Treaties

Talk about all things related to Conquer Club

Moderator: Community Team

Forum rules
Please read the community guidelines before posting.
Post Reply
User avatar
stormbind
Posts: 28
Joined: Tue Feb 17, 2009 10:53 am
Location: London University

Treaties

Post by stormbind »

Hi all - I have yet to complete a single game :)

However, I wonder if anyone has attempted to negotiate (publicly visible) peace treaties during a game? It is a strategy frequently seen in the Civilization video game.

For example, one might agree to three rounds of non-aggression with a selected opponent. It provides both players with the assurance that they need not reinforce their common borders.
lancehoch
Posts: 4183
Joined: Wed Dec 05, 2007 4:13 pm

Re: Treaties

Post by lancehoch »

As long as all diplomatic discussions are in the chat box pursuant to Rule #2, then you can make treaties.
User avatar
stormbind
Posts: 28
Joined: Tue Feb 17, 2009 10:53 am
Location: London University

Re: Treaties

Post by stormbind »

Thank you, I had understood Rule 2 :)

Would someone please share their experiences of diplomatic negotiations? :)
User avatar
GrimReaper.
Posts: 913
Joined: Mon Jul 07, 2008 10:15 pm
Location: everywhere

Re: Treaties

Post by GrimReaper. »

its called appeasement: give the agressor some demands but not all then compromise with the other player and take out the aggressor.
Image
When the first Atom bomb test was complete a colleague of Oppenheimer said: "What an Awesome and Foul display of Power." a moment later he added, "Now we are all sons of bitches"
lancehoch
Posts: 4183
Joined: Wed Dec 05, 2007 4:13 pm

Re: Treaties

Post by lancehoch »

stormbind wrote:Thank you, I had understood Rule 2 :)

Would someone please share their experiences of diplomatic negotiations? :)

Make sure the terms are very clear. Starting round, ending round, which territories are affected (which territories cannot attack the affected territories). Some people will not like you for making agreements, but others do not mind. Some of the time agreements are not necessary, people understand that when one person is very strong, it is usually beneficial for all others to try to break him/her.
User avatar
Woodruff
Posts: 5093
Joined: Sat Jan 05, 2008 9:15 am

Re: Treaties

Post by Woodruff »

stormbind wrote:Thank you, I had understood Rule 2 :)
Would someone please share their experiences of diplomatic negotiations? :)


What's critically important is being perfectly clear about the agreement. Is it just a truce that can end at any time? Is it an alliance that will end on a certain round (or last for a certain number of rounds)? Will certain territories be involved? That sort of thing. Without that clarity, someone's bound to get upset. And sometimes they do anyway, quite honestly.
User avatar
KoolBak
Posts: 7414
Joined: Fri Feb 03, 2006 1:03 pm
Gender: Male
Location: The beautiful Pacific Northwest

Re: Treaties

Post by KoolBak »

Like me....and many others.....human nature to have opinions, yes? Just be prepared. I personally believe that if you want to play teams, then play teams. If you want to play risk, then cowboy up......just one more opinion ;o)
"Gypsy told my fortune...she said that nothin showed...."

Neil Young....Like An Inca

AND:
riskllama wrote:Koolbak wins this thread.
User avatar
stormbind
Posts: 28
Joined: Tue Feb 17, 2009 10:53 am
Location: London University

Re: Treaties

Post by stormbind »

Thank you for pointing out how the 'enemy' of a contract might feel isolated and upset.

I agree that there's not much point in joining a social game if you're going to upset people :)
User avatar
obliterationX
Posts: 953
Joined: Tue Dec 23, 2008 1:52 pm
Gender: Female
Location: Yeah

Re: Treaties

Post by obliterationX »

They are fun to break when it would suit you best to do so - if you see a chance to benefit from breaking a truce, go for it. Don't worry about upsetting the other person - employ all tactics necessary for victory. :) Good luck!
User avatar
jonesthecurl
Posts: 4620
Joined: Sun Mar 16, 2008 9:42 am
Gender: Male
Location: disused action figure warehouse
Contact:

Re: Treaties

Post by jonesthecurl »

I tend not to like alliances for x turns, until player a is eliminated, etc.
I will sometimes offer a different deal - "I won't attack territory blah from territory ahem if you agree the reverse - elsewhere on the board, no alliance". If you trust the other player, it can leave you both with one border you can concentrate less on.
instagram.com/garethjohnjoneswrites
User avatar
Gustaf Wasa
Posts: 198
Joined: Mon Apr 09, 2007 1:32 pm
Gender: Male
Location: The Swedish outpost of Atlantis
Contact:

Re: Treaties

Post by Gustaf Wasa »

In one of the most fun games I had, a World 2.1 game, me and another player took turns going through Hawaii, me from Australia and him from China, to attack a third player who held almost all of the Americas. Turn after turn we shoveled in armies, being driven back every turn, until finally we succeeded in wearing him down. We didn't set a number of turns for the truce to hold, necessity dictated that we cooperate or be defeated. And we both saw when it was time to end the cooperation, and we said so. Good times. I suppose, it all depends on how mature your co-players are.
User avatar
pinkflaminko
Posts: 111
Joined: Wed Oct 01, 2008 12:35 pm
Gender: Male
Location: the tenderloin

Re: Treaties

Post by pinkflaminko »

TRUST ME, u want to make your truces or alliances VERY clear, I have had experiences where it is not clear and I had to pay for it.
Post Reply

Return to “Conquer Club Discussion”