A complaint/suggestion
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A complaint/suggestion
I just lost 5 territories in one turn but the part that bothers me is in order for him to have the troops left that he does he would have to have lost 0 troops in 6 attacks against a total of 8 (3 on the neutral). If this was the first time I'd chalk it up to bad luck but I've noticed a trend especially in one v one games. I don't mind losing as I do this regularly but something is strange when "random" dice seem to always give strings of attacks that lose 0 troops.
The game is 7148038 if anyone wants to look whenever it ends.
I'd just like to see the dice rolls so i can see that the roller program hates me as much as it looks like it should. Also one might look into if there's an unreported bug that allows a player to "reroll" like one i found in MetalKnights back in the day when i was a kid. Just frustrated with "randomly" facing enemies that don't lose troops at crucial moments.
The game is 7148038 if anyone wants to look whenever it ends.
I'd just like to see the dice rolls so i can see that the roller program hates me as much as it looks like it should. Also one might look into if there's an unreported bug that allows a player to "reroll" like one i found in MetalKnights back in the day when i was a kid. Just frustrated with "randomly" facing enemies that don't lose troops at crucial moments.
- AndyDufresne
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Re: A complaint/suggestion
Have you tried using the 'Dice Analyzer' Plugin and the 'Dice Streak Tracker' to keep an eye on your rolls?
--Andy
--Andy
Re: A complaint/suggestion
AndyDufresne wrote:Have you tried using the 'Dice Analyzer' Plugin and the 'Dice Streak Tracker' to keep an eye on your rolls?
--Andy
I use both and I see streaks like this all the time....
Highest Rank: 26 Highest Score: 3480


Re: A complaint/suggestion
Here are some results from my list...
Defense: (Losses in a row)
8 ██████████████████████████████████████████42
9 ████████████████████████24
10 ████████████████████████24
11 ███████████████15
12 ██████████10
13 █████████9
14 ██████6
15 █████5
16 ██2
17 ███3
18 0
19 █1
20 █1
21 █1
22 █1
23 0
24 0
25 0
26 0
27 █1
28 0
29 0
30 0
31 █1
Offense: (Wins in a row)
8 █████████████████████████████████████████████████████████████████████69
9 ███████████████████████████████████████████████47
10 ██████████████████████████████████34
11 ██████████████████████████████30
12 ████████████████16
13 ███████████████15
14 █████████████13
15 ████████8
16 ████████████12
17 ████4
18 █████5
19 ████4
20 0
21 ████4
22 █1
23 █1
24 ██2
25 █1
26 █1
27 0
28 0
29 █1
Defense: (Losses in a row)
8 ██████████████████████████████████████████42
9 ████████████████████████24
10 ████████████████████████24
11 ███████████████15
12 ██████████10
13 █████████9
14 ██████6
15 █████5
16 ██2
17 ███3
18 0
19 █1
20 █1
21 █1
22 █1
23 0
24 0
25 0
26 0
27 █1
28 0
29 0
30 0
31 █1
Offense: (Wins in a row)
8 █████████████████████████████████████████████████████████████████████69
9 ███████████████████████████████████████████████47
10 ██████████████████████████████████34
11 ██████████████████████████████30
12 ████████████████16
13 ███████████████15
14 █████████████13
15 ████████8
16 ████████████12
17 ████4
18 █████5
19 ████4
20 0
21 ████4
22 █1
23 █1
24 ██2
25 █1
26 █1
27 0
28 0
29 █1
Highest Rank: 26 Highest Score: 3480


