[Abandoned] Guatemala

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What do you think? (Plz be honest)

Poll ended at Wed Jun 02, 2010 3:46 am

 
Total votes: 0

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natty dread
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Re: guatemala(v10)

Post by natty dread »

I merged the layers


#-o

Should not have done that.. always keep everything on separate layers.
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Victor Sullivan
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Re: guatemala(v10)

Post by Victor Sullivan »

You think you could move the "impassables:" part of your legend to a different spot in the legend (or outside the legend, I suppose)? It's rather awkwardly squeezed in there.
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jleonnn
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Re: guatemala(v10)

Post by jleonnn »

natty_dread wrote:
I merged the layers


#-o

Should not have done that.. always keep everything on separate layers.


I thought u said to have everything on one layer?

and I'll get that done, vic
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natty dread
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Re: guatemala(v10)

Post by natty dread »

I've never said that... :-s

Always keep EVERYTHING on it's own layer, so that if you need to edit something it doesn't affect the other layers.
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RjBeals
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Re: guatemala(v10)

Post by RjBeals »

my maps can have 100+ layers. a lot of times I'll duplicate layers and hide them, in case I don't like the direction I've gone.
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natty dread
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Re: guatemala(v10)

Post by natty dread »

RjBeals wrote:my maps can have 100+ layers. a lot of times I'll duplicate layers and hide them, in case I don't like the direction I've gone.


Same here. I also make layers that are always hidden, that are only used to contain information (such as mask layers, height maps, etc.)

My Orient Express map has 86 layers. Lunar war has 76...
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The Bison King
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Re: guatemala(v10)

Post by The Bison King »

natty_dread wrote:
RjBeals wrote:my maps can have 100+ layers. a lot of times I'll duplicate layers and hide them, in case I don't like the direction I've gone.


Same here. I also make layers that are always hidden, that are only used to contain information (such as mask layers, height maps, etc.)

My Orient Express map has 86 layers. Lunar war has 76...

I'd be ashamed to show any one the actual photoshop file of Thyseneal. It's a veritable jungle of hidden layers and text's with no order or rule. Everything I have worked on since then has been much more organized.
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natty dread
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Re: guatemala(v10)

Post by natty dread »

Well at least you can use layer folders in photoshop... I don't even have that in paint.net.
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jleonnn
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Re: guatemala(v10)

Post by jleonnn »

guys, my com broke down and wiped out all the files. BUT ON THE BRIGHT SIDE, my uncle gave our family his and guess what? HIS COM HAS PHOTOSHOP :D
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Industrial Helix
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Re: guatemala(v10)

Post by Industrial Helix »

So in short... you're starting over?
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jleonnn
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Re: guatemala(v10)

Post by jleonnn »

pretty much
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RedBaron0
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Re: guatemala(v10)

Post by RedBaron0 »

I've got .psd that has a slightly older version of this, I'll pass it back to you.
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jleonnn
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Re: guatemala(v10)

Post by jleonnn »

thnx.
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RedBaron0
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Re: guatemala(v10)

Post by RedBaron0 »

How's working with Photoshop kiddo?
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jleonnn
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Re: guatemala(v10)

Post by jleonnn »

can't find the resize image lol
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thenobodies80
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Re: guatemala(v10)

Post by thenobodies80 »

google it ;) --> http://lmgtfy.com/?q=photoshop+image+menu

In any case you should find it into the image menu, then selecting image size
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jleonnn
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Re: guatemala(v10)

Post by jleonnn »

ok lol thnx
kengyin
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Re: guatemala(v10)

Post by kengyin »

image - scale image, then type in dimensions. photoshop should be about the same as gimp which i use
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thenobodies80
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Re: guatemala(v10)

Post by thenobodies80 »

It's passed more than a month since the last update. (10 Sept.)
If an update won't arrive in a reasonable amount of time, we will consider this project stalled.

Any news?
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thenobodies80
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Re: guatemala(v10)

Post by thenobodies80 »

[Moved]

It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made.
jleonnn
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Re: guatemala(v10)

Post by jleonnn »

ok I'm back. time to work on this.
jleonnn
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Re: guatemala(v10)

Post by jleonnn »

Guatemala version 11

[bigimg]http://i831.photobucket.com/albums/zz232/Madmanmomomama/Guat.png[/bigimg]


-Basically recreated the map
-Personally I think it's less pixalated.
-The river kinda fits there.
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Industrial Helix
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Re: guatemala(v11) UPDATED

Post by Industrial Helix »

It's a lot less pixelated, but there's still some areas such as the legend, over the words Esquintla, the border between El Quiche and Alta Verapaz. And as a rule of thumb, you don't want any of your letters touching any borders, so gothrough each one and nudge t accordingly.

Moved.
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natty dread
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Re: guatemala(v11) UPDATED

Post by natty dread »

This is an improvement from before, but still needs lots of work...

- You need more contrast between playable areas and non-playable ones. Currently the ocean looks so similar to the land area it's hard to see what is what. I suggest making the ocean much darker and lowering it's saturation as well.

- I would also suggest making the borders between territories a bit thinner (leaving the borders between different bonus areas as they are, so that bonus areas will have thicker borders than territories) and lowering the opacity on all of the borders. The borders are currently too dominating, if you make it as I suggest, it will help with that, and also make the bonus areas easier to see.

- Then, one more thing which I've said before - you need to fix the border between El Quiche & Peten - right now it looks ambiguous, you can't tell if El Quiche borders Peten or not. I would guess not, but you need to make it more clear.
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thenobodies80
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Re: guatemala(v6)

Post by thenobodies80 »

MrBenn wrote:I'm surprised this is here with only 22 territories..... :-k


And i'm surprised to see it here again with 22 territories :-s
Sorry to be frank but even if I don't consider the number of territories and the graphics that certainly need more work, this map also presents many flaws and mistakes.
To be honest i'm not sure this is the correct workshop looking at the map... :-k
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