SNOWFIGHT V3 (P2) Legend Discussions

Post by cairnswk »

oaktown wrote:the names need some work. Can I suggest Benn, Oak, Gimil, Andy, Yeti...

Ooh, it's a winter scene - there should actually BE a yeti! :lol:

Image


:lol: :lol: :lol: :lol: :lol: :lol: Laughing my way all the way to the funny farm....no the names are fine as is.
This is not a shrine the map Foundry, but thanks for the comment. :)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: SNOWFIGHT V3 (P2) Legend/Bonus Discussions

Post by cairnswk »

Version 4

Please discuss this bonus formula and teams.

Image
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Tisha
Posts: 1065
Joined: Sat Dec 23, 2006 12:41 am

Re: SNOWFIGHT V4 (P3) Legend/Bonus Discussions

Post by Tisha »

why does legend have a face?

reminds me of little bill..
User avatar
wcaclimbing
Posts: 5598
Joined: Fri May 12, 2006 10:09 pm
Location: In your quantum box....Maybe.
Contact:

Re: SNOWFIGHT V4 (P3) Legend/Bonus Discussions

Post by wcaclimbing »

Each person on the map should be a mapmaker from CC. and they get to suggest what each person looks like. Just for a bit of fun and variety.
Image
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: SNOWFIGHT V4 (P3) Legend/Bonus Discussions

Post by cairnswk »

wcaclimbing wrote:Each person on the map should be a mapmaker from CC. and they get to suggest what each person looks like. Just for a bit of fun and variety.

Good God man, i want to get this out by Christmas, not next Christmas ;) :lol: :lol:
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Tisha
Posts: 1065
Joined: Sat Dec 23, 2006 12:41 am

Re: SNOWFIGHT V4 (P3) Legend/Bonus Discussions

Post by Tisha »

does the team 6 snowman have a name?
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: SNOWFIGHT V4 (P3) Legend/Bonus Discussions

Post by cairnswk »

Tisha wrote:why does legend have a face?

reminds me of little bill..


they'll all have faces when finished...who it little bill?

Tisha wrote:does the team 6 snowman have a name?


Whoops! is there a female version of Snowie...Ice queen maybe?
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Tisha
Posts: 1065
Joined: Sat Dec 23, 2006 12:41 am

Re: SNOWFIGHT V4 (P3) Legend/Bonus Discussions

Post by Tisha »

cairnswk wrote:
Tisha wrote:why does legend have a face?

reminds me of little bill..


they'll all have faces when finished...who it little bill?


a kids show done by Bill Cosby

ImageImage
User avatar
TaCktiX
Posts: 2392
Joined: Mon Dec 17, 2007 8:24 pm
Gender: Male
Location: Rapid City, SD

Re: SNOWFIGHT V4 (P3) Legend/Bonus Discussions

Post by TaCktiX »

Right now the gameplay mechanic of "everybody can hit everybody" is a little unbalanced and assists dice luck more than strategy (or the seminal "just build forever and then pwn" idea). Since you have 4 teams technically facing 4 teams, edit the gameplay so that you can only attack the people on the other side of the road. That way if you conquer the other side of the road, you can unleash a volley back to your original side of the road, or decide not to. Something of a Circus Maximus style of play (whether or not to advance all).

As for the dogs, they seem woefully underpowered and only justified by having a bonus attached to them. Either they'll get ignored, or one player will attack all the other dogs, pick up a good chain bonus and fort like crazy onto them. Are they part of the team bonuses?

The neutrals seem a bit high for starters, and the auto-deploy seems to have been shoved on there to justify the high neutrals. I have had HORRENDOUS luck in games 8v5 (3v2 when I finish rolling most often). The more neutrals involved, the more likely dice luck will play too much of a part. Equal-dropping the neutrals and the auto-deploy by 2 should make up for this, as chances are still very low that a player will take a thrower and then a maker (6v3, then 5v3 in best case). Then again, that allows for ease of early elimination if someone has the Dice of God. Just some food for thought, hope it turns into something of use for you.

