Feudal War [Quenched]

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mightymars
Posts: 1
Joined: Mon Jan 02, 2012 9:23 pm

Re: Feudal War [Quenched]

Post by mightymars »

Nice work with the natural & simple map; can you remove the ???????????????????????? marks?
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thenobodies80
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Gender: Male
Location: Milan

Re: Feudal War [Quenched]

Post by thenobodies80 »

It's simple: don't play Fog of War games.
It's not the map but the options of that game the reason for the question marks on it http://www.conquerclub.com/public.php?m ... tructions3
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SiriusCowKing
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Location: Montreal

Re: Feudal War [Quenched]

Post by SiriusCowKing »

There is a problem with the balancing of the map when playing 1v1. One of the players will start with both top castles, the other one will start with both middle castles. That makes all the bottom part of the map free to take for the middle starting player. I did a game with trench in this map, I had simply no chance what so ever.
ManBungalow
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Location: On a giant rock orbiting a star somewhere

Re: Feudal War [Quenched]

Post by ManBungalow »

The castle(s) you start on are determined randomly and independently each game.
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