Round Limits

Archival storage for Announcements. Peruse old Announcements here!

Moderator: Community Team

Forum rules
Please read the Community Guidelines before posting.
shijinn
Posts: 7
Joined: Sun Aug 22, 2010 9:50 am

Re: Round Limits

Post by shijinn »

nvrijn wrote: ...

But if the primary factor was territories or bonuses, it's different (and I think better). The player who is strategic enough to barricade themselves off from multiple attackers, while racing around and ensuring no one else has a higher territory count, or bonus count, probably deserves to win. The downside is that it offers a real disadvantage to the guy that goes first.

I suspect the optimum way would be to choose the winner based upon several factors.

Total number of bonuses
Total number of territories (factors different if different number of territories in the variant)
The remaining number of men


It might be more complex to figure out, but that is GOOD because it gives a player several ways to win, the point weighing reflects the actual strategy considerations, the special suicide end game strategy is minimized, and it would provide several strategies for winning as the turn clock ticked down, instead of only one.

Is the current "end value" computation of this new variant written in stone?

Regards,

NVRijn


this. control over the map should be given a heavier weightage than simply having more men from turtling.
User avatar
qwertylpc
Posts: 759
Joined: Fri Jun 05, 2009 4:12 pm
Location: In front of a computer somewhere out there in the universe
Contact:

Re: Round Limits

Post by qwertylpc »

DJ Teflon wrote:Would have liked the option for a game to be a 'Draw' when the limit is reached (i.e. no winner - no points)


i agree
-qwertylpc :D 8-) :lol:

My active tournaments looking for players
Q's "Hey you went first!"
Q's 1v1 NBA Playoffs
Q's Feudal Overlord

Game 9151351
Most Consecutive Troops Defeated 0
Most Consecutive Troops Lost 14
User avatar
BigBallinStalin
Posts: 5151
Joined: Sun Oct 26, 2008 10:23 pm
Location: crying into the dregs of an empty bottle of own-brand scotch on the toilet having a dump in Dagenham
Contact:

Re: Round Limits

Post by BigBallinStalin »

qwertylpc wrote:
DJ Teflon wrote:Would have liked the option for a game to be a 'Draw' when the limit is reached (i.e. no winner - no points)


i agree



Who are you? And what have you done with qwert?
User avatar
demonfork
Posts: 2257
Joined: Wed Jun 18, 2008 4:52 pm
Gender: Male
Location: Your mom's house

Re: Round Limits

Post by demonfork »

5000 or so games with round limits have ended so far. Less than 100 of them reached their limits.

An update was done for something that happens 2% of the time, what a waste.
Image
User avatar
denominator
Posts: 1796
Joined: Thu May 24, 2007 9:41 am
Gender: Male
Location: Fort St John

Re: Round Limits

Post by denominator »

demonfork wrote:5000 or so games with round limits have ended so far. Less than 100 of them reached their limits.

An update was done for something that happens 2% of the time, what a waste.


While I agree with that stat, most of the games that would have reached their limits would have been the 20-rounders. I believe, in a month or so, the 100 rounders will start coming into effect and the percentage will bump a bit (probably to 5%).

Furthermore, that's only the games that have round limits turned on - I can only assume an even greater number of games have ended with round limits turned off. So it's actually far less than 2% of the time that round limits determine the game.
Image
shijinn
Posts: 7
Joined: Sun Aug 22, 2010 9:50 am

Re: Round Limits

Post by shijinn »

i think it's a bit misleading to compare 8 player slow cook games to the horde of 1v1 farming games. who genuinely prefers playing Risk with only 2 players if not for points?
User avatar
ender516
Posts: 4455
Joined: Wed Dec 17, 2008 6:07 pm
Gender: Male
Location: Waterloo, Ontario

Re: Round Limits

Post by ender516 »

I prefer 2- or 3-player games because I don't have to wait up to a week for a turn like I might in one of those 8-player monsters. Also, don't I stand to win more points from seven opponents than I do from one or two, presuming I prevail?
sannemanrobinson
Posts: 255
Joined: Mon Dec 20, 2010 6:35 am
Gender: Male

Re: Round Limits

Post by sannemanrobinson »

You do get more points is you prevail in a 8-player monster.
shijinn
Posts: 7
Joined: Sun Aug 22, 2010 9:50 am

Re: Round Limits

Post by shijinn »

there must be a reason why the top players play so many 1v1 or team games (which are essentially 1v1 too) while those with less to lose play games with a greater variety of settings..
User avatar
denominator
Posts: 1796
Joined: Thu May 24, 2007 9:41 am
Gender: Male
Location: Fort St John

Re: Round Limits

Post by denominator »

shijinn wrote:there must be a reason why the top players play so many 1v1 or team games (which are essentially 1v1 too) while those with less to lose play games with a greater variety of settings..


There is less left to chance. 1v1 and team games are far easier to specialize in - you can script a number of plays from start to finish and do the same thing every time. In single player games, with 3 or more players, there comes a random factor of one of the players who is not you screwing up and handing the game to someone else who is not you. So while you may not win as many points in a 1v1 game, you tend to win more frequently and have a higher net gain than in other gametypes.
Image
codierose
Posts: 1561
Joined: Sun Jul 27, 2008 5:50 pm
Gender: Male
Location: RANDOMBULLSHIT.ORG
Contact:

Re: Round Limits

Post by codierose »

prob already covered but what happens when the sitter sits and builds sit and builds etc etc etc for say 20 rounds the rest work hard to try and win then its 20 round time and the sitter win for doing nothing,zip, f all theres a few maps that are perfect for that
User avatar
Dukasaur
Community Team
Community Team
Posts: 28213
Joined: Sat Nov 20, 2010 4:49 pm
Location: Beautiful Niagara

Re: Round Limits

Post by Dukasaur »

codierose wrote:prob already covered but what happens when the sitter sits and builds sit and builds etc etc etc for say 20 rounds the rest work hard to try and win then its 20 round time and the sitter win for doing nothing,zip, f all theres a few maps that are perfect for that

I guess the only solution to that problem is to refuse to join no-cards games on those maps.
“‎Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
User avatar
lackattack
Posts: 6097
Joined: Sun Jan 01, 2006 10:34 pm
Location: Montreal, QC

Re: Round Limits

Post by lackattack »

UDPATE

I added 30 rounds to the existings options, based on public feedback
User avatar
drake_259
Posts: 730
Joined: Sun Aug 26, 2007 5:07 pm
Gender: Male
Location: London

Re: Round Limits

Post by drake_259 »

wouldn't have adding most spoils before going to who joint first been better. although unlikely to get there, if someone has more spoils, their in the better position.
Locked

Return to “Announcement Archives”