What purpose do the snowmen serve other than being two extra territories that can be attacked and are a roadblock to a player wanting their team bonus? Presently they are worse off than the dogs, poor Frostie. (Also, the bottom right one isn't named)

The team bonuses seem woefully low compared to the killer autodeploy on each snowball maker. Since this is an everything-borders-everything map, jacking the bonus values up is more than justifiable (you did it with Sydney Metro, why not here?). They should be AT LEAST worth as much as an additional snowball maker, or else people will just pick up one thrower and try to pick off an opposing player's maker, rinse repeat. Busting through 10-15 neutrals for minimal gain while making yourself very weak against opponents is a no-go.

Graphics:
- The text on a lot of the people is hard to pick up, particularly where it clips with clothing (Buster, Smicks, Hammer, chiefly).
- Team 7 is mentioned twice in the Bonuses, and Team 8 is SoL (small typo).
- Are Billy and Buster transvestites or something? As I daresay those are girls' names. And Matt must be one heck of a tomboy (Mattie would be a good replacement).
- The Team text often clips with the background. Separating it out a bit will help with its readability.

In conclusion, This map was
Image
Last edited by TaCktiX on Thu Nov 20, 2008 12:58 am, edited 2 times in total.
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: SNOWFIGHT V4 (P3) Legend/Bonus Discussions

Post by cairnswk »

TaCktiX wrote:Right now the gameplay mechanic of "everybody can hit everybody" is a little unbalanced and assists dice luck more than strategy (or the seminal "just build forever and then pwn" idea). Since you have 4 teams technically facing 4 teams, edit the gameplay so that you can only attack the people on the other side of the road. That way if you conquer the other side of the road, you can unleash a volley back to your original side of the road, or decide not to. Something of a Circus Maximus style of play (whether or not to advance all).

Huh?! I can only see three facing five. :?
i like the concept, but with 3v5 won't that make one side unbalanced and give someone unfair unadvantage.

As for the dogs, they seem woefully underpowered and only justified by having a bonus attached to them. Either they'll get ignored, or one player will attack all the other dogs, pick up a good chain bonus and fort like crazy onto them. Are they part of the team bonuses?

Good question. No they are not part of the team bonus. fixed in the legend.

The neutrals seem a bit high for starters, and the auto-deploy seems to have been shoved on there to justify the high neutrals. I have had HORRENDOUS luck in games 8v5 (3v2 when I finish rolling most often). The more neutrals involved, the more likely dice luck will play too much of a part. Equal-dropping the neutrals and the auto-deploy by 2 should make up for this, as chances are still very low that a player will take a thrower and then a maker (6v3, then 5v3 in best case). Then again, that allows for ease of early elimination if someone has the Dice of God. Just some food for thought, hope it turns into something of use for you.


Action taken: Starting neutrals dropped to 4.
Auto-deploy on snowmakers dropped to +3

No they weren't shoved on there to justify the high neutrals. The auto-deploy was placed on makers to stop anyone have a huge bundle to take over somewhere else, and also as part of the originality of this gameplay, each maker generates most of the ammunition and has to give it to this team mates (providing his teammates still have a snowmaker)

I appreciate these comments, so i am sure they'll come in handy.

What purpose do the snowmen serve other than being two extra territories that can be attacked and are a roadblock to a player wanting their team bonus? Presently they are worse off than the dogs, poor Frostie. (Also, the bottom right one isn't named)


Frostie just became the name for the bottom-right one.
They are two terts in that group that are extras that simply have to be held to gain those team bonuses.
Perhaps they should only be attackable from within the teams only?
What do others think on this one?

