3 in a row to boot is too many.

Talk about all things related to Conquer Club

Moderator: Community Team

Forum rules
Please read the community guidelines before posting.
Post Reply
User avatar
EmperorBrak
Posts: 12
Joined: Fri Jan 05, 2007 5:21 pm

3 in a row to boot is too many.

Post by EmperorBrak »

Just wondering if it's ever come up that 3 turns in a row to get booted from a game is too many. I keep getting in games where newbs are on and abandon for whatever reason. How about 2 turns then out?

Thoughts?

Thanks
bonobo`s son
Posts: 420
Joined: Thu Jan 04, 2007 11:27 am
Location: Amsterdam - Artis

Re: 3 in a row to boot is too many.

Post by bonobo`s son »

EmperorBrak wrote:Just wondering if it's ever come up that 3 turns in a row to get booted from a game is too many. I keep getting in games where newbs are on and abandon for whatever reason. How about 2 turns then out?

Thoughts?

Thanks


i agree with 2 turns.
User avatar
spinwizard
Posts: 5016
Joined: Sun Dec 10, 2006 9:52 am

Post by spinwizard »

2nd-ed
Nikita_2006
Posts: 486
Joined: Thu Oct 19, 2006 8:35 am

Post by Nikita_2006 »

Yes, lets kick them out after two missing turnes

Spinwizard I your text(picture)
AAFitz
Posts: 7270
Joined: Sun Sep 17, 2006 9:47 am
Gender: Male
Location: On top of the World 2.1

Post by AAFitz »

its been overdiscussed....lack wants to keep the game inviting to new players who cant always make their turns...the only deadbeaters that really bother me are the ones who leave you hanging as your partner
User avatar
RobinJ
Posts: 1901
Joined: Mon Aug 21, 2006 1:56 pm
Location: Northern Ireland

Post by RobinJ »

Ah Jeez - search the forums man! We've already had this argument so many times and the conclusion is usually that 3 turns is the right number. The reason: LIFE HAPPENS and in life, SHIT HAPPENS. :x
User avatar
Cherdereiss
Posts: 1
Joined: Fri Jan 26, 2007 9:04 pm
Location: The Bowels of Hades

Post by Cherdereiss »

I agree. I may be a newbie :wink:, but 3 can take way to long if you want to open another game.
User avatar
vgmmaster
Posts: 590
Joined: Tue Jan 02, 2007 11:07 am
Location: Pennsylvania, USA

Post by vgmmaster »

I have no problem with 3 turns, but why not 3 total turns instead of 3 consecutive turns?
User avatar
yorkiepeter
Posts: 622
Joined: Thu Jan 04, 2007 3:49 pm
Location: Kendal, gateway to the English Lake District

Post by yorkiepeter »

tell me about it. currently been playing an escalating game for nearly a month - 3 have now been kicked out and a fourth is about to. thats gonna leave 2 of us an the next redeption is only 15. god this is painful....
User avatar
Atilla
Posts: 74
Joined: Sat Jan 13, 2007 4:55 pm
Location: Forsyth, Ga

Post by Atilla »

I say if someone misses a turn then only give them, (in a sequential game) 12 hours for their next turn then boot-em
User avatar
Atilla
Posts: 74
Joined: Sat Jan 13, 2007 4:55 pm
Location: Forsyth, Ga

Post by Atilla »

And as far as the "life happens" excuse, oh well it's not everyone else's life.... you surrender some points.. (battle doesn't care if your dog dies)!!
killabeeze
Posts: 4
Joined: Fri Jan 19, 2007 10:38 am

Post by killabeeze »

i vote 3 overall in a game....doesn't have to be consecutive.
User avatar
Evil Semp
Multi Hunter
Multi Hunter
Posts: 8471
Joined: Sun Jul 02, 2006 8:50 pm
Gender: Male

Post by Evil Semp »

