[Abandoned] Mesoamerica

Abandoned and Vacationed maps. The final resting place, unless you recycle.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: The Mayans [20.1.12] p2 - Name?

Post by natty dread »

Changed name again, to Mayan Nations.

[bigimg]http://img163.imageshack.us/img163/2670/maya2r.png[/bigimg]
Image
User avatar
lostatlimbo
Posts: 1386
Joined: Wed Mar 28, 2007 3:56 pm
Location: Portland, OR

Re: The Mayans [20.1.12] p2 - Name?

Post by lostatlimbo »

Wow. I love this. A good bit going on for a fairly small map, but very straightforward. Nicely done.

I think the background would look better if you found something that looks old and weathered. Something that suggests "jungle ruin".

For the title: Mayan Empire
User avatar
tokle
Posts: 2910
Joined: Tue Mar 17, 2009 11:11 am

Re: Mayan Nations [21.1.12] p2

Post by tokle »

For the title, how about just Maya. That seems to me to be the most simple and correct label for this map.
J_Indr
Posts: 177
Joined: Mon Aug 30, 2010 5:24 am

Re: Mayan Nations [21.1.12] p2

Post by J_Indr »

You could also consider something like "Mayan Cities" or "Mayan Kingdoms"
User avatar
The Bison King
Posts: 1957
Joined: Thu Aug 27, 2009 5:06 pm
Location: the Mid-Westeros

Re: Mayan Nations [21.1.12] p2

Post by The Bison King »

Hey cool it uses those road type bonuses I used on Thyseneal/American Heartland. Also the main bonus structure reminds me of that Westeros map I started a while ago. Basically that means "Cool I like it!"

Also I think that's a cool region/time period.

Sweet.
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Mayan Nations [21.1.12] p2

Post by natty dread »

Thanks for the feedback, everyone. Glad you like the map!

lostatlimbo wrote:For the title: Mayan Empire

tokle wrote:For the title, how about just Maya.

J_Indr wrote:You could also consider something like "Mayan Cities" or "Mayan Kingdoms"


Mayan Empire would be misleading as a name, seeing as there was no single "Mayan Empire". "Maya" could work, it's just not very descriptive... I could consider it though. "Mayan Cities/Kingdoms" aren't entirely accurate either, they were more like city-states... and "Mayan City-states" would just be overly convoluted.

The Bison King wrote:Hey cool it uses those road type bonuses I used on Thyseneal/American Heartland. Also the main bonus structure reminds me of that Westeros map I started a while ago. Basically that means "Cool I like it!"


Well, you have Oaktown to thank for most of the gameplay design so far, I took everything from his map and made only slight changes.
Image
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: The Mayans [20.1.12] p2 - Name?

Post by natty dread »

lostatlimbo wrote:I think the background would look better if you found something that looks old and weathered. Something that suggests "jungle ruin".


I'll look into the graphics more closely later... when I get a better idea of the graphical direction I want to take.
Image
Geger
Posts: 325
Joined: Tue Sep 16, 2008 11:29 am
Gender: Male
Location: Sumatra
Contact:

Re: Mayan Nations [21.1.12] p2

Post by Geger »

natty_dread wrote:
Mayan Empire would be misleading as a name, seeing as there was no single "Mayan Empire". "Maya" could work, it's just not very descriptive... I could consider it though. "Mayan Cities/Kingdoms" aren't entirely accurate either, they were more like city-states... and "Mayan City-states" would just be overly convoluted.



Classic Maya or Maya Civilization ??
sannemanrobinson
Posts: 255
Joined: Mon Dec 20, 2010 6:35 am
Gender: Male

Re: Mayan Nations [21.1.12] p2

Post by sannemanrobinson »

Maya Colonization - although this may sound a bit like Spanish period
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Mayan Nations [21.1.12] p2

Post by natty dread »

I still prefer Mayan Nations.
Image
User avatar
AndyDufresne
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Re: Mayan Nations [21.1.12] p2

Post by AndyDufresne »

"Nations" suggests something akin to First Nations (multiple groups of people). Looking around my history books, they are only referred to as a "Mayan Nation," but within that nation sometimes there is reference to "Mayan Peoples."


--Andy
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Mayan Nations [21.1.12] p2

Post by natty dread »

Mayan Nation (singular) could possibly work as well.

Or if I were to go for something more elaborate, I could maybe go for "Maya: The Classic Era" with "Maya" being the main title.
Image
User avatar
tokle
Posts: 2910
Joined: Tue Mar 17, 2009 11:11 am

Re: Mayan Nations [21.1.12] p2

Post by tokle »

natty_dread wrote: "Maya: The Classic Era" with "Maya" being the main title.

That sounds much better in my opinion.
J_Indr
Posts: 177
Joined: Mon Aug 30, 2010 5:24 am

Re: Mayan Nations [21.1.12] p2

Post by J_Indr »

Another idea could be "Mayan Realms" - as much as with "Kingdoms", I'm just trying to find names for those city-centered, and probably rather territorially fluid political entities :-)
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Mayan Nations [21.1.12] p2

Post by natty dread »

tokle wrote:
natty_dread wrote: "Maya: The Classic Era" with "Maya" being the main title.

