[Abandoned] - Welcome to mars!

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LED ZEPPELINER
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Re: Welcome to mars! oaktown tinkered, p. 2

Post by LED ZEPPELINER »

don't you think that if there was water on mars, the land would be much more lush and green,
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ustus
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Re: Welcome to mars! oaktown tinkered, p. 2

Post by ustus »

actually, it would not be very green at all - there's no plant life on mars, and life doesn't come from no where. However, if humanity moved to mars, we would bring plants with us. So there would probably be cities with slowly growing green areas around them. maybe each terit could have a city in it, and each city could have a diff sized green(er(ish)) area around it?
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icehack
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Re: Welcome to mars! oaktown tinkered, p. 2

Post by icehack »

oaktown wrote:Maybe because seas are prettier? ;)

Well let's just agree to disagree on that one.
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Balsiefen
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Re: Welcome to mars! oaktown tinkered, p. 2

Post by Balsiefen »

This map is an absolute classic.

I think the gameplay should stand as is, It looks a good map to me.

Graphics wise, you need to change the colours for Elysium and Sirenium: far too similar both to each other and the background.

You might also need something to signify Lomses connection to Aonia on the Lomse side of the board.
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Incandenza
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Re: Welcome to mars! oaktown tinkered, p. 2

Post by Incandenza »

I'm very much part of the prevailing sentiments here:

1. gameplay looks fine

2. graphics could use some work, maybe add a few little green men :D

Good stuff.
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Mr. Squirrel
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Re: Welcome to mars! oaktown tinkered, p. 2

Post by Mr. Squirrel »

Is it just me, or is this the exact same gameplay as classic, just flipped upside down?
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ZeakCytho
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Re: Welcome to mars! oaktown tinkered, p. 2

Post by ZeakCytho »

Mr. Squirrel wrote:Is it just me, or is this the exact same gameplay as classic, just flipped upside down?


:-$
Merciless Wong
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Re: Welcome to mars! oaktown tinkered, p. 2

Post by Merciless Wong »

So what's wrong with that?

I have trouble recognizing continents in this picture...
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MrBenn
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Re: Welcome to mars! oaktown tinkered, p. 2

Post by MrBenn »

[Moved]

It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the CAs will be able to help put the thread back into the Foundry system, after an update has been made. ;-)
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gimil
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Re: Welcome to mars! oaktown tinkered, p. 2

Post by gimil »

Ok me and oaktown are back on the case and will be trying to get this one going!

This update has the following from oaktowns tinkering image:
1. Changed font for terr names, added a bevel and a brighter stroke to all terr names.
2. Removed the ugly compass :P
3. Added slight bevel to borders to add a little 'pop'
4. Added a new (more fitting) water texture.
5. Other minor tinkers.

[bigimg]http://i25.photobucket.com/albums/c64/Gimil_01/Mars03copy-1.png[/bigimg]

[moved]
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MrBenn
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Re: Welcome to mars! Update p. 3

Post by MrBenn »

The path from Albor - does it go to Olympus or Biblis Patera? That could do with tidying up/clarifying a little.

I still have my doubts about the concept of a terraformed Mars map - it does look better than a straight-up red map of mars, but it feels a little weird. You've added the backstory, so perhaps that covers it? I'm not sure though?

The concentric circles and rockets/missiles are classic touches... nice work ;-)
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sailorseal
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Re: Welcome to mars! Update p. 3

Post by sailorseal »

Alright, I still feel like someone took the darken tool to this map, maybe they did, could you brighten it a pinch? :D O:)
I kind of like the space ships, I am not sure, kind of on the fence so I say keep them for now.
I would change it so there is a red line around the red territory area, a blue around the blue, etc.
I just noticed the background and love it.
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Industrial Helix
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Re: Welcome to mars! Update p. 3

Post by Industrial Helix »

1) Maybe add some space camps or something like that? Perhaps like feudal war.
2) Drive the story. I echo Mr. Benn when it seems dodgy already but I think with a winning story line or concept It should work out rather well. btw... what exactly are solar rains? Does the sun rain? I'm just giving you a hard time with the last bit, its sci-fi, anything goes.
3) I second the darkness, It needs some brightening up.
4) The font is a tad difficult to read, it's not impossible, but another sci fi font would be cool.
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Re: Welcome to mars! Update p. 3

Post by RjBeals »

Industrial Helix wrote: I second the darkness, It needs some brightening up.