The team bonuses seem woefully low compared to the killer autodeploy on each snowball maker. Since this is an everything-borders-everything map, jacking the bonus values up is more than justifiable (you did it with Sydney Metro, why not here?). They should be AT LEAST worth as much as an additional snowball maker, or else people will just pick up one thrower and try to pick off an opposing player's maker, rinse repeat. Busting through 10-15 neutrals for minimal gain while making yourself very weak against opponents is a no-go.
But if the team hold all members they get +2/3 plus the autpdeploy of +3. Surely that is bonus enough?
Graphics:
- The text on a lot of the people is hard to pick up, particularly where it clips with clothing (Buster, Smicks, Hammer, chiefly).
Fixed.
- Team 7 is mentioned twice in the Bonuses, and Team 8 is SoL (small typo).
Fixed.
- Are Billy and Buster transvestites or something?

What a strange comment!! :? Where and the hell do you get this idea from. Those names are simply a play on two names that sit well together. And yes, they are both males. Oh, perhaps i shouldn't put the in pink. How does teale do, the same colour as their team colour.
As I daresay those are girls' names.

No they aren't.
And Matt must be one heck of a tomboy (Mattie would be a good replacement).
Why do you get the impression that Matt is one heck of a tomboy. Are you reading too much into the yellow scarf? :? Matt is short for Matthew.

A very over active mind i think TaCktiX, indeed!!! :?
- The Team text often clips with the background. Separating it out a bit will help with its readability.

I'll see what i can do. :)

In conclusion,

This map was atTACKed.

Nicely done. Good points (mostly with exception of trannie comment) :)

Version 5
Image
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
MrBenn
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: SNOWFIGHT V5 (P3) Legend/Bonus Discussions

Post by MrBenn »

[Advanced Draft]
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
TaCktiX
Posts: 2392
Joined: Mon Dec 17, 2007 8:24 pm
Gender: Male
Location: Rapid City, SD

Re: SNOWFIGHT V5 (P3) Legend/Bonus Discussions

Post by TaCktiX »

What a strange comment!! :? Where and the hell do you get this idea from. Those names are simply a play on two names that sit well together. And yes, they are both males. Oh, perhaps i shouldn't put the in pink. How does teale do, the same colour as their team colour.


It was the pink. Good change.

Why do you get the impression that Matt is one heck of a tomboy. Are you reading too much into the yellow scarf? :? Matt is short for Matthew.


I didn't notice it was a yellow scarf, it looked like long blonde hair.

Perhaps they should only be attackable from within the teams only?


Sounds good. You'd be "building" the snowman from within your team instead of ripping it apart.

But if the team hold all members they get +2/3 plus the autpdeploy of +3. Surely that is bonus enough?


Now it is, consider it was +5 before.

i like the concept, but with 3v5 won't that make one side unbalanced and give someone unfair unadvantage.


We could always have a team moved around to the right side, shrink the tree on the far left, and have the road come at a more drastic angle toward the bottom of the map.
User avatar
mibi
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont
Contact:

Re: SNOWFIGHT V5 (P3) Legend/Bonus Discussions

Post by mibi »

some people are missing hands
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: SNOWFIGHT V5 (P3) Legend/Bonus Discussions

Post by cairnswk »

TaCktiX wrote:...
i like the concept, but with 3v5 won't that make one side unbalanced and give someone unfair unadvantage.


We could always have a team moved around to the right side, shrink the tree on the far left, and have the road come at a more drastic angle toward the bottom of the map.


Mmmm not ann option i was considering.
Will it still be unbalanced if it stays as is though ?
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: SNOWFIGHT V5 (P3) Legend/Bonus Discussions

Post by cairnswk »

mibi wrote:some people are missing hands


Yeh thanks mibi :) i noticed.
I have finished all that drawing until we get some gameplay out of the way.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: SNOWFIGHT V5 (P3) Legend/Bonus Discussions

Post by cairnswk »

MrBenn wrote:[Advanced Draft]

Thanks Mr Benn. :)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
studlymcgee
Posts: 7
Joined: Mon Nov 17, 2008 8:17 pm

Re: SNOWFIGHT V5 (P3) Legend/Bonus Discussions

Post by studlymcgee »

To tell the truth i dont think i would play this map...
Post Reply

Return to “Recycling Box”