when i first started playing risk i played lord of the rings risk the boardgame and they used a couple of very good rules that are very simple to understand and use.
1) they had a stronghold rule. key building locations in the films, like helms deep and weathertop, had an additional +1 to a die roll defense to represent their defensive benefit
2) they had captains. a captain was a different shaped figure that added a +1 to a die roll on attack and defense
while the captain rule will be difficult to represent on the board i think the strongholds rule will be very good on conquer club and can even be used on other maps as a option when starting a game
lord of the rings risk
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- Judge Gabranth
- Posts: 15
- Joined: Thu Mar 08, 2007 2:32 pm
- Location: Cornwall
- Judge Gabranth
- Posts: 15
- Joined: Thu Mar 08, 2007 2:32 pm
- Location: Cornwall
- Huckleberryhound
- Posts: 1353
- Joined: Wed Dec 27, 2006 5:29 pm
- Location: Dublin, Ireland
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there's already a lord of the rings map on CC, it's called Middle Earth
Highest score to date: 2704 (June 25, 2008)
Highest on Scoreboard: 86 (June 25, 2008)
Highest Rank : Colonel (May 27, 2008)
Lowest Score to date : 776 (Nov 20, 2012)
Lowest Rank to date: Cook (Nov 20, 2012)
Shortest game won: 15 seconds - Game 12127866
Highest on Scoreboard: 86 (June 25, 2008)
Highest Rank : Colonel (May 27, 2008)
Lowest Score to date : 776 (Nov 20, 2012)
Lowest Rank to date: Cook (Nov 20, 2012)
Shortest game won: 15 seconds - Game 12127866
- Sammy gags
- Posts: 1642
- Joined: Fri May 26, 2006 6:26 pm
- Location: ?????
Re: lord of the rings risk
Judge Gabranth wrote:when i first started playing risk i played lord of the rings risk the boardgame and they used a couple of very good rules that are very simple to understand and use.
1) they had a stronghold rule. key building locations in the films, like helms deep and weathertop, had an additional +1 to a die roll defense to represent their defensive benefit
2) they had captains. a captain was a different shaped figure that added a +1 to a die roll on attack and defense
while the captain rule will be difficult to represent on the board i think the strongholds rule will be very good on conquer club and can even be used on other maps as a option when starting a game
I used to mod a really cool forum for this game but sadly it died.
Anyway I suggested these rules ages ago and it got turned down because something about the server wont allow it.
Ohh well.
