Dice Stats

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ricthefirst
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Re: Dice Stats

Post by ricthefirst »

Would there be a way to see your stats against neutral territories?
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qwertylpc
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Re: Dice Stats

Post by qwertylpc »

Tho tournament finder is a mess, after you invite a player to a game, it shows all games, not just the tourny games
-qwertylpc :D 8-) :lol:

My active tournaments looking for players
Q's "Hey you went first!"
Q's 1v1 NBA Playoffs
Q's Feudal Overlord

Game 9151351
Most Consecutive Troops Defeated 0
Most Consecutive Troops Lost 14
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BunnRee
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Re: Dice Stats

Post by BunnRee »

rdsrds2120 wrote:
tobinov wrote:Please make the [blink]NEW![/blink] stop - it's driving me NUTS!


It's not blinking anymore! Though, it's still big and red. I imagine this will go down in a couple of days :)

-rd



Mine is still blinking... :-(!
PAY ATTENTION! Squirrels and Rabbit Holes happen all the time. So, be on the lookout for unanticipated amazement and joy!
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john9blue
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Re: Dice Stats

Post by john9blue »

why do you guys complain about recent dice rolls... once you can match my opponent's +7 attacking luck OVERALL, then maybe we can talk... :lol:
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mattattam
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Re: Dice Stats

Post by mattattam »

I wonder if the stats are off by +.01 because people who have rolled thousands of times have an average of 3.51 from what I've seen. Blitz is an example as well as myself
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Domicas
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Re: Dice Stats

Post by Domicas »

Worst update ever.

Have some mercy and make it stop blinking!
sannemanrobinson
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Re: Dice Stats

Post by sannemanrobinson »

it has stopped here
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ISN2
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Re: Dice Stats

Post by ISN2 »

sannemanrobinson wrote:it has stopped here

Yeah finally!
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maximumbandit
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Re: Dice Stats

Post by maximumbandit »

It's always neat to see how much you guys continue to improve this place.
=D> =D> =D> =D> =D> =D> =D> =D> =D> =D>
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Titanin
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Re: Dice Stats

Post by Titanin »

Amazing work. =D>
stockpicker
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Re: Dice Stats

Post by stockpicker »

sherkaner wrote:Yours don't look that bad.. And btw, if you look hard enough you can find stats of other players:

http://www.conquerclub.com/player.php?m ... battles=25


thats because as i said it sometimes works in your favor and I had amazingly good dice yesteday, however i assure you the day before my numbers looked horrible. perhaps you could post a link that explain these stats in more detail please.

Also as i said logging off and then back on when you have bad dice seem to work at resetting the dice have you looked at this at all ? thx
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qwertylpc
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Re: Dice Stats

Post by qwertylpc »

Recent dice rolls (5 battles)
qwertylpc 4.6 all opponents
Luck Avg Roll 1's 2's 3's 4's 5's 6's Luck Avg Roll 1's 2's 3's 4's 5's 6's
Assault -26% 2.85 9 9 4 2 7 2 +7% 3.67 3 1 6 3 6 2
Defend -3% 3.43 1 1 2 0 3 0 +20% 4.00 2 0 2 4 2 3
Total -22% 2.95 10 10 6 2 10 2 +12% 3.80 5 1 8 7 8 5
-qwertylpc :D 8-) :lol:

My active tournaments looking for players
Q's "Hey you went first!"
Q's 1v1 NBA Playoffs
Q's Feudal Overlord

Game 9151351
Most Consecutive Troops Defeated 0
Most Consecutive Troops Lost 14
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Dukasaur
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Re: Dice Stats

Post by Dukasaur »

lackattack wrote:DiceIntensity Cube Stats

After too many weeks of development and too many scheduled maintenance windows, we finally got this monster finished!

You can now access your own dice intensity cube stats from the Personal Menu and other players' diceintensity cube stats from their profile. DiceIntensity cube stats contains analysis of both diceintensity cube distribution (how many 1's, 2's 3's, etc. were rolled) and battle outcomes (kills and losses from 3 vs 2, 1 vs 1, etc.). It tracks both assaults that you initiate and assaults against you by other players. You can compare recent stats with your overall stats, and look at how you fared against specific opponents.

Hopefully making the diceintensity cubes more transparent will busts the myths about diceintensity cubes not being random :D

For information about how Luck is calculated:

[spoiler=Explanation from the Help Page]
22. How is luck calculated on my diceintensity cube stats?

For diceintensity cube distribution, luck is the actual average roll over the expected average roll (i.e. 3.5). Luck can range from -100% for an average roll of 1.00 to +100% for an average roll of 6.00.

For battle outcomes, luck is based on the ratio of kills over losses. For each type of battle (e.g. 3 vs 2, 1 vs 1, etc.) we know the expected ratio of kills over losses for both assault and defend based on the table below.
3 vs 2 3 vs 1 2 vs 2 2 vs 1 1 vs 2 1 vs 1
Assault 54.0% 66.0% 39.0% 57.9% 25.5% 41.7%
Defend 46.0% 34.0% 61.0% 42.1% 74.5% 58.3%

Luck is how many percentage points the actual ratio is above or below the expected ratio. To calculate total luck (i.e. assault + defend) we take a weighted average of ratios based on the amounts of assault battles and defend battles.

