Facility/Felicity (going on final)

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
Post Reply

Do enough people like this that I should finish it?

 
Total votes: 0

User avatar
Deesotilio
Posts: 45
Joined: Sat Sep 23, 2006 7:54 am
Location: Norway
Contact:

Facility/Felicity (going on final)

Post by Deesotilio »

Alright, earlier on today I was watching the Metal hour on TV, and a Nile song came on. So, stifling my vomit, I decided to put on something that actually rocked, so I decided to play Perfect Dark. Well, after some play on Felicity, I decided that the map might be cool for Conquerclub. So, I drew what I could, and then I looked online for a floorplan to compare it to. Here is the result:

Image

Of course, I was thinking of naming it something other than Facility/Felicity, in case I'm in danger of infringing copyright or something :P

I want to divide the green area up into maybe 4 or 5 territories, maybe change the doors around, and definitely even out the borders. The grey areas (hallways) were kinda difficult, so I left them grey in case anybody had better suggestions on which "continents" they belong to. I was thinking of adding in weapon graphics and maybe having them as a +1 troop bonus or something. Let me know what you all think.
Last edited by Deesotilio on Sat Jan 27, 2007 2:56 pm, edited 2 times in total.
Image
adam3b58
Posts: 157
Joined: Sun Dec 24, 2006 11:05 pm
Location: Montana

Post by adam3b58 »

maybe keep the halls as their own "continent". i dunno if ive seen one continent entirely enclosed by another. could be an interesting dynamic unique to your map. plus it gives you six "continents". i would consider straying away the original format and add another section or two for more playability, or maybe divide the green into two diff continents. but you definitely nee to add more connectors to the right.
User avatar
Deesotilio
Posts: 45
Joined: Sat Sep 23, 2006 7:54 am
Location: Norway
Contact:

Post by Deesotilio »

I've actually already added a network of ventilation shafts (in the vein of the wormholes and warpgates from the space map).
I've also chopped green up into several smaller places, and I've gotta make a choice if I should split it into another continent on its own.
Also, making the halls their own continent is interesting, but I don't know how well it'd work. But, I do have more halls (like the one running through green to the circular room), and it might make for an interesting way of playing. That continent would be almost impossible to hold, though, so I may have to just divide them up into the areas around them :P
Image
User avatar
MR. Nate
Posts: 951
Joined: Tue Dec 19, 2006 10:59 am
Gender: Male
Location: Locked in the warehouse.
Contact:

Post by MR. Nate »

What about the bathroom upstairs? I don't know how you'd do that, but it might make it fun, especially with the heating ducts above.

For breaking up the green, you could use the tanks as different countries, or maybe as impassable bariers between countries. I love the dynamic, and I think it'd be a blast to play.
User avatar
Deesotilio
Posts: 45
Joined: Sat Sep 23, 2006 7:54 am
Location: Norway
Contact:

Post by Deesotilio »

The tanks could work :P
The PD Felicity version had gigantic cement rings, which were cool, too. I've gotta remember how the original Goldeneye version was layed out, too.
As for the bathrooms- I was thinking of doing the bathrooms at first as a little cutaway picture in the corner, but I think it'd cause space issues with everything else. I don't think there's any other way to go than the air ducts that I've added in, just because there'd only be a single choke point between the currently green area and the rest of the level.
Anyways, here's the current version:

Image

This was before I got the tank suggestion, so I may or may not run with the way it's divided ;)
Also, I was thinking of breaking the vents into a few smaller parts, making the lot of them their own continent, and giving them all simplistic names like "V1" to whatever it ends up being :P
Image
User avatar
Marvaddin
Posts: 2545
Joined: Thu Feb 09, 2006 5:06 pm
Location: Belo Horizonte, Brazil

Post by Marvaddin »

I think you could read the ideas thread looking for another idea... blocky structures are not very attractive to me.
Image
User avatar
Deesotilio
Posts: 45
Joined: Sat Sep 23, 2006 7:54 am
Location: Norway
Contact:

Post by Deesotilio »

Did you ever play Goldeneye or Perfect Dark? It wouldn't be the Facility if it wasn't blocky.

Oh, also, Nate- do you happen to remember if the unlimited guard room was meant to be the room with the tanks (the northernmost green room) in the multiplayer adaption of the arena? It's been a while since I've played Goldeneye- just PD. I was thinking of naming the green area "UNL GRD ROOM" or something :P
Image
User avatar
Deesotilio
Posts: 45
Joined: Sat Sep 23, 2006 7:54 am
Location: Norway
Contact:

Post by Deesotilio »

Alright, this is it: The final floorplan. I've textured it, moved the bathroom to the first floor, and thrown in a few doors where they don't belong, but this is it. Names, continent bonuses, and troop circles to come soon ;)

Image

Oh, and the tanks might look a little confusing, but I'm sure they'll work fine. Each can attack adjacent tanks, be they to the left, right, or kitty-corner. They sit between the top and right-hand territories, which won't be all too confusing when they're labelled :P
Image
User avatar
Deesotilio
Posts: 45
Joined: Sat Sep 23, 2006 7:54 am
Location: Norway
Contact:

Post by Deesotilio »

So, no more feedback on this one? I'll open a poll on it, I guess, since I don't know if enough people would even like it that I should bother setting it the rest of the way up :P
Image
User avatar
Deesotilio
Posts: 45
Joined: Sat Sep 23, 2006 7:54 am
Location: Norway
Contact:

In case anyone's interested.

