[GP]Zombie Spoils

Suggestions that have been archived.

Moderator: Community Team

Should this be implemented? [Restarted Poll]

Yes
153
71%
No
61
29%
 
Total votes: 214

User avatar
Bruceswar
Posts: 9713
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures

Re: Zombie Spoils [Poll added ~ stickied ~ TFO]

Post by Bruceswar »

I am not for this one... enough options already... sheesh... pretty soon we will have 500 maps and 300 options... overkill!
Highest Rank: 26 Highest Score: 3480
Image
User avatar
Joodoo
Posts: 1639
Joined: Fri Mar 21, 2008 12:19 am
Gender: Male
Location: Greater Toronto, Canada

Re: Zombie Spoils [Poll added ~ stickied ~ TFO]

Post by Joodoo »

Victor Sullivan wrote:
Joodoo wrote:
Victor Sullivan wrote:
Joodoo wrote:Does this mean the territories become "out of play" for the entire game?

What do you mean? I'm afraid I don't quite understand...


If I cash in Territory A, B, and C, does that mean those 3 territories remain out of play?

It just means those territories' troops turn to neutral, I still am not quite sure what you're asking...


I'm asking what the difference is between this and nuclear spoils. If they simply turned to neutral territories, wouldn't be the same as nuclear?
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

:D
skipopidid
Posts: 46
Joined: Tue Dec 07, 2010 1:38 am
Gender: Female

Re: Zombie Spoils [Poll added ~ stickied ~ TFO]

Post by skipopidid »

Joodoo wrote:
Victor Sullivan wrote:
Joodoo wrote:
Victor Sullivan wrote:
Joodoo wrote:Does this mean the territories become "out of play" for the entire game?

What do you mean? I'm afraid I don't quite understand...


If I cash in Territory A, B, and C, does that mean those 3 territories remain out of play?

It just means those territories' troops turn to neutral, I still am not quite sure what you're asking...


I'm asking what the difference is between this and nuclear spoils. If they simply turned to neutral territories, wouldn't be the same as nuclear?


from what i can tell they become aggressive neutrals, attacking the territories next to them and advancing?
User avatar
TheForgivenOne
Posts: 5998
Joined: Fri May 15, 2009 8:27 pm
Gender: Male
Location: Lost somewhere in the snow. HELP ME

Re: Zombie Spoils [Poll added ~ stickied ~ TFO]

Post by TheForgivenOne »

Joodoo wrote:
Victor Sullivan wrote:
Joodoo wrote:
Victor Sullivan wrote:What do you mean? I'm afraid I don't quite understand...


If I cash in Territory A, B, and C, does that mean those 3 territories remain out of play?

It just means those territories' troops turn to neutral, I still am not quite sure what you're asking...


I'm asking what the difference is between this and nuclear spoils. If they simply turned to neutral territories, wouldn't be the same as nuclear?


In Nuclear spoils, the territories nuked turn into 1 neutrals. Correct?

in this spoils variation, the territories cashed in automatically turn Neutral. So say you had 10 troops on X. Someone cashes in Territories X, Y, Z. That means your 10 troops on Territory X turn into 10 Neutral troops. Understand?


skipopidid wrote:
Joodoo wrote:
Victor Sullivan wrote:
Joodoo wrote:
Victor Sullivan wrote:What do you mean? I'm afraid I don't quite understand...


If I cash in Territory A, B, and C, does that mean those 3 territories remain out of play?

It just means those territories' troops turn to neutral, I still am not quite sure what you're asking...


I'm asking what the difference is between this and nuclear spoils. If they simply turned to neutral territories, wouldn't be the same as nuclear?


from what i can tell they become aggressive neutrals, attacking the territories next to them and advancing?


No. These will turn into basic Neutrals that do nothing but stand there looking lost and confused. You are thinking of Infected Neutrals

viewtopic.php?f=535&t=40294
Image
Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
User avatar
greenoaks
Posts: 9977
Joined: Mon Nov 12, 2007 12:47 am

Re: Zombie Spoils [Poll added ~ stickied ~ TFO]

Post by greenoaks »

Bruceswar wrote:I am not for this one... enough options already... sheesh... pretty soon we will have 500 maps and 300 options... overkill!

at the rate things get implemented around here it would take many decades to reach 300 options

but if it does, just think of all those shiny medals everyone would be chasing :D
User avatar
Joodoo
Posts: 1639
Joined: Fri Mar 21, 2008 12:19 am
Gender: Male
Location: Greater Toronto, Canada

Re: Zombie Spoils [Poll added ~ stickied ~ TFO]

Post by Joodoo »

TheForgivenOne wrote:
Joodoo wrote:
Victor Sullivan wrote:
Joodoo wrote:
Victor Sullivan wrote:What do you mean? I'm afraid I don't quite understand...


If I cash in Territory A, B, and C, does that mean those 3 territories remain out of play?

It just means those territories' troops turn to neutral, I still am not quite sure what you're asking...


I'm asking what the difference is between this and nuclear spoils. If they simply turned to neutral territories, wouldn't be the same as nuclear?


In Nuclear spoils, the territories nuked turn into 1 neutrals. Correct?

in this spoils variation, the territories cashed in automatically turn Neutral. So say you had 10 troops on X. Someone cashes in Territories X, Y, Z. That means your 10 troops on Territory X turn into 10 Neutral troops. Understand?


Yep, thanks for clearing this up.
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

:D
User avatar
TheForgivenOne
Posts: 5998
Joined: Fri May 15, 2009 8:27 pm
Gender: Male
Location: Lost somewhere in the snow. HELP ME

Re: Zombie Spoils [Poll added ~ stickied ~ TFO]

Post by TheForgivenOne »

Alright, I am moving this to Submitted.
Image
Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
User avatar
greenoaks
Posts: 9977
Joined: Mon Nov 12, 2007 12:47 am

Re: Zombie Spoils [Poll added ~ stickied ~ TFO]

Post by greenoaks »

TheForgivenOne wrote:Alright, I am moving this to Submitted.

ty TFO

this is my very first submitted :D
Maert
Posts: 26
Joined: Mon Mar 10, 2008 11:42 am

Re: Zombie Spoils [Submitted]

Post by Maert »

Great idea!
User avatar
spongos
Posts: 5
Joined: Sat Jan 22, 2011 10:04 pm

Re: Zombie Spoils

Post by spongos »

drunkmonkey wrote:I don't like the idea. One of the fun features of nuclear is that you can't build up any large forces to protect bonuses. This option would let you build up large stacks on the outside borders of bonuses, and if you get nuked, you're still protected by a neutral force. Seems like it would lead to a lot more stalemates.

yea, but it adds stratagy because the previous owner has to ask himself if he would rather keep the free defence, or have the tactical advantages of the teritorry, like a bonus or bombardment or a route of an attack
User avatar
authoman
Posts: 40
Joined: Sat Sep 18, 2010 5:32 pm
Gender: Male

Re: Zombie Spoils [Submitted]

Post by authoman »

i support the idea =D>
User avatar
koontz1973
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: [GP]Zombie Spoils

Post by koontz1973 »

Just bumping this to the top to see if anyone notices from the higher ups.
Image
User avatar
spiesr
Posts: 2809
Joined: Mon May 08, 2006 10:52 am
Location: South Dakota

Re: [GP]Zombie Spoils

Post by spiesr »

Post Reply

Return to “Archived Suggestions”