Red and green are used to emphasize negative and positive luck, respectively.
[/spoiler]



fixed.
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― Voltaire
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Dukasaur
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Re: Dice Stats

Post by Dukasaur »

lackattack wrote:Finding Tournament Games

The huge tournament picklist in the Game Finder had to go. It make it very difficult to select a tournament and added hundreds of kilobytes to the page! Now you can type in any part of the tournament name to find matching games. We also added a handy [search tournaments] link that will take you to the Tournament Finder. On the Tournament Finder itself we added [find games] links to each match so you can get tournament games from that route as well.


Still needs fixing...:(

See: http://www.conquerclub.com/forum/viewtopic.php?f=6&t=145926
“‎Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
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blindman30
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Re: Dice Stats

Post by blindman30 »

The stats seam to be misleading to what I see when I get bad rolls.

Its not that I am not getting 6's when I roll but its that whatever I roll the defender ties my rolls. Maybe I will keep track of it some but I have seen plenty of times I will roll 665 just to be beat by a 66 and then the defender rolls 11 just to beat my 111.

This Is what I notice when I get a streak of bad rolls.
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Leehar
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Re: Dice Stats

Post by Leehar »

Look for battle outcomes instead of rolls then? To see how often your opponent wins as opposed to you?
show
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firsal901
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Re: Dice Stats

Post by firsal901 »

Simplification. it needs that. i cant understand it.
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AndyDufresne
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Re: Dice Stats

Post by AndyDufresne »

Dukasaur wrote:fixed.

Nope, we have dice now. ;)


--Andy
carlpgoodrich
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Re: Dice Stats

Post by carlpgoodrich »

Has anyone pointed out that this update (which I really like) can give someone more information in foggy games than they had previously? For an extreme example, say my opponent attacks 100 on 100 with an auto-assault. Lets assume the attacker wins, and I now do not have any territs that border the two territs in question. Before this update, I would have no information about how many of my oppent's troops survived, but now it is possible to just look at my recent "luck" to get an idea of how many troops my opponent lost. I am not complaining about this because it gives the same advantage to everyone, just pointing it out.
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SirSebstar
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Re: Dice Stats

Post by SirSebstar »

carlpgoodrich wrote:Has anyone pointed out that this update (which I really like) can give someone more information in foggy games than they had previously? For an extreme example, say my opponent attacks 100 on 100 with an auto-assault. Lets assume the attacker wins, and I now do not have any territs that border the two territs in question. Before this update, I would have no information about how many of my oppent's troops survived, but now it is possible to just look at my recent "luck" to get an idea of how many troops my opponent lost. I am not complaining about this because it gives the same advantage to everyone, just pointing it out.

this is true
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MudPuppy
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Re: Dice Stats

Post by MudPuppy »

Do dice stats include attacks on neutral armies or only those against player-controlled troops? If neutrals are included, is there a way to run stats against only neutral armies as you can against a specific opponent?
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lackattack
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Re: Dice Stats

Post by lackattack »

neutral is included, but there isn't a way to select neutral as an opponent. Hmm...
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Night Strike
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Re: Dice Stats

Post by Night Strike »

carlpgoodrich wrote:Has anyone pointed out that this update (which I really like) can give someone more information in foggy games than they had previously? For an extreme example, say my opponent attacks 100 on 100 with an auto-assault. Lets assume the attacker wins, and I now do not have any territs that border the two territs in question. Before this update, I would have no information about how many of my oppent's troops survived, but now it is possible to just look at my recent "luck" to get an idea of how many troops my opponent lost. I am not complaining about this because it gives the same advantage to everyone, just pointing it out.


Just curious, why would you post about it in public if you've figured out a potential strategy that most people probably would NOT have figured out? You're either awfully kind or awfully dumb, one of the two. :mrgreen:
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Leehar
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Re: Dice Stats

Post by Leehar »

Night Strike wrote:
carlpgoodrich wrote:Has anyone pointed out that this update (which I really like) can give someone more information in foggy games than they had previously? For an extreme example, say my opponent attacks 100 on 100 with an auto-assault. Lets assume the attacker wins, and I now do not have any territs that border the two territs in question. Before this update, I would have no information about how many of my oppent's troops survived, but now it is possible to just look at my recent "luck" to get an idea of how many troops my opponent lost. I am not complaining about this because it gives the same advantage to everyone, just pointing it out.


Just curious, why would you post about it in public if you've figured out a potential strategy that most people probably would NOT have figured out? You're either awfully kind or awfully dumb, one of the two. :mrgreen:

lol, we need to hail him as one of the few honest souls left in the world ;)
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SirSebstar
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Re: Dice Stats

Post by SirSebstar »

Leehar wrote:
Night Strike wrote:
carlpgoodrich wrote:Has anyone pointed out that this update (which I really like) can give someone more information in foggy games than they had previously? For an extreme example, say my opponent attacks 100 on 100 with an auto-assault. Lets assume the attacker wins, and I now do not have any territs that border the two territs in question. Before this update, I would have no information about how many of my oppent's troops survived, but now it is possible to just look at my recent "luck" to get an idea of how many troops my opponent lost. I am not complaining about this because it gives the same advantage to everyone, just pointing it out.


Just curious, why would you post about it in public if you've figured out a potential strategy that most people probably would NOT have figured out? You're either awfully kind or awfully dumb, one of the two. :mrgreen:

lol, we need to hail him as one of the few honest souls left in the world ;)


+1 for carlpgoofrich.
tisk tisk Night Strike
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