
The All-Comers Cup
[spoiler=Introduction]A faster-hitting knock-out bracket tournament for established and new clans alike.
As in the sporting world, some tournaments require a little more luck than others. However, the winners of these tournaments typically gain their achievements mainly through skill.
This tournament is not intended to rival the Clan League or CC as markers of the strongest clans but is an all-inclusive tournament which all clans can enjoy.
Each round involves small clan-wars. The tournament would therefore not add a huge extra burden to clan leaders who may delegate responsibility to their deputies.
Top ranking clans (and those progressing in the current CC) get a bye through the first round. The newest clans start at the beginning.[/spoiler]
Tournament Format

Final
[spoiler= Final]
BoFM (Brethren of the Fat Mermaid) defeated DYN (Dynasty)
The tie involves:
- 6 Singles Bouts (each best-of-4) - each bout worth 1 point (total 10% of the scoring)
6 Doubles Games - each also worth 1 point (total 10% of the scoring)
12 Trips - each worth 2 points (total 40% of the scoring)
12 Quads- each also worth 2 points (total 40% of the scoring)
60 points available in total
Semi-Finals
[spoiler= Semi-Final Ties]
DYN (Dynasty) defeated MM (Momento Mori)
BoFM (Brethren of the Fat Mermaid) defeated FOED
Each tie involves:
- 6 Singles Bouts (each best-of-4) - each bout worth 1 point (total 10% of the scoring)
6 Doubles Games - each also worth 1 point (total 10% of the scoring)
12 Trips - each worth 2 points (total 40% of the scoring)
12 Quads- each also worth 2 points (total 40% of the scoring)
60 points available in total
Third Round
[spoiler= Third Round Ties]
MM (Momento Mori) defeated GG (1st Regiment of Foot Guards: Grenadier Guards)
DYN (Dynasty) defeated LOW (Legends of War)
BoFM (Brethren of the Fat Mermaid) defeated LEG (Legion)
FOED (Fraternal Order of Exceptional Drinkers) defeated PIG (Pig Renters)
Each tie involves:
- 5 Singles Bouts (each best-of-4) - each bout worth 1 point (total 10% of the scoring)
6 Doubles Games - each also worth 1 point (total 10% of the scoring)
10 Trips - each worth 2 points (total 40% of the scoring)
10 Quads- each also worth 2 points (total 40% of the scoring)
51 points available in total
Second Round
[spoiler= Second Round Ties]
MM (Momento Mori) defeated NEM (Nemesis)
GG (1st Regiment of Foot Guards: Grenadier Guards) defeated AOD (Angels of Death)
LOW (Legends of War) defeated GR (Grim Reapers)
DYN (Dynasty) defeated BSS (Black Sheep Squadron)
BoFM (Brethren of the Fat Mermaid) defeated SOH (Spelunkers of Hell)
LEG (Legion) defeated TOFU (The Odd Fellows' Union) (Walkover)
FOED (Fraternal Order of Exceptional Drinkers) defeated AFOS (A Fistful of Sixes)
PIG (Pig Renters) defeated AOC (Agents of Chaos)
Each tie involves:
- 5 Singles Bouts (each best-of-4) - each bout worth 1 point (total 10% of the scoring)
6 Doubles Games - each also worth 1 point (total 10% of the scoring)
10 Trips - each worth 2 points (total 40% of the scoring)
10 Quads- each also worth 2 points (total 40% of the scoring)
51 points available in total
First Round
[spoiler= First Round Ties]
DYN (Dynasty) defeated KOA (Kill On Arrival]
GR (Grim Reapers) defeated MD (Manifest Destiny)
AOD (Angels of Death) defeated RA (Risk Attackers)
AFOS (A Fistful of Sixes) defeated AKA (Always Kicking A$$)
PIG (Pig Renters) defeated OSA (One Step Ahead)
LEG (Legion) defeated TNC (The New Crusade)
SOH (Spelunkers of Hell) defeated LOTZ (Legends of the Zone)
BSS (Black Sheep Squadron) defeated TFFS (The Fantastic Four-Skins)
GG (1st Regiment of Foot Guards: Grenadier Guards) defeated TO (Team Ohio)
MM (Momento Mori) defeated CA (Clan Agoge) (Walkover)
(Please click on the ties to go to the mini-clan-war thread for each tie)