Post by Deesotilio »

If you care, here is the next-to-final version of the Facility:
Image

All I need is to figure out how many troops you should get as a continent bonus. Every area looks incredibly difficult to hold, so they should probably be pretty high ;)
Image
User avatar
Wisse
Posts: 4448
Joined: Fri Oct 13, 2006 2:59 pm
Location: The netherlands, gelderland, epe

Post by Wisse »

i don't like your font and font color, also i don't like the legend
Image Image
User avatar
Deesotilio
Posts: 45
Joined: Sat Sep 23, 2006 7:54 am
Location: Norway
Contact:

Post by Deesotilio »

The legend's not final :P
I was planning on slapping on some diamond plate as the background.
And do you have a better suggestion for the font and color?
Image
User avatar
MR. Nate
Posts: 951
Joined: Tue Dec 19, 2006 10:59 am
Gender: Male
Location: Locked in the warehouse.
Contact:

Post by MR. Nate »

For the font, could you do somthing like the title of PD, a light blue, with white outlines in a sort of futuristic font? May be too hard, I don't know.

Maybe thin the doors out, and thicken the walls, so thatt where you can attack and where you can't is more intuitive. The legand does need work, maybe a gun scope with blood covering it, as a tribute to goldeneye.
User avatar
Deesotilio
Posts: 45
Joined: Sat Sep 23, 2006 7:54 am
Location: Norway
Contact:

Post by Deesotilio »

Thanks for the input :P
I'm not sure what I have in the way of futuristic fonts, but I do have a HALO font that probably won't fit the theme well enough :P
And I tried to do the polaroids, files, and ammo in the background for a good Goldeneye reference
:P
And no problem on thinning the doors, but I'm afraid that thickening the walls too much might clutter it :(
The glowing white borders work well, though, right?
Image
User avatar
bedplay
Posts: 171
Joined: Fri Jan 19, 2007 2:00 pm

Post by bedplay »

The background needs to be blurred, or made darker, the whole thing just looks confusing the way it is. Also the grey on the background, with it being two colours, makes the space between the vents look like rooms.
"It is fatal to enter any war without the will to win it."
- General Douglas MacArthur
User avatar
Guiscard
Posts: 4103
Joined: Fri Dec 08, 2006 7:27 pm
Location: In the bar... With my head on the bar

Post by Guiscard »

Not commented on this yet but here goes...

Its an OK idea, but the map is very confusing. Lots of colours, textures, the writing is unreadable in some places, some of the features are very confusing (i.e. the tanks and bathrooms)...

Generally needs to be simplified a lot. Could work with the right treatment.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
User avatar
Deesotilio
Posts: 45
Joined: Sat Sep 23, 2006 7:54 am
Location: Norway
Contact:

Post by Deesotilio »

That's the kind of feedback I would have appreciated earlier on :P

And here's what I have in the way of fonts (at least the ones that I liked for the purpose of the map:

Image

I could mess with the background, no problem.
Oh, and the writing is unreadable in some places because Photobucket automatically resizes pictures. Their compression isn't as great as Photoshop's, unfortunately :(
And it may be difficult to simplify further, but I'll give it a shot, I guess... The tanks are something I've really wanted to bump down a bit. I was thinking of moving them down to 4 tanks, but I never commited to that :P
Image
User avatar
Guiscard
Posts: 4103
Joined: Fri Dec 08, 2006 7:27 pm
Location: In the bar... With my head on the bar

Post by Guiscard »

Its not the size its the colours more than anything.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
User avatar
Marvaddin
Posts: 2545
Joined: Thu Feb 09, 2006 5:06 pm
Location: Belo Horizonte, Brazil

Post by Marvaddin »

Marvaddin wrote:I think you could read the ideas thread looking for another idea... blocky structures are not very attractive to me.

I want to keep my previous feedback. In fact Im surprised you are still working on it. Do you feel any support to this idea? You reached next-to-final version in 1 page!

Please go back to that inferno map, thats much more appealing, dont waste more effort on this one.
Image
User avatar
Wisse
Posts: 4448
Joined: Fri Oct 13, 2006 2:59 pm
Location: The netherlands, gelderland, epe

Post by Wisse »

try to download an other font on http://www.dafont.com
Image Image
User avatar
Deesotilio
Posts: 45
Joined: Sat Sep 23, 2006 7:54 am
Location: Norway
Contact:

Post by Deesotilio »

Marvin, I'm working on the map because I like it. And now lots of people are giving me feedback on ways it could be better, which probably means that they don't think it would be all that bad. Thanks for your opinion, though.
Image
User avatar
Enigma
Posts: 367
Joined: Mon Jul 03, 2006 10:23 pm
Location: Classified

Post by Enigma »

i have to agree with all those who said this map is really comfusing, what with your multiple colours, textures, doors, variety of borders, ventilation system, random +1 troops, w/e those tank things are...

are the doors supossed to be impassable objects, or the only things you can pass through? if theyre impassable they need to cover the entire border and if not then it is impossible to travel through, for example, science, which has no doors inside. if they are just there for looks, they gotta go.

i agree with marv on this one, i dont like it. a good version of dantes inferno would be really cool. but if you really want to continue working on this one you 1st have to realize that it is nowhere near completion. a map doesnt get made in 2 pages. 2nd, get rid of the background, make uniform borders, and clarify your connections. then maybe it will be somewhat possible to understand this map.
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
Terry Pratchet
User avatar
Deesotilio
Posts: 45
Joined: Sat Sep 23, 2006 7:54 am
Location: Norway
Contact:

Post by Deesotilio »

I'm just wondering why a door would be an impassable border?
:S
Image
Post Reply

Return to “Melting Pot: Map Ideas”