Third.

Mainly all the text. The landscape will look okay if the text wasn't so dark.
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bryguy
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Re: Welcome to mars! Update p. 3

Post by bryguy »

RjBeals wrote:
Industrial Helix wrote: I second the darkness, It needs some brightening up.


Third.

Mainly all the text. The landscape will look okay if the text wasn't so dark.


Agreed.

The land color is fine, it's the color it's supposed to be. The text color (Both the text itself and the colors surrounding it), as well as the ocean color (Which looks almost purple), could use some brightening. It might not hurt to brighten the title a bit also.
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oaktown
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Re: Welcome to mars! Update p. 3

Post by oaktown »

so far we have drive the story, make some borders/connections more clear, make the text easir to read, and work on the overall darkness of the map... noted. Gimil and I are playing tennis with this map right now, and I've agreed to make the next update. I'll see what I can come up with this weekend.
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dolomite13
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Re: Welcome to mars! oaktown tinkered, p. 2

Post by dolomite13 »

Mr. Squirrel wrote:Is it just me, or is this the exact same gameplay as classic, just flipped upside down?


Yep it certainly is. But that gameplay has proven to be very good. I am always in favor of seeing alternative takes on the "classic" map. I really like how this map is progressing =)

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alster
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Re: Welcome to mars! Update p. 3

Post by alster »

Not a big fan of the game map as it is now. More Mars-like maybe?

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Merker
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Re: Welcome to mars! Update p. 3

Post by Merker »

It's hard to tell if this was actually colonized or if the martians are staying, about 75% of the names sound made up the rest look like cities and countries from different eras.

Olympus
Darwin
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Nzen
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Re: Welcome to mars! Update p. 3

Post by Nzen »

The color of the land is fine. I would prefer a greater contrast between region colors and region names. That may involve brightening or not. Promethi's is correctly contrasted Also, the region color for Elysium and Sirenum are very close, perhaps blue would distinguish them better.

I think the flavor text is fine. If you must change it, typical terraforming schemes involve bombarding Mars with comets.

When finished, I will definately play on this map rather than classic shapes. Thanks gimil and oaktown.
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Merker
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Re: Welcome to mars! Update p. 3

Post by Merker »

Is this an attempt at a revamp of Classic Shapes or something?
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Militiaman
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Re: Welcome to mars! Update p. 3

Post by Militiaman »

Looks like a nice map. I can't wait to play on it.
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Teflon Kris
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Re: Welcome to mars! Update p. 3

Post by Teflon Kris »

Hi gimil

Great map concept, looking good so far.

One small point, from a TO prespective:

More space setting maps = millions of interesting tournaments

It would be great if the map were dateless as this would allow more flexibiity in terms of consistency with potential tournament ideas .

Just a thought.
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gimil
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Re: Welcome to mars! Update p. 3

Post by gimil »

DJ Teflon wrote:Hi gimil

Great map concept, looking good so far.

One small point, from a TO prespective:

More space setting maps = millions of interesting tournaments

It would be great if the map were dateless as this would allow more flexibiity in terms of consistency with potential tournament ideas .

Just a thought.


Dateless? There would still have to be a story/theme to justify water on Mars but I suppose we can work around the date.

Oaktown is due to do the next update, which I am expecting to be a big one!
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hecter
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Re: Welcome to mars! Update p. 3

Post by hecter »

It'd be nice if the circle things in the water were toned down a bit.
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