Each tie involves:
- 4 Singles Bouts (each best-of-4) - each bout worth 1 point (total 10% of the scoring)
4 Doubles Games - each also worth 1 point (total 10% of the scoring)
8 Trips - each worth 2 points (total 40% of the scoring)
8 Quads- each also worth 2 points (total 40% of the scoring)
40 points available in total
[spoiler= Registered Clans]
TOFU (The Odd Fellows' Union) [1] - [player]Dako[/player]
AOC (Agents of Chaos) [5] - [player]angola[/player] & [player]hyposquasher[/player]
LOW (Legends of War) [7] - [player]Reptile[/player], [player]Crazyirishman[/player] & [player]ptlowe[/player]
BoFM {Brethren of the Fat Mermaid} [9] - [player]BoganGod[/player]
FOED (Fraternal Order of Exceptional Drinkers) [10] - [player]danryan[/player], [player]Commander9[/player] & [player]Master Fenrir[/player]
NEM (Nemesis) [12] - [player]maasman[/player] & [player]Leehar[/player]
AFOS (A Fistful of Sixes) [13] - [player]Emmdizzle[/player] & [player]jackin_u_up[/player]
TFFS (The Fantastic Four-Skins) [14] - [player]aaronvollrath[/player] & [player]aspalm[/player]
LEG (Legion) [17] - [player]chemefreak[/player] & [player]LFAW[/player]
BSS (Black Sheep Squadron) [20] - [player]hiddendragon[/player]
GR (Grim Reapers) [22] - [player]iamkoolerthanu[/player]
MM (Momento Mori) [23] - [player]nebsmith[/player] & [player]dr.lucas[/player]
AOD (Angels of Death) [24] - [player]jpcloet[/player]
OSA (One Step Ahead) [25] - [player]benga[/player] & [player]bigpash[/player]
AKA (Always Kicking A$$) [26] - [player]eddie2[/player]
TNC (The New Crusade) [27] - [player]tokle[/player], [player]Blackknight_6[/player] & [player]QoH[/player]
DYN (Dynasty) [28] - [player]pearljamrox2[/player] & [player]WPBRJ[/player]
RA (Risk Attackers) [29] - [player]VioIet[/player] & [player]gradybridges[/player]
LOTZ (Legends of the Zone) [32] - [player]Jimmy V[/player], [player]ScaryTeded[/player] & [player]Yellow Peril[/player]
GG (1st Regiment of Foot Guards: Grenadier Guards) [-] - [player]General Brock II[/player] & [player]General Roy[/player]
KOA (Kill On Arrival) [-] - [player]jefjef[/player], [player]MegasWoman[/player] & [player]IcePack[/player]
MD (Manifest Destiny) [-] - [player]ViperOverLord[/player]
PR (Pig Renters) [-] - [player]Alt1978[/player], [player]Ukberger[/player] & [player]Gunn217[/player]
SOH (Spelunkers of Hell) [-] - [player]riskitall25[/player] & [player]torress44cm[/player]
TO (Team Ohio) [-] - [player]Hannibał[/player], [player]Victor Sullivan[/player] & [player]The Bison King[/player]
25 Clans In Total
[spoiler= Original Potential Formats]Example 1

Based on 21 sign-ups. The minimum number of clans receiving a bye to the second round will be the number of participating clans competing in the CC2 Quarter-Finals (when registration closes).
Example 2

Based on 36 sign-ups. The minimum number of clans receiving a bye to the second round will be the number of participating clans competing in the CC2 Quarter-Finals (when registration closes).
Example 3

Based on 14 sign-ups. The minimum number of clans receiving a bye to the second round will be the number of participating clans competing in the CC2 Quarter-Finals (when registration closes).[/spoiler]
[spoiler= Clan Mini Wars for Each Round]First Round
- 4 Singles Bouts (each best-of-4) - each bout worth 1 point (total 10% of the scoring)
4 Doubles Games - each also worth 1 point (total 10% of the scoring)
8 Trips - each worth 2 points (total 40% of the scoring)
8 Quads- each also worth 2 points (total 40% of the scoring)
40 points available in total
Second Round
This round will involve winners of the first round and a higher-ranking tier of participating clans. The random draw will be arranged so that higher-ranking tier clans are not drawn against one another if possible.
