ANCIENT EGYPT [Abandoned]

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Some people say that i must disband these map, do you....

 
Total votes: 0

User avatar
Qwert
SoC Training Adviser
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA
Contact:

Post by Qwert »

there no be impasabile borders in these map.
User avatar
onbekende
Posts: 1530
Joined: Fri Apr 14, 2006 10:19 am
Location: Belgium

Post by onbekende »

sully800 wrote:So qwert, is the nile meant to be impassable? You would assume so, but that would make the map impossible to play because the two halves couldn't access each other. Add in some bridge connections so we can comment on what works and what doesn't.
some countrys ARE the crossings

Hardai
Cysae
Antaeopolis
Lykopolis
Panopolis
Abydos
Tentyris

these are the crossings
Emperor of the Benelux
Founder of the Commonwealth of Planets
Founder and CEO of JF
User avatar
Marvaddin
Posts: 2545
Joined: Thu Feb 09, 2006 5:06 pm
Location: Belo Horizonte, Brazil

Post by Marvaddin »

Nobunaga wrote:... qwert, we appreciate your efforts, but this map just doesn't work.

... My humble opinion.

^^^^ Agreed. this map seems a giant bottleneck. :)
(alike to Indochina, like Kyle said)
Image
User avatar
oaktown
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Post by oaktown »

map looks great - nice work.

It is a bottleneck, however - this would become a two player game in no time, as whoever got lucky enough to start on the north and south ends would squeeze everybody else into oblivion.

Also, vertical maps make gameplay difficult, since we all sit in front of horizontal monitors.
Image
User avatar
Qwert
SoC Training Adviser
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA
Contact:

Post by Qwert »

i can put bridge but for these its no need becouse these map have no umppasabile borders.
Army circle in TENTYRIS,ABYDOS, PANOPOLIS,LUKOPOLIS,ANTAEOPOLIS,CUSAE and HARDAI show that teritory from side river nile present 1 teritory.River NILE its regular borders of teritory.

TERITORY and BORDERS

UPPER EGYPT
Alexandria---8--5
Gizza--------7--5
MIDDLE EGYPT
Herakleopolis-6--4
Cysae---------6--4
LOWER EGYPT
Tentyris------5--3
Aswan---------6--2

oases maybe no mans land.

I thinking to put for capital siti Obelisk stone.


Ancient egypt go all vertical becouse river nile, and its wery difficylt to create map horizontal.
User avatar
sully800
Posts: 4978
Joined: Wed Jun 14, 2006 5:45 pm
Gender: Male
Location: Bethlehem, Pennsylvania

Post by sully800 »

onbekende wrote:
sully800 wrote:So qwert, is the nile meant to be impassable? You would assume so, but that would make the map impossible to play because the two halves couldn't access each other. Add in some bridge connections so we can comment on what works and what doesn't.
some countrys ARE the crossings

Hardai
Cysae
Antaeopolis
Lykopolis
Panopolis
Abydos
Tentyris

these are the crossings


Yes, some territories cross the river. But all the northern sections would be inaccessible if the river was impassable. Apparently it is not.
User avatar
reverend_kyle
Posts: 9250
Joined: Tue Mar 21, 2006 4:08 pm
Location: 1000 post club
Contact:

Post by reverend_kyle »

Marvaddin wrote:
Nobunaga wrote:... qwert, we appreciate your efforts, but this map just doesn't work.

... My humble opinion.

^^^^ Agreed. this map seems a giant bottleneck. :)
(alike to Indochina, like Kyle said)


Ron said it, but thats why I went with a wider egypt on my ancient egypt map.
DANCING MUSTARD FOR POOP IN '08!
KEYOGI
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am

Post by KEYOGI »

While I like the idea of having some maps of ancient countries and empires, I just don't see the appeal of this map. It's incredibly linear and I think you'd be better to abandon this idea now rather than putting too much effort into it.
User avatar
Qwert
SoC Training Adviser
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA
Contact:

Post by Qwert »

i want to work in these map to finish and then will see.
when i play games i play in small maps,maybe small map will be better for play.
User avatar
Teya
Posts: 411
Joined: Tue Oct 17, 2006 5:25 am