If it was two turns then all you folks would be saying boot them after one missed turn.
User avatar
gavin_sidhu
Posts: 1428
Joined: Mon May 22, 2006 6:16 am
Location: Brisbane, Australia

Post by gavin_sidhu »

vgmmaster wrote:I have no problem with 3 turns, but why not 3 total turns instead of 3 consecutive turns?
There are games which go on for hundreds of turns, for those games, missing 3 isnt too hard.
Highest Score: 1843 Ranking (Australians): 3
JTKALLTHEWAY
Posts: 20
Joined: Fri Nov 24, 2006 9:58 pm
Location: San Antonio, TX
Contact:

Post by JTKALLTHEWAY »

well then make it 3 turns total per 30 rounds or something
User avatar
silvanthalas
Posts: 144
Joined: Wed Jan 03, 2007 9:52 pm

Post by silvanthalas »

Three turns total in the first 5 rounds for any new recruit, or they're booted at Round 6.

Almost anybody that wants to play is going to make 3 of their first 5 turns in a game.
User avatar
sully800
Posts: 4978
Joined: Wed Jun 14, 2006 5:45 pm
Gender: Male
Location: Bethlehem, Pennsylvania

Post by sully800 »

If it was dropped to two turns you wouldn't be able to go away for a weekend. I'm pretty sure that's the reason it was originally set at 3 consecutive turns.
User avatar
Jamie
Posts: 715
Joined: Mon Feb 27, 2006 5:50 am
Gender: Male
Location: Liberty, Missouri
Contact:

Post by Jamie »

I say you get booted after ONE missed turn, if the missed turn is your first turn in Round One. After round one, you get booted after two consecutive missed turns, or three non consecutive missedturns at any point after round 1
Highest score to date: 2704 (June 25, 2008)
Highest on Scoreboard: 86 (June 25, 2008)
Highest Rank : Colonel (May 27, 2008)
Lowest Score to date : 776 (Nov 20, 2012)
Lowest Rank to date: Cook (Nov 20, 2012)
Shortest game won: 15 seconds - Game 12127866
User avatar
neutralbias
Posts: 15
Joined: Tue Jan 16, 2007 11:31 pm

Post by neutralbias »

I think maybe in the f/b rating or something there should be a new category for turns missed
Woe unto the world because of offences! for it must needs be that offences come; but woe to that man by whom the offence cometh!
User avatar
Forza AZ
Posts: 4546
Joined: Thu Oct 19, 2006 9:27 am
Gender: Male
Location: Alkmaar, Netherlands

Post by Forza AZ »

Jamie wrote:I say you get booted after ONE missed turn, if the missed turn is your first turn in Round One. After round one, you get booted after two consecutive missed turns, or three non consecutive missedturns at any point after round 1


Yes, that would get rid of most deadbeats, if a missed turn in round 1 will immediately throw them out. Another advantage is that if such a player is your teammember you don't have to wait 3 turns for his armies, and you will still have a chance in a teamgame.

Maybe also with a missed turn in round 2 you should kick them out, as sometimes deadbeats are the 1st player to play, so they play the first round but don't return after that.

From 3rd round you can do it like it is now.


I once was in a 3 team doubles game with 5 deadbeats. The game lasted more than 2 weeks now before it was finished. :?
User avatar
Craniumsurge
Posts: 3
Joined: Sun Jan 14, 2007 10:53 pm

Post by Craniumsurge »

I'm fine with three missed turns in a singles game, but when it comes to teams I agree that three is a bit much. If your hurting yourself by not playing that's one thing, but when your hurting a fellow team member or members it becomes rude. If your going on vacation, and can't play, don't start new games the week before your going to leave. Seems like common sense to me.

So far out of the 25 games I've completed, and the 10 i'm currently involved in, a dead beat slowing the game down for more than a round has only happened once. Mabye it happens more often than I know, but to me it doesn't seem like it's that much of a problem.
Everything that one thinks about a lot becomes probematic ~ Nietzsche
Post Reply

Return to “Conquer Club Discussion”