- 5 Singles Bouts (each best-of-4) - each bout worth 1 point (total 10% of the scoring)
6 Doubles Games - each also worth 1 point (total 10% of the scoring)
10 Trips - each worth 2 points (total 40% of the scoring)
10 Quads- each also worth 2 points (total 40% of the scoring)
51 points available in total
Third Round
- 5 Singles Bouts (each best-of-4) - each bout worth 1 point (total 10% of the scoring)
6 Doubles Games - each also worth 1 point (total 10% of the scoring)
10 Trips - each worth 2 points (total 40% of the scoring)
10 Quads- each also worth 2 points (total 40% of the scoring)
51 points available in total
Semi-Finals
- 6 Singles Bouts (each best-of-4) - each bout worth 1 point (total 10% of the scoring)
6 Doubles Games - each also worth 1 point (total 10% of the scoring)
12 Trips - each worth 2 points (total 40% of the scoring)
12 Quads- each also worth 2 points (total 40% of the scoring)
60 points available in total
Final
- 6 Singles Bouts (each best-of-4) - each bout worth 1 point (total 10% of the scoring)
6 Doubles Games - each also worth 1 point (total 10% of the scoring)
12 Trips - each worth 2 points (total 40% of the scoring)
12 Quads- each also worth 2 points (total 40% of the scoring)
60 points available in total
[spoiler= Revised Optimistic Schedule]First Round - Started early August
Second Round - Started mid September
Third Round - Starts October 25
Semi-Finals - Start November 30
Final - Starts January 06[/spoiler]
[spoiler= Proposed Optimistic Schedule]First Round - Starts July 25
Second Round - Starts September 01
Third Round - Starts September 30
Semi-Finals - Start October 29
Final - Starts November 27
Date adjustments:
- Clans qualifying for the CC 2 Semi-Finals can request up to ten days before their first tie begins, to allow CC2 Semis to be significantly underway (and probably part complete). Following rounds would then start immediately afterwards, they would not be able to request further delays.
Clans can request that ties starting close to the Winter Holidays (i.e. after December 5) can be delayed until January 5.
Dates should mean that:
- CC 2 Quarter-Finals are complete before losers from this round would enter the tournament.
CC 2 Semi-Finals are significantly underway (and probably part complete) before clans involved would enter the tournament.
CL Season 3 Final is complete before clans involve would enter the tournament.
CL Season 4 starts mid-way through this tournament. Clans competing in both tournaments may then wish to delay commencing further clan wars., depending on their resources.
Original Schedule:
First Round - Starts July 25
Second Round - Starts August 22
Third Round - Starts September 20
Fourth Round - Starts October 19
Semi-Finals - Start November 18
Final - Starts December 17[/spoiler]
[spoiler=Ranking]Quarter-finalists from the current Conqueror's Cup will automatically be considered in the top-tier ranking clans. Remaining places in the top tier will be determined by the Algorithm of 400 Clan Ranking.[/spoiler]
[spoiler= Rules]
- All clans entering must adhere to the 1 competetive clan rule.
Each clan must designate an organiser for their 'home' map and settings selections and to arrange for players to join games.
For each mini clan war, the clan drawn first must setup and update a thread to run that particular war.
Best-of-4 singles involve head-to-head bouts, i.e. the same two opponents play each other 4 times. For each singles series both clans have 2 'home' and 2 'away' games (with the same 2 opponent players in all 4 games). As with other game types, each clan chooses 'home' map and settings for half of the games. It is not possible for clan organisers to see an opponents 'away' games in advance. 1 v 1 players are assigned to opponents by the Tournament Organiser and are therefore 'blind' to their opponents 'home' maps and settings. In any bout, if players draw (2-2), then neither clan wins a point for that bout.
A round limit of 30 rounds (for singles and doubles) and 25 rounds (for trips and quads) will be set - there will be no result if there is no winner within the limit. It is anticipated that this will only occur extremely rarely and is only introduced to prevent a stalemate-game from holding the tournament up.
A tie-breaker game will also take place (quadruples on World 2.1, no spoils, sunny, chained). The result from this game is only considered if scores are otherwise equal.