Post by Teya »

why exactly do you want to continue with this map? no one has showed any support. You are wasting your time.
In the official how to make a map thread it states Develop a unique idea that has some sort of appeal (preferably mass). Where is the appeal in your map?
User avatar
Qwert
SoC Training Adviser
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA
Contact:

Post by Qwert »

i will put to vote for support to continye map, but can change first vote qwestion,
First qwestion its finish.
User avatar
Qwert
SoC Training Adviser
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA
Contact:

Post by Qwert »

upload



Image
User avatar
s.xkitten
Posts: 6911
Joined: Mon Oct 23, 2006 9:56 pm
Gender: Female
Location: I dunno
Contact:

Post by s.xkitten »

i don't think its gonna work, its way to narrow, so someone could take like the bottom, or the top, and just work their way up...the only way that it would work was if you made connections from the top to the bottom, or from the top and bottom to the middle, so that its not bottle-necked
User avatar
Teya
Posts: 411
Joined: Tue Oct 17, 2006 5:25 am

Post by Teya »

Firstly, I thought you were going to put a vote for the map to continue?

Again, your fonts are different sizes. This is 1 thing you have constantly ignored. Why do you keep doing it in all your maps???

The army shadows are really bad. Yellow? What made you do that? And they need to be more transparent. And again, you have made them "ball like" you did this with your first 2 maps and ended up changing them.

The map is still too linear. It is too long. It is a bottleneck. It is too vertical.
How many ways does all that need to be said? How many times does it need to be said? Even if I actually liked this map, I would never play it because of the scrolling that would be involved.

I dont think you can make this map work and strongly feel you are wasting your time.
User avatar
Qwert
SoC Training Adviser
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA
Contact:

Post by Qwert »

we dont have maps, with complete new strategy to win, i dont belive that if you take north or south will easy win.
User avatar
Qwert
SoC Training Adviser
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA
Contact:

Post by Qwert »

teya i work in these map its not finish, and you are only who atack my map constantly, i wont to put in vote but dont know how to erase present qwestion, i try in first post but he dont alove.
User avatar
Teya
Posts: 411
Joined: Tue Oct 17, 2006 5:25 am

Post by Teya »

Im not the only 1.
Here is a list of people that have said anything AGAINST this map.
s.xkitten
KEYOGI
oaktown - said was great but also said it was bottleneck - negative comment.
Marvaddin
Nobunaga
happysadfun
qeee1
DublinDoogey
sully800

Im not attacking constantly. Im repeating things that you are ignoring.
User avatar
Teya
Posts: 411
Joined: Tue Oct 17, 2006 5:25 am

Post by Teya »

DublinDoogey wrote:Are we allowed to tell a mapmaker that we don't want his/her map? Hate to be harsh, but stick to the other maps, they're going somewhere and this one'll just end up straight in the Foundry Fires.

(PS, maybe this is just me, but that's where it's at)


Whats the point in telling someone we dont want the map if they wont listen?
User avatar
Qwert
SoC Training Adviser
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA
Contact:

Post by Qwert »

i will put in vote when these ben posible ok?
User avatar
Qwert
SoC Training Adviser
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA
Contact:

Post by Qwert »

i will put these in vote? But wait to these be aloved OK
Lone.prophet
Posts: 1467
Joined: Thu Oct 12, 2006 4:37 pm
Location: Your basement Muahaha

Post by Lone.prophet »

qwert continue ur work, it can only be judged at the end of the process
User avatar
Qwert
SoC Training Adviser
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA
Contact:

Post by Qwert »

i will put in vote when these ben posible ok?
Lone.prophet
Posts: 1467
Joined: Thu Oct 12, 2006 4:37 pm
Location: Your basement Muahaha

Post by Lone.prophet »

wtf u mean with that?
User avatar
Qwert
SoC Training Adviser
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA
Contact:

Post by Qwert »

Lone.prophet wrote
qwert continue ur work, it can only be judged at the end of the proces


i wont but i must stop now and wait to put these map in vote,but i dont know how long its take to first qwestion end.
User avatar
Qwert
SoC Training Adviser
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA
Contact:

Post by Qwert »

Teya say that people dont like map, and i will put map in vote.
If people say no i will stop with work in these map.
Last edited by Qwert on Sat Jan 06, 2007 6:55 pm, edited 1 time in total.
Post Reply

Return to “Melting Pot: Map Ideas”