Land and Sea [Quenched]

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gimil
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Re: Land And Sea v10p13 S&L

Post by gimil »

cairnswk wrote:
gimil wrote:
edbeard wrote:you were the one saying we needed new arrows not me :P


Someone else did as well! I can't remeber who.


I am requesting that also.


I don't know if you have stated it before, but could you enlighten me as to why? Its eaiser to make the changes if we know what your reserves are.
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Re: Land And Sea v10p13 S&L

Post by cairnswk »

gimil wrote:
cairnswk wrote:
gimil wrote:
edbeard wrote:you were the one saying we needed new arrows not me :P


Someone else did as well! I can't remeber who.


I am requesting that also.


I don't know if you have stated it before, but could you enlighten me as to why? Its eaiser to make the changes if we know what your reserves are.


Reserves....do you mean reasons?

The arrows are too stark and contrasting and stick out like sore thumbs like pieces of sticky tape holding the map together.
I know you can do better gimil. :)
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Re: Land And Sea v10p13 S&L

Post by gimil »

cairnswk wrote:
gimil wrote:
cairnswk wrote:
gimil wrote:
edbeard wrote:you were the one saying we needed new arrows not me :P


Someone else did as well! I can't remeber who.


I am requesting that also.


I don't know if you have stated it before, but could you enlighten me as to why? Its eaiser to make the changes if we know what your reserves are.


Reserves....do you mean reasons?

The arrows are too stark and contrasting and stick out like sore thumbs like pieces of sticky tape holding the map together.
I know you can do better gimil. :)


Haha cairns. Ok let me think of something.
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Re: Land And Sea v10p13 S&L

Post by edbeard »

if they "stick out too much" which I don't think they do, the opacity can be lowered.


maybe the arrows can be changed to just be a black stroke so the background is visible and only the outside lines of the arrow is visible. though, I think this might look horrible.


docks are a horrible idea because they'd require a lot more explanation and they'd be less intuitive

eg: docks only allow connection where the dock symbol touches a sea territory. that explains it perfectly but still it's not as easy to understand as an arrow

arrows are good because everyone knows what an arrow means. plus we need arrows for the "jump" connections anyway so why complicate things with more symbols?
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Re: Land And Sea v10p13 S&L

Post by gimil »

edbeard wrote:if they "stick out too much" which I don't think they do, the opacity can be lowered.


maybe the arrows can be changed to just be a black stroke so the background is visible and only the outside lines of the arrow is visible. though, I think this might look horrible.


docks are a horrible idea because they'd require a lot more explanation and they'd be less intuitive eg: docks only allow connection where the dock symbol touches a sea territory.

arrows are good because everyone knows what an arrow means. plus we need arrows for the "jump" connections anyway so why complicate things with more symbols?


Someone suggested dotted lines where land and sea connect. I thought of a way to do it but it will be really tricky and I am not sure how good it would look.

I really like the idea of having a little transparency on the arrows to show a little of the colour underneath with a solid black stroke. Anyone else like it?
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Re: Land And Sea v10p13 S&L

Post by Androidz »

The SA 3 arrow could you move it a bit more downwards. since most of the arrows on the map is pointing downward expect places were thats not possible it will look better. Like this: /

did you get what i mean?
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Re: Land And Sea v10p13 S&L

Post by iancanton »

edbeard

i have to say that i think this map looks rather ugly, purely because of the projection used, which stretches the polar regions to about ten times their real size relative to the central areas. there are several other map projections that can give a much more pleasing result for antarctica (see the dropdown box in the link below for some nice examples such as the mollweide or baar equal area projections, among others).

http://www.btinternet.com/~se16/js/mapproj.htm

have u given any thought to using a projection that reduces the distortion suffered by the polar regions, then merging the arctic and antarctic regions to one neutral territory each (like the mediterranean)? the size of the map then becomes near-classic, with the polar regions being barriers to protect bonuses from attack, at least till someone chooses to "break the ice", after which they turn into convenient connecting routes between oceans.

there is no gameplay distinction between land and sea territories, which is a little odd, considering the title (but this doesn't necessarily make the gameplay any worse).

ian. :)
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Re: Land And Sea v10p13 S&L

Post by edbeard »

thanks for the post.


I looked at quite a few maps before starting on this and I understood that this map has a particularly large distortion but that's just makes the map unique. all the other world maps have almost the same look on this point and this one will be different.