That sounds much better in my opinion.


I think I'll go with this.
Image
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Maya: The Classic Era

Post by natty dread »

So I changed the title again.

[bigimg]http://img405.imageshack.us/img405/300/maya2v.png[/bigimg]

Also, gameplay question:

Should I consider a bonus for the sea routes? They're kinda like trade routes as well...
Image
User avatar
Victor Sullivan
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:

Re: Maya - The Classic Era [24.1.12] p3

Post by Victor Sullivan »

Perhaps a +1 for holding the North Sea and the South Sea, but I don't see it as really needing to be included as a trade route. Also Cozumel seems to be a fairly useless region as it stands, since one can just use Colhá, if that makes sense. Maybe change the Colhá connection to Kintil, or the Cobá connection to Ek Balam?

-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Maya - The Classic Era [24.1.12] p3

Post by natty dread »

Victor Sullivan wrote:Perhaps a +1 for holding the North Sea and the South Sea, but I don't see it as really needing to be included as a trade route.


Holding both seas for +1? Who would ever go for that?

I was figuring something along the lines of +1 or +2 for holding a sea route (north sea or south sea) and both regions that connect to it. For example, Zempoala - North Sea - Dzibichaltun would give you +1 or +2.

Victor Sullivan wrote:Also Cozumel seems to be a fairly useless region as it stands,


It's very useful actually... without it, 1v1 games start with 12 regions. I will however probably change the sea connection.
Image
User avatar
oaktown
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Re: Maya - The Classic Era [24.1.12] p3

Post by oaktown »

Already looks better than anything I ever did with this map!

Regarding the naming, maybe I missed it if somebody already posted this but some of the cities depicted here aren't even remotely Mayan, but all existed during what is called the Classic Era of Mesoamerican civilization. The Mayans never got up into the Valley of Mexico, for example. There's no perfect name for this map, as you can either be succinct or accurate. The most historically correct title might be "Mesoamerica: the Classic Era." It doesn't entirely suck.
Image
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Maya - The Classic Era [24.1.12] p3

Post by natty dread »

Thanks Oaktown!

I'm not really sure about the name, I could go for either version. Maya has a nice ring to it, but like you said, isn't entirely accurate...
Image
User avatar
AndyDufresne
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Re: Maya - The Classic Era [24.1.12] p3

Post by AndyDufresne »

oaktown wrote:Already looks better than anything I ever did with this map!

Regarding the naming, maybe I missed it if somebody already posted this but some of the cities depicted here aren't even remotely Mayan, but all existed during what is called the Classic Era of Mesoamerican civilization. The Mayans never got up into the Valley of Mexico, for example. There's no perfect name for this map, as you can either be succinct or accurate. The most historically correct title might be "Mesoamerica: the Classic Era." It doesn't entirely suck.

I could dig this name.


--Andy
User avatar
Seamus76
Posts: 1574
Joined: Fri Feb 25, 2011 5:41 pm
Gender: Male
Location: Atlanta, GA

Re: Maya - The Classic Era [24.1.12] p3

Post by Seamus76 »

oaktown wrote:Already looks better than anything I ever did with this map!

Regarding the naming, maybe I missed it if somebody already posted this but some of the cities depicted here aren't even remotely Mayan, but all existed during what is called the Classic Era of Mesoamerican civilization. The Mayans never got up into the Valley of Mexico, for example. There's no perfect name for this map, as you can either be succinct or accurate. The most historically correct title might be "Mesoamerica: the Classic Era." It doesn't entirely suck.


I like this name as well, and I really like the map. It has a great feel, warm with a nice pop. Great work as always natty.
ImageImageImage
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Maya - The Classic Era [24.1.12] p3

Post by natty dread »

Ok, before I change the name of the map (again), is there any input on the proposed sea route bonus?

natty_dread wrote:I was figuring something along the lines of +1 or +2 for holding a sea route (north sea or south sea) and both regions that connect to it. For example, Zempoala - North Sea - Dzibichaltun would give you +1 or +2.
Image
User avatar
AndyDufresne
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Re: Maya - The Classic Era [24.1.12] p3

Post by AndyDufresne »

natty_dread wrote:Ok, before I change the name of the map (again), is there any input on the proposed sea route bonus?

natty_dread wrote:I was figuring something along the lines of +1 or +2 for holding a sea route (north sea or south sea) and both regions that connect to it. For example, Zempoala - North Sea - Dzibichaltun would give you +1 or +2.

Hm, it's an alright idea, but really, with the varied way to achieve a bonus on this map already, it might not be needed.

If sea routes were a bonus, do you think that would negate the impact of them being a way to move across the board?


--Andy
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Maya - The Classic Era [24.1.12] p3

Post by natty dread »

I don't know, if it's just a small bonus it might work. But you're also right, I'm not sure if it's needed.
Image
Post Reply

Return to “Recycling Box”