Catch-All Area for "Non-Suggestions" (Complaints)
Moderator: Community Team
Axelius wrote:In the rules I got in my risk box it's 2 armies=1 dice, but I know it varies from game to game. One thing that also is stated in the rules is that the defender choose how many dices he/she uses, that means, if my opponent rolled two sixes, I'll probably only roll one die...
are you reading the rules for attacking?? since you have to leave at least one army behind thus the reason for 2 armies = 1 dice, but for defense you get 2 dice if you have 2 armies
Risk Rules
The official rules for the board game are located here: http://boardgames.about.com/od/riskrules/
I didn't take the time to look at them, but I'm quite positive that a defender with two armies can role two dice if he chooses.
If I'm wrong about this then my whole life has been based on a lie.....lol
Scarus
I didn't take the time to look at them, but I'm quite positive that a defender with two armies can role two dice if he chooses.
If I'm wrong about this then my whole life has been based on a lie.....lol
Scarus
Been playing Risk for a bit
Proud Member of xiGames, where Friends Kill Friends, with Honor
Proud Member of xiGames, where Friends Kill Friends, with Honor
- madeinchinain85
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meltinguras
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Pedronicus
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- KoolBak
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hmmmmm
Fortunately one is defending 50% of the time and apparently the ones upset are speaking of the offensive rolling.....whatever the case, we are all in the same boat - adjust your strategy to fit your perceived bias......
The site is freakin awesome...let's keep the players that appreciate it.
My 2 cents...thanks; see ya losers on the field!!!!!!!!!!!!!!!!!!
The site is freakin awesome...let's keep the players that appreciate it.
My 2 cents...thanks; see ya losers on the field!!!!!!!!!!!!!!!!!!
Re: hmmmmm
KoolBak wrote:Fortunately one is defending 50% of the time and apparently the ones upset are speaking of the offensive rolling.....whatever the case, we are all in the same boat - adjust your strategy to fit your perceived bias......
The site is freakin awesome...let's keep the players that appreciate it.
My 2 cents...thanks; see ya losers on the field!!!!!!!!!!!!!!!!!!
i beg to differ... im upset both ways... since i manage to loose horrible wether it be offensive or defensive rolling
- shaddowfire
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Don't get me wrong, I absolutely love the idea with this site, and now that i've continued my games, I see the good and bad luck. I've lost 10 to 2 but also I've taken down an 11 on 9 with only looseing 4 or 5 armies. It swings both ways, and i guess we all have to deal with it.
Lack, i'm very impressed with all the time and coding you've put into this site.
Happy Hunting
~Shaddowfire
Lack, i'm very impressed with all the time and coding you've put into this site.
Happy Hunting
~Shaddowfire
Blades will bleed. Shields will shatter. But as the light fades, will the hero rise again or will darkness reign?
~Twilight Princess
~Twilight Princess
SOLUTION TO DETERMINING FAIRNESS OF DICE
Obviously people are divided on the issue of fairness of the dice.
Is it possible for Lack to create a log of dice rolls for a day (or two?)
This must equal thousands of dice rolls and offer a valid sample.
We can then compare these results against the actual probability tables and see if there are any anomalies.
Is it possible for Lack to create a log of dice rolls for a day (or two?)
This must equal thousands of dice rolls and offer a valid sample.
We can then compare these results against the actual probability tables and see if there are any anomalies.
I quit!
I dont think I'm going to play another game of Risk until this problem is taken care of. The dice are bugged. I can see losing 12 troops to 1 defender 1 time. But not every game. I go in with 8 armies to 2. Guess what, I only make it away with 3 troops. I decide to take out 4 territories with 9 troops. Lol bad idea. I forgot 1 troop is greater than 9 troops. Once the defender rolls a 6 one time, he will roll 6 3-4 more times in a row. And its also funny that the defender rolls just enough to win every time. I roll a 6 and 5, he rolls a 6 and 5. I roll two 4's and a 2, he rolls two 4's. i'm very lucky anymore to kill 2 of his troops without losing any of mine. But that is like 1-50 turns. when I first started the dice seemed fair. There was the average losses. Generally if I had double the attacking troops then he had defending, I would win. But now its like If I dont have at least 10 times the attacking troops I lose. I'm tired of it. FIX IT!
EDIT* Instead of flaming me here go here. Then you can say how dumb, idiotic, stupid whatever my ideas are.
EDIT* Instead of flaming me here go here. Then you can say how dumb, idiotic, stupid whatever my ideas are.
Last edited by Romber on Mon Mar 13, 2006 7:31 pm, edited 1 time in total.
I AM TEH RUST
I don't think so
I feel for ya, but I don't really believe your story about one army holding off 52. That said, it really destroys your credibility in reference to everything else you're saying. The most that I"ve lost is maybe 10 or 12 to one, (and I've had much worse luck than that playing the board game with real dice).
I must have played over 50 games here and I've honestly never had this problem. Sure, occasionally you will get a string of bad rolls, (or the defender will be unusually lucky), but I've had some very big wars and found that the rolls for both sides eventually evens up. Of course, the defender does have a slight advantage when rolling with two dice, (instead of only having one defender), but that's part of the game. It's always a good idea to attack with overwhelming numbers. Of course, sometimes you don't have the overwhelming numbers, but still want to give it a shot. Well, everyone does that. That's why it's called Risk....
Another thought is that when things start to go bad, you have to be wise enough to call it a day, and come back and start again next turn. If you insist on continuing to attack even though the numbers of your men are no longer sufficient, then it's easy to perdict what will happen.
