Thailand

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
User avatar
Victor Sullivan
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:

Re: Thailand

Post by Victor Sullivan »

Your HTMS routes need to be more clear. There's one going to either Nakhon Si Thammarat or Phatthalung (which is rather difficult to read) and there's one going to unmarked territory and there's one going to an island just off the coast of Chantha buri.

-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
User avatar
Industrial Helix
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Gender: Female
Location: Ohio

Re: Thailand

Post by Industrial Helix »

I would say reduce either the saturation or the opacity of the playable area some.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
grifftron
SoC Training Adviser
Posts: 3280
Joined: Thu Jul 09, 2009 6:11 am

Re: Thailand

Post by grifftron »

Victor Sullivan wrote:Your HTMS routes need to be more clear. There's one going to either Nakhon Si Thammarat or Phatthalung (which is rather difficult to read) and there's one going to unmarked territory and there's one going to an island just off the coast of Chantha buri.

-Sully



This more clear sully?
[bigimg]http://farm2.static.flickr.com/1436/5163574127_0eef79941f_b.jpg[/bigimg]

Industrial Helix wrote:I would say reduce either the saturation or the opacity of the playable area some.


wut? can you re word this for me...i reduced the opacity of the playable area .. didnt look good at all...
Image
User avatar
pamoa
Posts: 1242
Joined: Sat Sep 01, 2007 3:18 am
Gender: Male
Location: Confederatio Helvetica

Re: Thailand

Post by pamoa »

the HTMS dotted line should be more dense
less apvces between each dot
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
User avatar
Victor Sullivan
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:

Re: Thailand

Post by Victor Sullivan »

pamoa wrote:the HTMS dotted line should be more dense
less apvces between each dot

I agree, but it does look better.
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
User avatar
pamoa
Posts: 1242
Joined: Sat Sep 01, 2007 3:18 am
Gender: Male
Location: Confederatio Helvetica

Re: Thailand

Post by pamoa »

maybe you find it better looking
but it's hard to read
and it's a very important gameplay feature
if you don't want players complaining latter
better to fix this now
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
User avatar
grifftron
SoC Training Adviser
Posts: 3280
Joined: Thu Jul 09, 2009 6:11 am

Re: Thailand

Post by grifftron »

pamoa wrote:maybe you find it better looking
but it's hard to read
and it's a very important gameplay feature
if you don't want players complaining latter
better to fix this now


I will fix this when i get back home, maybe in 2 days or 3.

-griff
Image
User avatar
grifftron
SoC Training Adviser
Posts: 3280
Joined: Thu Jul 09, 2009 6:11 am

Re: Thailand

Post by grifftron »

Ok here are the HTMS routes a bit more "dense" / darker... i made them closer together so more in number, hope these are clear enough, if not let me know

[bigimg]http://farm5.static.flickr.com/4088/5171418775_0664d53882_b.jpg[/bigimg]

-griff
Image
User avatar
pamoa
Posts: 1242
Joined: Sat Sep 01, 2007 3:18 am
Gender: Male
Location: Confederatio Helvetica

Re: Thailand

Post by pamoa »

by more dense
I meant less space between the dots
your line . . . . .
my suggestion . . . . . . . .
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
User avatar
grifftron
SoC Training Adviser
Posts: 3280
Joined: Thu Jul 09, 2009 6:11 am

Re: Thailand

Post by grifftron »

pamoa wrote:by more dense
I meant less space between the dots
your line . . . . .
my suggestion . . . . . . . .


I did make less space between the dots, i actually made it even more dots but it looks too goofy with so many dots... is it really that hard to tell where those connect? Maybe i could just make them lines if its that hard to tell where they connect...

-griff
Image
User avatar
pamoa
Posts: 1242
Joined: Sat Sep 01, 2007 3:18 am
Gender: Male
Location: Confederatio Helvetica

Re: Thailand

Post by pamoa »

for me it would be better with lines
also next step is to work on legend design
now it's a bit plain
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
User avatar
grifftron
SoC Training Adviser
Posts: 3280
Joined: Thu Jul 09, 2009 6:11 am

Re: Thailand

Post by grifftron »

pamoa wrote:for me it would be better with lines
also next step is to work on legend design
now it's a bit plain



agreed. I need to work on the legend look... i will try the connections with lines and see what people think

-griff
Image
User avatar
grifftron
SoC Training Adviser
Posts: 3280
Joined: Thu Jul 09, 2009 6:11 am

Re: Thailand

Post by grifftron »

OK people, choose between dots or lines for the HTMS connections (connections from the ship)... i personal still like how the dots look.

dots
[bigimg]http://farm5.static.flickr.com/4088/5171418775_0664d53882_b.jpg[/bigimg]

or lines
[bigimg]http://farm5.static.flickr.com/4111/5174862600_86bcbd094a_b.jpg[/bigimg]
Image
User avatar
pamoa
Posts: 1242
Joined: Sat Sep 01, 2007 3:18 am
Gender: Male
Location: Confederatio Helvetica