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jammyjames
- Posts: 1394
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- Gender: Male
Re: A complaint/suggestion
It seems relly streaky...kinda like if you logged in to take your turn at the wrong time you're gonna lose a LOT or the right time you can kill anyone....it's just seeming too often to really be that random.
- MarshalNey
- Posts: 781
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- Location: St. Louis, MO
Re: A complaint/suggestion
I normally don't reply to the "dice are rigged!" comments, but you seem so much more reasonable in your post than the others that I'll share my experience...
I confess to being very, very angry at the streaky dice on Conquer Club when I started as a freemium. "Real dice are nothing like this," I said to myself.
Then I played a real-life game of Risk, for the first time in many many years. I attacked Italy with 30 troops vs. 10... and lost. I couldn't believe it. My friend just kept rolling 5's and 6's. And this wasn't like an epic game, where streaks are bound to occur eventually, no, this was a 2-hour affair. I saw 8 troops defeated by 1. I saw all of the ridiculous things I see on CC. And then it hit me.
I'm a headcase. I liked to think that good planning trumps bad luck. I liked devising strategies, and hated seeing them fall apart because my troops decided to get a hot dog rather than pick up their rifles. And even when I made contingencies, those would sometimes fail too. Then my vision got all red and I'd click 'assault' until it told me I couldn't anymore and I was faced with a loss.
In other words, I didn't deal with failure too well.
And that's too bad, because dealing with adversity is the most instructive process there is. Since then, I've just accepted that my games will fall into roughly three separate groups: the ones where the dice can't go wrong, the ones where the dice can't do anything right, and the ones where strategy is king. And it's the last group that separate the cooks from the colonels.
Bottom line, the Risk mechanic is not great. It's too simple to allow for planning to mitigate those streaks, yet just complicated enough to defy the intuitive analysis that would silence all of the frustration over "rigged" dice. The mechanic is inherently streaky, and there are probably better ones out there.
The Risk rolling system is world-famous, however, and while it doesn't satisfy planners like me, it doesn't drive me away either. And those "let-the-dice-fly!" players can have fun and be somewhat competitive as well. It's an "everyman" system that sets a standard for adaptability- just look at all of the variations that have been created on this site alone!
So, I say, take the dice for what they are- unfair, yes, but equally unfair to everyone.
I confess to being very, very angry at the streaky dice on Conquer Club when I started as a freemium. "Real dice are nothing like this," I said to myself.
Then I played a real-life game of Risk, for the first time in many many years. I attacked Italy with 30 troops vs. 10... and lost. I couldn't believe it. My friend just kept rolling 5's and 6's. And this wasn't like an epic game, where streaks are bound to occur eventually, no, this was a 2-hour affair. I saw 8 troops defeated by 1. I saw all of the ridiculous things I see on CC. And then it hit me.
I'm a headcase. I liked to think that good planning trumps bad luck. I liked devising strategies, and hated seeing them fall apart because my troops decided to get a hot dog rather than pick up their rifles. And even when I made contingencies, those would sometimes fail too. Then my vision got all red and I'd click 'assault' until it told me I couldn't anymore and I was faced with a loss.
In other words, I didn't deal with failure too well.
And that's too bad, because dealing with adversity is the most instructive process there is. Since then, I've just accepted that my games will fall into roughly three separate groups: the ones where the dice can't go wrong, the ones where the dice can't do anything right, and the ones where strategy is king. And it's the last group that separate the cooks from the colonels.
Bottom line, the Risk mechanic is not great. It's too simple to allow for planning to mitigate those streaks, yet just complicated enough to defy the intuitive analysis that would silence all of the frustration over "rigged" dice. The mechanic is inherently streaky, and there are probably better ones out there.
The Risk rolling system is world-famous, however, and while it doesn't satisfy planners like me, it doesn't drive me away either. And those "let-the-dice-fly!" players can have fun and be somewhat competitive as well. It's an "everyman" system that sets a standard for adaptability- just look at all of the variations that have been created on this site alone!
So, I say, take the dice for what they are- unfair, yes, but equally unfair to everyone.
Re: A complaint/suggestion
Can we sticky MarshalNey's reply? 

There is no fog rule and I am no gentleman.
Robinette wrote:Kaskavel wrote:Seriously. Who is the female conqueror of CC?
Depends on what metric you use...
The coolest is [player]squishyg[/player]
- MarshalNey
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- Location: St. Louis, MO
Re: A complaint/suggestion
squishyg wrote:Can we sticky MarshalNey's reply?
- natty dread
- Posts: 12877
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Re: A complaint/suggestion
MarshalNey wrote: And even when I made contingencies, those would sometimes fail too. Then my vision got all red and I'd click 'assault' until it told me I couldn't anymore and I was faced with a loss.
Haha, I've done that a few times too...