Scarus
I must have played over 50 games here and I've honestly never had this problem. Sure, occasionally you will get a string of bad rolls, (or the defender will be unusually lucky), but I've had some very big wars and found that the rolls for both sides eventually evens up. Of course, the defender does have a slight advantage when rolling with two dice, (instead of only having one defender), but that's part of the game. It's always a good idea to attack with overwhelming numbers. Of course, sometimes you don't have the overwhelming numbers, but still want to give it a shot. Well, everyone does that. That's why it's called Risk....
Another thought is that when things start to go bad, you have to be wise enough to call it a day, and come back and start again next turn. If you insist on continuing to attack even though the numbers of your men are no longer sufficient, then it's easy to perdict what will happen.
Scarus
Been playing Risk for a bit
Proud Member of xiGames, where Friends Kill Friends, with Honor
Proud Member of xiGames, where Friends Kill Friends, with Honor
- dagreatbroomhead
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amandahugandkiss
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what about YOUR luck
I honestly don't think your taking in to account the luck that you've had, sure I've had a string of bad roll's but before I reported it I remembered that I just took all of India with only 12 armies, next time, think before you post.
I dont know why other players dont want admit it: the dice have a problem now... They worked very well some weeks ago, and you could take a continent with 10 armies, losing only 3 armies or sort of, if you always attack with 3 to 2 dice... this if you had some luck.
But now, 8 armies are nothing, you cant take a country with 3 armies, because you lose, lose, lose again. This is happening in all my games. In some games, is curious the lack of troops of all players, because the defense, with 1 army, can destroy 4 or 5. Lets think: how much chances of this happening in real life? There are some chances, I know, but nothing related to what we are having here... its very very frequent now. Can someone calculate the probability of 10 rolls 3 to 1, and defense winning all them? It should happen... once per month, for the most unlucky player, not that much we are all seeing.
I remember that when Lack changed the dice, someone didnt want it. Some people said they worked well, but thats not true. Lack, please... correct the dice again.
But now, 8 armies are nothing, you cant take a country with 3 armies, because you lose, lose, lose again. This is happening in all my games. In some games, is curious the lack of troops of all players, because the defense, with 1 army, can destroy 4 or 5. Lets think: how much chances of this happening in real life? There are some chances, I know, but nothing related to what we are having here... its very very frequent now. Can someone calculate the probability of 10 rolls 3 to 1, and defense winning all them? It should happen... once per month, for the most unlucky player, not that much we are all seeing.
I remember that when Lack changed the dice, someone didnt want it. Some people said they worked well, but thats not true. Lack, please... correct the dice again.
- thegrimsleeper
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Why don't all you little wankers have a contest to see who can create a program that gives the advantage to the offense.
Then you can bitch when someone beats you. Come into the Suggestions forum and whine about how the program is rigged and it's really not your fault that you lost.
I hate this thread, and I wish you would all just grab a few Kleenex instead of re-posting it every time things don't go your way in-game.
Why are you so angry? I bet you also lost games you could win because of bad rolls, maybe in 1st turn.
Do as I say: see how many rolls you can win with 1 on 1 dice. Maybe its only me. The greatest bad luck can occur to anyone, but sometimes you should have the greatest good luck too... Maybe you are taking my good luck rolls, you bastard, giving to me only the bad...
Hmm, is the atmosphere really ramdomic?
Ps: only joking, you are not bastard.
Do as I say: see how many rolls you can win with 1 on 1 dice. Maybe its only me. The greatest bad luck can occur to anyone, but sometimes you should have the greatest good luck too... Maybe you are taking my good luck rolls, you bastard, giving to me only the bad...
Hmm, is the atmosphere really ramdomic?
Ps: only joking, you are not bastard.
- TuckerCase
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I have a challenge for those who think the dice are bad, personally I think they're fine. How about three of you who think there's a problem with the dice get into a three player game, and record the result of every single combat where the dice are 3-2. Nothing too difficult, just kills and losses. If the dice are good the results from this should be about as many kills as losses, if not, then it will vary. Of course 3 dice against 1, or 1 dice against 2 shouldn't be factored in. Anecdotal evidence of spectacular losses are one thing, but statistics are another, and will be taken seriously if there is a serious problem. I'll even host the game if you complainers would like. Romber, Marv?
- ZawBanjito
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The dice are not random; only the rolls are. The defending dice win every draw. The fact that the offensive player rolls three means practically nothing against this. I'm not any good at maths, but it seems to me that you need at least 2-1 at sufficent scale for the rolls to randomize (e.g. 20-10) for the offensive player to even feel confident about taking the country. If you attack with only a 2-1 advantage and end up with enough troops to even consider taking a second action (e.g., 20-10, a win with 7 remaining) then the dice have rolled in your favor. If you don't win then they've rolled against you. Anything in between is JUST THE RULES OF THE DICE at work. To reply to Marv then, a string of 1-1 rolls would show a great advantage to the defending dice. If you don't like this, then you're playing the wrong game because those are just the rules.
As to strings of bad rolls and good rolls coming up... is this really that surprising? It's a random string of 6 numbers. That's not a lot of random. Eventually you're going to hit a patch where high and low numbers reoccur.
As to strings of bad rolls and good rolls coming up... is this really that surprising? It's a random string of 6 numbers. That's not a lot of random. Eventually you're going to hit a patch where high and low numbers reoccur.