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nikola_milicki wrote:ppl dont like rolling 1-13 in one game and then 13-1 in the next one and that happens way too often here, and shit like losing 20vs6 NEVER EVER happens in real risk just here, thats why everybody think dice suck, they beat lottery odds too often, its ridiculous!
everybody who thinks 13-1 and then 1-13 is random is just stupid..
I've defeated an 11 with only 1 troop before on the board game Is that supposed to happen?
Maybe they beat the lottery more often because they get thrown so often, that you reach those lottery odds faster?
And I don't think the dice suck. I actually like them, and that is not the moderator in me talking. I liked them even before I became one.
u defended against 11? thats like once in a lifetime attack.. I lost 14vs1 here like 3 years ago, after that Ive only had 7vs1 or maybe 8vs1 loses, nothing bigger
if u had been playing my turns in past couple days u would think different for sure, after all those -6, -8 attacks and turns where my huge stacks would lose like 4-5 or more men against every single land in that turn, over like 10 lands that had minimum 2 armies and maybe 1 or 2 had more then 3 armies, was incredible, against every land my autoattack would start 0-4 or 1-5, u wouldnt believe how fast my 40+ stack melted away.. would this be a good example of streakiness?
nikola_milicki wrote:ppl dont like rolling 1-13 in one game and then 13-1 in the next one and that happens way too often here, and shit like losing 20vs6 NEVER EVER happens in real risk just here, thats why everybody think dice suck, they beat lottery odds too often, its ridiculous!
everybody who thinks 13-1 and then 1-13 is random is just stupid..
I've defeated an 11 with only 1 troop before on the board game Is that supposed to happen?
Maybe they beat the lottery more often because they get thrown so often, that you reach those lottery odds faster?
And I don't think the dice suck. I actually like them, and that is not the moderator in me talking. I liked them even before I became one.
u defended against 11? thats like once in a lifetime attack.. I lost 14vs1 here like 3 years ago, after that Ive only had 7vs1 or maybe 8vs1 loses, nothing bigger
if u had been playing my turns in past couple days u would think different for sure, after all those -6, -8 attacks and turns where my huge stacks would lose like 4-5 or more men against every single land in that turn, over like 10 lands that had minimum 2 armies and maybe 1 or 2 had more then 3 armies, was incredible, against every land my autoattack would start 0-4 or 1-5, u wouldnt believe how fast my 40+ stack melted away.. would this be a good example of streakiness?
And if you had my dice you'd be thinking the opposite?
I reduced a 19 with only a 5. I've beaten a 15 with a 6. I can come up with a ton of random rolls too. Whoopdydoo? I'm just saying if you are going to give random "bad" streaks, I can name quite a few "amazing" streaks. You have to live with the "streaks" around here.
If you hate the dice so much... I don't know why you keep coming back, unless you like being in abusive relationships...
Game 1675072 2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
2011-01-08 18:08:13 - nesterdude [team]: 6 vs 1 2011-01-08 18:08:18 - nesterdude [team]: last game 20 vs 6 2011-01-08 18:08:22 - nesterdude [team]: game before that 2011-01-08 18:08:30 - nesterdude [team]: lose 10 straight
And that's just this week. CC needs, and ought, to rethink it's dice mechanism. It's too polar to be anywhere in the realm of reason. The above is just over 4 games, that's not mentioning the five games before that where the dice were also unreal. The dice defenders on this site make the argument that it pans out over time. But the losses that I've seen on here are beyond the realm of reason (not possibility).
High: 08 Dec. 08; Pts: 3141 Ranking: 57 Rank: Brig Lordhaha is my hero too.
Victor Sullivan wrote:It hasnt been thirty days yet...
was a poll with a request of no posting which turned into a bitching thread. So I asked clapper to unsticky and leave it drop to the bottom with all the other dice bitching threads.