12 hour Fog of War courtesy rule applies (unless otherwise agreed by both clans).
In spoils games, if a missed-turn or 'time out' appears to have deliberately occurred to gain an advantage, then the opposing team will be automatically awarded a victory for the game in question. In extreme circumstances, an appeal may be considered. Decisions will be at the discretion of the Tournamanet Organisers.
When wars begin, clan organisers will be provided with 84 hours during which to create team games and ensure their members join games. Host clan organisers must also create a thread for the mini-war and both organisers must post their home games in the thread. Clan organisers will then have a further 84 hours to assign invites for 'away' games and ensure players join.
Subsequently (within 1 week of the start), clan organisers must PM 1 v 1 game details (players, maps and settings) to the Tournament Organiser. Once these games are created and invites sent, a further 48 hours will then be provided for clan organisers to ensure their players have joined 1 v 1 games ('home' and 'away'). Tie-break games will also be created at this point and, 48 hours will be provided for organisers to send invites and ensure their players have joined the 'tie-break' game (which will be set-up the the Tournament Organiser as per 1 v 1 games).
If deadlines are not met for creating games then the Tournament Organiser may create random games (escalating, chained, sunny) and randomly assign invites to the relevent clan members (but giving the opposition the time they would normally have been provided with - see above). Failure of clan members to accept invites at this stage (or accept then drop) will result in the game being awarded to the opposition.
If a clan withdraws from the tournament after the beginning of a round is announced then their opponents will win by default.
Player Usage
- Individual players can play a maximum of 30% of games (counting a 1v1 bout as 1 game). In round 1 this is 7 games. In rounds 2 & 3 this is 9 games, and in the semi-finals and final this is 10 games.
Tie-break games are not subject to player usage restrictions.
Individual players can only play in one 1 v 1 bout per round.
There will be no freestyle, speed, manual deployments or beta maps. Nuclear spoils games are only allowed in 1 v 1 and doubles games. Unlimited reinforcements are only allowed in triples and quadruples games.
If rules are contravened, then the Tournament Organisers may determine that the offending team cannot score any victories from games concerned. If it is concluded that the offending clan have deliberately contravened rules to gain an advantage then the games concernd will be ruled as automatic victories for their opponents.
- Rules update (prior to start of Third Round - these additions add to, and supercede previous rules):
Missed Deadlines
If there is any lateness on the creation of games, and the opposing MOW/captain can at that time request the random games to be created or wait till either they get to them or we put them up. No further repercussions occur once the games have started.
In addition, if there is any lateness in sending invites or joining games (accepting invites), and the opposing MOW/captain can at that time request that the game be declared a victory in their favour. No further repercussions then occur once the games have started.
Fog of War Courtesy Rule - Detailed Explanation
A similar interpretation to the CLA rule will be applied:
"If a team joining second starts first then they must either, wait for 12 hours, wait until their opponent states (in game chat) that they have seen the board, or take a turn without conquering or annihilating of their oppoinents' regions."
- Therefore, these examples show no violation of the rule:
Game 9710587 - Player waited more than 12 hours
Game 9703286 - Player took turn within 12 hours but did not conquer (or annihilate) an opponent's region
Game 9734213 - Player took turn within 12 hours but did not conquer (or annihilate) an opponent's region
Game 9718975 - Player took turn within 12 hours but did not conquer (or annihilate) an opponent's region
Here are examples of violations:
Game 9698818 - Player conquered opponent region with 12 hours
Game 9697012 - Player conquered opponent region with 12 hours
Game 9703288 - Player conquered opponent region with 12 hours
Game 9703292 - Player conquered opponent region with 12 hours
In 1 v 1 matches, this will apply to whichever player goes first. Even if the player joining first goes first, he must wait or take a turn which doesn't conquer or annihilate an opponents' position (this is due to invites being sent simultaneously for 1 v 1 and thereby a lack of evidence available to confirm which player actually joined second).
- Therefore, these examples show no violation of the rule in 1 v 1:
Game 9758032 - Player took turn within 12 hours but did not conquer (or annihilate) an opponent's region
Game 9758028 - Player took turn within 12 hours but did not conquer (or annihilate) an opponent's region
Here are examples of violations:
Game 9758030 - Player conquered opponent region with 12 hours
Game 9758111 - Player conquered opponent region with 12 hours
FOW violations need to be reported, by the opposing MOW to the TOs, by the 3rd turn of turn of the affected game. Failure to do so implies consent to the move and will not be considered a violation.
