Squares(abandoned)

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Unit_2
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Squares(abandoned)

Post by Unit_2 »

hello again, i made this map off of a kid this map but it was just white so i put some color and other stuff to make it look good, it does to me but you guys are the ones to decide.




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Last edited by Unit_2 on Wed Mar 21, 2007 11:11 am, edited 4 times in total.
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santon836
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Post by santon836 »

central gives way too much for 6 countrys
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kclborat
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Post by kclborat »

what do thick black lines mean? and way too many borders
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Unit_2
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Post by Unit_2 »

unpass able
KEYOGI
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Post by KEYOGI »

There's been many similar maps like this suggested in the past. The thing they all have in common is absolutely no appeal. Why would anyone want to play this?
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Unit_2
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Post by Unit_2 »

O.K... just so everyone knows... THIS IS NOT FINSHED!!!!! this is just the base HELLO!!..
KEYOGI
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Post by KEYOGI »

Yes, but where is the appeal?
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Unit_2
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Post by Unit_2 »

its just the isea so far, its going to look way better after its done..
KEYOGI
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Post by KEYOGI »

The looks aren't what my concerns are, it's the playability itself. I just don't think fighting over 100 squares is very appealing. Just my opinion though. :wink:
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Teya
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Post by Teya »

For me, this map is too similar to the Periodic table of elements map. http://www.conquerclub.com/forum/viewtopic.php?t=8303&start=0
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Unit_2
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Post by Unit_2 »

hey guys, what do i need to do to make this map look good?
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Enigma
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Post by Enigma »

Unit_2 wrote:hey guys, what do i need to do to make this map look good?

a theme other than "squares"
sorry- no appeal for me.
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
Terry Pratchet
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antjo
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x

Post by antjo »

i like this map very much
its radical
but you have to make the squares smaller
just big enough for the numbers
so you have like five times more squares and something
and you have to get rid of the cobntinentbonuses
and you only have to use black and white
then it is extreme radical
some people would play it because its crazy
its not a map that the majority likes to play,
but there also have to be maps for the minority
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Jarunik
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Post by Jarunik »

Yes maybe you can swith your theme to chess or something more interesting then just squares.

Chess ... with interesting Attack routes (like playing chess) based on the figures standing on the chess board.

Not just squares ....
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Ruben Cassar
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Post by Ruben Cassar »

Forget about this map and focus on another one. This will never make it...it would be a waste of your time and resources to work on it.
ImageImageImageImageImage
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oaktown
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Post by oaktown »

Jarunik wrote:Yes maybe you can swith your theme to chess or something more interesting then just squares.

Chess ... with interesting Attack routes (like playing chess) based on the figures standing on the chess board.

Not just squares ....

chess has been attempted and abandoned... i still think it's a great idea, but it would take a while to develop a board in which the pieces can attack in a playable fashion.

There have to be other ways to make a map based on squares that would have more appeal. How about a farm with fields in a grid? Then you could call your squares asparagus, broccoli, cauliflower, zuchini - wow, there are a lot of vegetables I don't know how to spell! You could throw in a barn and an alien crop circle.
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Unit_2
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Post by Unit_2 »

wow, that a very good idea, would you mind helping gme get the stuff?
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oaktown
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Post by oaktown »

Unit_2 wrote:wow, that a very good idea, would you mind helping gme get the stuff?

I think you need to create the elements, or find somebody who would like to collaborate on this with you.

The basic layout is easy enough, and it might look best with some depth, like the photo below. Then you just need to come up with some non-copyrighted photos or drawings of some veggies (do NOT use the examples below). I think some simple drawings would have more appeal and work better on a map than would photos.

Image Image
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