Just over 50% of the people who voted aren't happy with the dice. this isn't 50% of the people who lost a game or two, with 50% of the other half happy they are winning, it's just over 50% who are fed up with the dice streaks that make the game a lottery. If the Admin wish to ignore it, then carry on as things are and see the site stagnate instead of balloon. It's not my site. I or anyone else who make these sort of threads [or posts in them] gain nothing. It's just feedback. If over 50% of my customers were unhappy with a core part of the service I provide (and a customer brought that unhappiness to my attention) - I'd work damn hard to sort it out.
i am curious - why did you post the poll? i haven't voted yet ( i just came off of two successive games where i beat 6 and lost 16 followed by 3 & 11- so this may not be the proper moment to vote.)
musicalmaven wrote:i am curious - why did you post the poll? i haven't voted yet ( i just came off of two successive games where i beat 6 and lost 16 followed by 3 & 11- so this may not be the proper moment to vote.)
he posted the poll shortly after i pm'd him back declining his invites to some games, saying i was pissed off with the dice. i'm not the only person to be unhappy with the dice. a lot of decent players i know are fed up that strategy has gone out of the window and games are now won or lost, based on great or terrible dice.
Pedronicus wrote:Just over 50% of the people who voted aren't happy with the dice. this isn't 50% of the people who lost a game or two, with 50% of the other half happy they are winning, it's just over 50% who are fed up with the dice streaks that make the game a lottery. If the Admin wish to ignore it, then carry on as things are and see the site stagnate instead of balloon. It's not my site. I or anyone else who make these sort of threads [or posts in them] gain nothing. It's just feedback. If over 50% of my customers were unhappy with a core part of the service I provide (and a customer brought that unhappiness to my attention) - I'd work damn hard to sort it out.
I'd just like to point out that it isn't 50% of the customers who don't like the dice, it's 50% of those who voted. That's just over 100 out of 22,000. Basically 1% of the people who use this site care enough about the dice to vote one way or the other. I don't think there is much chance of any changes with that level of interest.
2011-01-11 00:18:04 - Pedronicus [team]: just looked through the dice streaks for this game. 443 v 66 then 264 v 66 then 121 v 46. nothing streaky at all. SNAFU
Pedronicus wrote:Just over 50% of the people who voted aren't happy with the dice. this isn't 50% of the people who lost a game or two, with 50% of the other half happy they are winning, it's just over 50% who are fed up with the dice streaks that make the game a lottery. If the Admin wish to ignore it, then carry on as things are and see the site stagnate instead of balloon. It's not my site. I or anyone else who make these sort of threads [or posts in them] gain nothing. It's just feedback. If over 50% of my customers were unhappy with a core part of the service I provide (and a customer brought that unhappiness to my attention) - I'd work damn hard to sort it out.
I understand your sentiment, Pedronicus, what more would you like us to do about the dice? Dozens of independent users have run analysis on the dice over the years, and they've all fell within acceptability. Maybe we should employ a new dice option for game play--call it 'low luck' that gives you guaranteed hits based on the number of assaulting troops you have?
dice are alive and sadistic, this just happened, miss-clicked bcuz lands a very close to each other, attacked 2vs3 and won the roll!!! then 6vs2 against the same land and bam 0-4 against 4,6,4,6
nikola_milicki wrote:my last two turns in a dub game tonight
first: 9-0 second: 2-5 of which 4 were lost after hitting 1s with 3 dice, against 6s!!
so kindly f*ck off everybody who thinks dice are alright.
Agreed It's not that the dice don't "even out" andy, it's that they are completely unreal, CONSISTENTLY! What would users like you to do? Go back to whatever original system you had 2 years ago!