I really don't get your statement about the title. Land and Sea just refers to being able to play on both types of territories where no previous world maps allow this. I don't see why anyone would look at the title and say, "ok what are the distinctions in gameplay going to be for these types of territories." that's just an unusual thought on your part.
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Re: Land And Sea v10p13 S&L

Post by gimil »

I reduced the opacity on the arrows to 45% and im my opinion I am more than happy with them. Some other random words:

-Cairns, North America terr names haven't been reorganised in your favour because it would put NA1, PA1 and AR1 onto borders with each other. Which should be avoided to reduce the likelyness of deploy/attack mistakes.

-The idea behind the map is to have it looking vibrant, clean, crisp and unique. That is why there are no textures or images or anything like that. I would like to keep it like this for the image I have of the map when I started designing it.

[bigimg]http://i25.photobucket.com/albums/c64/Gimil_01/LandandSeaL-8.png[/bigimg]

[bigimg]http://i25.photobucket.com/albums/c64/Gimil_01/LandandSeaS-8.png[/bigimg]
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Re: Land And Sea v9p11 S&L

Post by InkL0sed »

edbeard wrote:
InkL0sed wrote:Can't the land/sea connections be shown with something other than an arrow?


well obviously they CAN but is there a need to do that? you haven't really said why you don't like it. I personally think it fits well with the whole look and I haven't seen gimil say anything contrary about that medium for the land/sea connections so where is our motivation? honestly, I can't really think of a better way to do it that works with how the rest of the map looks. But, if gimil wants to do something else it's his area to do so.


I just don't like the arrows, they don't feel right. They seem kind of thrown onto the map, like they don't belong.

Maybe you could use an anchor or something. Anything to make the connections feel more natural.
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Re: Land And Sea v10p13 S&L

Post by edbeard »

no. I think we've covered this enough.
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Re: Land And Sea v10p13 S&L

Post by ZeakCytho »

Personally, I feel that dashed borders where crossovers are allowed would be best. However, if this is infeasible (or, at least, very difficult and time consuming), then arrows are the next best thing. I do, however, think the current arrows are not prominent enough. The opacity should be increased or they should be made wider.

Also (and this is 100% personal taste, so you can disregard it), I'm not a big fan of the drop shadow on the land continents. You could probably ditch it altogether, but a stroke might work better if you want a more significant border between land and sea.
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Re: Land And Sea v10p13 S&L

Post by edbeard »

as I've said about the arrows, you're not going to find a better way to indicate "this attacks here". it's so vastly superior in that aspect that I could stand alone just on that point but if you think about finding something else that fits with the simple look and how much it's going to improve the overall look, I'd say that the improvement provided by the "something else" would be minimal at best if not just a side-to-side move.

a slight (very slight) increase in opacity might be good. I don't think people are going to look at a territory and not notice the arrow there.


at this point we need to find someone to be the graphics stamper since gimil can't stamp his own map. gimil himself might be out of town (or going soon) so if he's still around either he can increase the arrow opacity before he heads off or he can send me the psd file.




also somehow the word "only" got dropped from the "land and sea territories are only connected by arrows" (or whatever it is) sentence. we'll put that back in



I notice gimil is here but i'll be back in 45 or so to see what he says
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Re: Land And Sea v10p13 S&L

Post by gimil »

I can increase the opactiy of the arrows. I will update it in the morning.

I am not going back to uni (and the possibility of no internet access) until sometime in febuary. I am confident that we can get this stamped and onto edbeards table for the final part of the process.
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Re: Land And Sea v10p13 S&L

Post by gimil »

[bigimg]http://i25.photobucket.com/albums/c64/Gimil_01/LandandSeaS-9.png[/bigimg]

[bigimg]http://i25.photobucket.com/albums/c64/Gimil_01/LandandSeaL-9.png[/bigimg]

Increased the opacity of the arrows.
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Re: Land And Sea v10p13 S&L

Post by edbeard »

still need to put the only back in the sentence

should read

"Land and Sea Territories are only connected via arrows"
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Re: Land And Sea v10p13 S&L

Post by cairnswk »

gimil wrote:I reduced the opacity on the arrows to 45% and im my opinion I am more than happy with them. Some other random words:

-Cairns, North America terr names haven't been reorganised in your favour because it would put NA1, PA1 and AR1 onto borders with each other. Which should be avoided to reduce the likelyness of deploy/attack mistakes.

