Feudal War [Quenched]
Moderator: Cartographers
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mightymars
- Posts: 1
- Joined: Mon Jan 02, 2012 9:23 pm
Re: Feudal War [Quenched]
Nice work with the natural & simple map; can you remove the ???????????????????????? marks?
- thenobodies80
- Posts: 5400
- Joined: Wed Sep 05, 2007 4:30 am
- Gender: Male
- Location: Milan
Re: Feudal War [Quenched]
It's simple: don't play Fog of War games.
It's not the map but the options of that game the reason for the question marks on it http://www.conquerclub.com/public.php?m ... tructions3
It's not the map but the options of that game the reason for the question marks on it http://www.conquerclub.com/public.php?m ... tructions3
- SiriusCowKing
- Posts: 213
- Joined: Thu Aug 01, 2013 10:29 pm
- Gender: Male
- Location: Montreal
Re: Feudal War [Quenched]
There is a problem with the balancing of the map when playing 1v1. One of the players will start with both top castles, the other one will start with both middle castles. That makes all the bottom part of the map free to take for the middle starting player. I did a game with trench in this map, I had simply no chance what so ever.
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ManBungalow
- Posts: 3431
- Joined: Sun Jan 13, 2008 7:02 am
- Location: On a giant rock orbiting a star somewhere
Re: Feudal War [Quenched]
The castle(s) you start on are determined randomly and independently each game.