High: 08 Dec. 08; Pts: 3141 Ranking: 57 Rank: Brig Lordhaha is my hero too.
well i just voted - in the negative. let me explain why. we all complain about the dice because we believe that when you attack 5 defenders with 10 men you should win (after all the odds say the attacker should win 53.9% of the time) - and when you don't - you complain about the dice. and, yes, we remember all the terrible rolls a lot better than all the good rolls. as i have pointed out before - the only way the over-come faulty/biased human memory is with hard data/facts. i have been a member of cc for 4 years and for the first year i was livid over the terrible dice i had. i did some research on-line and found a couple of sites which gave the odds of winning attacks in risk. the two sites had similar odds (they differed by one one hundredth of a point). when attacking 2 defenders the attacker wins 53.9% of the time and when attacking a single defender the attacker wins 65.9% of the time. for the last 3 years i have kept track of all my attacks - how many men i beat and how many men i lost in the attacks. although on individual sheets of paper i have had a few above average results, my totals have never been above average in the 3 years that i have kept records. currently, my records indicate that since the inception of the intense dice my rolls have been better - but still well below normal. hence a "no" vote in the poll. if andy, or woodruff, or anybody else, wishes to comment on this post i am more than willing to hear them out. however, i think this is the real problem - the dice results are not just "streaky", they are also constantly below average - at least for some of us.
nikola_milicki wrote:my last two turns in a dub game tonight
first: 9-0 second: 2-5 of which 4 were lost after hitting 1s with 3 dice, against 6s!!
so kindly f*ck off everybody who thinks dice are alright.
Agreed It's not that the dice don't "even out" andy, it's that they are completely unreal, CONSISTENTLY! What would users like you to do? Go back to whatever original system you had 2 years ago!
we werent happy with the old dice too and Im sure we'll find something to complain about with any dice we get here but it cant be any clearer that the new dice are shit, at least compared to the old dice.. maybe w/e numbers and data dont show this but we sure see it in our games..
there is no dice program with no flaws but maybe now when we have seen a worst version, we'll have it easier to accept that we cant have a perfect dice program and we'll be able to live with the flaws of the dice program with less flaws which in this case would be the old dice program.. or maybe there's a third one u would like us to try out?
musicalmaven wrote:well i just voted - in the negative. let me explain why. we all complain about the dice because we believe that when you attack 5 defenders with 10 men you should win (after all the odds say the attacker should win 53.9% of the time) - and when you don't - you complain about the dice. and, yes, we remember all the terrible rolls a lot better than all the good rolls. as i have pointed out before - the only way the over-come faulty/biased human memory is with hard data/facts. i have been a member of cc for 4 years and for the first year i was livid over the terrible dice i had. i did some research on-line and found a couple of sites which gave the odds of winning attacks in risk. the two sites had similar odds (they differed by one one hundredth of a point). when attacking 2 defenders the attacker wins 53.9% of the time and when attacking a single defender the attacker wins 65.9% of the time. for the last 3 years i have kept track of all my attacks - how many men i beat and how many men i lost in the attacks. although on individual sheets of paper i have had a few above average results, my totals have never been above average in the 3 years that i have kept records. currently, my records indicate that since the inception of the intense dice my rolls have been better - but still well below normal. hence a "no" vote in the poll. if andy, or woodruff, or anybody else, wishes to comment on this post i am more than willing to hear them out. however, i think this is the real problem - the dice results are not just "streaky", they are also constantly below average - at least for some of us.
My only real comment is...DAMN, that's impressive record-keeping. <smile>
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
Pedronicus wrote:Just over 50% of the people who voted aren't happy with the dice. this isn't 50% of the people who lost a game or two, with 50% of the other half happy they are winning, it's just over 50% who are fed up with the dice streaks that make the game a lottery. If the Admin wish to ignore it, then carry on as things are and see the site stagnate instead of balloon. It's not my site. I or anyone else who make these sort of threads [or posts in them] gain nothing. It's just feedback. If over 50% of my customers were unhappy with a core part of the service I provide (and a customer brought that unhappiness to my attention) - I'd work damn hard to sort it out.