-The idea behind the map is to have it looking vibrant, clean, crisp and unique. That is why there are no textures or images or anything like that. I would like to keep it like this for the image I have of the map when I started designing it.
....


1. OK...re organising tert names....i didn't think that would be a problem, but was looking more for consistency and flow on tert coded names although i see you have reasoned that back on P10
2. Vibrant, clean, crisp it is tending towards...but unique?...well that is questionable IMHO :(

InkL0sed wrote:
edbeard wrote:
InkL0sed wrote:Can't the land/sea connections be shown with something other than an arrow?

well obviously they CAN but is there a need to do that? you haven't really said why you don't like it. I personally think it fits well with the whole look and I haven't seen gimil say anything contrary about that medium for the land/sea connections so where is our motivation? honestly, I can't really think of a better way to do it that works with how the rest of the map looks. But, if gimil wants to do something else it's his area to do so.

I just don't like the arrows, they don't feel right. They seem kind of thrown onto the map, like they don't belong.
Maybe you could use an anchor or something. Anything to make the connections feel more natural.


edbeard wrote:no. I think we've covered this enough.


3. I'm sorry guys but this may be very much to the point....I am still not liking the arrows as i see others also are not. i'd like to see a poll done on this about the arrows, and if it comes out in your favour for arrows then i will shut my mouth about them and accept what the foundry has to say.
I don't think edbeards response has enough teeth either. If gimil hasn't said anything to the contrary then perhaps he is not trying hard hard enough and merely trying to push this map out before he goes back to uni...and sorry gimil, but when i see this
I am confident that we can get this stamped
i can think of nothing other than a push and you should know better than that.

Where is your motivation edbeard? The motivation should be that you can deliver something that is unique and not this one below:
P4
edbeard wrote: like I said, I'm just using the arrows for gameplay discussion but a good suggestion to keep in mind for whoever does the graphics.


Other requests have come from (apart from myself)
P5
natewolfman wrote: you should turn the arrows into ports i think... when i see arrows i usually think passage way over mountains or over the river or something... but making them look like ports would seem more natural to this map i think

P13
inkLosed]Can't the land/sea connections be shown with something other than an arrow?[/quote]
P13[quote="gimil wrote:
edbeard do we really need new arrows? I can't think of anything better than what we have.

P13
gimil wrote:you were the one saying we needed new arrows not me

P14
edbeard wrote:if we don't see a reason to do it we're not going to just do it to do it. right now we have no reason to do it other than InkL0sed asked about it which to me isn't a great reason to do so when like I've said neither of us see a reason to do it and can't think of an alternative that would look good with the rest of the map

P14
edbeard wrote:if they "stick out too much" which I don't think they do, the opacity can be lowered.
maybe the arrows can be changed to just be a black stroke so the background is visible and only the outside lines of the arrow is visible. though, I think this might look horrible.
docks are a horrible idea because they'd require a lot more explanation and they'd be less intuitive
eg: docks only allow connection where the dock symbol touches a sea territory. that explains it perfectly but still it's not as easy to understand as an arrow
arrows are good because everyone knows what an arrow means. plus we need arrows for the "jump" connections anyway so why complicate things with more symbols?

P14
gimil wrote:Someone suggested dotted lines where land and sea connect. I thought of a way to do it but it will be really tricky and I am not sure how good it would look.
I really like the idea of having a little transparency on the arrows to show a little of the colour underneath with a solid black stroke. Anyone else like it?

P14
inkLosed wrote: I just don't like the arrows, they don't feel right. They seem kind of thrown onto the map, like they don't belong.
Maybe you could use an anchor or something. Anything to make the connections feel more natural.