Missed Turns in a No Spoils Game
Missed turns in no spoils will not be scrutinised or result in any penalty (it is very rare for an advantage to be gained).
Deadbeating
Deadbeating will not be considered to be a deliberate act unless evidence is provided to the contrary (e.g. evidence of the player turns being taken in other games when they could have taken place in the game in question). As with deliberate missed turns / 'time outs', the opposing team will be automatically awarded a victory for the game in question if strong evidence is proivided. .
Any agreements (such as both clans agreeing to forgo the FOW rule), changes, official statements, and/or conflict resolution discussions need to include pm's to TOs and be approved before finalized and accepted. These must have the MOW/clan rep making the pm to the Tournament Organiser. Clans cannot agree to restart games alone - this will only happen with Tournamanet Organiser approval in extreme circumstances.
If there are any suspected rule violations, they would need to be reported promptly for consideration.
[spoiler=Organisation]For each clan war, the clan drawn first will set up (and maintain) a thread to run that particular match.
Clan organisers will be granted privileges to create team games and send invites to their team members. Game numbers must be posted in the match thread in order for opponents organisers' to send invites to their team members.
1 v 1 games will be created by the Tournament Organiser. Clan organisers must provide details to the Tournament Organiser and again game numbers must be posted in the match thread.
In each clan challenge thread. A list of players participating for each clan should be kept up along with a running tally of how many games each player has played in. If someone feels a player has violated the number of games they are allowed to participate in, please bring it to the tournament organisers' attention. If they are found in violation, the opposing team will get to pick any games from the last batch played equal to the number of games the went over the limit to restart without that player participating.[/spoiler]
[spoiler=Conflicts]The 1st step is to work it out between yourselves, next step is me and last would be CDs.
When sending and joining be careful about restrictions.
If at any time anyone of you needs some time ask!! [player]IcePack[/player] and [player]jghost7[/player] are also available tpo support you.
All complaints are to be looked up in case by case fashion.[/spoiler]
[spoiler=Awards]The winner of the Cup will be issued medals.
To qualify for a winners' medal, there is a minimum number of games per player.
Player medal requirements will be determined by the familiar participation formula and is therefore dependant on the number of players the winning clan uses:
If the winner comes from the 1st Round (no bye) then the # of player spots is 496 (singles series count as 1 only). Taking the half divider that comes into play for minimum games played at the end that comes to 248. So if the clan uses 10 players, then the minimum game requirement will be 24. If the clan uses 20 players, then the minimum game requirement will be 12. You can extrapolate from there.
If the winner comes from the 2nd Round (a bye) then the # of player spots is 442 (singles series count as 1 only). Taking the half divider that comes into play for minimum games played at the end comes to 221. So if the clan uses 10 players, then the minimum game requirement will be 22. If the clan uses 20 players, then the minimum game requirement will be 11. You can extrapolate from there.
This allows players to miss rounds or not participate in smaller rounds depending on clan size. The player must also win at least one game or singles series to qualify for a medal.[/spoiler]
[spoiler=Pros and Cons of Entering]Pros:
- A faster tournament starting during a quieter period in the clan calendar. Should get finished pretty quickly compared to CC / CL.
A fun and inclusive tournament that includes all clans hopefully (the mini wars should attract the new groups etc.)
Close battles go to a 3-game tie-breaker rather than unsatisfactory 1-game defeats.
Easy for clan leaders, or deputies, to organise with fewer games to administer.
Player usage rules mean that clans do not need to use a huge number of players if necessary, therefore enabling larger clans to maintain other commitments and priorities.
The opportunity for higher-ranked clans to win the 'Grand Slam'.
Some of the larger clans may wish to use the tournament for some squad rotation and give opportunities to squad players that may not always selected for competitive ties.
Cons:
- With smaller clan-wars there is a bigger element of luck. This is counter-balanced by established clans getting fast-tracked to later rounds and, in any case, is a bit more like some real-life sports tournaments (the best footie teams often win the CL / WC but not always).
Inevitable lesser status than other clan events due to size of mini-wars.