Sounds like you got a hellhound on your trail...follow your avatar down to the crossroads and make a deal...your dice will surely improve
'You don't need a weatherman to know which way the wind blows' Robert Zimmerman
Technically, nothing is truly random, not even random.org. The term "random" is theoretical and is impossible to create artificially, so all that remains is to get as close to randomness as possible, much like random.org has tried to do. What I mean to say is, there's room for improvement, but understand the intensity squares of CC will never fully reflect real-life dice.
Victor Sullivan wrote:Technically, nothing is truly random, not even random.org. The term "random" is theoretical and is impossible to create artificially, so all that remains is to get as close to randomness as possible, much like random.org has tried to do. What I mean to say is, there's room for improvement, but understand the intensity squares of CC will never fully reflect real-life dice.
Random.org numbers are not created artificially, not in the sense you are implying. They are generated by recording atmospheric noise, converting the signal to digital and using the binary stream as random numbers.
The dice are fine. Some people just like to complain.
Pedronicus wrote:Just over 50% of the people who voted aren't happy with the dice. this isn't 50% of the people who lost a game or two, with 50% of the other half happy they are winning, it's just over 50% who are fed up with the dice streaks that make the game a lottery. If the Admin wish to ignore it, then carry on as things are and see the site stagnate instead of balloon. It's not my site. I or anyone else who make these sort of threads [or posts in them] gain nothing. It's just feedback. If over 50% of my customers were unhappy with a core part of the service I provide (and a customer brought that unhappiness to my attention) - I'd work damn hard to sort it out.
I'd just like to point out that it isn't 50% of the customers who don't like the dice, it's 50% of those who voted. That's just over 100 out of 22,000. Basically 1% of the people who use this site care enough about the dice to vote one way or the other. I don't think there is much chance of any changes with that level of interest.
Not correct your assuming 22,000 use the forum. It has to be taken as a random sample (LOL random) and 54% unhappy = Problems. I thought that CC had changed from Random,org as it is only in the last 6 months that I have found the dice to have gone so streaky from game to game. It has taken strategy out of the game as it is now just luck if you get a good streak or bad streak in a game. You can usually tell after the fi=rst couple of rolls that you are not going to make it even if you have a 2-1/3-1 ratio advantage and still have 60 or more troops left.
I have given up on climbing the scoreboard and have gone medal hunting, I am hoping that the streakiness will play itself out and that our frickin "atmosphere will randomize" itself again or come renewal of Premium time, I will find another way to occupy my time, which I would rather not. I do not need the frustration, I have kids for that
Victor Sullivan wrote:Technically, nothing is truly random, not even random.org. The term "random" is theoretical and is impossible to create artificially, so all that remains is to get as close to randomness as possible, much like random.org has tried to do. What I mean to say is, there's room for improvement, but understand the intensity squares of CC will never fully reflect real-life dice.
Random.org numbers are not created artificially, not in the sense you are implying. They are generated by recording atmospheric noise, converting the signal to digital and using the binary stream as random numbers.
Still not random - nothing is, technically. It's all theoretical, like I previously stated.
Victor Sullivan wrote:Technically, nothing is truly random, not even random.org. The term "random" is theoretical and is impossible to create artificially, so all that remains is to get as close to randomness as possible, much like random.org has tried to do. What I mean to say is, there's room for improvement, but understand the intensity squares of CC will never fully reflect real-life dice.
Random.org numbers are not created artificially, not in the sense you are implying. They are generated by recording atmospheric noise, converting the signal to digital and using the binary stream as random numbers.
The dice are fine. Some people just like to complain.
oh ok then.. a lot of dice discussion and silly dice tests couldve been avoided if somebody explained it so eloquently earlier..
I dont believe u havent experienced ridiculous rolls during ur time here so u must be a fkn moron for not noticing anything wrong about the dice..
I feel much better now and I blame this post on unreal dice in last 2 days so if u wanna complain, dont talk to me..
played 6 games this morning, won 2 , and in the others well i lost a 11 vs 2 ... 10 vs 2 .... 16 vs 4 .... 22 vs 7 .... 14 vs 6 .... and finally lost one because of the drop