Thread Titles and Topic Icons [Official]

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MrBenn
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Thread Titles and Topic Icons [Official]

Post by MrBenn »

Since we introduced the coloured thread markers a little while back (Image Image Image Image), it is easy to differentiate between maps at different developmental phases and there is no longer a requirement to update the title with markers [D] [Gp] [Gr] [X] to represent the stamps a map has been awarded.

In order to help the CAs keep track of maps in development, please can mapmakers include the date [06 Jul 2011] of each update within the thread title. Please can people stick to this format [dd Mmm yyyy] in order to avoid confusion between American and European date formats :P

It is helpful to include the page of the thread that the last update is on, as well as including the most recent images in the first post using [img] or [/bigimg] tags (previous images should be switched to [/url] links)

To summarise, map thread titles should look like this:
Thread Title wrote:Map Name [dd Mmm yyyy] p1/5


If you're after feedback for something specific, then you can always add a suffix:
Thread Title wrote:Map Name [dd Mmm yyyy] p1/5 - Something for feedback?


Thank you for listening :)

------------------------------
Edit:
It would appear we never formally announced the topic icons; but for some time now (the phenomenon was first observed in this thread), the CAs have been adding the relevant topic icon to a map thread which correlates with one of the foundry stamps. The stamps must be obtained in sequence, so the colour indicates the developmental process of the map:

    Image Red = Draft (once given the map is working towards the gameplay stamp)
    Image Green = Gameplay (once given the map is working towards the graphics stamp)
    Image Blue = Graphics (once given the map is working towards the xml stamp)
    Image Yellow = XML (once given the map is practically ready for Beta play)
    Image Grey = Beta (once given the map is in Beta and awaiting Final Quench)
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
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DiM
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Re: Thread Titles [Official]

Post by DiM »

i see some little fairy already did the change for us. :)
btw where could i read about the thread markers? i've been wondering what those were. :P
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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cairnswk
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Re: Thread Titles [Official]

Post by cairnswk »

Duly noted. :)
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MrBenn
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Re: Thread Titles and Topic Icons [Official]

Post by MrBenn »

It would appear we never formally announced the topic icons; but for some time now (the phenomenon was first observed in this thread), the CAs have been adding the relevant topic icon to a map thread which correlates with one of the foundry stamps. The stamps must be obtained in sequence, so the colour indicates the developmental process of the map:

    Image Red = Draft (once given the map is working towards the gameplay stamp)
    Image Green = Gameplay (once given the map is working towards the graphics stamp)
    Image Blue = Graphics (once given the map is working towards the xml stamp)
    Image Yellow = XML (once given the map is practically ready for Beta play)
    Image Grey = Beta (once given the map is in Beta and awaiting Final Quench)
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
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