The arrows haven't really been advanced any, have they? They're still there in that draft format, a little changed in opacity...so i say time either for something better, or at least a poll to determine if they stay as is.
If you want something unique gimil, then give this map some unique graphics to make it stand out in a simplistic but stylish manner. I've said before you can do better and you offered you would see what you could do, but changing opacity doesn't cut mustard for me. :)
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Re: Land And Sea v10p13 S&L

Post by edbeard »

like I've said we've covered this already

you will not find a better way to explain graphically that certain territories connect than arrows. you will not find something simple that will fit in with the map that is better than arrows.

anything else would require more explanation whereas arrows don't really need them. anything else would not be as simple/clean looking which is why the arrows fit so well with the look of the whole map. furthermore, arrows ARE required in a couple spots since we have a couple territory connections that jump over land. If we have arrows for those (which are needed), why will we have a second designation that will just clutter the look of the map?


gimil is the graphics man so in the end it's up to him if he wants to do anything more with them but unless he does, this talk is over (or will be ignored since it's been covered).
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Re: Land And Sea v10p13 S&L

Post by pamoa »

I like the map very much ed. =D>
I think it will make a very good map.
Just a question ( I didn't had time to read all the thread) why did you put the arrow, why not just having all bordering states with an access to the sea?
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Re: Land And Sea v10p13 S&L

Post by the.killing.44 »

pamoa wrote:Just a question ( I didn't had time to read all the thread) why did you put the arrow, why not just having all bordering states with an access to the sea?

IMO it would make the game a chaotic mess of unholdable bonuses.

.44
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Re: Land And Sea v10p13 S&L

Post by edbeard »

the.killing.44 wrote:
pamoa wrote:Just a question ( I didn't had time to read all the thread) why did you put the arrow, why not just having all bordering states with an access to the sea?

IMO it would make the game a chaotic mess of unholdable bonuses.

.44


this


someone had an interesting idea that you could only fort from land to sea and I would HATE that idea for this map but if the XML comes through on that idea, it would be a good gimmick/focus of another map.
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Re: Land And Sea v10p13 S&L

Post by pamoa »

About graphics, I do not really like the plain graphic choice but that's only my opinion and it's doesn't matter if you do it coherently.

The white background in the text box is in concurrence with the white Antarctica continent. You should invert it white writing on black background.
You used a handwriting font all over your map but your arrows have a rigid drawing. You should try some handwriting arrows.
It also should be like country names with a white border to be more readable as it is a major gameplay features.
I think you should find an other symbol for the interconnecting seas ( PA1-IN2 / PA4-AT3).
In both maps the border between AT1 and AT2 is not very clear which is a problem to determine where the arrow from NA6 is going.
Remove the hatching in Mediterranean sea, it blurs reading.
For me the Atlantic ocean is too dark, it look like a continent. Put the Indian ocean colour in Atlantic and the same colour of Arctic ocean in the Indian one as the are not in contact.

Again I do like the theme of this map, good work. ;)
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Re: Land And Sea v10p13 S&L

Post by gimil »

pamoa wrote:The white background in the text box is in concurrence with the white Antarctica continent. You should invert it white writing on black background.
I don't like this idea, I know black will be far to overpowering to look at.

You used a handwriting font all over your map but your arrows have a rigid drawing. You should try some handwriting arrows.
It also should be like country names with a white border to be more readable as it is a major gameplay features.
I think this is hte best suggested made for the arrows in the whole thread, I will do it pamoa. nice work ;)

I think you should find an other symbol for the interconnecting seas ( PA1-IN2 / PA4-AT3).
In both maps the border between AT1 and AT2 is not very clear which is a problem to determine where the arrow from NA6 is going.
Any suggestions?

Remove the hatching in Mediterranean sea, it blurs reading.
I may do this for ya, but I would have to put something else in just so people know by looking it is not part of a continent, or at least there is something that shows the med is different.

For me the Atlantic ocean is too dark, it look like a continent. Put the Indian ocean colour in Atlantic and the same colour of Arctic ocean in the Indian one as the are not in contact.
I will see what I can do here.
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Re: Land And Sea v10p13 S&L

Post by pamoa »

The white background in the text box is in concurrence with the white Antarctica continent. You should invert it white writing on black background.
I don't like this idea, I know black will be far to overpowering to look at.


I think you should find an other symbol for the interconnecting seas ( PA1-IN2 / PA4-AT3).
In both maps the border between AT1 and AT2 is not very clear which is a problem to determine where the arrow from NA6 is going.
Any suggestions?


At least try a grey bg for the box or use the Atlantic blue...

Maybe a double arrow with a tilded and dotted line ( ~ )
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Re: Land And Sea v10p13 S&L

Post by cairnswk »

Gimil and edbeard....

an idea to remove the arrows altogether and have something like this....with appropriate notations in the legend of course.


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