Re: Thailand

Post by pamoa »

lines but single and dark grey
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
User avatar
grifftron
SoC Training Adviser
Posts: 3280
Joined: Thu Jul 09, 2009 6:11 am

Re: Thailand

Post by grifftron »

pamoa wrote:lines but single and dark grey


[bigimg]http://farm5.static.flickr.com/4104/5174417917_067ce8bc3b_b.jpg[/bigimg]

:?:
Image
User avatar
grifftron
SoC Training Adviser
Posts: 3280
Joined: Thu Jul 09, 2009 6:11 am

Re: Thailand

Post by grifftron »

[bigimg]http://farm2.static.flickr.com/1038/5185070911_72b0e27a7e_b.jpg[/bigimg]
Image
User avatar
FarangDemon
Posts: 700
Joined: Wed Apr 23, 2008 1:36 am
Contact:

Re: Thailand

Post by FarangDemon »

I really like what you've done with the legend here.
[bigimg]http://farm6.static.flickr.com/5248/5370580874_1daec08bb3_b.jpg[/bigimg]
"He came dancin across the water.... FarangDemon, FarangDemon.... mmmhh....what a killer..."
User avatar
grifftron
SoC Training Adviser
Posts: 3280
Joined: Thu Jul 09, 2009 6:11 am

Re: Thailand

Post by grifftron »

FarangDemon wrote:I really like what you've done with the legend here.


I didn't like it, i changed it again.

[bigimg]http://farm5.static.flickr.com/4108/5188657822_fcbdfc3ee5_b.jpg[/bigimg]
Image
User avatar
pamoa
Posts: 1242
Joined: Sat Sep 01, 2007 3:18 am
Gender: Male
Location: Confederatio Helvetica

Re: Thailand

Post by pamoa »

whatever border you use try to avoid to go over the map border
I prefer the less coloured one
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
User avatar
grifftron
SoC Training Adviser
Posts: 3280
Joined: Thu Jul 09, 2009 6:11 am

Re: Thailand

Post by grifftron »

pamoa wrote:whatever border you use try to avoid to go over the map border
I prefer the less coloured one


Me too, i like a simpler version of everything sense the country artwork is pretty simple... ill move it around and try to get it off the map boarder.

-griff
Image
User avatar
Industrial Helix
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Gender: Female
Location: Ohio

Re: Thailand

Post by Industrial Helix »

Whats that bit of land around Songkhla? Not Malaya, but enclaved by the rest of Thailand. And at Kachanburi, shouldn't that province not touch the coast?
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
grifftron
SoC Training Adviser
Posts: 3280
Joined: Thu Jul 09, 2009 6:11 am

Re: Thailand

Post by grifftron »

Industrial Helix wrote:Whats that bit of land around Songkhla? Not Malaya, but enclaved by the rest of Thailand. And at Kachanburi, shouldn't that province not touch the coast?


You talking about Satun? Your right on the Kachanburi part, when i put that background back on i forgot to resize it a bit.

-griff
Image
User avatar
grifftron
SoC Training Adviser
Posts: 3280
Joined: Thu Jul 09, 2009 6:11 am

Re: Thailand

Post by grifftron »

nevermind, i got what you were saying, to be honest i wasn't paying much attention to the neighboring countries, i hope they look more accurate to what they actually are now. And Pomao, you meant not to overlap the country itself with the key right? not the boarders of the entire map itself.. because that would be a lot more difficult for me to do.

[bigimg]http://farm5.static.flickr.com/4132/5191071512_5d5dd3e2c0_b.jpg[/bigimg]

-griff

edit:

Have a good loi kratong festival everyone!
[bigimg]http://t1.gstatic.com/images?q=tbn:ANd9GcRvhCjiOtq5q90bUzy_fP-XwXal1X3PZGN96PynjEcM9DhAaBwnWA[/bigimg]

[bigimg]http://www.thai-blogs.com/images/richard/IMG_2100.jpg[/bigimg]

[bigimg]http://i2.photobucket.com/albums/y38/champsak/DSC02062.jpg[/bigimg]
Image
User avatar
pamoa
Posts: 1242
Joined: Sat Sep 01, 2007 3:18 am
Gender: Male
Location: Confederatio Helvetica

Re: Thailand

Post by pamoa »

the second one but also the first
overlapping looks bad in general
but I think you have plenty of room

and btw how a high-sea ship can reach a landlocked territory like Narathiwat in south :?: :lol:
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
User avatar
grifftron
SoC Training Adviser
Posts: 3280
Joined: Thu Jul 09, 2009 6:11 am

Re: Thailand

Post by grifftron »

pamoa wrote:the second one but also the first
overlapping looks bad in general
but I think you have plenty of room

and btw how a high-sea ship can reach a landlocked territory like Narathiwat in south :?: :lol:


I will mess around with it some more, and good point on the HTMS reaching Narathiwat... we will have to see what FarangDemon says as he is doing the gameplay.

-griff
Image
Post Reply

Return to “The Atlas”