[Abandoned] - Angevin Empire

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theBastard
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Re: Angevin Empire

Post by theBastard »

tokle wrote:As for Alba, it is the Scotish name for Scotland. It still is today.


than why you not use forIreland Éire, for Wales Cymru?
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tokle
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Re: Angevin Empire

Post by tokle »

theBastard wrote:
tokle wrote:As for Alba, it is the Scotish name for Scotland. It still is today.


than why you not use forIreland Éire, for Wales Cymru?


;)
That's a good point.
I probably should.
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theBastard
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Re: Angevin Empire

Post by theBastard »

:mrgreen:
just a little nag at this. which names of Angevin´s lordships in France are correst: English or French? O:)
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tokle
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Re: Angevin Empire

Post by tokle »

theBastard wrote::mrgreen:
just a little nag at this. which names of Angevin´s lordships in France are correst: English or French? O:)


Definitely the French. I just wrote down the names that were natural to me when I made the sketch, thinking I was going to go back and change it later, and apparently I've forgotten.

Either all names should be in french, or all names should be in native language. And since the Angevins spoke French, I'm inclined to the former, though maybe the latter is easier to do.

I'm open to suggestions on this point.
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tokle
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Re: Angevin Empire

Post by tokle »

[bigimg]http://tokle.co.uk/images/angevinempire3.png[/bigimg]

Ok. I figured that the +1 bonus for bordering regions became too difficult. In the end it wasn't worth it. So I'll just bin the idea.
Here's the map without it.

There's 86 regions.
I will code Paris, Anjou, Deheubart, Noyon, Reims and Langres to start neutral.
That gives 80 starting regions, to fit with the guidelines.
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theBastard
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Re: Angevin Empire

Post by theBastard »

I´m not sure that delete +1 bordering region is the best thing. I like this idea, I did not saw it before. just do it more simple.
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tokle
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Re: Angevin Empire

Post by tokle »

theBastard wrote:I´m not sure that delete +1 bordering region is the best thing. I like this idea, I did not saw it before. just do it more simple.

Yes. But the thing is to find a way to make it simple. If you have any ideas, that would be great.
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theBastard
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Re: Angevin Empire

Post by theBastard »

theBastard wrote:about bordering bonuses: if you hold Anjou you have +9 for bordering regions?
hm, it not be too much? what about that bordering bonus will valid only for "enemy" regions? if you hold any Angevin´s lordship only vasal´s and French bordering regions could valid. and vice versa, if you hold any French lordship only Angevin´s and German bordering region could valid.


as I posted before, this is maybe way to do it. this is much less codding, lesser bonuses...
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tokle
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Re: Angevin Empire

Post by tokle »

theBastard wrote:
theBastard wrote:about bordering bonuses: if you hold Anjou you have +9 for bordering regions?
hm, it not be too much? what about that bordering bonus will valid only for "enemy" regions? if you hold any Angevin´s lordship only vasal´s and French bordering regions could valid. and vice versa, if you hold any French lordship only Angevin´s and German bordering region could valid.


as I posted before, this is maybe way to do it. this is much less codding, lesser bonuses...

Ok.
But this still leaves the issue of how to present it in a way that is easily understandable for the players. We need to be able explain the rules in a clear and concise way on the map itself.
In this sense your solution gets even more complicated than the original one.
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tokle
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Re: Angevin Empire

Post by tokle »

Another thing I was thinking of. Is it possible to code it so that each player starts with 10 regions no matter how many players there are? I wouldn't want a 2 player game to have them start with 40 each.
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Evil DIMwit
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Re: Angevin Empire

Post by Evil DIMwit »

tokle wrote:Another thing I was thinking of. Is it possible to code it so that each player starts with 10 regions no matter how many players there are? I wouldn't want a 2 player game to have them start with 40 each.


No, that's not possible sadly.


As for a way to present the +1 external bonus, how about:
"Hold a bonus region to make it part of your empire.
+1 for each territory you hold that borders your empire."

Is that clear enough?
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tokle
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Re: Angevin Empire

Post by tokle »

Evil DIMwit wrote:
tokle wrote:Another thing I was thinking of. Is it possible to code it so that each player starts with 10 regions no matter how many players there are? I wouldn't want a 2 player game to have them start with 40 each.


No, that's not possible sadly.

That's a shame. I notice Napoleonic Europe has an interesting start in 2 player games, where most of the map is neutral. How is that done there?

Evil DIMwit wrote:As for a way to present the +1 external bonus, how about:
"Hold a bonus region to make it part of your empire.
+1 for each territory you hold that borders your empire."

Is that clear enough?

But that still leaves us with having to explain that taking a full bonus region will sometimes result in you earning less reinforcements. As we discussed earlier.
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Evil DIMwit
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Re: Angevin Empire

Post by Evil DIMwit »

I'm not sure that this has to be explicitly addressed since you only need to count territories to figure it out.
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ender516
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Re: Angevin Empire

Post by ender516 »

tokle wrote:I notice Napoleonic Europe has an interesting start in 2 player games, where most of the map is neutral. How is that done there?

Napoleonic Europe has 82 territories, 30 of which are coded to start neutral (the sea battles and the capitals, mainly, with a few others thrown in to block bonus drops, if I recall correctly). So with 52 territories to distribute, in 1v1 play, they are split three ways with one-third plus any leftovers going neutral. So that gives red and green 17 territories to start, and a total of 48 neutrals to begin the game.
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Evil DIMwit
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Re: Angevin Empire

Post by Evil DIMwit »

Yes, the default behavior in a 2-player game is for 1/3 of the deployable territories to start neutral. But that's only true for 2-player games.
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tokle
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Re: Angevin Empire

Post by tokle »

So, would it be advisable to add some more neutrals to this one?
To make the 2-player games more balanced.
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Evil DIMwit
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Re: Angevin Empire

Post by Evil DIMwit »

Who starts neutral, again? I don't see this information in the first post.
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tokle
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Re: Angevin Empire

Post by tokle »

Evil DIMwit wrote:Who starts neutral, again? I don't see this information in the first post.


Yes. Sorry, I'll add the list to the first post.
The current neutral terits are the ones that have white numbers on the map.
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Evil DIMwit
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Re: Angevin Empire

Post by Evil DIMwit »

I see. Please note how much they start with, too.
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tokle
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Re: Angevin Empire

Post by tokle »

Evil DIMwit wrote:I see. Please note how much they start with, too.

Should be three, I think.
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Evil DIMwit
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Re: Angevin Empire

Post by Evil DIMwit »

Well, I think this is enough neutrals. There are a couple of bonuses with good start chances for 2-player games but there are enough territories in this map that the advantage is probably not too crucial.

Speaking of which, are you sure all the territories and legends would fit in the small version? Can you mock one up to make sure?
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Evil DIMwit
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Re: Angevin Empire

Post by Evil DIMwit »

[Moved]

Alas! Two fortnightly review periods have passed without any updates or meaningful engagement from the mapmaker(s),therefore the map is considered stalled. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made.
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