- SirSebstar
- Posts: 6969
- Joined: Fri Oct 27, 2006 7:51 am
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Re: A complaint/suggestion
+1
MarshalNey wrote:I normally don't reply to the "dice are rigged!" comments, but you seem so much more reasonable in your post than the others that I'll share my experience...
I confess to being very, very angry at the streaky dice on Conquer Club when I started as a freemium. "Real dice are nothing like this," I said to myself.
Then I played a real-life game of Risk, for the first time in many many years. I attacked Italy with 30 troops vs. 10... and lost. I couldn't believe it. My friend just kept rolling 5's and 6's. And this wasn't like an epic game, where streaks are bound to occur eventually, no, this was a 2-hour affair. I saw 8 troops defeated by 1. I saw all of the ridiculous things I see on CC. And then it hit me.
I'm a headcase. I liked to think that good planning trumps bad luck. I liked devising strategies, and hated seeing them fall apart because my troops decided to get a hot dog rather than pick up their rifles. And even when I made contingencies, those would sometimes fail too. Then my vision got all red and I'd click 'assault' until it told me I couldn't anymore and I was faced with a loss.
In other words, I didn't deal with failure too well.
And that's too bad, because dealing with adversity is the most instructive process there is. Since then, I've just accepted that my games will fall into roughly three separate groups: the ones where the dice can't go wrong, the ones where the dice can't do anything right, and the ones where strategy is king. And it's the last group that separate the cooks from the colonels.
Bottom line, the Risk mechanic is not great. It's too simple to allow for planning to mitigate those streaks, yet just complicated enough to defy the intuitive analysis that would silence all of the frustration over "rigged" dice. The mechanic is inherently streaky, and there are probably better ones out there.
The Risk rolling system is world-famous, however, and while it doesn't satisfy planners like me, it doesn't drive me away either. And those "let-the-dice-fly!" players can have fun and be somewhat competitive as well. It's an "everyman" system that sets a standard for adaptability- just look at all of the variations that have been created on this site alone!
So, I say, take the dice for what they are- unfair, yes, but equally unfair to everyone.
Re: A complaint/suggestion
have ya thought of buck roger an the 25th century its all most the same as risk
- WorldCup4James
- Posts: 1304
- Joined: Tue Mar 02, 2010 7:33 pm
- Gender: Male
- Location: Mobile, AL
Re: A complaint/suggestion
MarshalNey wrote:I normally don't reply to the "dice are rigged!" comments, but you seem so much more reasonable in your post than the others that I'll share my experience...
I confess to being very, very angry at the streaky dice on Conquer Club when I started as a freemium. "Real dice are nothing like this," I said to myself.
Then I played a real-life game of Risk, for the first time in many many years. I attacked Italy with 30 troops vs. 10... and lost. I couldn't believe it. My friend just kept rolling 5's and 6's. And this wasn't like an epic game, where streaks are bound to occur eventually, no, this was a 2-hour affair. I saw 8 troops defeated by 1. I saw all of the ridiculous things I see on CC. And then it hit me.
I'm a headcase. I liked to think that good planning trumps bad luck. I liked devising strategies, and hated seeing them fall apart because my troops decided to get a hot dog rather than pick up their rifles. And even when I made contingencies, those would sometimes fail too. Then my vision got all red and I'd click 'assault' until it told me I couldn't anymore and I was faced with a loss.
In other words, I didn't deal with failure too well.
And that's too bad, because dealing with adversity is the most instructive process there is. Since then, I've just accepted that my games will fall into roughly three separate groups: the ones where the dice can't go wrong, the ones where the dice can't do anything right, and the ones where strategy is king. And it's the last group that separate the cooks from the colonels.
Bottom line, the Risk mechanic is not great. It's too simple to allow for planning to mitigate those streaks, yet just complicated enough to defy the intuitive analysis that would silence all of the frustration over "rigged" dice. The mechanic is inherently streaky, and there are probably better ones out there.
The Risk rolling system is world-famous, however, and while it doesn't satisfy planners like me, it doesn't drive me away either. And those "let-the-dice-fly!" players can have fun and be somewhat competitive as well. It's an "everyman" system that sets a standard for adaptability- just look at all of the variations that have been created on this site alone!
So, I say, take the dice for what they are- unfair, yes, but equally unfair to everyone.
I agree with MarshalNey, these streaks occur in real life as well, which I think adds a whole new level of realism to the game, great upsets in battle occur.

FOUR openings in A Chance to Write History: WWIII. All premium players accepted; help me fill these vacancies! :)
Re: A complaint/suggestion
natty_dread wrote:MarshalNey wrote: And even when I made contingencies, those would sometimes fail too. Then my vision got all red and I'd click 'assault' until it told me I couldn't anymore and I was faced with a loss.
Haha, I've done that a few times too...
Man... I just did that minutes ago! I was annoyed enough to check the forum to see if anyone else was getting pissed at the streaky dice rolls. Glad I'm not the only one. Seroiously though.. maybe the random # generator could use a tune-up? Generate a better seed or something, please!
- natty dread
- Posts: 12877
- Joined: Fri Feb 08, 2008 8:58 pm
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Re: A complaint/suggestion
HostilitE wrote:Seroiously though.. maybe the random # generator could use a tune-up? Generate a better seed or something, please!
posting.php?mode=quote&f=57&p=2659018#pr2643064
Furthermore, the dice are not computer-generated. They're from random.org.

Re: A complaint/suggestion
MarshalNey is spot on. Unfair, but unfair to everyone.
May all other dice threads be locked and deemed obselete, and people be redirected here.
Learn to handle the streaky dice, wait for your share of good luck (yes it comes where you choose to remember nothing but the bad times or not) and try to learn to end your turn when the dice are giving you the finger, because, no, to keep on clicking assault is far from a garantee that luck will change current turn.
A common weakness is choosing to see every win as superior strategy and every loss as inferior dice.
May all other dice threads be locked and deemed obselete, and people be redirected here.
Learn to handle the streaky dice, wait for your share of good luck (yes it comes where you choose to remember nothing but the bad times or not) and try to learn to end your turn when the dice are giving you the finger, because, no, to keep on clicking assault is far from a garantee that luck will change current turn.
A common weakness is choosing to see every win as superior strategy and every loss as inferior dice.
Re: A complaint/suggestion
Arama86n wrote:MarshalNey is spot on. Unfair, but unfair to everyone.
May all other dice threads be locked and deemed obselete, and people be redirected here.
Learn to handle the streaky dice, wait for your share of good luck (yes it comes where you choose to remember nothing but the bad times or not) and try to learn to end your turn when the dice are giving you the finger, because, no, to keep on clicking assault is far from a garantee that luck will change current turn.
A common weakness is choosing to see every win as superior strategy and every loss as inferior dice.
Yeah, I agree. Sometimes it's best to close the browser for the day and try again tomorrow. Or at least later in the day.

